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path: root/engine/battle/move_effects/leech_seed.asm
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LeechSeedEffect_:
	callfar MoveHitTest
	ld a, [wMoveMissed]
	and a
	jr nz, .moveMissed
	ld hl, wEnemyBattleStatus2
	ld de, wEnemyMonType1
	ldh a, [hWhoseTurn]
	and a
	jr z, .leechSeedEffect
	ld hl, wPlayerBattleStatus2
	ld de, wBattleMonType1
.leechSeedEffect
; miss if the target is grass-type or already seeded
	ld a, [de]
	cp GRASS
	jr z, .moveMissed
	inc de
	ld a, [de]
	cp GRASS
	jr z, .moveMissed
	bit SEEDED, [hl]
	jr nz, .moveMissed
	set SEEDED, [hl]
	callfar PlayCurrentMoveAnimation
	ld hl, WasSeededText
	jp PrintText
.moveMissed
	ld c, 50
	call DelayFrames
	ld hl, EvadedAttackText
	jp PrintText

WasSeededText:
	text_far _WasSeededText
	text_end

EvadedAttackText:
	text_far _EvadedAttackText
	text_end