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AbleToPlaySlotsCheck:
ld a, [wSpritePlayerStateData1ImageIndex]
and $8
jr z, .done ; not able
ld b, COIN_CASE
predef GetQuantityOfItemInBag
ld a, b
and a
ld b, (GameCornerCoinCaseText_id - TextPredefs) / 2 + 1
jr z, .printCoinCaseRequired
ld hl, wPlayerCoins
ld a, [hli]
or [hl]
jr nz, .done ; able to play
ld b, (GameCornerNoCoinsText_id - TextPredefs) / 2 + 1
.printCoinCaseRequired
call EnableAutoTextBoxDrawing
ld a, b
call PrintPredefTextID
xor a
.done
ld [wCanPlaySlots], a
ret
GameCornerCoinCaseText::
text_far _GameCornerCoinCaseText
text_end
GameCornerNoCoinsText::
text_far _GameCornerNoCoinsText
text_end
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