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Func_525af: ; 525af (14:65af)
ld a, [hTilesetType]
ld [wd0d4], a
xor a
ld [wcd6a], a
ld [wBattleResult], a
ld hl, wcc2b
ld [hli], a
ld [hli], a
ld [hli], a
ld [hl], a
ld [wListScrollOffset], a ; wcc36
ld [wCriticalHitOrOHKO], a
ld [wBattleMonSpecies], a
ld [wPartyGainExpFlags], a
ld [wPlayerMonNumber], a ; wPlayerMonNumber
ld [wEscapedFromBattle], a
ld [wMapPalOffset], a
ld hl, wcf1d
ld [hli], a
ld [hl], a
ld hl, wccd3
ld b, $3c
.asm_525e1
ld [hli], a
dec b
jr nz, .asm_525e1
inc a
ld [wccd9], a
ld a, [W_CURMAP] ; W_CURMAP
cp SAFARI_ZONE_EAST
jr c, .asm_525f9
cp SAFARI_ZONE_REST_HOUSE_1
jr nc, .asm_525f9
ld a, $2
ld [W_BATTLETYPE], a ; wd05a
.asm_525f9
ld hl, PlayBattleMusic
ld b, BANK(PlayBattleMusic)
jp Bankswitch
ParalyzeEffect_: ; 52601 (14:6601)
ld hl, wEnemyMonStatus ; wcfe9
ld de, W_PLAYERMOVETYPE ; wcfd5
ld a, [H_WHOSETURN] ; $fff3
and a
jp z, .asm_52613
ld hl, wBattleMonStatus ; wBattleMonStatus
ld de, W_ENEMYMOVETYPE ; wcfcf
.asm_52613
ld a, [hl]
and a
jr nz, .asm_52659
ld a, [de]
cp EVASION_DOWN1_EFFECT
jr nz, .asm_5262a
ld b, h
ld c, l
inc bc
ld a, [bc]
cp $4
jr z, .asm_52666
inc bc
ld a, [bc]
cp $4
jr z, .asm_52666
.asm_5262a
push hl
callab MoveHitTest
pop hl
ld a, [W_MOVEMISSED] ; W_MOVEMISSED
and a
jr nz, .asm_52659
set 6, [hl]
callab QuarterSpeedDueToParalysis
ld c, $1e
call DelayFrames
callab Func_3fba8
ld hl, PrintMayNotAttackText
ld b, BANK(PrintMayNotAttackText)
jp Bankswitch
.asm_52659
ld c, $32
call DelayFrames
ld hl, PrintDidntAffectText
ld b, BANK(PrintDidntAffectText)
jp Bankswitch
.asm_52666
ld c, $32
call DelayFrames
ld hl, PrintDoesntAffectText
ld b, BANK(PrintDoesntAffectText)
jp Bankswitch
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