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CeladonGym_Script:
ld hl, wCurrentMapScriptFlags
bit 6, [hl]
res 6, [hl]
call nz, .LoadNames
call EnableAutoTextBoxDrawing
ld hl, CeladonGymTrainerHeaders
ld de, CeladonGym_ScriptPointers
ld a, [wCeladonGymCurScript]
call ExecuteCurMapScriptInTable
ld [wCeladonGymCurScript], a
ret
.LoadNames:
ld hl, .CityName
ld de, .LeaderName
jp LoadGymLeaderAndCityName
.CityName:
db "CELADON CITY@"
.LeaderName:
db "ERIKA@"
CeladonGymText_48943:
xor a
ld [wJoyIgnore], a
ld [wCeladonGymCurScript], a
ld [wCurMapScript], a
ret
CeladonGym_ScriptPointers:
dw CheckFightingMapTrainers
dw DisplayEnemyTrainerTextAndStartBattle
dw EndTrainerBattle
dw CeladonGymScript3
CeladonGymScript3:
ld a, [wIsInBattle]
cp $ff
jp z, CeladonGymText_48943
ld a, $f0
ld [wJoyIgnore], a
CeladonGymText_48963:
ld a, $9
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
SetEvent EVENT_BEAT_ERIKA
lb bc, TM_MEGA_DRAIN, 1
call GiveItem
jr nc, .BagFull
ld a, $a
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
SetEvent EVENT_GOT_TM21
jr .gymVictory
.BagFull
ld a, $b
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
.gymVictory
ld hl, wObtainedBadges
set BIT_RAINBOWBADGE, [hl]
ld hl, wBeatGymFlags
set BIT_RAINBOWBADGE, [hl]
; deactivate gym trainers
SetEventRange EVENT_BEAT_CELADON_GYM_TRAINER_0, EVENT_BEAT_CELADON_GYM_TRAINER_6
jp CeladonGymText_48943
CeladonGym_TextPointers:
dw CeladonGymText1
dw CeladonGymText2
dw CeladonGymText3
dw CeladonGymText4
dw CeladonGymText5
dw CeladonGymText6
dw CeladonGymText7
dw CeladonGymText8
dw CeladonGymText9
dw TM21Text
dw TM21NoRoomText
CeladonGymTrainerHeaders:
def_trainers 2
CeladonGymTrainerHeader0:
trainer EVENT_BEAT_CELADON_GYM_TRAINER_0, 2, CeladonGymBattleText2, CeladonGymEndBattleText2, CeladonGymAfterBattleText2
CeladonGymTrainerHeader1:
trainer EVENT_BEAT_CELADON_GYM_TRAINER_1, 2, CeladonGymBattleText3, CeladonGymEndBattleText3, CeladonGymAfterBattleText3
CeladonGymTrainerHeader2:
trainer EVENT_BEAT_CELADON_GYM_TRAINER_2, 4, CeladonGymBattleText4, CeladonGymEndBattleText4, CeladonGymAfterBattleText4
CeladonGymTrainerHeader3:
trainer EVENT_BEAT_CELADON_GYM_TRAINER_3, 4, CeladonGymBattleText5, CeladonGymEndBattleText5, CeladonGymAfterBattleText5
CeladonGymTrainerHeader4:
trainer EVENT_BEAT_CELADON_GYM_TRAINER_4, 2, CeladonGymBattleText6, CeladonGymEndBattleText6, CeladonGymAfterBattleText6
CeladonGymTrainerHeader5:
trainer EVENT_BEAT_CELADON_GYM_TRAINER_5, 2, CeladonGymBattleText7, CeladonGymEndBattleText7, CeladonGymAfterBattleText7
CeladonGymTrainerHeader6:
trainer EVENT_BEAT_CELADON_GYM_TRAINER_6, 3, CeladonGymBattleText8, CeladonGymEndBattleText8, CeladonGymAfterBattleText8
db -1 ; end
CeladonGymText1:
text_asm
CheckEvent EVENT_BEAT_ERIKA
jr z, .beginBattle
CheckEventReuseA EVENT_GOT_TM21
jr nz, .afterVictory
call z, CeladonGymText_48963
call DisableWaitingAfterTextDisplay
jr .done
.afterVictory
ld hl, CeladonGymText_48a68
call PrintText
jr .done
.beginBattle
ld hl, CeladonGymText_48a5e
call PrintText
ld hl, wd72d
set 6, [hl]
set 7, [hl]
ld hl, CeladonGymText_48a63
ld de, CeladonGymText_48a63
call SaveEndBattleTextPointers
ldh a, [hSpriteIndex]
ld [wSpriteIndex], a
call EngageMapTrainer
call InitBattleEnemyParameters
ld a, $4
ld [wGymLeaderNo], a
ld a, $3
ld [wCeladonGymCurScript], a
ld [wCurMapScript], a
.done
jp TextScriptEnd
CeladonGymText_48a5e:
text_far _CeladonGymText_48a5e
text_end
CeladonGymText_48a63:
text_far _CeladonGymText_48a63
text_end
CeladonGymText_48a68:
text_far _CeladonGymText_48a68
text_end
CeladonGymText9:
text_far _CeladonGymText9
text_end
TM21Text:
text_far _ReceivedTM21Text
sound_get_item_1
text_far _TM21ExplanationText
text_end
TM21NoRoomText:
text_far _TM21NoRoomText
text_end
CeladonGymText2:
text_asm
ld hl, CeladonGymTrainerHeader0
call TalkToTrainer
jp TextScriptEnd
CeladonGymBattleText2:
text_far _CeladonGymBattleText2
text_end
CeladonGymEndBattleText2:
text_far _CeladonGymEndBattleText2
text_end
CeladonGymAfterBattleText2:
text_far _CeladonGymAfterBattleText2
text_end
CeladonGymText3:
text_asm
ld hl, CeladonGymTrainerHeader1
call TalkToTrainer
jp TextScriptEnd
CeladonGymBattleText3:
text_far _CeladonGymBattleText3
text_end
CeladonGymEndBattleText3:
text_far _CeladonGymEndBattleText3
text_end
CeladonGymAfterBattleText3:
text_far _CeladonGymAfterBattleText3
text_end
CeladonGymText4:
text_asm
ld hl, CeladonGymTrainerHeader2
call TalkToTrainer
jp TextScriptEnd
CeladonGymBattleText4:
text_far _CeladonGymBattleText4
text_end
CeladonGymEndBattleText4:
text_far _CeladonGymEndBattleText4
text_end
CeladonGymAfterBattleText4:
text_far _CeladonGymAfterBattleText4
text_end
CeladonGymText5:
text_asm
ld hl, CeladonGymTrainerHeader3
call TalkToTrainer
jp TextScriptEnd
CeladonGymBattleText5:
text_far _CeladonGymBattleText5
text_end
CeladonGymEndBattleText5:
text_far _CeladonGymEndBattleText5
text_end
CeladonGymAfterBattleText5:
text_far _CeladonGymAfterBattleText5
text_end
CeladonGymText6:
text_asm
ld hl, CeladonGymTrainerHeader4
call TalkToTrainer
jp TextScriptEnd
CeladonGymBattleText6:
text_far _CeladonGymBattleText6
text_end
CeladonGymEndBattleText6:
text_far _CeladonGymEndBattleText6
text_end
CeladonGymAfterBattleText6:
text_far _CeladonGymAfterBattleText6
text_end
CeladonGymText7:
text_asm
ld hl, CeladonGymTrainerHeader5
call TalkToTrainer
jp TextScriptEnd
CeladonGymBattleText7:
text_far _CeladonGymBattleText7
text_end
CeladonGymEndBattleText7:
text_far _CeladonGymEndBattleText7
text_end
CeladonGymAfterBattleText7:
text_far _CeladonGymAfterBattleText7
text_end
CeladonGymText8:
text_asm
ld hl, CeladonGymTrainerHeader6
call TalkToTrainer
jp TextScriptEnd
CeladonGymBattleText8:
text_far _CeladonGymBattleText8
text_end
CeladonGymEndBattleText8:
text_far _CeladonGymEndBattleText8
text_end
CeladonGymAfterBattleText8:
text_far _CeladonGymAfterBattleText8
text_end
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