Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-08-20 | Added fishing animation tiles to gfx | U-Fish-PC\Daniel | |
2013-08-20 | Added attack animation tileset 2 to gfx | U-Fish-PC\Daniel | |
2013-08-20 | Added attack animation tileset 1 to gfx | U-Fish-PC\Daniel | |
2013-08-20 | Added party menu/ow mon sprites to gfx | U-Fish-PC\Daniel | |
2013-08-20 | Added Pokecenter healing Pokeball tiles to gfx | U-Fish-PC\Daniel | |
2013-08-20 | Added spinner animation tiles to gfx | U-Fish-PC\Daniel | |
2013-08-20 | Fixed intro fight front sprite | U-Fish-PC\Daniel | |
2013-08-20 | Added intro fight tiles to gfx | U-Fish-PC\Daniel | |
2013-08-20 | Added Gamefreak intro tiles to gfx | U-Fish-PC\Daniel | |
2013-08-19 | Added trading wire transfer tiles to gfx | U-Fish-PC\Daniel | |
2013-08-19 | Added trading tiles to gfx | U-Fish-PC\Daniel | |
2013-08-19 | Added Pokeball tiles to gfx | U-Fish-PC\Daniel | |
2013-08-19 | Added badge number tiles to gfx | U-Fish-PC\Daniel | |
2013-08-19 | Added blank gym leader name tiles to gfx | U-Fish-PC\Daniel | |
2013-08-19 | Added trainer info border tiles to gfx | U-Fish-PC\Daniel | |
2013-08-19 | Added emotion bubble tiles to gfx | U-Fish-PC\Daniel | |
2013-08-19 | Added Red cycling sprite to gfx/sprites | U-Fish-PC\Daniel | |
2013-08-19 | Added player title screen tiles to gfx | U-Fish-PC\Daniel | |
2013-08-19 | Added Pokedex tiles to gfx | U-Fish-PC\Daniel | |
2013-08-19 | Added Game Freak tiles to gfx | U-Fish-PC\Daniel | |
2013-08-19 | Added copyright tiles to gfx | U-Fish-PC\Daniel | |
2013-08-19 | Added "AB" tiles to gfx | U-Fish-PC\Daniel | |
2013-08-18 | Added town map tiles to gfx | U-Fish-PC\Daniel | |
2013-08-18 | Added 1bpp battle hud graphics and renamed "badges.2bpp" | U-Fish-PC\Daniel | |
2013-08-18 | Added a new file for badge tiles | U-Fish-PC\Daniel | |
2013-03-17 | * analyzed assembly related to handling sprites | Mr Wint | |
* added assembly that was wrongly classified as music before * all jumps and calls now point to a proper label * removed all incbins in home bank * some more small assembly analysis and comments | |||
2012-02-26 | Some graphics extracted. | Sanky | |
hg-commit-id: a831c95df9bc | |||
2012-01-30 | Added a tilemap | Adam@Adam-PC.csueastbay.edu | |
hg-commit-id: 26a214affb72 | |||
2012-01-29 | extract spritesheets into .2bpp files | Bryan Bishop | |
hg-commit-id: 294542bfff57 | |||
2012-01-19 | extract .tilecoll files | Bryan Bishop | |
hg-commit-id: 79e6ba077076 | |||
2012-01-14 | extract and include blockset data | Bryan Bishop | |
extract_tileblocks also has the ability to output asm, but the output seems like it would be too much for rgbasm to handle. Instead of cluttering up common.asm, I am opting to place the data in binary data files under gfx/blocksets/ in .bst files. Every 16 bytes is a separate block in the blockset. Each byte is referencing a tile id from the tileset graphics in gfx/tilesets/. hg-commit-id: 0540eff0f081 | |||
2012-01-14 | Adding graphical differences between Red/Blue. | stag019 | |
hg-commit-id: 9dfe76962f8c | |||
2012-01-14 | Another attempt at splitting Red/Blue versions. | stag019 | |
hg-commit-id: bd7cb987f964 | |||
2012-01-14 | gfx/redgreenversion.1bpp in bank $1A | Bryan Bishop | |
hg-commit-id: d281dea4b799 | |||
2012-01-14 | tileset files in gfx/tilesets/ | Bryan Bishop | |
hg-commit-id: a1dd793bdd7f | |||
2011-12-21 | Add various data from the credits (graphics, displayed mons, text). | IIMarckus | |
hg-commit-id: cb2b41ecc2b2 |