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; Stats that move effects can raise or lower
; The relevant move effect IDs correspond to the stats
StatModTextStrings:
list_start StatModTextStrings
li "ATTACK"
li "DEFENSE"
li "SPEED"
li "SPECIAL"
assert_list_length SPECIAL_DOWN_SIDE_EFFECT - ATTACK_DOWN_SIDE_EFFECT + 1
li "ACCURACY"
li "EVADE"
assert_list_length NUM_STAT_MODS - 2 ; two bytes are unused
assert_list_length EVASION_UP1_EFFECT - ATTACK_UP1_EFFECT + 1
assert_list_length EVASION_DOWN1_EFFECT - ATTACK_DOWN1_EFFECT + 1
assert_list_length EVASION_UP2_EFFECT - ATTACK_UP2_EFFECT + 1
assert_list_length EVASION_DOWN2_EFFECT - ATTACK_DOWN2_EFFECT + 1
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