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LancesRoom_Object:
db $3 ; border block
def_warps
warp 24, 16, 2, AGATHAS_ROOM
warp 5, 0, 0, CHAMPIONS_ROOM
warp 6, 0, 0, CHAMPIONS_ROOM
def_signs
def_objects
object SPRITE_LANCE, 6, 1, STAY, DOWN, 1, OPP_LANCE, 1
def_warps_to LANCES_ROOM
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