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FocusEnergyEffect_:
ld hl, wPlayerBattleStatus2
ldh a, [hWhoseTurn]
and a
jr z, .notEnemy
ld hl, wEnemyBattleStatus2
.notEnemy
bit GETTING_PUMPED, [hl] ; is mon already using focus energy?
jr nz, .alreadyUsing
set GETTING_PUMPED, [hl] ; mon is now using focus energy
callfar PlayCurrentMoveAnimation
ld hl, GettingPumpedText
jp PrintText
.alreadyUsing
ld c, 50
call DelayFrames
jpfar PrintButItFailedText_
GettingPumpedText:
text_pause
text_far _GettingPumpedText
text_end
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