Age | Commit message (Expand) | Author |
---|---|---|
2015-08-30 | No more W_ | dannye |
2015-08-05 | Use more lb | dannye |
2015-07-29 | constants for PrintNumber | YamaArashi |
2015-07-25 | yet more naming | YamaArashi |
2015-07-21 | Name some battle sound effects | dannye |
2015-07-19 | Name sound effects | dannye |
2015-07-18 | Consolidate coord macros | dannye |
2015-07-14 | hall of fame / credits | YamaArashi |
2015-07-14 | Comment naming screen | dannye |
2015-07-14 | Use more screen dimension constants | dannye |
2015-07-14 | Use more *Coord | dannye |
2015-07-03 | Rename/organize part 1 of 4 | U-Daniel-PC\Daniel |
2015-02-07 | commented battle stuff | YamaArashi |
2015-02-07 | serial/trade/misc | YamaArashi |
2015-01-27 | Fix some sfx ids | U-Daniel-PC\Daniel |
2014-06-25 | Use *Coord instead of FuncCoord | U-Fish-PC\Daniel |
2014-06-14 | Use monster struct macros in wram. Rename related labels for consistency. | yenatch |
2014-05-30 | Split the text engine out of home.asm. | yenatch |