diff options
author | dannye <corrnondacqb@yahoo.com> | 2015-07-18 22:36:22 -0500 |
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committer | dannye <corrnondacqb@yahoo.com> | 2015-07-18 22:36:22 -0500 |
commit | 4452acb021873affd95c92f096d0b1b9e8b50e7a (patch) | |
tree | e905b665cfa1ef2eb7c62e475620bc40a9edb10d /macros.asm | |
parent | 0e48333fb864b0c8b6914fe1b5e57929d5258080 (diff) |
Fix object constant names
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite
I never should have listened to https://github.com/iimarckus/pokered/issues/89
Diffstat (limited to 'macros.asm')
-rw-r--r-- | macros.asm | 10 |
1 files changed, 5 insertions, 5 deletions
@@ -233,18 +233,18 @@ tx_pre_jump: MACRO ENDM WALK EQU $FE -FACE EQU $FF +STAY EQU $FF DOWN EQU $D0 UP EQU $D1 -RIGHT EQU $D2 -LEFT EQU $D3 -STAY EQU $FF +LEFT EQU $D2 +RIGHT EQU $D3 +NONE EQU $FF ;\1 sprite id ;\2 x position ;\3 y position -;\4 movement (WALK/FACE) +;\4 movement (WALK/STAY) ;\5 range or direction ;\6 text id ;\7 items only: item id |