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path: root/data/cut_tree_blocks.asm
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CutTreeBlockSwaps:
; first byte = tileset block containing the cut tree
; second byte = corresponding tileset block after the cut animation happens
	db $32, $6D
	db $33, $6C
	db $34, $6F
	db $35, $4C
	db $60, $6E
	db $0B, $0A
	db $3C, $35
	db $3F, $35
	db $3D, $36
	db $FF ; list terminator