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; function to draw various text boxes
DisplayTextBoxID_::
ld a, [wTextBoxID]
cp TWO_OPTION_MENU
jp z, DisplayTwoOptionMenu
ld c, a
ld hl, TextBoxFunctionTable
ld de, 3
call SearchTextBoxTable
jr c, .functionTableMatch
ld hl, TextBoxCoordTable
ld de, 5
call SearchTextBoxTable
jr c, .coordTableMatch
ld hl, TextBoxTextAndCoordTable
ld de, 9
call SearchTextBoxTable
jr c, .textAndCoordTableMatch
.done
ret
.functionTableMatch
ld a, [hli]
ld h, [hl]
ld l, a ; hl = address of function
ld de, .done
push de
jp hl ; jump to the function
.coordTableMatch
call GetTextBoxIDCoords
call GetAddressOfScreenCoords
call TextBoxBorder
ret
.textAndCoordTableMatch
call GetTextBoxIDCoords
push hl
call GetAddressOfScreenCoords
call TextBoxBorder
pop hl
call GetTextBoxIDText
ld a, [wd730]
push af
ld a, [wd730]
set 6, a ; no pauses between printing each letter
ld [wd730], a
call PlaceString
pop af
ld [wd730], a
call UpdateSprites
ret
; function to search a table terminated with $ff for a byte matching c in increments of de
; sets carry flag if a match is found and clears carry flag if not
SearchTextBoxTable:
dec de
.loop
ld a, [hli]
cp $ff
jr z, .notFound
cp c
jr z, .found
add hl, de
jr .loop
.found
scf
.notFound
ret
; function to load coordinates from the TextBoxCoordTable or the TextBoxTextAndCoordTable
; INPUT:
; hl = address of coordinates
; OUTPUT:
; b = height
; c = width
; d = row of upper left corner
; e = column of upper left corner
GetTextBoxIDCoords:
ld a, [hli] ; column of upper left corner
ld e, a
ld a, [hli] ; row of upper left corner
ld d, a
ld a, [hli] ; column of lower right corner
sub e
dec a
ld c, a ; c = width
ld a, [hli] ; row of lower right corner
sub d
dec a
ld b, a ; b = height
ret
; function to load a text address and text coordinates from the TextBoxTextAndCoordTable
GetTextBoxIDText:
ld a, [hli]
ld e, a
ld a, [hli]
ld d, a ; de = address of text
push de ; save text address
ld a, [hli]
ld e, a ; column of upper left corner of text
ld a, [hl]
ld d, a ; row of upper left corner of text
call GetAddressOfScreenCoords
pop de ; restore text address
ret
; function to point hl to the screen coordinates
; INPUT:
; d = row
; e = column
; OUTPUT:
; hl = address of upper left corner of text box
GetAddressOfScreenCoords:
push bc
hlcoord 0, 0
ld bc, 20
.loop ; loop to add d rows to the base address
ld a, d
and a
jr z, .addedRows
add hl, bc
dec d
jr .loop
.addedRows
pop bc
add hl, de
ret
INCLUDE "data/text_boxes.asm"
DisplayMoneyBox:
ld hl, wd730
set 6, [hl]
ld a, MONEY_BOX_TEMPLATE
ld [wTextBoxID], a
call DisplayTextBoxID
hlcoord 13, 1
ld b, 1
ld c, 6
call ClearScreenArea
hlcoord 12, 1
ld de, wPlayerMoney
ld c, $a3
call PrintBCDNumber
ld hl, wd730
res 6, [hl]
ret
CurrencyString:
db " ¥@"
DoBuySellQuitMenu:
ld a, [wd730]
set 6, a ; no printing delay
ld [wd730], a
xor a
ld [wChosenMenuItem], a
ld a, BUY_SELL_QUIT_MENU_TEMPLATE
ld [wTextBoxID], a
call DisplayTextBoxID
ld a, A_BUTTON | B_BUTTON
ld [wMenuWatchedKeys], a
ld a, $2
ld [wMaxMenuItem], a
ld a, $1
ld [wTopMenuItemY], a
ld a, $1
ld [wTopMenuItemX], a
xor a
ld [wCurrentMenuItem], a
ld [wLastMenuItem], a
ld [wMenuWatchMovingOutOfBounds], a
ld a, [wd730]
res 6, a ; turn on the printing delay
ld [wd730], a
call HandleMenuInput
call PlaceUnfilledArrowMenuCursor
bit 0, a ; was A pressed?
jr nz, .pressedA
bit 1, a ; was B pressed? (always true since only A/B are watched)
jr z, .pressedA
ld a, CANCELLED_MENU
ld [wMenuExitMethod], a
jr .quit
.pressedA
ld a, CHOSE_MENU_ITEM
ld [wMenuExitMethod], a
ld a, [wCurrentMenuItem]
ld [wChosenMenuItem], a
ld b, a
ld a, [wMaxMenuItem]
cp b
jr z, .quit
ret
.quit
ld a, CANCELLED_MENU
ld [wMenuExitMethod], a
ld a, [wCurrentMenuItem]
ld [wChosenMenuItem], a
scf
ret
; displays a menu with two options to choose from
; b = Y of upper left corner of text region
; c = X of upper left corner of text region
; hl = address where the text box border should be drawn
DisplayTwoOptionMenu:
push hl
ld a, [wd730]
set 6, a ; no printing delay
ld [wd730], a
; pointless because both values are overwritten before they are read
xor a
ld [wChosenMenuItem], a
ld [wMenuExitMethod], a
ld a, A_BUTTON | B_BUTTON
ld [wMenuWatchedKeys], a
ld a, $1
ld [wMaxMenuItem], a
ld a, b
ld [wTopMenuItemY], a
ld a, c
ld [wTopMenuItemX], a
xor a
ld [wLastMenuItem], a
ld [wMenuWatchMovingOutOfBounds], a
push hl
ld hl, wTwoOptionMenuID
bit 7, [hl] ; select second menu item by default?
res 7, [hl]
jr z, .storeCurrentMenuItem
inc a
.storeCurrentMenuItem
ld [wCurrentMenuItem], a
pop hl
push hl
push hl
call TwoOptionMenu_SaveScreenTiles
ld a, [wTwoOptionMenuID]
ld hl, TwoOptionMenuStrings
ld e, a
ld d, $0
ld a, $5
.menuStringLoop
add hl, de
dec a
jr nz, .menuStringLoop
ld a, [hli]
ld c, a
ld a, [hli]
ld b, a
ld e, l
ld d, h
pop hl
push de
ld a, [wTwoOptionMenuID]
cp TRADE_CANCEL_MENU
jr nz, .notTradeCancelMenu
call CableClub_TextBoxBorder
jr .afterTextBoxBorder
.notTradeCancelMenu
call TextBoxBorder
.afterTextBoxBorder
call UpdateSprites
pop hl
ld a, [hli]
and a ; put blank line before first menu item?
ld bc, 20 + 2
jr z, .noBlankLine
ld bc, 2 * 20 + 2
.noBlankLine
ld a, [hli]
ld e, a
ld a, [hli]
ld d, a
pop hl
add hl, bc
call PlaceString
ld hl, wd730
res 6, [hl] ; turn on the printing delay
ld a, [wTwoOptionMenuID]
cp NO_YES_MENU
jr nz, .notNoYesMenu
; No/Yes menu
; this menu type ignores the B button
; it only seems to be used when confirming the deletion of a save file
xor a
ld [wTwoOptionMenuID], a
ld a, [wFlags_0xcd60]
push af
push hl
ld hl, wFlags_0xcd60
bit 5, [hl]
set 5, [hl] ; don't play sound when A or B is pressed in menu
pop hl
.noYesMenuInputLoop
call HandleMenuInput
bit 1, a ; A button pressed?
jr nz, .noYesMenuInputLoop ; try again if A was not pressed
pop af
pop hl
ld [wFlags_0xcd60], a
ld a, SFX_PRESS_AB
call PlaySound
jr .pressedAButton
.notNoYesMenu
xor a
ld [wTwoOptionMenuID], a
call HandleMenuInput
pop hl
bit 1, a ; A button pressed?
jr nz, .choseSecondMenuItem ; automatically choose the second option if B is pressed
.pressedAButton
ld a, [wCurrentMenuItem]
ld [wChosenMenuItem], a
and a
jr nz, .choseSecondMenuItem
; chose first menu item
ld a, CHOSE_FIRST_ITEM
ld [wMenuExitMethod], a
ld c, 15
call DelayFrames
call TwoOptionMenu_RestoreScreenTiles
and a
ret
.choseSecondMenuItem
ld a, 1
ld [wCurrentMenuItem], a
ld [wChosenMenuItem], a
ld a, CHOSE_SECOND_ITEM
ld [wMenuExitMethod], a
ld c, 15
call DelayFrames
call TwoOptionMenu_RestoreScreenTiles
scf
ret
; Some of the wider/taller two option menus will not have the screen areas
; they cover be fully saved/restored by the two functions below.
; The bottom and right edges of the menu may remain after the function returns.
TwoOptionMenu_SaveScreenTiles:
ld de, wBuffer
lb bc, 5, 6
.loop
ld a, [hli]
ld [de], a
inc de
dec c
jr nz, .loop
push bc
ld bc, SCREEN_WIDTH - 6
add hl, bc
pop bc
ld c, $6
dec b
jr nz, .loop
ret
TwoOptionMenu_RestoreScreenTiles:
ld de, wBuffer
lb bc, 5, 6
.loop
ld a, [de]
inc de
ld [hli], a
dec c
jr nz, .loop
push bc
ld bc, SCREEN_WIDTH - 6
add hl, bc
pop bc
ld c, 6
dec b
jr nz, .loop
call UpdateSprites
ret
INCLUDE "data/yes_no_menu_strings.asm"
DisplayFieldMoveMonMenu:
xor a
ld hl, wFieldMoves
ld [hli], a ; wFieldMoves
ld [hli], a ; wFieldMoves + 1
ld [hli], a ; wFieldMoves + 2
ld [hli], a ; wFieldMoves + 3
ld [hli], a ; wNumFieldMoves
ld [hl], 12 ; wFieldMovesLeftmostXCoord
call GetMonFieldMoves
ld a, [wNumFieldMoves]
and a
jr nz, .fieldMovesExist
; no field moves
hlcoord 11, 11
ld b, 5
ld c, 7
call TextBoxBorder
call UpdateSprites
ld a, 12
ldh [hFieldMoveMonMenuTopMenuItemX], a
hlcoord 13, 12
ld de, PokemonMenuEntries
jp PlaceString
.fieldMovesExist
push af
; Calculate the text box position and dimensions based on the leftmost X coord
; of the field move names before adjusting for the number of field moves.
hlcoord 0, 11
ld a, [wFieldMovesLeftmostXCoord]
dec a
ld e, a
ld d, 0
add hl, de
ld b, 5
ld a, 18
sub e
ld c, a
pop af
; For each field move, move the top of the text box up 2 rows while the leaving
; the bottom of the text box at the bottom of the screen.
ld de, -SCREEN_WIDTH * 2
.textBoxHeightLoop
add hl, de
inc b
inc b
dec a
jr nz, .textBoxHeightLoop
; Make space for an extra blank row above the top field move.
ld de, -SCREEN_WIDTH
add hl, de
inc b
call TextBoxBorder
call UpdateSprites
; Calculate the position of the first field move name to print.
hlcoord 0, 12
ld a, [wFieldMovesLeftmostXCoord]
inc a
ld e, a
ld d, 0
add hl, de
ld de, -SCREEN_WIDTH * 2
ld a, [wNumFieldMoves]
.calcFirstFieldMoveYLoop
add hl, de
dec a
jr nz, .calcFirstFieldMoveYLoop
xor a
ld [wNumFieldMoves], a
ld de, wFieldMoves
.printNamesLoop
push hl
ld hl, FieldMoveNames
ld a, [de]
and a
jr z, .donePrintingNames
inc de
ld b, a ; index of name
.skipNamesLoop ; skip past names before the name we want
dec b
jr z, .reachedName
.skipNameLoop ; skip past current name
ld a, [hli]
cp "@"
jr nz, .skipNameLoop
jr .skipNamesLoop
.reachedName
ld b, h
ld c, l
pop hl
push de
ld d, b
ld e, c
call PlaceString
ld bc, SCREEN_WIDTH * 2
add hl, bc
pop de
jr .printNamesLoop
.donePrintingNames
pop hl
ld a, [wFieldMovesLeftmostXCoord]
ldh [hFieldMoveMonMenuTopMenuItemX], a
hlcoord 0, 12
ld a, [wFieldMovesLeftmostXCoord]
inc a
ld e, a
ld d, 0
add hl, de
ld de, PokemonMenuEntries
jp PlaceString
INCLUDE "data/moves/field_move_names.asm"
PokemonMenuEntries:
db "STATS"
next "SWITCH"
next "CANCEL@"
GetMonFieldMoves:
ld a, [wWhichPokemon]
ld hl, wPartyMon1Moves
ld bc, wPartyMon2 - wPartyMon1
call AddNTimes
ld d, h
ld e, l
ld c, NUM_MOVES + 1
ld hl, wFieldMoves
.loop
push hl
.nextMove
dec c
jr z, .done
ld a, [de] ; move ID
and a
jr z, .done
ld b, a
inc de
ld hl, FieldMoveDisplayData
.fieldMoveLoop
ld a, [hli]
cp $ff
jr z, .nextMove ; if the move is not a field move
cp b
jr z, .foundFieldMove
inc hl
inc hl
jr .fieldMoveLoop
.foundFieldMove
ld a, b
ld [wLastFieldMoveID], a
ld a, [hli] ; field move name index
ld b, [hl] ; field move leftmost X coordinate
pop hl
ld [hli], a ; store name index in wFieldMoves
ld a, [wNumFieldMoves]
inc a
ld [wNumFieldMoves], a
ld a, [wFieldMovesLeftmostXCoord]
cp b
jr c, .skipUpdatingLeftmostXCoord
ld a, b
ld [wFieldMovesLeftmostXCoord], a
.skipUpdatingLeftmostXCoord
ld a, [wLastFieldMoveID]
ld b, a
jr .loop
.done
pop hl
ret
INCLUDE "data/moves/field_moves.asm"
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