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2015-03-12Low health alarm documentationU-Daniel-PC\Daniel
RenaKunisaki
2015-02-07commented battle stuffYamaArashi
2015-02-07Fix typo in nameYamaArashi
2015-02-07serial/trade/miscYamaArashi
2015-01-27Fix some sfx idsU-Daniel-PC\Daniel
2014-09-23Rename hVBlank* constants to h*.yenatch
2014-09-20Merge remote-tracking branch 'YamaArashi/master'yenatch
Conflicts: constants/misc_constants.asm engine/battle/core.asm engine/menu/pokedex.asm engine/town_map.asm home.asm hram.asm
2014-09-14Commented/labelled misc functionsYamaArashi
2014-09-13Commented more sprite and map codeYamaArashi
2014-09-09Labelled and commented mostly sprite-related thingsYamaArashi
2014-08-12Split copy and serial functions out of home.asm.yenatch
2014-08-08Labelled many functions/variablesYamaArashi
2014-06-25Use *Coord instead of FuncCoordU-Fish-PC\Daniel
Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch
2014-06-16Use macros to define predefs.yenatch
2014-06-16Fix a typo in home/vcopy.asm.yenatch
This must have happened when the file got split out of home.asm. Since it was the first character on the line, it was interpreted as a label.
2014-06-16Rename predef functions so they aren't excessive in length.yenatch
This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway.
2014-06-14Use monster struct macros in wram. Rename related labels for consistency.yenatch
2014-06-10More music bank referencesU-Fish-PC\Daniel
Now the AUDIO constants in audio.asm can be edited freely
2014-06-09Clean up music bank referencesU-Fish-PC\Daniel
2014-05-31Split more code out of home.asm.yenatch
2014-05-30Split the text engine out of home.asm.yenatch
2014-05-30Split out joypad and overworld code from home.asm.yenatch