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pokered
adding-pokemon
expand-tileset
give-all-mons
master
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Pokémon Red and Blue
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Age
Commit message (
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Author
2015-07-18
fix variable naming
YamaArashi
2015-07-14
named wram variables
YamaArashi
2015-07-14
hall of fame / credits
YamaArashi
2015-07-14
Comment naming screen
dannye
2015-07-14
Use more screen dimension constants
dannye
2015-07-14
Merge branch 'master' of https://github.com/YamaArashi/pokered
dannye
2015-07-14
Use more *Coord
dannye
2015-07-13
comment slot machine
YamaArashi
2015-07-12
named wram variables
YamaArashi
2015-07-12
use constant for bg transfer dest hram var
YamaArashi
2015-07-12
shake screen functions
YamaArashi
2015-07-04
Start using text predef macros
dannye
2015-07-03
No more ldh
U-Daniel-PC\Daniel
2015-07-03
Rename/organize part 1 of 4
U-Daniel-PC\Daniel
2015-06-01
EOL Windows->UNIX
U-Daniel-PC\Daniel
2015-03-12
Low health alarm documentation
U-Daniel-PC\Daniel
2015-02-07
commented battle stuff
YamaArashi
2015-02-07
Fix typo in name
YamaArashi
2015-02-07
serial/trade/misc
YamaArashi
2015-01-27
Fix some sfx ids
U-Daniel-PC\Daniel
2014-09-23
Rename hVBlank* constants to h*.
yenatch
2014-09-20
Merge remote-tracking branch 'YamaArashi/master'
yenatch
2014-09-14
Commented/labelled misc functions
YamaArashi
2014-09-13
Commented more sprite and map code
YamaArashi
2014-09-09
Labelled and commented mostly sprite-related things
YamaArashi
2014-08-12
Split copy and serial functions out of home.asm.
yenatch
2014-08-08
Labelled many functions/variables
YamaArashi
2014-06-25
Use *Coord instead of FuncCoord
U-Fish-PC\Daniel
2014-06-16
Use macros for predef calls/jumps instead of static ids.
yenatch
2014-06-16
Use macros to define predefs.
yenatch
2014-06-16
Fix a typo in home/vcopy.asm.
yenatch
2014-06-16
Rename predef functions so they aren't excessive in length.
yenatch
2014-06-14
Use monster struct macros in wram. Rename related labels for consistency.
yenatch
2014-06-10
More music bank references
U-Fish-PC\Daniel
2014-06-09
Clean up music bank references
U-Fish-PC\Daniel
2014-05-31
Split more code out of home.asm.
yenatch
2014-05-30
Split the text engine out of home.asm.
yenatch
2014-05-30
Split out joypad and overworld code from home.asm.
yenatch
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