Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-03-12 | Low health alarm documentation | U-Daniel-PC\Daniel | |
RenaKunisaki | |||
2015-02-07 | commented battle stuff | YamaArashi | |
2015-02-07 | Fix typo in name | YamaArashi | |
2015-02-07 | serial/trade/misc | YamaArashi | |
2015-01-27 | Fix some sfx ids | U-Daniel-PC\Daniel | |
2014-09-23 | Rename hVBlank* constants to h*. | yenatch | |
2014-09-20 | Merge remote-tracking branch 'YamaArashi/master' | yenatch | |
Conflicts: constants/misc_constants.asm engine/battle/core.asm engine/menu/pokedex.asm engine/town_map.asm home.asm hram.asm | |||
2014-09-14 | Commented/labelled misc functions | YamaArashi | |
2014-09-13 | Commented more sprite and map code | YamaArashi | |
2014-09-09 | Labelled and commented mostly sprite-related things | YamaArashi | |
2014-08-12 | Split copy and serial functions out of home.asm. | yenatch | |
2014-08-08 | Labelled many functions/variables | YamaArashi | |
2014-06-25 | Use *Coord instead of FuncCoord | U-Fish-PC\Daniel | |
Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses | |||
2014-06-16 | Use macros for predef calls/jumps instead of static ids. | yenatch | |
2014-06-16 | Use macros to define predefs. | yenatch | |
2014-06-16 | Fix a typo in home/vcopy.asm. | yenatch | |
This must have happened when the file got split out of home.asm. Since it was the first character on the line, it was interpreted as a label. | |||
2014-06-16 | Rename predef functions so they aren't excessive in length. | yenatch | |
This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway. | |||
2014-06-14 | Use monster struct macros in wram. Rename related labels for consistency. | yenatch | |
2014-06-10 | More music bank references | U-Fish-PC\Daniel | |
Now the AUDIO constants in audio.asm can be edited freely | |||
2014-06-09 | Clean up music bank references | U-Fish-PC\Daniel | |
2014-05-31 | Split more code out of home.asm. | yenatch | |
2014-05-30 | Split the text engine out of home.asm. | yenatch | |
2014-05-30 | Split out joypad and overworld code from home.asm. | yenatch | |