Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-08-30 | No more W_ | dannye | |
2015-08-05 | Use more lb | dannye | |
and other clean up | |||
2015-07-29 | constants for PrintNumber | YamaArashi | |
2015-07-25 | yet more naming | YamaArashi | |
2015-07-21 | Name some battle sound effects | dannye | |
2015-07-19 | Name sound effects | dannye | |
2015-07-18 | Consolidate coord macros | dannye | |
2015-07-14 | hall of fame / credits | YamaArashi | |
2015-07-14 | Comment naming screen | dannye | |
also use more joypad constants | |||
2015-07-14 | Use more screen dimension constants | dannye | |
2015-07-14 | Use more *Coord | dannye | |
also town map code relabelling YamaArashi just did town map relabelling but oh well I aleady made the changes and don't feel like redoing it | |||
2015-07-03 | Rename/organize part 1 of 4 | U-Daniel-PC\Daniel | |
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | |||
2015-02-07 | commented battle stuff | YamaArashi | |
2015-02-07 | serial/trade/misc | YamaArashi | |
2015-01-27 | Fix some sfx ids | U-Daniel-PC\Daniel | |
2014-06-25 | Use *Coord instead of FuncCoord | U-Fish-PC\Daniel | |
Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses | |||
2014-06-14 | Use monster struct macros in wram. Rename related labels for consistency. | yenatch | |
2014-05-30 | Split the text engine out of home.asm. | yenatch | |