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DisplayPokemartDialogue_: ; 6c20 (1:6c20)
ld a,[wListScrollOffset]
ld [wd07e],a
call UpdateSprites ; move sprites
xor a
ld [wcf0a],a ; flag that is set if something is sold or bought
.loop
xor a
ld [wListScrollOffset],a
ld [wCurrentMenuItem],a
ld [wPlayerMonNumber],a
inc a
ld [wcf93],a
ld a,MONEY_BOX
ld [wTextBoxID],a
call DisplayTextBoxID ; draw money text box
ld a,BUY_SELL_QUIT_MENU
ld [wTextBoxID],a
call DisplayTextBoxID ; do buy/sell/quit menu
ld hl,wd128 ; pointer to this pokemart's inventory
ld a,[hli]
ld l,[hl]
ld h,a ; hl = address of inventory
ld a,[wd12e]
cp a,$02
jp z,.done
ld a,[wd12d] ; ID of the chosen menu item
and a ; buying?
jp z,.buyMenu
dec a ; selling?
jp z,.sellMenu
dec a ; quitting?
jp z,.done
.sellMenu
xor a
ld [wcf93],a
ld a,$02
ld [wd11b],a
callab Func_39bd5
ld a,[wNumBagItems]
and a
jp z,.bagEmpty
ld hl,PokemonSellingGreetingText
call PrintText
call SaveScreenTilesToBuffer1 ; save screen
.sellMenuLoop
call LoadScreenTilesFromBuffer1 ; restore saved screen
ld a,MONEY_BOX
ld [wTextBoxID],a
call DisplayTextBoxID ; draw money text box
ld hl,wNumBagItems
ld a,l
ld [wList],a
ld a,h
ld [wList + 1],a
xor a
ld [wcf93],a
ld [wCurrentMenuItem],a
ld a,ITEMLISTMENU
ld [wListMenuID],a
call DisplayListMenuID
jp c,.returnToMainPokemartMenu ; if the player closed the menu
.confirmItemSale ; if the player is trying to sell a specific item
call IsKeyItem ; check if item is unsellable
ld a,[wd124]
and a
jr nz,.unsellableItem
ld a,[wcf91]
call IsItemHM
jr c,.unsellableItem
ld a,PRICEDITEMLISTMENU
ld [wListMenuID],a
ld [$ff8e],a ; halve prices when selling
call DisplayChooseQuantityMenu
inc a
jr z,.sellMenuLoop ; if the player closed the choose quantity menu with the B button
ld hl,PokemartTellSellPriceText
ld bc,$0e01
call PrintText
hlCoord 14, 7
ld bc,$080f
ld a,TWO_OPTION_MENU
ld [wTextBoxID],a
call DisplayTextBoxID ; yes/no menu
ld a,[wd12e]
cp a,$02
jr z,.sellMenuLoop ; if the player pressed the B button
ld a,[wd12d] ; ID of the chosen menu item
dec a
jr z,.sellMenuLoop ; if the player chose No
.sellItem
ld a,[wcf0a] ; flag that is set if something is sold or bought
and a
jr nz,.skipSettingFlag1
inc a
ld [wcf0a],a
.skipSettingFlag1
call AddAmountSoldToMoney
ld hl,wNumBagItems
call RemoveItemFromInventory
jp .sellMenuLoop
.unsellableItem
ld hl,PokemartUnsellableItemText
call PrintText
jp .returnToMainPokemartMenu
.bagEmpty
ld hl,PokemartItemBagEmptyText
call PrintText
call SaveScreenTilesToBuffer1 ; save screen
jp .returnToMainPokemartMenu
.buyMenu
ld a,$01
ld [wcf93],a
ld a,$03
ld [wd11b],a
callab Func_39bd5
ld hl,PokemartBuyingGreetingText
call PrintText
call SaveScreenTilesToBuffer1 ; save screen
.buyMenuLoop
call LoadScreenTilesFromBuffer1 ; restore saved screen
ld a,MONEY_BOX
ld [wTextBoxID],a
call DisplayTextBoxID ; draw money text box
ld hl,wStringBuffer2 + 11
ld a,l
ld [wList],a
ld a,h
ld [wList + 1],a
xor a
ld [wCurrentMenuItem],a
inc a
ld [wcf93],a
inc a ; a = 2 (PRICEDITEMLISTMENU)
ld [wListMenuID],a
call DisplayListMenuID
jr c,.returnToMainPokemartMenu ; if the player closed the menu
ld a,$63
ld [wcf97],a
xor a
ld [$ff8e],a
call DisplayChooseQuantityMenu
inc a
jr z,.buyMenuLoop ; if the player closed the choose quantity menu with the B button
ld a,[wcf91] ; item ID
ld [wd11e],a ; store item ID for GetItemName
call GetItemName
call CopyStringToCF4B ; copy name to wcf4b
ld hl,PokemartTellBuyPriceText
call PrintText
hlCoord 14, 7
ld bc,$080f
ld a,TWO_OPTION_MENU
ld [wTextBoxID],a
call DisplayTextBoxID ; yes/no menu
ld a,[wd12e]
cp a,$02
jp z,.buyMenuLoop ; if the player pressed the B button
ld a,[wd12d] ; ID of the chosen menu item
dec a
jr z,.buyMenuLoop ; if the player chose No
.buyItem
call .isThereEnoughMoney
jr c,.notEnoughMoney
ld hl,wNumBagItems
call AddItemToInventory
jr nc,.bagFull
call SubtractAmountPaidFromMoney
ld a,[wcf0a] ; flag that is set if something is sold or bought
and a
jr nz,.skipSettingFlag2
ld a,$01
ld [wcf0a],a
.skipSettingFlag2
ld a,(SFX_02_5a - SFX_Headers_02) / 3
call PlaySoundWaitForCurrent
call WaitForSoundToFinish
ld hl,PokemartBoughtItemText
call PrintText
jp .buyMenuLoop
.returnToMainPokemartMenu
call LoadScreenTilesFromBuffer1
ld a,MONEY_BOX
ld [wTextBoxID],a
call DisplayTextBoxID ; draw money text box
ld hl,PokemartAnythingElseText
call PrintText
jp .loop
.isThereEnoughMoney
ld de,wPlayerMoney
ld hl,$ff9f ; item price
ld c,3 ; length of money in bytes
jp StringCmp
.notEnoughMoney
ld hl,PokemartNotEnoughMoneyText
call PrintText
jr .returnToMainPokemartMenu
.bagFull
ld hl,PokemartItemBagFullText
call PrintText
jr .returnToMainPokemartMenu
.done
ld hl,PokemartThankYouText
call PrintText
ld a,$01
ld [wUpdateSpritesEnabled],a
call UpdateSprites ; move sprites
ld a,[wd07e]
ld [wListScrollOffset],a
ret
PokemartBuyingGreetingText: ; 6e0c (1:6e0c)
TX_FAR _PokemartBuyingGreetingText
db "@"
PokemartTellBuyPriceText: ; 6e11 (1:6e11)
TX_FAR _PokemartTellBuyPriceText
db "@"
PokemartBoughtItemText: ; 6e16 (1:6e16)
TX_FAR _PokemartBoughtItemText
db "@"
PokemartNotEnoughMoneyText: ; 6e1b (1:6e1b)
TX_FAR _PokemartNotEnoughMoneyText
db "@"
PokemartItemBagFullText: ; 6e20 (1:6e20)
TX_FAR _PokemartItemBagFullText
db "@"
PokemonSellingGreetingText: ; 6e25 (1:6e25)
TX_FAR _PokemonSellingGreetingText
db "@"
PokemartTellSellPriceText: ; 6e2a (1:6e2a)
TX_FAR _PokemartTellSellPriceText
db "@"
PokemartItemBagEmptyText: ; 6e2f (1:6e2f)
TX_FAR _PokemartItemBagEmptyText
db "@"
PokemartUnsellableItemText: ; 6e34 (1:6e34)
TX_FAR _PokemartUnsellableItemText
db "@"
PokemartThankYouText: ; 6e39 (1:6e39)
TX_FAR _PokemartThankYouText
db "@"
PokemartAnythingElseText: ; 6e3e (1:6e3e)
TX_FAR _PokemartAnythingElseText
db "@"
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