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|
_ItemUseBallText00::
text "It dodged the"
line "thrown BALL!"
para "This #MON"
line "can't be caught!"
prompt
_ItemUseBallText01::
text "You missed the"
line "#MON!"
prompt
_ItemUseBallText02::
text "Darn! The #MON"
line "broke free!"
prompt
_ItemUseBallText03::
text "Aww! It appeared"
line "to be caught! "
prompt
_ItemUseBallText04::
text "Shoot! It was so"
line "close too!"
prompt
_ItemUseBallText05::
text "All right!"
line "@"
text_ram wEnemyMonNick
text " was"
cont "caught!@"
text_end
_ItemUseBallText07::
text_ram wBoxMonNicks
text " was"
line "transferred to"
cont "BILL's PC!"
prompt
_ItemUseBallText08::
text_ram wBoxMonNicks
text " was"
line "transferred to"
cont "someone's PC!"
prompt
_ItemUseBallText06::
text "New #DEX data"
line "will be added for"
cont "@"
text_ram wEnemyMonNick
text "!@"
text_end
_SurfingGotOnText::
text "<PLAYER> got on"
line "@"
text_ram wcd6d
text "!"
prompt
_SurfingNoPlaceToGetOffText::
text "There's no place"
line "to get off!"
prompt
_VitaminStatRoseText::
text_ram wcd6d
text "'s"
line "@"
text_ram wStringBuffer
text " rose."
prompt
_VitaminNoEffectText::
text "It won't have any"
line "effect."
prompt
_ThrewBaitText::
text "<PLAYER> threw"
line "some BAIT."
done
_ThrewRockText::
text "<PLAYER> threw a"
line "ROCK."
done
_PlayedFluteNoEffectText::
text "Played the #"
line "FLUTE."
para "Now, that's a"
line "catchy tune!"
prompt
_FluteWokeUpText::
text "All sleeping"
line "#MON woke up."
prompt
_PlayedFluteHadEffectText::
text "<PLAYER> played the"
line "# FLUTE.@"
text_end
_CoinCaseNumCoinsText::
text "Coins"
line "@"
text_bcd wPlayerCoins, 2 | LEADING_ZEROES | LEFT_ALIGN
text " "
prompt
_ItemfinderFoundItemText::
text "Yes! ITEMFINDER"
line "indicates there's"
cont "an item nearby."
prompt
_ItemfinderFoundNothingText::
text "Nope! ITEMFINDER"
line "isn't responding."
prompt
_RaisePPWhichTechniqueText::
text "Raise PP of which"
line "technique?"
done
_RestorePPWhichTechniqueText::
text "Restore PP of"
line "which technique?"
done
_PPMaxedOutText::
text_ram wStringBuffer
text "'s PP"
line "is maxed out."
prompt
_PPIncreasedText::
text_ram wStringBuffer
text "'s PP"
line "increased."
prompt
_PPRestoredText::
text "PP was restored."
prompt
_BootedUpTMText::
text "Booted up a TM!"
prompt
_BootedUpHMText::
text "Booted up an HM!"
prompt
_TeachMachineMoveText::
text "It contained"
line "@"
text_ram wStringBuffer
text "!"
para "Teach @"
text_ram wStringBuffer
text_start
line "to a #MON?"
done
_MonCannotLearnMachineMoveText::
text_ram wcd6d
text " is not"
line "compatible with"
cont "@"
text_ram wStringBuffer
text "."
para "It can't learn"
line "@"
text_ram wStringBuffer
text "."
prompt
_ItemUseNotTimeText::
text "OAK: <PLAYER>!"
line "This isn't the"
cont "time to use that! "
prompt
_ItemUseNotYoursToUseText::
text "This isn't yours"
line "to use!"
prompt
_ItemUseNoEffectText::
text "It won't have any"
line "effect."
prompt
_ThrowBallAtTrainerMonText1::
text "The trainer"
line "blocked the BALL!"
prompt
_ThrowBallAtTrainerMonText2::
text "Don't be a thief!"
prompt
_NoCyclingAllowedHereText::
text "No cycling"
next "allowed here."
prompt
_NoSurfingHereText::
text "No SURFing on"
line "@"
text_ram wcd6d
text " here!"
prompt
_BoxFullCannotThrowBallText::
text "The #MON BOX"
line "is full! Can't"
cont "use that item!"
prompt
|