1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
|
; prints text for bookshelves in buildings without sign events
PrintBookshelfText::
ld a, [wSpriteStateData1 + 9] ; player's sprite facing direction
cp SPRITE_FACING_UP
jr nz, .noMatch
; facing up
ld a, [wCurMapTileset]
ld b, a
aCoord 8, 7
ld c, a
ld hl, BookshelfTileIDs
.loop
ld a, [hli]
cp $ff
jr z, .noMatch
cp b
jr nz, .nextBookshelfEntry1
ld a, [hli]
cp c
jr nz, .nextBookshelfEntry2
ld a, [hl]
push af
call EnableAutoTextBoxDrawing
pop af
call PrintPredefTextID
xor a
ld [$ffdb], a
ret
.nextBookshelfEntry1
inc hl
.nextBookshelfEntry2
inc hl
jr .loop
.noMatch
ld a, $ff
ld [$ffdb], a
jpba PrintCardKeyText
INCLUDE "data/bookshelf_tile_ids.asm"
IndigoPlateauStatues::
TX_ASM
ld hl, IndigoPlateauStatuesText1
call PrintText
ld a, [wXCoord]
bit 0, a
ld hl, IndigoPlateauStatuesText2
jr nz, .ok
ld hl, IndigoPlateauStatuesText3
.ok
call PrintText
jp TextScriptEnd
IndigoPlateauStatuesText1:
TX_FAR _IndigoPlateauStatuesText1
db "@"
IndigoPlateauStatuesText2:
TX_FAR _IndigoPlateauStatuesText2
db "@"
IndigoPlateauStatuesText3:
TX_FAR _IndigoPlateauStatuesText3
db "@"
BookOrSculptureText::
TX_ASM
ld hl, PokemonBooksText
ld a, [wCurMapTileset]
cp MANSION ; Celadon Mansion tileset
jr nz, .ok
aCoord 8, 6
cp $38
jr nz, .ok
ld hl, DiglettSculptureText
.ok
call PrintText
jp TextScriptEnd
PokemonBooksText:
TX_FAR _PokemonBooksText
db "@"
DiglettSculptureText:
TX_FAR _DiglettSculptureText
db "@"
ElevatorText::
TX_FAR _ElevatorText
db "@"
TownMapText::
TX_FAR _TownMapText
TX_BLINK
TX_ASM
ld a, $1
ld [wDoNotWaitForButtonPressAfterDisplayingText], a
ld hl, wd730
set 6, [hl]
call GBPalWhiteOutWithDelay3
xor a
ld [hWY], a
inc a
ld [H_AUTOBGTRANSFERENABLED], a
call LoadFontTilePatterns
callba DisplayTownMap
ld hl, wd730
res 6, [hl]
ld de, TextScriptEnd
push de
ld a, [H_LOADEDROMBANK]
push af
jp CloseTextDisplay
PokemonStuffText::
TX_FAR _PokemonStuffText
db "@"
|