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DisplayPokemartDialogue_: ; 6c20 (1:6c20)
	ld a,[wListScrollOffset]
	ld [wd07e],a
	call UpdateSprites ; move sprites
	xor a
	ld [wcf0a],a ; flag that is set if something is sold or bought
.loop
	xor a
	ld [wListScrollOffset],a
	ld [wCurrentMenuItem],a
	ld [wPlayerMonNumber],a
	inc a
	ld [wcf93],a
	ld a,MONEY_BOX
	ld [wTextBoxID],a
	call DisplayTextBoxID ; draw money text box
	ld a,BUY_SELL_QUIT_MENU
	ld [wTextBoxID],a
	call DisplayTextBoxID ; do buy/sell/quit menu
	ld hl,wd128 ; pointer to this pokemart's inventory
	ld a,[hli]
	ld l,[hl]
	ld h,a ; hl = address of inventory
	ld a,[wd12e]
	cp a,$02
	jp z,.done
	ld a,[wd12d] ; ID of the chosen menu item
	and a ; buying?
	jp z,.buyMenu
	dec a ; selling?
	jp z,.sellMenu
	dec a ; quitting?
	jp z,.done
.sellMenu
	xor a
	ld [wcf93],a
	ld a,$02
	ld [wd11b],a
	callab Func_39bd5
	ld a,[wNumBagItems]
	and a
	jp z,.bagEmpty
	ld hl,PokemonSellingGreetingText
	call PrintText
	call SaveScreenTilesToBuffer1 ; save screen
.sellMenuLoop
	call LoadScreenTilesFromBuffer1 ; restore saved screen
	ld a,MONEY_BOX
	ld [wTextBoxID],a
	call DisplayTextBoxID ; draw money text box
	ld hl,wNumBagItems
	ld a,l
	ld [wList],a
	ld a,h
	ld [wList + 1],a
	xor a
	ld [wcf93],a
	ld [wCurrentMenuItem],a
	ld a,ITEMLISTMENU
	ld [wListMenuID],a
	call DisplayListMenuID
	jp c,.returnToMainPokemartMenu ; if the player closed the menu
.confirmItemSale ; if the player is trying to sell a specific item
	call IsKeyItem ; check if item is unsellable
	ld a,[wd124]
	and a
	jr nz,.unsellableItem
	ld a,[wcf91]
	call IsItemHM
	jr c,.unsellableItem
	ld a,PRICEDITEMLISTMENU
	ld [wListMenuID],a
	ld [$ff8e],a ; halve prices when selling
	call DisplayChooseQuantityMenu
	inc a
	jr z,.sellMenuLoop ; if the player closed the choose quantity menu with the B button
	ld hl,PokemartTellSellPriceText
	ld bc,$0e01
	call PrintText
	hlCoord 14, 7
	ld bc,$080f
	ld a,TWO_OPTION_MENU
	ld [wTextBoxID],a
	call DisplayTextBoxID ; yes/no menu
	ld a,[wd12e]
	cp a,$02
	jr z,.sellMenuLoop ; if the player pressed the B button
	ld a,[wd12d] ; ID of the chosen menu item
	dec a
	jr z,.sellMenuLoop ; if the player chose No
.sellItem
	ld a,[wcf0a] ; flag that is set if something is sold or bought
	and a
	jr nz,.skipSettingFlag1
	inc a
	ld [wcf0a],a
.skipSettingFlag1
	call AddAmountSoldToMoney
	ld hl,wNumBagItems
	call RemoveItemFromInventory
	jp .sellMenuLoop
.unsellableItem
	ld hl,PokemartUnsellableItemText
	call PrintText
	jp .returnToMainPokemartMenu
.bagEmpty
	ld hl,PokemartItemBagEmptyText
	call PrintText
	call SaveScreenTilesToBuffer1 ; save screen
	jp .returnToMainPokemartMenu
.buyMenu
	ld a,$01
	ld [wcf93],a
	ld a,$03
	ld [wd11b],a
	callab Func_39bd5
	ld hl,PokemartBuyingGreetingText
	call PrintText
	call SaveScreenTilesToBuffer1 ; save screen
.buyMenuLoop
	call LoadScreenTilesFromBuffer1 ; restore saved screen
	ld a,MONEY_BOX
	ld [wTextBoxID],a
	call DisplayTextBoxID ; draw money text box
	ld hl,wStringBuffer2 + 11
	ld a,l
	ld [wList],a
	ld a,h
	ld [wList + 1],a
	xor a
	ld [wCurrentMenuItem],a
	inc a
	ld [wcf93],a
	inc a ; a = 2 (PRICEDITEMLISTMENU)
	ld [wListMenuID],a
	call DisplayListMenuID
	jr c,.returnToMainPokemartMenu ; if the player closed the menu
	ld a,$63
	ld [wcf97],a
	xor a
	ld [$ff8e],a
	call DisplayChooseQuantityMenu
	inc a
	jr z,.buyMenuLoop ; if the player closed the choose quantity menu with the B button
	ld a,[wcf91] ; item ID
	ld [wd11e],a ; store item ID for GetItemName
	call GetItemName
	call CopyStringToCF4B ; copy name to wcf4b
	ld hl,PokemartTellBuyPriceText
	call PrintText
	hlCoord 14, 7
	ld bc,$080f
	ld a,TWO_OPTION_MENU
	ld [wTextBoxID],a
	call DisplayTextBoxID ; yes/no menu
	ld a,[wd12e]
	cp a,$02
	jp z,.buyMenuLoop ; if the player pressed the B button
	ld a,[wd12d] ; ID of the chosen menu item
	dec a
	jr z,.buyMenuLoop ; if the player chose No
.buyItem
	call .isThereEnoughMoney
	jr c,.notEnoughMoney
	ld hl,wNumBagItems
	call AddItemToInventory
	jr nc,.bagFull
	call SubtractAmountPaidFromMoney
	ld a,[wcf0a] ; flag that is set if something is sold or bought
	and a
	jr nz,.skipSettingFlag2
	ld a,$01
	ld [wcf0a],a
.skipSettingFlag2
	ld a,(SFX_02_5a - SFX_Headers_02) / 3
	call PlaySoundWaitForCurrent
	call WaitForSoundToFinish
	ld hl,PokemartBoughtItemText
	call PrintText
	jp .buyMenuLoop
.returnToMainPokemartMenu
	call LoadScreenTilesFromBuffer1
	ld a,MONEY_BOX
	ld [wTextBoxID],a
	call DisplayTextBoxID ; draw money text box
	ld hl,PokemartAnythingElseText
	call PrintText
	jp .loop
.isThereEnoughMoney
	ld de,wPlayerMoney
	ld hl,$ff9f ; item price
	ld c,3 ; length of money in bytes
	jp StringCmp
.notEnoughMoney
	ld hl,PokemartNotEnoughMoneyText
	call PrintText
	jr .returnToMainPokemartMenu
.bagFull
	ld hl,PokemartItemBagFullText
	call PrintText
	jr .returnToMainPokemartMenu
.done
	ld hl,PokemartThankYouText
	call PrintText
	ld a,$01
	ld [wUpdateSpritesEnabled],a
	call UpdateSprites ; move sprites
	ld a,[wd07e]
	ld [wListScrollOffset],a
	ret

PokemartBuyingGreetingText: ; 6e0c (1:6e0c)
	TX_FAR _PokemartBuyingGreetingText
	db "@"

PokemartTellBuyPriceText: ; 6e11 (1:6e11)
	TX_FAR _PokemartTellBuyPriceText
	db "@"

PokemartBoughtItemText: ; 6e16 (1:6e16)
	TX_FAR _PokemartBoughtItemText
	db "@"

PokemartNotEnoughMoneyText: ; 6e1b (1:6e1b)
	TX_FAR _PokemartNotEnoughMoneyText
	db "@"

PokemartItemBagFullText: ; 6e20 (1:6e20)
	TX_FAR _PokemartItemBagFullText
	db "@"

PokemonSellingGreetingText: ; 6e25 (1:6e25)
	TX_FAR _PokemonSellingGreetingText
	db "@"

PokemartTellSellPriceText: ; 6e2a (1:6e2a)
	TX_FAR _PokemartTellSellPriceText
	db "@"

PokemartItemBagEmptyText: ; 6e2f (1:6e2f)
	TX_FAR _PokemartItemBagEmptyText
	db "@"

PokemartUnsellableItemText: ; 6e34 (1:6e34)
	TX_FAR _PokemartUnsellableItemText
	db "@"

PokemartThankYouText: ; 6e39 (1:6e39)
	TX_FAR _PokemartThankYouText
	db "@"

PokemartAnythingElseText: ; 6e3e (1:6e3e)
	TX_FAR _PokemartAnythingElseText
	db "@"