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AgeCommit message (Collapse)Author
2015-08-30No more W_dannye
2015-08-05Use more lbdannye
and other clean up
2015-07-29constants for PrintNumberYamaArashi
2015-07-25yet more namingYamaArashi
2015-07-21Name some battle sound effectsdannye
2015-07-19Name sound effectsdannye
2015-07-18Consolidate coord macrosdannye
2015-07-14hall of fame / creditsYamaArashi
2015-07-14Comment naming screendannye
also use more joypad constants
2015-07-14Use more screen dimension constantsdannye
2015-07-14Use more *Coorddannye
also town map code relabelling YamaArashi just did town map relabelling but oh well I aleady made the changes and don't feel like redoing it
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2015-02-07commented battle stuffYamaArashi
2015-02-07serial/trade/miscYamaArashi
2015-01-27Fix some sfx idsU-Daniel-PC\Daniel
2014-06-25Use *Coord instead of FuncCoordU-Fish-PC\Daniel
Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
2014-06-14Use monster struct macros in wram. Rename related labels for consistency.yenatch
2014-05-30Split the text engine out of home.asm.yenatch