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PrintWaitingText::
hlcoord 3, 10
ld b, 1
ld c, 11
ld a, [wIsInBattle]
and a
jr z, .trade
; battle
call TextBoxBorder
jr .border_done
.trade
call CableClub_TextBoxBorder
.border_done
hlcoord 4, 11
ld de, WaitingText
call PlaceString
ld c, 50
jp DelayFrames
WaitingText:
db "Waiting...!@"
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