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2013-08-20Added fishing animation tiles to gfxU-Fish-PC\Daniel
2013-08-20Added attack animation tileset 2 to gfxU-Fish-PC\Daniel
2013-08-20Added attack animation tileset 1 to gfxU-Fish-PC\Daniel
2013-08-20Added party menu/ow mon sprites to gfxU-Fish-PC\Daniel
2013-08-20Added Pokecenter healing Pokeball tiles to gfxU-Fish-PC\Daniel
2013-08-20Added spinner animation tiles to gfxU-Fish-PC\Daniel
2013-08-20Fixed intro fight front spriteU-Fish-PC\Daniel
2013-08-20Added intro fight tiles to gfxU-Fish-PC\Daniel
2013-08-20Added Gamefreak intro tiles to gfxU-Fish-PC\Daniel
2013-08-19Added trading wire transfer tiles to gfxU-Fish-PC\Daniel
2013-08-19Added trading tiles to gfxU-Fish-PC\Daniel
2013-08-19Added Pokeball tiles to gfxU-Fish-PC\Daniel
2013-08-19Added badge number tiles to gfxU-Fish-PC\Daniel
2013-08-19Added blank gym leader name tiles to gfxU-Fish-PC\Daniel
2013-08-19Added trainer info border tiles to gfxU-Fish-PC\Daniel
2013-08-19Added emotion bubble tiles to gfxU-Fish-PC\Daniel
2013-08-19Added Red cycling sprite to gfx/spritesU-Fish-PC\Daniel
2013-08-19Added player title screen tiles to gfxU-Fish-PC\Daniel
2013-08-19Added Pokedex tiles to gfxU-Fish-PC\Daniel
2013-08-19Added Game Freak tiles to gfxU-Fish-PC\Daniel
2013-08-19Added copyright tiles to gfxU-Fish-PC\Daniel
2013-08-19Added "AB" tiles to gfxU-Fish-PC\Daniel
2013-08-18Added town map tiles to gfxU-Fish-PC\Daniel
2013-08-18Added 1bpp battle hud graphics and renamed "badges.2bpp"U-Fish-PC\Daniel
2013-08-18Added a new file for badge tilesU-Fish-PC\Daniel
2013-03-17* analyzed assembly related to handling spritesMr Wint
* added assembly that was wrongly classified as music before * all jumps and calls now point to a proper label * removed all incbins in home bank * some more small assembly analysis and comments
2012-02-26Some graphics extracted.Sanky
hg-commit-id: a831c95df9bc
2012-01-30Added a tilemapAdam@Adam-PC.csueastbay.edu
hg-commit-id: 26a214affb72
2012-01-29extract spritesheets into .2bpp filesBryan Bishop
hg-commit-id: 294542bfff57
2012-01-19extract .tilecoll filesBryan Bishop
hg-commit-id: 79e6ba077076
2012-01-14extract and include blockset dataBryan Bishop
extract_tileblocks also has the ability to output asm, but the output seems like it would be too much for rgbasm to handle. Instead of cluttering up common.asm, I am opting to place the data in binary data files under gfx/blocksets/ in .bst files. Every 16 bytes is a separate block in the blockset. Each byte is referencing a tile id from the tileset graphics in gfx/tilesets/. hg-commit-id: 0540eff0f081
2012-01-14Adding graphical differences between Red/Blue.stag019
hg-commit-id: 9dfe76962f8c
2012-01-14Another attempt at splitting Red/Blue versions.stag019
hg-commit-id: bd7cb987f964
2012-01-14gfx/redgreenversion.1bpp in bank $1ABryan Bishop
hg-commit-id: d281dea4b799
2012-01-14tileset files in gfx/tilesets/Bryan Bishop
hg-commit-id: a1dd793bdd7f
2011-12-21Add various data from the credits (graphics, displayed mons, text).IIMarckus
hg-commit-id: cb2b41ecc2b2