index
:
pokered
adding-pokemon
expand-tileset
give-all-mons
master
multilang
pokedex-order
rgbgfx
Pokémon Red and Blue
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
wram.asm
Age
Commit message (
Expand
)
Author
2015-02-07
Named wram symbols
YamaArashi
2015-02-07
commented battle stuff
YamaArashi
2015-02-07
comment drain HP effect
YamaArashi
2015-02-07
serial/trade/misc
YamaArashi
2015-02-04
add constants for volatile statuses and more battle labels/commentary/constants
xCrystal
2015-02-04
More battle commentary/labels/constans and fix some spacing issues
xCrystal
2015-01-22
Clean up white space, fix label typo
U-Daniel-PC\Daniel
2014-10-17
Add parts of the Safari Zone entrance script from Yellow.
IIMarckus
2014-09-14
Commented/labelled misc functions
YamaArashi
2014-09-13
Commented more sprite and map code
YamaArashi
2014-09-09
Labelled and commented mostly sprite-related things
YamaArashi
2014-08-08
Labelled many functions/variables
YamaArashi
2014-06-14
Hall of Fame sram labels and related constants.
yenatch
2014-06-14
Use monster struct macros in wram. Rename related labels for consistency.
yenatch
2014-06-09
Clean up white space
U-Fish-PC\Daniel
2014-05-27
Add macro TX_BCD for printing BCD numbers.
yenatch
2014-05-26
Remove most static wram addresses. Use labels instead.
yenatch
2014-05-26
Don't hardcode wram sections (except for alignment).
yenatch
2014-05-25
Rename joypad registers.
yenatch
2014-05-23
Comment some more bank 0 functions.
yenatch
2014-05-23
Comment some bank 0 functions, and add wram labels for Predef.
yenatch
2014-04-27
Comments and labels for saving the last blackout map.
yenatch
2014-04-06
A little more map name consistency
U-Fish-PC\Daniel
2014-01-27
Split wram.asm from poke{red,blue}.o into wram.o
yenatch
2014-01-27
Get rid of globals.asm. Use ::s to export labels between objects.
yenatch
2014-01-05
Some OT and name WRAM labels.
Marcus Huderle
2013-12-22
W_TRAINER_NAME wram constant added, and labeled more hardcoded pointers.
Marcus Huderle
2013-12-15
incbin killing part 2
U-Fish-PC\Daniel
2013-12-08
finish off wram labels and fix up mistaken label overloads
yenatch
2013-12-08
wram labels and clarify safari zone step counter
yenatch
2013-12-08
even more wram labels
yenatch
2013-12-08
more wram labels
yenatch
2013-12-05
split wram/hram out of constants.asm and start using wram sections
yenatch
2013-08-12
update section names to comply with rgbds redefinitions
yenatch
2013-05-23
Better comments for the Game Freak room.
IIMarckus