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 | InitPlayerData:
InitPlayerData2:
	call Random
	ld a, [hRandomSub]
	ld [wPlayerID], a
	call Random
	ld a, [hRandomAdd]
	ld [wPlayerID + 1], a
	ld a, $ff
	ld [wUnusedD71B], a
	ld hl, wPartyCount
	call InitializeEmptyList
	ld hl, wNumInBox
	call InitializeEmptyList
	ld hl, wNumBagItems
	call InitializeEmptyList
	ld hl, wNumBoxItems
	call InitializeEmptyList
START_MONEY EQU $3000
	ld hl, wPlayerMoney + 1
	ld a, START_MONEY / $100
	ld [hld], a
	xor a
	ld [hli], a
	inc hl
	ld [hl], a
	ld [wMonDataLocation], a
	ld hl, wObtainedBadges
	ld [hli], a
	ld [hl], a
	ld hl, wPlayerCoins
	ld [hli], a
	ld [hl], a
	ld hl, wGameProgressFlags
	ld bc, wGameProgressFlagsEnd - wGameProgressFlags
	call FillMemory ; clear all game progress flags
	jp InitializeMissableObjectsFlags
InitializeEmptyList:
	xor a ; count
	ld [hli], a
	dec a ; terminator
	ld [hl], a
	ret
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