summaryrefslogtreecommitdiff
path: root/constants/move_animation_constants.asm
blob: f761754424934100b7ad3e0300dad109301a43f1 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
; special effects that are part of move animations
; SpecialEffectPointers associates them with effect routines (see data/battle_anims/special_effect_pointers.asm)
	const_def $C0
FIRST_SE_ID EQU const_value
	const_skip $18
	const SE_WAVY_SCREEN               ; $D8 used in Psywave/Night Shade/Psychic etc.
	const SE_SUBSTITUTE_MON            ; $D9 used in Substitute (turns the pokemon into a mini sprite)
	const SE_SHAKE_BACK_AND_FORTH      ; $DA used in Double Team
	const SE_SLIDE_ENEMY_MON_OFF       ; $DB used in Whirlwind
	const SE_SHOW_ENEMY_MON_PIC        ; $DC used in Seismic Toss
	const SE_SHOW_MON_PIC              ; $DD used in Low Kick/Quick Attack/Seismic Toss etc.
	const SE_BLINK_ENEMY_MON           ; $DE used in Seismic Toss
	const SE_HIDE_ENEMY_MON_PIC        ; $DF used in Seismic Toss
	const SE_FLASH_ENEMY_MON_PIC       ; $E0 unused
	const SE_DELAY_ANIMATION_10        ; $E1 used in lots of animations
	const SE_SPIRAL_BALLS_INWARD       ; $E2 used in Growth/Focus Energy/Hyper Beam etc.
	const SE_SHAKE_ENEMY_HUD_2         ; $E3 unused
	const SE_SHAKE_ENEMY_HUD           ; $E4
	const SE_SLIDE_MON_HALF_OFF        ; $E5 used in Softboiled
	const SE_PETALS_FALLING            ; $E6 used in Petal Dance
	const SE_LEAVES_FALLING            ; $E7 used in Razor Leaf
	const SE_TRANSFORM_MON             ; $E8 used in Transform
	const SE_SLIDE_MON_DOWN_AND_HIDE   ; $E9 used in Acid Armor
	const SE_MINIMIZE_MON              ; $EA used in Minimize
	const SE_BOUNCE_UP_AND_DOWN        ; $EB used in Splash
	const SE_SHOOT_MANY_BALLS_UPWARD   ; $EC used in an unused animation
	const SE_SHOOT_BALLS_UPWARD        ; $ED used in Teleport/Sky Attack
	const SE_SQUISH_MON_PIC            ; $EE used in Teleport/Sky Attack
	const SE_HIDE_MON_PIC              ; $EF
	const SE_LIGHT_SCREEN_PALETTE      ; $F0 used in Mist/Double Edge/Absorb/etc.
	const SE_RESET_MON_POSITION        ; $F1 used in Tackle/Body Slam/etc.
	const SE_MOVE_MON_HORIZONTALLY     ; $F2 used in Tackle/Body Slam/etc.
	const SE_BLINK_MON                 ; $F3 used in Recover
	const SE_SLIDE_MON_OFF             ; $F4 used in Seismic Toss/Low Kick/etc.
	const SE_FLASH_MON_PIC             ; $F5
	const SE_SLIDE_MON_DOWN            ; $F6 used in Withdraw/Waterfall/fainting
	const SE_SLIDE_MON_UP              ; $F7 used in Dig/Waterfall/etc.
	const SE_FLASH_SCREEN_LONG         ; $F8 used in Confusion/Psychic/etc.
	const SE_DARKEN_MON_PALETTE        ; $F9 used in Smokescreen/Smog/etc.
	const SE_WATER_DROPLETS_EVERYWHERE ; $FA used in Mist/Surf/Toxic/etc.
	const SE_SHAKE_SCREEN              ; $FB used in Earthquake/Fissure/etc.
	const SE_RESET_SCREEN_PALETTE      ; $FC used in Leer/Thunderpunch/etc.
	const SE_DARK_SCREEN_PALETTE       ; $FD used in Hyper Beam/Thunderpunch/etc.
	const SE_DARK_SCREEN_FLASH         ; $FE used in Cut/Take Down/etc.

; subanimations that are part of move animations
; SubanimationPointers indexes (see data/battle_anims/subanimations.asm)
	const_def
	const SUBANIM_00
	const SUBANIM_01
	const SUBANIM_02
	const SUBANIM_03
	const SUBANIM_04
	const SUBANIM_05
	const SUBANIM_06
	const SUBANIM_07
	const SUBANIM_08
	const SUBANIM_09
	const SUBANIM_0A
	const SUBANIM_0B
	const SUBANIM_0C
	const SUBANIM_0D
	const SUBANIM_0E
	const SUBANIM_0F
	const SUBANIM_10
	const SUBANIM_11
	const SUBANIM_12
	const SUBANIM_13
	const SUBANIM_14
	const SUBANIM_15
	const SUBANIM_16
	const SUBANIM_17
	const SUBANIM_18
	const SUBANIM_19
	const SUBANIM_1A
	const SUBANIM_1B
	const SUBANIM_1C
	const SUBANIM_1D
	const SUBANIM_1E
	const SUBANIM_1F
	const SUBANIM_20
	const SUBANIM_21
	const SUBANIM_22
	const SUBANIM_23
	const SUBANIM_24
	const SUBANIM_25
	const SUBANIM_26
	const SUBANIM_27
	const SUBANIM_28
	const SUBANIM_29
	const SUBANIM_2A
	const SUBANIM_2B
	const SUBANIM_2C
	const SUBANIM_2D
	const SUBANIM_2E
	const SUBANIM_2F
	const SUBANIM_30
	const SUBANIM_31
	const SUBANIM_32
	const SUBANIM_33
	const SUBANIM_34
	const SUBANIM_35
	const SUBANIM_36
	const SUBANIM_37
	const SUBANIM_38
	const SUBANIM_39
	const SUBANIM_3A
	const SUBANIM_3B
	const SUBANIM_3C
	const SUBANIM_3D
	const SUBANIM_3E
	const SUBANIM_3F
	const SUBANIM_40
	const SUBANIM_41
	const SUBANIM_42
	const SUBANIM_43
	const SUBANIM_44
	const SUBANIM_45
	const SUBANIM_46
	const SUBANIM_47
	const SUBANIM_48
	const SUBANIM_49
	const SUBANIM_4A
	const SUBANIM_4B
	const SUBANIM_4C
	const SUBANIM_4D
	const SUBANIM_4E
	const SUBANIM_4F
	const SUBANIM_50
	const SUBANIM_51
	const SUBANIM_52
	const SUBANIM_53
	const SUBANIM_54
	const SUBANIM_55

; types of subanimations
	const_def
	const SUBANIMTYPE_NORMAL
	const SUBANIMTYPE_HVFLIP
	const SUBANIMTYPE_HFLIP
	const SUBANIMTYPE_COORDFLIP
	const SUBANIMTYPE_REVERSE
	const SUBANIMTYPE_ENEMY

; frame blocks that are part of subanimations
; FrameBlockPointers indexes (see data/battle_anims/frame_blocks.asm)
	const_def
	const FRAMEBLOCK_00
	const FRAMEBLOCK_01
	const FRAMEBLOCK_02
	const FRAMEBLOCK_03
	const FRAMEBLOCK_04
	const FRAMEBLOCK_05
	const FRAMEBLOCK_06
	const FRAMEBLOCK_07
	const FRAMEBLOCK_08
	const FRAMEBLOCK_09
	const FRAMEBLOCK_0A
	const FRAMEBLOCK_0B
	const FRAMEBLOCK_0C
	const FRAMEBLOCK_0D
	const FRAMEBLOCK_0E
	const FRAMEBLOCK_0F
	const FRAMEBLOCK_10
	const FRAMEBLOCK_11
	const FRAMEBLOCK_12
	const FRAMEBLOCK_13
	const FRAMEBLOCK_14
	const FRAMEBLOCK_15
	const FRAMEBLOCK_16
	const FRAMEBLOCK_17
	const FRAMEBLOCK_18
	const FRAMEBLOCK_19
	const FRAMEBLOCK_1A
	const FRAMEBLOCK_1B
	const FRAMEBLOCK_1C
	const FRAMEBLOCK_1D
	const FRAMEBLOCK_1E
	const FRAMEBLOCK_1F
	const FRAMEBLOCK_20
	const FRAMEBLOCK_21
	const FRAMEBLOCK_22
	const FRAMEBLOCK_23
	const FRAMEBLOCK_24
	const FRAMEBLOCK_25
	const FRAMEBLOCK_26
	const FRAMEBLOCK_27
	const FRAMEBLOCK_28
	const FRAMEBLOCK_29
	const FRAMEBLOCK_2A
	const FRAMEBLOCK_2B
	const FRAMEBLOCK_2C
	const FRAMEBLOCK_2D
	const FRAMEBLOCK_2E
	const FRAMEBLOCK_2F
	const FRAMEBLOCK_30
	const FRAMEBLOCK_31
	const FRAMEBLOCK_32
	const FRAMEBLOCK_33
	const FRAMEBLOCK_34
	const FRAMEBLOCK_35
	const FRAMEBLOCK_36
	const FRAMEBLOCK_37
	const FRAMEBLOCK_38
	const FRAMEBLOCK_39
	const FRAMEBLOCK_3A
	const FRAMEBLOCK_3B
	const FRAMEBLOCK_3C
	const FRAMEBLOCK_3D
	const FRAMEBLOCK_3E
	const FRAMEBLOCK_3F
	const FRAMEBLOCK_40
	const FRAMEBLOCK_41
	const FRAMEBLOCK_42
	const FRAMEBLOCK_43
	const FRAMEBLOCK_44
	const FRAMEBLOCK_45
	const FRAMEBLOCK_46
	const FRAMEBLOCK_47
	const FRAMEBLOCK_SMALL_BLACK_CIRCLE
	const FRAMEBLOCK_LARGE_BLACK_CIRCLE
	const FRAMEBLOCK_4A
	const FRAMEBLOCK_4B
	const FRAMEBLOCK_4C
	const FRAMEBLOCK_4D
	const FRAMEBLOCK_4E
	const FRAMEBLOCK_4F
	const FRAMEBLOCK_50
	const FRAMEBLOCK_51
	const FRAMEBLOCK_52
	const FRAMEBLOCK_53
	const FRAMEBLOCK_54
	const FRAMEBLOCK_55
	const FRAMEBLOCK_56
	const FRAMEBLOCK_57
	const FRAMEBLOCK_58
	const FRAMEBLOCK_59
	const FRAMEBLOCK_5A
	const FRAMEBLOCK_5B
	const FRAMEBLOCK_5C
	const FRAMEBLOCK_5D
	const FRAMEBLOCK_5E
	const FRAMEBLOCK_5F
	const FRAMEBLOCK_60
	const FRAMEBLOCK_61
	const FRAMEBLOCK_62
	const FRAMEBLOCK_63
	const FRAMEBLOCK_64
	const FRAMEBLOCK_65
	const FRAMEBLOCK_66
	const FRAMEBLOCK_67
	const FRAMEBLOCK_68
	const FRAMEBLOCK_69
	const FRAMEBLOCK_6A
	const FRAMEBLOCK_6B
	const FRAMEBLOCK_6C
	const FRAMEBLOCK_6D
	const FRAMEBLOCK_6E
	const FRAMEBLOCK_6F
	const FRAMEBLOCK_70
	const FRAMEBLOCK_71
	const FRAMEBLOCK_72
	const FRAMEBLOCK_73
	const FRAMEBLOCK_74
	const FRAMEBLOCK_75
	const FRAMEBLOCK_76
	const FRAMEBLOCK_77
	const FRAMEBLOCK_78
	const FRAMEBLOCK_79

; base coordinates that are part of subanimations
; FrameBlockBaseCoords indexes (see data/battle_anims/base_coords.asm)
	const_def
	const BASECOORD_00
	const BASECOORD_01
	const BASECOORD_02
	const BASECOORD_03
	const BASECOORD_04
	const BASECOORD_05
	const BASECOORD_06
	const BASECOORD_07
	const BASECOORD_08
	const BASECOORD_09
	const BASECOORD_0A
	const BASECOORD_0B
	const BASECOORD_0C
	const BASECOORD_0D
	const BASECOORD_0E
	const BASECOORD_0F
	const BASECOORD_10
	const BASECOORD_11
	const BASECOORD_12
	const BASECOORD_13
	const BASECOORD_14
	const BASECOORD_15
	const BASECOORD_16
	const BASECOORD_17
	const BASECOORD_18
	const BASECOORD_19
	const BASECOORD_1A
	const BASECOORD_1B
	const BASECOORD_1C
	const BASECOORD_1D
	const BASECOORD_1E
	const BASECOORD_1F
	const BASECOORD_20
	const BASECOORD_21
	const BASECOORD_22
	const BASECOORD_23
	const BASECOORD_24
	const BASECOORD_25
	const BASECOORD_26
	const BASECOORD_27
	const BASECOORD_28
	const BASECOORD_29
	const BASECOORD_2A
	const BASECOORD_2B
	const BASECOORD_2C
	const BASECOORD_2D
	const BASECOORD_2E
	const BASECOORD_2F
	const BASECOORD_30
	const BASECOORD_31
	const BASECOORD_32
	const BASECOORD_33
	const BASECOORD_34
	const BASECOORD_35
	const BASECOORD_36
	const BASECOORD_37
	const BASECOORD_38
	const BASECOORD_39
	const BASECOORD_3A
	const BASECOORD_3B
	const BASECOORD_3C
	const BASECOORD_3D
	const BASECOORD_3E
	const BASECOORD_3F
	const BASECOORD_40
	const BASECOORD_41
	const BASECOORD_42
	const BASECOORD_43
	const BASECOORD_44
	const BASECOORD_45
	const BASECOORD_46
	const BASECOORD_47
	const BASECOORD_48
	const BASECOORD_49
	const BASECOORD_4A
	const BASECOORD_4B
	const BASECOORD_4C
	const BASECOORD_4D
	const BASECOORD_4E
	const BASECOORD_4F
	const BASECOORD_50
	const BASECOORD_51
	const BASECOORD_52
	const BASECOORD_53
	const BASECOORD_54
	const BASECOORD_55
	const BASECOORD_56
	const BASECOORD_57
	const BASECOORD_58
	const BASECOORD_59
	const BASECOORD_5A
	const BASECOORD_5B
	const BASECOORD_5C
	const BASECOORD_5D
	const BASECOORD_5E
	const BASECOORD_5F
	const BASECOORD_60
	const BASECOORD_61
	const BASECOORD_62
	const BASECOORD_63
	const BASECOORD_64
	const BASECOORD_65
	const BASECOORD_66
	const BASECOORD_67
	const BASECOORD_68
	const BASECOORD_69
	const BASECOORD_6A
	const BASECOORD_6B
	const BASECOORD_6C
	const BASECOORD_6D
	const BASECOORD_6E
	const BASECOORD_6F
	const BASECOORD_70
	const BASECOORD_71
	const BASECOORD_72
	const BASECOORD_73
	const BASECOORD_74
	const BASECOORD_75
	const BASECOORD_76
	const BASECOORD_77
	const BASECOORD_78
	const BASECOORD_79
	const BASECOORD_7A
	const BASECOORD_7B
	const BASECOORD_7C
	const BASECOORD_7D
	const BASECOORD_7E
	const BASECOORD_7F
	const BASECOORD_80
	const BASECOORD_81
	const BASECOORD_82
	const BASECOORD_83
	const BASECOORD_84
	const BASECOORD_85
	const BASECOORD_86
	const BASECOORD_87
	const BASECOORD_88
	const BASECOORD_89
	const BASECOORD_8A
	const BASECOORD_8B
	const BASECOORD_8C
	const BASECOORD_8D
	const BASECOORD_8E
	const BASECOORD_8F
	const BASECOORD_90
	const BASECOORD_91
	const BASECOORD_92
	const BASECOORD_93
	const BASECOORD_94
	const BASECOORD_95
	const BASECOORD_96
	const BASECOORD_97
	const BASECOORD_98
	const BASECOORD_99
	const BASECOORD_9A
	const BASECOORD_9B
	const BASECOORD_9C
	const BASECOORD_9D
	const BASECOORD_9E
	const BASECOORD_9F
	const BASECOORD_A0
	const BASECOORD_A1
	const BASECOORD_A2
	const BASECOORD_A3
	const BASECOORD_A4
	const BASECOORD_A5
	const BASECOORD_A6
	const BASECOORD_A7
	const BASECOORD_A8
	const BASECOORD_A9
	const BASECOORD_AA
	const BASECOORD_AB
	const BASECOORD_AC
	const BASECOORD_AD
	const BASECOORD_AE
	const BASECOORD_AF
	const BASECOORD_B0

; frame block modes that are part of subanimations
	const_def
	const FRAMEBLOCKMODE_00
	const FRAMEBLOCKMODE_01
	const FRAMEBLOCKMODE_02
	const FRAMEBLOCKMODE_03
	const FRAMEBLOCKMODE_04