Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-12-31 | Remove the 'extras' submodule and include a local gfx.py tool instead | Rangi | |
2018-03-19 | sfxnote parameter 1 is length, not duty | dannye | |
also bumb submodule | |||
2016-06-09 | Try again to bump extras | pikalaxalt | |
2015-02-07 | serial/trade/misc | YamaArashi | |
2014-09-19 | Bump submodule | U-Daniel-PC\Daniel | |
python tools now include new red music command names | |||
2014-04-16 | hotfix: Bump pokemontools so gfx.py doesn't look for a baserom. | yenatch | |
2014-04-15 | Bump pokemontools for png manifest destiny. | yenatch | |
Now the past 10 or so commits actually work. | |||
2014-01-22 | bump pokemontools for merging the previous bump | yenatch | |
this brings pokemontools up to date, including some map editor fixes | |||
2014-01-21 | bump pokemontools to play nice with EQUS | yenatch | |
2013-12-14 | incbin killing | U-Fish-PC\Daniel | |
2013-12-11 | bump pokemontools for fixed wram label handling | yenatch | |
2013-12-08 | bump pokemontools for scan_includes fix | yenatch | |
2013-12-07 | bump pokemontools for global label handling | yenatch | |
2013-12-06 | bump pokemontools to support makefile changes | yenatch | |
2013-10-13 | Update submodule | U-Fish-PC\Daniel | |
2013-09-16 | bump and support latest pokemontools | Bryan Bishop | |
2013-09-01 | bump submodule to get a gbz80disasm fix | Bryan Bishop | |
2013-09-01 | make extras/ a submodule | Bryan Bishop | |
Use pokemontools v1.3.0 and use the same preprocessor as the pokecrystal project. | |||
2012-03-14 | Remove python shebangs. | IIMarckus | |
- Not all systems have /usr/bin/python - On those that do, it is not always python 2 - These files aren't marked executable anyway Just use "python whatever.py" via shell instead. hg-commit-id: 09184f4c838d | |||
2012-01-18 | The python tools should spit out tabs, not spaces. | IIMarckus | |
hg-commit-id: fc09f0bbe4b3 | |||
2012-01-14 | extract and include blockset data | Bryan Bishop | |
extract_tileblocks also has the ability to output asm, but the output seems like it would be too much for rgbasm to handle. Instead of cluttering up common.asm, I am opting to place the data in binary data files under gfx/blocksets/ in .bst files. Every 16 bytes is a separate block in the blockset. Each byte is referencing a tile id from the tileset graphics in gfx/tilesets/. hg-commit-id: 0540eff0f081 |