Age | Commit message (Collapse) | Author |
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animation data labels+constants)
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- data/mapWilds -> data/wild/maps
- diglett_sculpture.asm -> book_or_sculpture.asm
- relocate some audio/music constants
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Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
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Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
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This also splits the end of engine/battle/core.asm into engine/battle/effects.asm.
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Polished Map
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This reverts commit cec6e6e2fb7886acc85200f921d3913fd2ea8a2b.
Signed-off-by: AntonioND <antonio_nd@outlook.com>
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This is needed to prevent rgblink from moving them around in future
releases.
Signed-off-by: AntonioND <antonio_nd@outlook.com>
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unfortunately, this means manually declaring the wEnemyMon1 party struct
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and other clean up
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