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ChampionsRoom_Object:
db $3 ; border block
def_warps
warp 3, 7, 1, LANCES_ROOM
warp 4, 7, 2, LANCES_ROOM
warp 3, 0, 0, HALL_OF_FAME
warp 4, 0, 0, HALL_OF_FAME
def_signs
def_objects
object SPRITE_BLUE, 4, 2, STAY, DOWN, 1 ; person
object SPRITE_OAK, 3, 7, STAY, UP, 2 ; person
def_warps_to CHAMPIONS_ROOM
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