1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
|
_CardKeySuccessText1::
text "Bingo!@"
text_end
_CardKeySuccessText2::
text_start
line "The CARD KEY"
cont "opened the door!"
done
_CardKeyFailText::
text "Darn! It needs a"
line "CARD KEY!"
done
_TrainerNameText::
text_ram wcd6d
text ": @"
text_end
_NoNibbleText::
text "Not even a nibble!"
prompt
_NothingHereText::
text "Looks like there's"
line "nothing here."
prompt
_ItsABiteText::
text "Oh!"
line "It's a bite!"
prompt
_ExclamationText::
text "!"
done
_GroundRoseText::
text "Ground rose up"
line "somewhere!"
done
_BoulderText::
text "This requires"
line "STRENGTH to move!"
done
_MartSignText::
text "All your item"
line "needs fulfilled!"
cont "#MON MART"
done
_PokeCenterSignText::
text "Heal Your #MON!"
line "#MON CENTER"
done
_FoundItemText::
text "<PLAYER> found"
line "@"
text_ram wStringBuffer
text "!@"
text_end
_NoMoreRoomForItemText::
text "No more room for"
line "items!"
done
_OaksAideHiText::
text "Hi! Remember me?"
line "I'm PROF.OAK's"
cont "AIDE!"
para "If you caught @"
text_decimal hOaksAideRequirement, 1, 3
text_start
line "kinds of #MON,"
cont "I'm supposed to"
cont "give you an"
cont "@"
text_ram wOaksAideRewardItemName
text "!"
para "So, <PLAYER>! Have"
line "you caught at"
cont "least @"
text_decimal hOaksAideRequirement, 1, 3
text " kinds of"
cont "#MON?"
done
_OaksAideUhOhText::
text "Let's see..."
line "Uh-oh! You have"
cont "caught only @"
text_decimal hOaksAideNumMonsOwned, 1, 3
text_start
cont "kinds of #MON!"
para "You need @"
text_decimal hOaksAideRequirement, 1, 3
text " kinds"
line "if you want the"
cont "@"
text_ram wOaksAideRewardItemName
text "."
done
_OaksAideComeBackText::
text "Oh. I see."
para "When you get @"
text_decimal hOaksAideRequirement, 1, 3
text_start
line "kinds, come back"
cont "for @"
text_ram wOaksAideRewardItemName
text "."
done
_OaksAideHereYouGoText::
text "Great! You have"
line "caught @"
text_decimal hOaksAideNumMonsOwned, 1, 3
text " kinds "
cont "of #MON!"
cont "Congratulations!"
para "Here you go!"
prompt
_OaksAideGotItemText::
text "<PLAYER> got the"
line "@"
text_ram wOaksAideRewardItemName
text "!@"
text_end
_OaksAideNoRoomText::
text "Oh! I see you"
line "don't have any"
cont "room for the"
cont "@"
text_ram wOaksAideRewardItemName
text "."
done
|