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RocketHideoutB3F_Object:
db $2e ; border block
def_warps
warp 25, 6, 1, ROCKET_HIDEOUT_B2F
warp 19, 18, 0, ROCKET_HIDEOUT_B4F
def_signs
def_objects
object SPRITE_ROCKET, 10, 22, STAY, RIGHT, 1, OPP_ROCKET, 14
object SPRITE_ROCKET, 26, 12, STAY, UP, 2, OPP_ROCKET, 15
object SPRITE_POKE_BALL, 26, 17, STAY, NONE, 3, TM_DOUBLE_EDGE
object SPRITE_POKE_BALL, 20, 14, STAY, NONE, 4, RARE_CANDY
def_warps_to ROCKET_HIDEOUT_B3F
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