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BrunosRoom_Object:
db $3 ; border block
def_warps
warp 4, 11, 2, LORELEIS_ROOM
warp 5, 11, 3, LORELEIS_ROOM
warp 4, 0, 0, AGATHAS_ROOM
warp 5, 0, 1, AGATHAS_ROOM
def_signs
def_objects
object SPRITE_BRUNO, 5, 2, STAY, DOWN, 1, OPP_BRUNO, 1
def_warps_to BRUNOS_ROOM
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