Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-07-16 | Separate move/battle animation data from move data (to do: further identify ↵ | Rangi | |
animation data labels+constants) | |||
2020-07-15 | Disassemble the BLUEMONS.GB debug ROM | Rangi | |
2020-07-07 | Names for more SECTIONs | Rangi | |
2020-07-03 | Factor out Mew's pics and base data | Rangi | |
2020-07-03 | Factor out graphics INCBINs from main.asm to gfx/*.asm | Rangi | |
2020-07-03 | Factor out data/sprites/ | Rangi | |
2020-07-03 | Make suggested edits: | Rangi | |
- data/mapWilds -> data/wild/maps - diglett_sculpture.asm -> book_or_sculpture.asm - relocate some audio/music constants | |||
2020-07-03 | Split up engine/events/hidden_object_functions | Rangi | |
2020-07-03 | Add subdirectories to data/ similar to pokecrystal | Rangi | |
Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/. | |||
2020-07-03 | Add engine/movie/oak_speech/ subdirectory | Rangi | |
2020-07-03 | INCLUDE "engine/pokemon/bills_pc.asm" in main.asm, not audio.asm | Rangi | |
2020-07-02 | Add subdirectories to engine/ similar to pokecrystal | Rangi | |
2020-06-27 | Merge pic/ into gfx/ | Rangi | |
2020-06-27 | Organize gfx/ | Rangi | |
2020-06-27 | Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251) | Rangi | |
Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels. | |||
2020-06-23 | Move more tables from engine/ to data/ | Rangi | |
This also splits the end of engine/battle/core.asm into engine/battle/effects.asm. | |||
2019-01-01 | Rename map files, labels, and constants to be consistent and work with ↵ | Rangi | |
Polished Map | |||
2018-11-18 | Clean up pre-linkerscript remnants. | luckytyphlosion | |
2018-07-28 | Another map header fix | Pokeglitch | |
2018-07-28 | Fixed some map header files | Pokeglitch | |
2018-03-10 | Use rgbgfx and c tools instead of the submodule. | yenatch | |
2018-01-29 | INCBIN don't start with tabs | Remy Oukaour | |
2017-03-21 | Revert "Fix floating sections" | AntonioND | |
This reverts commit cec6e6e2fb7886acc85200f921d3913fd2ea8a2b. Signed-off-by: AntonioND <antonio_nd@outlook.com> | |||
2017-03-14 | Fix floating sections | AntonioND | |
This is needed to prevent rgblink from moving them around in future releases. Signed-off-by: AntonioND <antonio_nd@outlook.com> | |||
2016-12-31 | split code out of main.asm | YamaArashi | |
2016-09-17 | split bank 1 into files | YamaArashi | |
2016-09-17 | pull some bank 1 code out of main.asm | YamaArashi | |
2016-07-18 | Merge branch 'master' of https://github.com/pret/pokered | dannye | |
2016-07-18 | Clean up text commands | dannye | |
2016-06-12 | sync tileset WRAM labels | YamaArashi | |
2016-06-12 | Remove some leftover address comments | dannye | |
2016-06-11 | remove address comments | YamaArashi | |
2016-06-07 | Remove the Beach House option. | IIMarckus | |
2015-08-30 | No more wram_constants.asm | dannye | |
unfortunately, this means manually declaring the wEnemyMon1 party struct | |||
2015-08-30 | No more W_ | dannye | |
2015-08-29 | added constants for item capacity | YamaArashi | |
2015-08-29 | documented flags and misc. fixes | YamaArashi | |
2015-08-14 | add border constant and clear up misnomer | YamaArashi | |
2015-08-12 | named more variables | YamaArashi | |
2015-08-12 | commented SGB palette stuff | YamaArashi | |
2015-08-11 | More joypad constants | dannye | |
2015-08-10 | Replace hardcoded name lengths with NAME_LENGTH | dannye | |
2015-08-10 | Merge branch 'master' of https://github.com/YamaArashi/pokered | dannye | |
2015-08-09 | Replace some hardcoded data sizes | dannye | |
2015-08-07 | fixed names | YamaArashi | |
2015-08-05 | Use more lb | dannye | |
and other clean up | |||
2015-07-29 | constants for PrintNumber | YamaArashi | |
2015-07-26 | Merge branch 'master' of https://github.com/xCrystal/pokered | dannye | |
2015-07-25 | yet more naming | YamaArashi | |
2015-07-24 | more naming variables | YamaArashi | |