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2016-07-18Merge branch 'master' of https://github.com/pret/pokereddannye
2016-07-18Clean up text commandsdannye
2016-06-12more syncing with pokeyellowYamaArashi
2016-06-09Implement handy text macros from yellowpikalaxalt
2016-05-30TX_SFX_KEY_ITEM and `mapconst` macropikalaxalt
2016-05-13Merge branch 'master' of https://github.com/pret/pokeredpikalaxalt
2016-04-08Add a TX_MART macro for inventories.IIMarckus
2016-03-14Add a farcall alias.yenatch
2016-01-29Macrofy sprite status data in WRA0PikalaxALT
2015-08-14add border constant and clear up misnomerYamaArashi
2015-07-28fix tmlearnyenatch
2015-07-26tmlearn macro.luckytyphlosion
Also multiple_divide documentation and fix improper wram comment.
2015-07-21Name some battle sound effectsdannye
2015-07-19jpab/jpba macrosYamaArashi
2015-07-18miscYamaArashi
2015-07-18A few missed object constantsdannye
2015-07-18Fix object constant namesdannye
swap LEFT and RIGHT FACE is better named STAY because sprites that have no range do not necessarily face any direction STAY has been renamed to NONE because sprites that use this will spin randomly, except for the item/voltorb/electrode sprite I never should have listened to https://github.com/iimarckus/pokered/issues/89
2015-07-18Map object macrodannye
closes https://github.com/iimarckus/pokered/issues/89
2015-07-18Consolidate coord macrosdannye
2015-07-18Simplify map connectionsdannye
let the macros calculate the connection strip length instead of passing it as an arg don't pass map dimensions since they can be inferred from map ids todo: figure out why certain south and east connections get an extra 3 added to the connection strip length
2015-07-18fix variable namingYamaArashi
2015-07-17Enumerate map constantsdannye
closes https://github.com/iimarckus/pokered/issues/86
2015-07-04Start using text predef macrosdannye
also sprite direction constants
2015-07-03TX_ASMU-Daniel-PC\Daniel
2015-02-04Added bcd macros with coins and money aliases.Marcus Huderle
2014-11-04Uncomment useful macros.stag019
2014-09-20Merge remote-tracking branch 'YamaArashi/master'yenatch
Conflicts: constants/misc_constants.asm engine/battle/core.asm engine/menu/pokedex.asm engine/town_map.asm home.asm hram.asm
2014-09-17Add macros for text predefs.yenatch
2014-09-17Enumerate move constants and add unnamed animation constants.yenatch
2014-09-14Commented/labelled misc functionsYamaArashi
2014-09-01Use a macro for move attributes.yenatch
The formatting was pretty bad, so that's fixed too.
2014-06-25Use *Coord instead of FuncCoordU-Fish-PC\Daniel
Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
2014-06-16Use macros to define predefs.yenatch
2014-06-10Make each pitch/instrument its own macroU-Fish-PC\Daniel
2014-06-09Clean up white spaceU-Fish-PC\Daniel
2014-06-09Improve music command namesU-Fish-PC\Daniel
2014-05-27Use wOverworldMap in macros.yenatch
2014-05-27Add macro TX_BCD for printing BCD numbers.yenatch
This fixes some more static wram addresses.
2014-05-23Comment some more bank 0 functions.yenatch
2014-04-22Use callba/callab macros for cross-bank calls.yenatch
2014-04-03Name the tilesets and give them constants.yenatch
Also clean up the tileset macro and remove placeholders/redundant files.
2014-01-22rename and add some text macrosyenatch
cont replaces next, and next becomes a generic newline. para replaces page (now used for pokedex entries). dex ends a pokedex entry.
2014-01-21Add text macrosyenatch
Before text looked like: _CeladonCityText2: ; a5a4b (29:5a4b) db $0, "Heheh! This GYM", $4f db "is great! It's", $55 db "full of women!", $57 Now it looks like: _CeladonCityText2: ; a5a4b (29:5a4b) text "Heheh! This GYM" line "is great! It's" next "full of women!" done
2013-12-20Cleaned map connections with macros.Marcus Huderle
2013-12-05split rgbasm macros into macros.asmyenatch