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path: root/audio/headers/sfxheaders2.asm
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SFX_Headers_2::
	db $ff, $ff, $ff ; padding

SFX_Snare1_2::
	sfx SFX_Snare1_2, CH7_

SFX_Snare2_2::
	sfx SFX_Snare2_2, CH7_

SFX_Snare3_2::
	sfx SFX_Snare3_2, CH7_

SFX_Snare4_2::
	sfx SFX_Snare4_2, CH7_

SFX_Snare5_2::
	sfx SFX_Snare5_2, CH7_

SFX_Triangle1_2::
	sfx SFX_Triangle1_2, CH7_

SFX_Triangle2_2::
	sfx SFX_Triangle2_2, CH7_

SFX_Snare6_2::
	sfx SFX_Snare6_2, CH7_

SFX_Snare7_2::
	sfx SFX_Snare7_2, CH7_

SFX_Snare8_2::
	sfx SFX_Snare8_2, CH7_

SFX_Snare9_2::
	sfx SFX_Snare9_2, CH7_

SFX_Cymbal1_2::
	sfx SFX_Cymbal1_2, CH7_

SFX_Cymbal2_2::
	sfx SFX_Cymbal2_2, CH7_

SFX_Cymbal3_2::
	sfx SFX_Cymbal3_2, CH7_

SFX_Muted_Snare1_2::
	sfx SFX_Muted_Snare1_2, CH7_

SFX_Triangle3_2::
	sfx SFX_Triangle3_2, CH7_

SFX_Muted_Snare2_2::
	sfx SFX_Muted_Snare2_2, CH7_

SFX_Muted_Snare3_2::
	sfx SFX_Muted_Snare3_2, CH7_

SFX_Muted_Snare4_2::
	sfx SFX_Muted_Snare4_2, CH7_

SFX_Cry00_2::
	sfx SFX_Cry00_2, CH4_ | CH5_ | CH7_

SFX_Cry01_2::
	sfx SFX_Cry01_2, CH4_ | CH5_ | CH7_

SFX_Cry02_2::
	sfx SFX_Cry02_2, CH4_ | CH5_ | CH7_

SFX_Cry03_2::
	sfx SFX_Cry03_2, CH4_ | CH5_ | CH7_

SFX_Cry04_2::
	sfx SFX_Cry04_2, CH4_ | CH5_ | CH7_

SFX_Cry05_2::
	sfx SFX_Cry05_2, CH4_ | CH5_ | CH7_

SFX_Cry06_2::
	sfx SFX_Cry06_2, CH4_ | CH5_ | CH7_

SFX_Cry07_2::
	sfx SFX_Cry07_2, CH4_ | CH5_ | CH7_

SFX_Cry08_2::
	sfx SFX_Cry08_2, CH4_ | CH5_ | CH7_

SFX_Cry09_2::
	sfx SFX_Cry09_2, CH4_ | CH5_ | CH7_

SFX_Cry0A_2::
	sfx SFX_Cry0A_2, CH4_ | CH5_ | CH7_

SFX_Cry0B_2::
	sfx SFX_Cry0B_2, CH4_ | CH5_ | CH7_

SFX_Cry0C_2::
	sfx SFX_Cry0C_2, CH4_ | CH5_ | CH7_

SFX_Cry0D_2::
	sfx SFX_Cry0D_2, CH4_ | CH5_ | CH7_

SFX_Cry0E_2::
	sfx SFX_Cry0E_2, CH4_ | CH5_ | CH7_

SFX_Cry0F_2::
	sfx SFX_Cry0F_2, CH4_ | CH5_ | CH7_

SFX_Cry10_2::
	sfx SFX_Cry10_2, CH4_ | CH5_ | CH7_

SFX_Cry11_2::
	sfx SFX_Cry11_2, CH4_ | CH5_ | CH7_

SFX_Cry12_2::
	sfx SFX_Cry12_2, CH4_ | CH5_ | CH7_

SFX_Cry13_2::
	sfx SFX_Cry13_2, CH4_ | CH5_ | CH7_

SFX_Cry14_2::
	sfx SFX_Cry14_2, CH4_ | CH5_ | CH7_

SFX_Cry15_2::
	sfx SFX_Cry15_2, CH4_ | CH5_ | CH7_

SFX_Cry16_2::
	sfx SFX_Cry16_2, CH4_ | CH5_ | CH7_

SFX_Cry17_2::
	sfx SFX_Cry17_2, CH4_ | CH5_ | CH7_

SFX_Cry18_2::
	sfx SFX_Cry18_2, CH4_ | CH5_ | CH7_

SFX_Cry19_2::
	sfx SFX_Cry19_2, CH4_ | CH5_ | CH7_

SFX_Cry1A_2::
	sfx SFX_Cry1A_2, CH4_ | CH5_ | CH7_

SFX_Cry1B_2::
	sfx SFX_Cry1B_2, CH4_ | CH5_ | CH7_

SFX_Cry1C_2::
	sfx SFX_Cry1C_2, CH4_ | CH5_ | CH7_

SFX_Cry1D_2::
	sfx SFX_Cry1D_2, CH4_ | CH5_ | CH7_

SFX_Cry1E_2::
	sfx SFX_Cry1E_2, CH4_ | CH5_ | CH7_

SFX_Cry1F_2::
	sfx SFX_Cry1F_2, CH4_ | CH5_ | CH7_

SFX_Cry20_2::
	sfx SFX_Cry20_2, CH4_ | CH5_ | CH7_

SFX_Cry21_2::
	sfx SFX_Cry21_2, CH4_ | CH5_ | CH7_

SFX_Cry22_2::
	sfx SFX_Cry22_2, CH4_ | CH5_ | CH7_

SFX_Cry23_2::
	sfx SFX_Cry23_2, CH4_ | CH5_ | CH7_

SFX_Cry24_2::
	sfx SFX_Cry24_2, CH4_ | CH5_ | CH7_

SFX_Cry25_2::
	sfx SFX_Cry25_2, CH4_ | CH5_ | CH7_

SFX_Level_Up::
	sfx SFX_Level_Up, CH4_ | CH5_ | CH6_

SFX_Get_Item2_2::
	sfx SFX_Get_Item2_2, CH4_ | CH5_ | CH6_

SFX_Tink_2::
	sfx SFX_Tink_2, CH4_

SFX_Heal_HP_2::
	sfx SFX_Heal_HP_2, CH4_

SFX_Heal_Ailment_2::
	sfx SFX_Heal_Ailment_2, CH4_

SFX_Start_Menu_2::
	sfx SFX_Start_Menu_2, CH7_

SFX_Press_AB_2::
	sfx SFX_Press_AB_2, CH4_

SFX_Ball_Toss::
	sfx SFX_Ball_Toss, CH4_ | CH5_

SFX_Ball_Poof::
	sfx SFX_Ball_Poof, CH4_ | CH7_

SFX_Faint_Thud::
	sfx SFX_Faint_Thud, CH4_ | CH7_

SFX_Run::
	sfx SFX_Run, CH7_

SFX_Dex_Page_Added::
	sfx SFX_Dex_Page_Added, CH4_ | CH5_

SFX_Caught_Mon::
	sfx SFX_Caught_Mon, CH4_ | CH5_ | CH6_

SFX_Peck::
	sfx SFX_Peck, CH7_

SFX_Faint_Fall::
	sfx SFX_Faint_Fall, CH4_

SFX_Battle_09::
	sfx SFX_Battle_09, CH4_

SFX_Pound::
	sfx SFX_Pound, CH7_

SFX_Battle_0B::
	sfx SFX_Battle_0B, CH7_

SFX_Battle_0C::
	sfx SFX_Battle_0C, CH7_

SFX_Battle_0D::
	sfx SFX_Battle_0D, CH7_

SFX_Battle_0E::
	sfx SFX_Battle_0E, CH7_

SFX_Battle_0F::
	sfx SFX_Battle_0F, CH7_

SFX_Damage::
	sfx SFX_Damage, CH7_

SFX_Not_Very_Effective::
	sfx SFX_Not_Very_Effective, CH7_

SFX_Battle_12::
	sfx SFX_Battle_12, CH7_

SFX_Battle_13::
	sfx SFX_Battle_13, CH7_

SFX_Battle_14::
	sfx SFX_Battle_14, CH7_

SFX_Vine_Whip::
	sfx SFX_Vine_Whip, CH7_

SFX_Battle_16::
	sfx SFX_Battle_16, CH7_

SFX_Battle_17::
	sfx SFX_Battle_17, CH7_

SFX_Battle_18::
	sfx SFX_Battle_18, CH7_

SFX_Battle_19::
	sfx SFX_Battle_19, CH7_

SFX_Super_Effective::
	sfx SFX_Super_Effective, CH7_

SFX_Battle_1B::
	sfx SFX_Battle_1B, CH7_

SFX_Battle_1C::
	sfx SFX_Battle_1C, CH7_

SFX_Doubleslap::
	sfx SFX_Doubleslap, CH7_

SFX_Battle_1E::
	sfx SFX_Battle_1E, CH4_ | CH7_

SFX_Horn_Drill::
	sfx SFX_Horn_Drill, CH7_

SFX_Battle_20::
	sfx SFX_Battle_20, CH7_

SFX_Battle_21::
	sfx SFX_Battle_21, CH7_

SFX_Battle_22::
	sfx SFX_Battle_22, CH7_

SFX_Battle_23::
	sfx SFX_Battle_23, CH7_

SFX_Battle_24::
	sfx SFX_Battle_24, CH4_ | CH7_

SFX_Battle_25::
	sfx SFX_Battle_25, CH7_

SFX_Battle_26::
	sfx SFX_Battle_26, CH7_

SFX_Battle_27::
	sfx SFX_Battle_27, CH4_ | CH5_ | CH7_

SFX_Battle_28::
	sfx SFX_Battle_28, CH4_ | CH5_ | CH7_

SFX_Battle_29::
	sfx SFX_Battle_29, CH4_ | CH7_

SFX_Battle_2A::
	sfx SFX_Battle_2A, CH4_ | CH5_ | CH7_

SFX_Battle_2B::
	sfx SFX_Battle_2B, CH4_ | CH7_

SFX_Battle_2C::
	sfx SFX_Battle_2C, CH4_ | CH5_ | CH7_

SFX_Psybeam::
	sfx SFX_Psybeam, CH4_ | CH5_ | CH7_

SFX_Battle_2E::
	sfx SFX_Battle_2E, CH4_ | CH5_ | CH7_

SFX_Battle_2F::
	sfx SFX_Battle_2F, CH4_ | CH5_ | CH7_

SFX_Psychic_M::
	sfx SFX_Psychic_M, CH4_ | CH5_ | CH7_

SFX_Battle_31::
	sfx SFX_Battle_31, CH4_ | CH5_

SFX_Battle_32::
	sfx SFX_Battle_32, CH4_ | CH5_

SFX_Battle_33::
	sfx SFX_Battle_33, CH4_ | CH5_

SFX_Battle_34::
	sfx SFX_Battle_34, CH4_ | CH5_ | CH7_

SFX_Battle_35::
	sfx SFX_Battle_35, CH4_ | CH5_

SFX_Battle_36::
	sfx SFX_Battle_36, CH4_ | CH5_ | CH7_

SFX_Silph_Scope::
	sfx SFX_Silph_Scope, CH4_