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2022-03-04Gen 1's Minimize graphic was not a complete 8x8 tileRangi
2021-05-06Use BANK("Pics #") for Pokémon and trainer picsRangi
2020-11-14Fix file modesdannye
2020-11-05All battle back pictures end with "b"Rangi
2020-08-28Separate splash screen, intro, and credits (like pokegold/pokecrystal)Rangi
2020-07-17cycling.png -> red_bike.pngRangi
2020-07-17Identify remaining tilemap IDsRangi
2020-07-17Update sprite namesRangi
These are based on the trainers that use them, and synced with pokegold/pokecrysal when possible
2020-07-16Identify trade-related tilemapsRangi
2020-07-16Factor out animation tilemapsRangi
2020-07-16Un-deduplicate gfx/intro_credits/gengar.png's tilesRangi
2020-07-15Disassemble the BLUEMONS.GB debug ROMRangi
2020-07-05gfx/overworld/spinners.png, like gfx/battle/balls.png, is 4x1 not 2x2Rangi
2020-07-03Factor out graphics INCBINs from main.asm to gfx/*.asmRangi
2020-07-03Move graphics-only object file sources into gfx/Rangi
Previously this wasn't working, but now the Makefile uses pokegold's technique for running scan_includes. It also enables and fixes some rgbds warnings ("Non-local labels without a colon are deprecated").
2020-06-28Add original Red/Green SGB border and slot machine graphicsRangi
2020-06-27Add original Red/Green tileset graphics which differ from Red/BlueRangi
This is just for convenience, like the Red/Green Pokémon front sprites.
2020-06-27Move trade bubble from gfx/icons to gfx/tradeRangi
2020-06-27Individual images for party menu icon graphicsRangi
2020-06-27Move mon_nest_icon.png to gfx/town_mapRangi
2020-06-27Merge pic/ into gfx/Rangi
2020-06-27Fix the slot machine tilemap, and adjust the slot graphicsRangi
2020-06-27Replace .tilecoll files with tile ID db dataRangi
2020-06-27Organize gfx/Rangi
2019-01-01Rename map files, labels, and constants to be consistent and work with ↵Rangi
Polished Map
2018-03-10Use rgbgfx and c tools instead of the submodule.yenatch
2016-06-07Remove the Beach House option.IIMarckus
2015-01-07Fix PNG files to have bit depth match the bit depth used in the game.stag019
2014-10-21Add Yellow’s slot machine graphics.IIMarckus
2014-10-17Add the beach house tileset.IIMarckus
2014-07-28Commented functionYamaArashi
- Named and commented Func_4c70. - Removed gfx/diagonal_lines.png, which is not actually graphics.
2014-05-30Remove redundant dimensions in image filenames.yenatch
2014-04-05Accidentally added a second minimize graphic.yenatch
2014-04-05Fix tile padding for house and ship_port tileset graphics.yenatch
2014-04-05Convert pngs in gfx/ to 1bpp and 2bpp.yenatch
All graphics are now png. Some files were split out of necessity: - gfx/trade.2bpp -> gfx/game_boy.norepeat.png gfx/link_cable.png - gfx/red/introfight.2bpp -> gfx/red/intro_nido_{1,2,3}.6x6.png - gfx/blue/introfight.2bpp -> gfx/blue/intro_purin_{1,2,3}.6x6.png
2014-04-03Name the tilesets and give them constants.yenatch
Also clean up the tileset macro and remove placeholders/redundant files.
2013-12-24Red fishing tiles and ss anne smoke puff gfx INCBIN.Marcus Huderle
2013-12-23MinimizedMonSprite 1bpp gfx.Marcus Huderle
2013-12-11Disassemble Slot Machine and OthersU-Fish-PC\Daniel
2013-11-15Dissasemble and clean upU-Fish-PC\Daniel
2013-10-15Add Mon nest iconU-Fish-PC\Daniel
2013-09-16give consistency to map namesU-Fish-PC\Daniel
2013-09-08Split blank_leader_names and circle_tileU-Fish-PC\Daniel
2013-08-20Add ledge hopping shadow tile to gfxU-Fish-PC\Daniel
2013-08-20Add black battle transition tile to gfxU-Fish-PC\Daniel
2013-08-20Add falling star tile to gfxU-Fish-PC\Daniel
2013-08-20Add diagonal line tiles to gfxU-Fish-PC\Daniel
2013-08-20Added Town Map rle file to gfxU-Fish-PC\Daniel
2013-08-20Added Town Map up arrow to gfxU-Fish-PC\Daniel
2013-08-20Added Town Map cursor to gfxU-Fish-PC\Daniel