1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
|
_AIBattleWithdrawText::
text_ram wTrainerName
text " with-"
line "drew @"
text_ram wEnemyMonNick
text "!"
prompt
_AIBattleUseItemText::
text_ram wTrainerName
text_start
line "used @"
text_ram wcd6d
text_start
cont "on @"
text_ram wEnemyMonNick
text "!"
prompt
_TradeWentToText::
text_ram wStringBuffer
text " went"
line "to @"
text_ram wLinkEnemyTrainerName
text "."
done
_TradeForText::
text "For <PLAYER>'s"
line "@"
text_ram wStringBuffer
text ","
done
_TradeSendsText::
text_ram wLinkEnemyTrainerName
text " sends"
line "@"
text_ram wcd6d
text "."
done
_TradeWavesFarewellText::
text_ram wLinkEnemyTrainerName
text " waves"
line "farewell as"
done
_TradeTransferredText::
text_ram wcd6d
text " is"
line "transferred."
done
_TradeTakeCareText::
text "Take good care of"
line "@"
text_ram wcd6d
text "."
done
_TradeWillTradeText::
text_ram wLinkEnemyTrainerName
text " will"
line "trade @"
text_ram wcd6d
text_start
done
_TradeforText::
text "for <PLAYER>'s"
line "@"
text_ram wStringBuffer
text "."
done
_PlaySlotMachineText::
text "A slot machine!"
line "Want to play?"
done
_OutOfCoinsSlotMachineText::
text "Darn!"
line "Ran out of coins!"
done
_BetHowManySlotMachineText::
text "Bet how many"
line "coins?"
done
_StartSlotMachineText::
text "Start!"
done
_NotEnoughCoinsSlotMachineText::
text "Not enough"
line "coins!"
prompt
_OneMoreGoSlotMachineText::
text "One more "
line "go?"
done
_LinedUpText::
text " lined up!"
line "Scored @"
text_ram wStringBuffer
text " coins!"
done
_NotThisTimeText::
text "Not this time!"
prompt
_YeahText::
text "Yeah!@"
text_end
_DexSeenOwnedText::
text "#DEX Seen:@"
text_decimal wDexRatingNumMonsSeen, 1, 3
text_start
line " Owned:@"
text_decimal wDexRatingNumMonsOwned, 1, 3
text_end
_DexRatingText::
text "#DEX Rating<COLON>"
done
_GymStatueText1::
text_ram wGymCityName
text_start
line "#MON GYM"
cont "LEADER: @"
text_ram wGymLeaderName
text_start
para "WINNING TRAINERS:"
line "<RIVAL>"
done
_GymStatueText2::
text_ram wGymCityName
text_start
line "#MON GYM"
cont "LEADER: @"
text_ram wGymLeaderName
text_start
para "WINNING TRAINERS:"
line "<RIVAL>"
cont "<PLAYER>"
done
_ViridianCityPokecenterGuyText::
text "#MON CENTERs"
line "heal your tired,"
cont "hurt or fainted"
cont "#MON!"
done
_PewterCityPokecenterGuyText::
text "Yawn!"
para "When JIGGLYPUFF"
line "sings, #MON"
cont "get drowsy..."
para "...Me too..."
line "Snore..."
done
_CeruleanPokecenterGuyText::
text "BILL has lots of"
line "#MON!"
para "He collects rare"
line "ones too!"
done
_LavenderPokecenterGuyText::
text "CUBONEs wear"
line "skulls, right?"
para "People will pay a"
line "lot for one!"
done
_MtMoonPokecenterBenchGuyText::
text "If you have too"
line "many #MON, you"
cont "should store them"
cont "via PC!"
done
_RockTunnelPokecenterGuyText::
text "I heard that"
line "GHOSTs haunt"
cont "LAVENDER TOWN!"
done
_UnusedBenchGuyText1::
text "I wish I could"
line "catch #MON."
done
_UnusedBenchGuyText2::
text "I'm tired from"
line "all the fun..."
done
_UnusedBenchGuyText3::
text "SILPH's manager"
line "is hiding in the"
cont "SAFARI ZONE."
done
_VermilionPokecenterGuyText::
text "It is true that a"
line "higher level"
cont "#MON will be"
cont "more powerful..."
para "But, all #MON"
line "will have weak"
cont "points against"
cont "specific types."
para "So, there is no"
line "universally"
cont "strong #MON."
done
_CeladonCityPokecenterGuyText::
text "If I had a BIKE,"
line "I would go to"
cont "CYCLING ROAD!"
done
_FuchsiaCityPokecenterGuyText::
text "If you're studying "
line "#MON, visit"
cont "the SAFARI ZONE."
para "It has all sorts"
line "of rare #MON."
done
_CinnabarPokecenterGuyText::
text "#MON can still"
line "learn techniques"
cont "after canceling"
cont "evolution."
para "Evolution can wait"
line "until new moves"
cont "have been learned."
done
_SaffronCityPokecenterGuyText1::
text "It would be great"
line "if the ELITE FOUR"
cont "came and stomped"
cont "TEAM ROCKET!"
done
_SaffronCityPokecenterGuyText2::
text "TEAM ROCKET took"
line "off! We can go"
cont "out safely again!"
cont "That's great!"
done
_CeladonCityHotelText::
text "My sis brought me"
line "on this vacation!"
done
_BookcaseText::
text "Crammed full of"
line "#MON books!"
done
_NewBicycleText::
text "A shiny new"
line "BICYCLE!"
done
_PushStartText::
text "Push START to"
line "open the MENU!"
done
_SaveOptionText::
text "The SAVE option is"
line "on the MENU"
cont "screen."
done
_StrengthsAndWeaknessesText::
text "All #MON types"
line "have strong and"
cont "weak points"
cont "against others."
done
_TimesUpText::
text "PA: Ding-dong!"
para "Time's up!"
prompt
_GameOverText::
text "PA: Your SAFARI"
line "GAME is over!"
done
_CinnabarGymQuizIntroText::
text "#MON Quiz!"
para "Get it right and"
line "the door opens to"
cont "the next room!"
para "Get it wrong and"
line "face a trainer!"
para "If you want to"
line "conserve your"
cont "#MON for the"
cont "GYM LEADER..."
para "Then get it right!"
line "Here we go!"
prompt
_CinnabarQuizQuestionsText1::
text "CATERPIE evolves"
line "into BUTTERFREE?"
done
_CinnabarQuizQuestionsText2::
text "There are 9"
line "certified #MON"
cont "LEAGUE BADGEs?"
done
_CinnabarQuizQuestionsText3::
text "POLIWAG evolves 3"
line "times?"
done
_CinnabarQuizQuestionsText4::
text "Are thunder moves"
line "effective against"
cont "ground element-"
cont "type #MON?"
done
_CinnabarQuizQuestionsText5::
text "#MON of the"
line "same kind and"
cont "level are not"
cont "identical?"
done
_CinnabarQuizQuestionsText6::
text "TM28 contains"
line "TOMBSTONER?"
done
_CinnabarGymQuizCorrectText::
text "You're absolutely"
line "correct!"
para "Go on through!@"
text_end
_CinnabarGymQuizIncorrectText::
text "Sorry! Bad call!"
prompt
_MagazinesText::
text "#MON magazines!"
para "#MON notebooks!"
para "#MON graphs!"
done
_BillsHouseMonitorText::
text "TELEPORTER is"
line "displayed on the"
cont "PC monitor."
done
_BillsHouseInitiatedText::
text "<PLAYER> initiated"
line "TELEPORTER's Cell"
cont "Separator!@"
text_end
_BillsHousePokemonListText1::
text "BILL's favorite"
line "#MON list!"
prompt
_BillsHousePokemonListText2::
text "Which #MON do"
line "you want to see?"
done
_OakLabEmailText::
text "There's an e-mail"
line "message here!"
para "..."
para "Calling all"
line "#MON trainers!"
para "The elite trainers"
line "of #MON LEAGUE"
cont "are ready to take"
cont "on all comers!"
para "Bring your best"
line "#MON and see"
cont "how you rate as a"
cont "trainer!"
para "#MON LEAGUE HQ"
line "INDIGO PLATEAU"
para "PS: PROF.OAK,"
line "please visit us!"
cont "..."
done
_GameCornerCoinCaseText::
text "A COIN CASE is"
line "required!"
done
_GameCornerNoCoinsText::
text "You don't have"
line "any coins!"
done
_GameCornerOutOfOrderText::
text "OUT OF ORDER"
line "This is broken."
done
_GameCornerOutToLunchText::
text "OUT TO LUNCH"
line "This is reserved."
done
_GameCornerSomeonesKeysText::
text "Someone's keys!"
line "They'll be back."
done
_JustAMomentText::
text "Just a moment."
done
TMNotebookText::
text "It's a pamphlet"
line "on TMs."
para "..."
para "There are 50 TMs"
line "in all."
para "There are also 5"
line "HMs that can be"
cont "used repeatedly."
para "SILPH CO.@"
text_end
_TurnPageText::
text "Turn the page?"
done
_ViridianSchoolNotebookText5::
text "GIRL: Hey! Don't"
line "look at my notes!@"
text_end
_ViridianSchoolNotebookText1::
text "Looked at the"
line "notebook!"
para "First page..."
para "# BALLs are"
line "used to catch"
cont "#MON."
para "Up to 6 #MON"
line "can be carried."
para "People who raise"
line "and make #MON"
cont "fight are called"
cont "#MON trainers."
prompt
_ViridianSchoolNotebookText2::
text "Second page..."
para "A healthy #MON"
line "may be hard to"
cont "catch, so weaken"
cont "it first!"
para "Poison, burns and"
line "other damage are"
cont "effective!"
prompt
_ViridianSchoolNotebookText3::
text "Third page..."
para "#MON trainers"
line "seek others to"
cont "engage in #MON"
cont "fights."
para "Battles are"
line "constantly fought"
cont "at #MON GYMs."
prompt
_ViridianSchoolNotebookText4::
text "Fourth page..."
para "The goal for"
line "#MON trainers"
cont "is to beat the "
cont "top 8 #MON"
cont "GYM LEADERs."
para "Do so to earn the"
line "right to face..."
para "The ELITE FOUR of"
line "#MON LEAGUE!"
prompt
_EnemiesOnEverySideText::
text "Enemies on every"
line "side!"
done
_WhatGoesAroundComesAroundText::
text "What goes around"
line "comes around!"
done
_FightingDojoText::
text "FIGHTING DOJO"
done
_IndigoPlateauHQText::
text "INDIGO PLATEAU"
line "#MON LEAGUE HQ"
done
_RedBedroomSNESText::
text "<PLAYER> is"
line "playing the SNES!"
cont "...Okay!"
cont "It's time to go!"
done
_Route15UpstairsBinocularsText::
text "Looked into the"
line "binoculars..."
para "A large, shining"
line "bird is flying"
cont "toward the sea."
done
_AerodactylFossilText::
text "AERODACTYL Fossil"
line "A primitive and"
cont "rare #MON."
done
_KabutopsFossilText::
text "KABUTOPS Fossil"
line "A primitive and"
cont "rare #MON."
done
_LinkCableHelpText1::
text "TRAINER TIPS"
para "Using a Game Link"
line "Cable"
prompt
_LinkCableHelpText2::
text "Which heading do"
line "you want to read?"
done
_LinkCableInfoText1::
text "When you have"
line "linked your GAME"
cont "BOY with another"
cont "GAME BOY, talk to"
cont "the attendant on"
cont "the right in any"
cont "#MON CENTER."
prompt
_LinkCableInfoText2::
text "COLOSSEUM lets"
line "you play against"
cont "a friend."
prompt
_LinkCableInfoText3::
text "TRADE CENTER is"
line "used for trading"
cont "#MON."
prompt
_ViridianSchoolBlackboardText1::
text "The blackboard"
line "describes #MON"
cont "STATUS changes"
cont "during battles."
prompt
_ViridianSchoolBlackboardText2::
text "Which heading do"
line "you want to read?"
done
_ViridianBlackboardSleepText::
text "A #MON can't"
line "attack if it's"
cont "asleep!"
para "#MON will stay"
line "asleep even after"
cont "battles."
para "Use AWAKENING to"
line "wake them up!"
prompt
_ViridianBlackboardPoisonText::
text "When poisoned, a"
line "#MON's health"
cont "steadily drops."
para "Poison lingers"
line "after battles."
para "Use an ANTIDOTE"
line "to cure poison!"
prompt
_ViridianBlackboardPrlzText::
text "Paralysis could"
line "make #MON"
cont "moves misfire!"
para "Paralysis remains"
line "after battles."
para "Use PARLYZ HEAL"
line "for treatment!"
prompt
_ViridianBlackboardBurnText::
text "A burn reduces"
line "power and speed."
cont "It also causes"
cont "ongoing damage."
para "Burns remain"
line "after battles."
para "Use BURN HEAL to"
line "cure a burn!"
prompt
_ViridianBlackboardFrozenText::
text "If frozen, a"
line "#MON becomes"
cont "totally immobile!"
para "It stays frozen"
line "even after the"
cont "battle ends."
para "Use ICE HEAL to"
line "thaw out #MON!"
prompt
_VermilionGymTrashText::
text "Nope, there's"
line "only trash here."
done
_VermilionGymTrashSuccessText1::
text "Hey! There's a"
line "switch under the"
cont "trash!"
cont "Turn it on!"
para "The 1st electric"
line "lock opened!@"
text_end
_VermilionGymTrashSuccessText2::
text "Hey! There's"
line "another switch"
cont "under the trash!"
cont "Turn it on!"
prompt
_VermilionGymTrashSuccessText3::
text "The 2nd electric"
line "lock opened!"
para "The motorized door"
line "opened!@"
text_end
_VermilionGymTrashFailText::
text "Nope! There's"
line "only trash here."
cont "Hey! The electric"
cont "locks were reset!@"
text_end
_FoundHiddenItemText::
text "<PLAYER> found"
line "@"
text_ram wcd6d
text "!@"
text_end
_HiddenItemBagFullText::
text "But, <PLAYER> has"
line "no more room for"
cont "other items!"
done
_FoundHiddenCoinsText::
text "<PLAYER> found"
line "@"
text_bcd hCoins, 2 | LEADING_ZEROES | LEFT_ALIGN
text " coins!@"
text_end
_FoundHiddenCoins2Text::
text "<PLAYER> found"
line "@"
text_bcd hCoins, 2 | LEADING_ZEROES | LEFT_ALIGN
text " coins!@"
text_end
_DroppedHiddenCoinsText::
text_start
para "Oops! Dropped"
line "some coins!"
done
_IndigoPlateauStatuesText1::
text "INDIGO PLATEAU"
prompt
_IndigoPlateauStatuesText2::
text "The ultimate goal"
line "of trainers!"
cont "#MON LEAGUE HQ"
done
_IndigoPlateauStatuesText3::
text "The highest"
line "#MON authority"
cont "#MON LEAGUE HQ"
done
_PokemonBooksText::
text "Crammed full of"
line "#MON books!"
done
_DiglettSculptureText::
text "It's a sculpture"
line "of DIGLETT."
done
_ElevatorText::
text "This is an"
line "elevator."
done
_TownMapText::
text "A TOWN MAP.@"
text_end
_PokemonStuffText::
text "Wow! Tons of"
line "#MON stuff!"
done
_OutOfSafariBallsText::
text "PA: Ding-dong!"
para "You are out of"
line "SAFARI BALLs!"
prompt
_WildRanText::
text "Wild @"
text_ram wEnemyMonNick
text_start
line "ran!"
prompt
_EnemyRanText::
text "Enemy @"
text_ram wEnemyMonNick
text_start
line "ran!"
prompt
_HurtByPoisonText::
text "<USER>'s"
line "hurt by poison!"
prompt
_HurtByBurnText::
text "<USER>'s"
line "hurt by the burn!"
prompt
_HurtByLeechSeedText::
text "LEECH SEED saps"
line "<USER>!"
prompt
_EnemyMonFaintedText::
text "Enemy @"
text_ram wEnemyMonNick
text_start
line "fainted!"
prompt
_MoneyForWinningText::
text "<PLAYER> got ¥@"
text_bcd wAmountMoneyWon, 3 | LEADING_ZEROES | LEFT_ALIGN
text_start
line "for winning!"
prompt
_TrainerDefeatedText::
text "<PLAYER> defeated"
line "@"
text_ram wTrainerName
text "!"
prompt
_PlayerMonFaintedText::
text_ram wBattleMonNick
text_start
line "fainted!"
prompt
_UseNextMonText::
text "Use next #MON?"
done
_Rival1WinText::
text "<RIVAL>: Yeah! Am"
line "I great or what?"
prompt
_PlayerBlackedOutText2::
text "<PLAYER> is out of"
line "useable #MON!"
para "<PLAYER> blacked"
line "out!"
prompt
_LinkBattleLostText::
text "<PLAYER> lost to"
line "@"
text_ram wTrainerName
text "!"
prompt
_TrainerAboutToUseText::
text_ram wTrainerName
text " is"
line "about to use"
cont"@"
text_ram wEnemyMonNick
text "!"
para "Will <PLAYER>"
line "change #MON?"
done
_TrainerSentOutText::
text_ram wTrainerName
text " sent"
line "out @"
text_ram wEnemyMonNick
text "!"
done
_NoWillText::
text "There's no will"
line "to fight!"
prompt
_CantEscapeText::
text "Can't escape!"
prompt
_NoRunningText::
text "No! There's no"
line "running from a"
cont "trainer battle!"
prompt
_GotAwayText::
text "Got away safely!"
prompt
_ItemsCantBeUsedHereText::
text "Items can't be"
line "used here."
prompt
_AlreadyOutText::
text_ram wBattleMonNick
text " is"
line "already out!"
prompt
_MoveNoPPText::
text "No PP left for"
line "this move!"
prompt
_MoveDisabledText::
text "The move is"
line "disabled!"
prompt
_NoMovesLeftText::
text_ram wBattleMonNick
text " has no"
line "moves left!"
done
_MultiHitText::
text "Hit the enemy"
line "@"
text_decimal wPlayerNumHits, 1, 1
text " times!"
prompt
_ScaredText::
text_ram wBattleMonNick
text " is too"
line "scared to move!"
prompt
_GetOutText::
text "GHOST: Get out..."
line "Get out..."
prompt
_FastAsleepText::
text "<USER>"
line "is fast asleep!"
prompt
_WokeUpText::
text "<USER>"
line "woke up!"
prompt
_IsFrozenText::
text "<USER>"
line "is frozen solid!"
prompt
_FullyParalyzedText::
text "<USER>'s"
line "fully paralyzed!"
prompt
_FlinchedText::
text "<USER>"
line "flinched!"
prompt
_MustRechargeText::
text "<USER>"
line "must recharge!"
prompt
_DisabledNoMoreText::
text "<USER>'s"
line "disabled no more!"
prompt
_IsConfusedText::
text "<USER>"
line "is confused!"
prompt
_HurtItselfText::
text "It hurt itself in"
line "its confusion!"
prompt
_ConfusedNoMoreText::
text "<USER>'s"
line "confused no more!"
prompt
_SavingEnergyText::
text "<USER>"
line "is saving energy!"
prompt
_UnleashedEnergyText::
text "<USER>"
line "unleashed energy!"
prompt
_ThrashingAboutText::
text "<USER>'s"
line "thrashing about!"
done
_AttackContinuesText::
text "<USER>'s"
line "attack continues!"
done
_CantMoveText::
text "<USER>"
line "can't move!"
prompt
_MoveIsDisabledText::
text "<USER>'s"
line "@"
text_ram wcd6d
text " is"
cont "disabled!"
prompt
_MonName1Text::
text "<USER>@"
text_end
_Used1Text::
text_start
line "used @"
text_end
_Used2Text::
text_start
line "used @"
text_end
_InsteadText::
text "instead,"
cont "@"
text_end
_MoveNameText::
text_ram wStringBuffer
text "@"
_ExclamationPoint1Text::
text "!"
done
_ExclamationPoint2Text::
text "!"
done
_ExclamationPoint3Text::
text "!"
done
_ExclamationPoint4Text::
text "!"
done
_ExclamationPoint5Text::
text "!"
done
_AttackMissedText::
text "<USER>'s"
line "attack missed!"
prompt
_KeptGoingAndCrashedText::
text "<USER>"
line "kept going and"
cont "crashed!"
prompt
_UnaffectedText::
text "<TARGET>'s"
line "unaffected!"
prompt
_DoesntAffectMonText::
text "It doesn't affect"
line "<TARGET>!"
prompt
_CriticalHitText::
text "Critical hit!"
prompt
_OHKOText::
text "One-hit KO!"
prompt
_LoafingAroundText::
text_ram wBattleMonNick
text " is"
line "loafing around."
prompt
_BeganToNapText::
text_ram wBattleMonNick
text " began"
line "to nap!"
prompt
_WontObeyText::
text_ram wBattleMonNick
text " won't"
line "obey!"
prompt
_TurnedAwayText::
text_ram wBattleMonNick
text " turned"
line "away!"
prompt
_IgnoredOrdersText::
text_ram wBattleMonNick
text_start
line "ignored orders!"
prompt
_SubstituteTookDamageText::
text "The SUBSTITUTE"
line "took damage for"
cont "<TARGET>!"
prompt
_SubstituteBrokeText::
text "<TARGET>'s"
line "SUBSTITUTE broke!"
prompt
_BuildingRageText::
text "<USER>'s"
line "RAGE is building!"
prompt
_MirrorMoveFailedText::
text "The MIRROR MOVE"
next "failed!"
prompt
_HitXTimesText::
text "Hit @"
text_decimal wEnemyNumHits, 1, 1
text " times!"
prompt
_GainedText::
text_ram wcd6d
text " gained"
line "@"
text_end
_WithExpAllText::
text "with EXP.ALL,"
cont "@"
text_end
_BoostedText::
text "a boosted"
cont "@"
text_end
_ExpPointsText::
text_decimal wExpAmountGained, 2, 4
text " EXP. Points!"
prompt
_GrewLevelText::
text_ram wcd6d
text " grew"
line "to level @"
text_decimal wCurEnemyLVL, 1, 3
text "!@"
text_end
_WildMonAppearedText::
text "Wild @"
text_ram wEnemyMonNick
text_start
line "appeared!"
prompt
_HookedMonAttackedText::
text "The hooked"
line "@"
text_ram wEnemyMonNick
text_start
cont "attacked!"
prompt
_EnemyAppearedText::
text_ram wEnemyMonNick
text_start
line "appeared!"
prompt
_TrainerWantsToFightText::
text_ram wTrainerName
text " wants"
line "to fight!"
prompt
_UnveiledGhostText::
text "SILPH SCOPE"
line "unveiled the"
cont "GHOST's identity!"
prompt
_GhostCantBeIDdText::
text "Darn! The GHOST"
line "can't be ID'd!"
prompt
_GoText::
text "Go! @"
text_end
_DoItText::
text "Do it! @"
text_end
_GetmText::
text "Get'm! @"
text_end
_EnemysWeakText::
text "The enemy's weak!"
line "Get'm! @"
text_end
_PlayerMon1Text::
text_ram wBattleMonNick
text "!"
done
_PlayerMon2Text::
text_ram wBattleMonNick
text " @"
text_end
_EnoughText::
text "enough!@"
text_end
_OKExclamationText::
text "OK!@"
text_end
_GoodText::
text "good!@"
text_end
_ComeBackText::
text_start
line "Come back!"
done
_SuperEffectiveText::
text "It's super"
line "effective!"
prompt
_NotVeryEffectiveText::
text "It's not very"
line "effective..."
prompt
_SafariZoneEatingText::
text "Wild @"
text_ram wEnemyMonNick
text_start
line "is eating!"
prompt
_SafariZoneAngryText::
text "Wild @"
text_ram wEnemyMonNick
text_start
line "is angry!"
prompt
; money related
_PickUpPayDayMoneyText::
text "<PLAYER> picked up"
line "¥@"
text_bcd wTotalPayDayMoney, 3 | LEADING_ZEROES | LEFT_ALIGN
text "!"
prompt
_ClearSaveDataText::
text "Clear all saved"
line "data?"
done
_WhichFloorText::
text "Which floor do"
line "you want? "
done
_PartyMenuNormalText::
text "Choose a #MON."
done
_PartyMenuItemUseText::
text "Use item on which"
line "#MON?"
done
_PartyMenuBattleText::
text "Bring out which"
line "#MON?"
done
_PartyMenuUseTMText::
text "Use TM on which"
line "#MON?"
done
_PartyMenuSwapMonText::
text "Move #MON"
line "where?"
done
_PotionText::
text_ram wcd6d
text_start
line "recovered by @"
text_decimal wHPBarHPDifference, 2, 3
text "!"
done
_AntidoteText::
text_ram wcd6d
text " was"
line "cured of poison!"
done
_ParlyzHealText::
text_ram wcd6d
text "'s"
line "rid of paralysis!"
done
_BurnHealText::
text_ram wcd6d
text "'s"
line "burn was healed!"
done
_IceHealText::
text_ram wcd6d
text " was"
line "defrosted!"
done
_AwakeningText::
text_ram wcd6d
text_start
line "woke up!"
done
_FullHealText::
text_ram wcd6d
text "'s"
line "health returned!"
done
_ReviveText::
text_ram wcd6d
text_start
line "is revitalized!"
done
_RareCandyText::
text_ram wcd6d
text " grew"
line "to level @"
text_decimal wCurEnemyLVL, 1, 3
text "!@"
text_end
_TurnedOnPC1Text::
text "<PLAYER> turned on"
line "the PC."
prompt
_AccessedBillsPCText::
text "Accessed BILL's"
line "PC."
para "Accessed #MON"
line "Storage System."
prompt
_AccessedSomeonesPCText::
text "Accessed someone's"
line "PC."
para "Accessed #MON"
line "Storage System."
prompt
_AccessedMyPCText::
text "Accessed my PC."
para "Accessed Item"
line "Storage System."
prompt
_TurnedOnPC2Text::
text "<PLAYER> turned on"
line "the PC."
prompt
_WhatDoYouWantText::
text "What do you want"
line "to do?"
done
_WhatToDepositText::
text "What do you want"
line "to deposit?"
done
_DepositHowManyText::
text "How many?"
done
_ItemWasStoredText::
text_ram wcd6d
text " was"
line "stored via PC."
prompt
_NothingToDepositText::
text "You have nothing"
line "to deposit."
prompt
_NoRoomToStoreText::
text "No room left to"
line "store items."
prompt
_WhatToWithdrawText::
text "What do you want"
line "to withdraw?"
done
_WithdrawHowManyText::
text "How many?"
done
_WithdrewItemText::
text "Withdrew"
line "@"
text_ram wcd6d
text "."
prompt
_NothingStoredText::
text "There is nothing"
line "stored."
prompt
_CantCarryMoreText::
text "You can't carry"
line "any more items."
prompt
_WhatToTossText::
text "What do you want"
line "to toss away?"
done
_TossHowManyText::
text "How many?"
done
_AccessedHoFPCText::
text "Accessed #MON"
line "LEAGUE's site."
para "Accessed the HALL"
line "OF FAME List."
prompt
_SwitchOnText::
text "Switch on!"
prompt
_WhatText::
text "What?"
done
_DepositWhichMonText::
text "Deposit which"
line "#MON?"
done
_MonWasStoredText::
text_ram wStringBuffer
text " was"
line "stored in Box @"
text_ram wBoxNumString
text "."
prompt
_CantDepositLastMonText::
text "You can't deposit"
line "the last #MON!"
prompt
_BoxFullText::
text "Oops! This Box is"
line "full of #MON."
prompt
_MonIsTakenOutText::
text_ram wStringBuffer
text " is"
line "taken out."
cont "Got @"
text_ram wStringBuffer
text "."
prompt
_NoMonText::
text "What? There are"
line "no #MON here!"
prompt
_CantTakeMonText::
text "You can't take"
line "any more #MON."
para "Deposit #MON"
line "first."
prompt
_ReleaseWhichMonText::
text "Release which"
line "#MON?"
done
_OnceReleasedText::
text "Once released,"
line "@"
text_ram wStringBuffer
text " is"
cont "gone forever. OK?"
done
_MonWasReleasedText::
text_ram wStringBuffer
text " was"
line "released outside."
cont "Bye @"
text_ram wStringBuffer
text "!"
prompt
_RequireCoinCaseText::
text "A COIN CASE is"
line "required!@"
text_end
_ExchangeCoinsForPrizesText::
text "We exchange your"
line "coins for prizes."
prompt
_WhichPrizeText::
text "Which prize do"
line "you want?"
done
_HereYouGoText::
text "Here you go!@"
text_end
_SoYouWantPrizeText::
text "So, you want"
line "@"
text_ram wcd6d
text "?"
done
_SorryNeedMoreCoinsText::
text "Sorry, you need"
line "more coins.@"
text_end
_OopsYouDontHaveEnoughRoomText::
text "Oops! You don't"
line "have enough room.@"
text_end
_OhFineThenText::
text "Oh, fine then.@"
text_end
_GetDexRatedText::
text "Want to get your"
line "#DEX rated?"
done
_ClosedOaksPCText::
text "Closed link to"
line "PROF.OAK's PC.@"
text_end
_AccessedOaksPCText::
text "Accessed PROF."
line "OAK's PC."
para "Accessed #DEX"
line "Rating System."
prompt
_WhereWouldYouLikeText::
text "Where would you"
line "like to go?"
done
_PleaseWaitText::
text "OK, please wait"
line "just a moment."
done
_LinkCanceledText::
text "The link was"
line "canceled."
done
_OakSpeechText1::
text "Hello there!"
line "Welcome to the"
cont "world of #MON!"
para "My name is OAK!"
line "People call me"
cont "the #MON PROF!"
prompt
_OakSpeechText2A::
text "This world is"
line "inhabited by"
cont "creatures called"
cont "#MON!@"
text_end
_OakSpeechText2B::
text_start
para "For some people,"
line "#MON are"
cont "pets. Others use"
cont "them for fights."
para "Myself..."
para "I study #MON"
line "as a profession."
prompt
_IntroducePlayerText::
text "First, what is"
line "your name?"
prompt
_IntroduceRivalText::
text "This is my grand-"
line "son. He's been"
cont "your rival since"
cont "you were a baby."
para "...Erm, what is"
line "his name again?"
prompt
_OakSpeechText3::
text "<PLAYER>!"
para "Your very own"
line "#MON legend is"
cont "about to unfold!"
para "A world of dreams"
line "and adventures"
cont "with #MON"
cont "awaits! Let's go!"
done
_DoYouWantToNicknameText::
text "Do you want to"
line "give a nickname"
cont "to @"
text_ram wcd6d
text "?"
done
_YourNameIsText::
text "Right! So your"
line "name is <PLAYER>!"
prompt
_HisNameIsText::
text "That's right! I"
line "remember now! His"
cont "name is <RIVAL>!"
prompt
_WillBeTradedText::
text_ram wNameOfPlayerMonToBeTraded
text " and"
line "@"
text_ram wcd6d
text " will"
cont "be traded."
done
_TextIDErrorText::
text_decimal hSpriteIndexOrTextID, 1, 2
text " ERROR."
done
_ContCharText::
text "<_CONT>@"
text_end
|