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RecoilEffect_: ; 1392c (4:792c)
ld a, [H_WHOSETURN]
and a
ld a, [W_PLAYERMOVENUM]
ld hl, wBattleMonMaxHP
jr z, .asm_1393d
ld a, [W_ENEMYMOVENUM]
ld hl, wEnemyMonMaxHP
.asm_1393d
ld d, a
ld a, [W_DAMAGE]
ld b, a
ld a, [W_DAMAGE + 1]
ld c, a
srl b
rr c
ld a, d
cp STRUGGLE
jr z, .asm_13953
srl b
rr c
.asm_13953
ld a, b
or c
jr nz, .asm_13958
inc c
.asm_13958
ld a, [hli]
ld [wHPBarMaxHP+1], a
ld a, [hl]
ld [wHPBarMaxHP], a
push bc
ld bc, $fff2
add hl, bc
pop bc
ld a, [hl]
ld [wHPBarOldHP], a
sub c
ld [hld], a
ld [wHPBarNewHP], a
ld a, [hl]
ld [wHPBarOldHP+1], a
sbc b
ld [hl], a
ld [wHPBarNewHP+1], a
jr nc, .asm_13982
xor a
ld [hli], a
ld [hl], a
ld hl, wHPBarNewHP
ld [hli], a
ld [hl], a
.asm_13982
hlCoord 10, 9
ld a, [H_WHOSETURN]
and a
ld a, $1
jr z, .asm_13990
hlCoord 2, 2
xor a
.asm_13990
ld [wHPBarType], a
predef UpdateHPBar2
ld hl, HitWithRecoilText
jp PrintText
HitWithRecoilText: ; 1399e (4:799e)
TX_FAR _HitWithRecoilText
db "@"
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