1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
|
CinnabarGym_Script:
call CinnabarGymSetMapAndTiles
call EnableAutoTextBoxDrawing
ld hl, CinnabarGym_ScriptPointers
ld a, [wCinnabarGymCurScript]
jp CallFunctionInTable
CinnabarGymSetMapAndTiles:
ld hl, wCurrentMapScriptFlags
bit 6, [hl]
res 6, [hl]
push hl
call nz, .LoadNames
pop hl
bit 5, [hl]
res 5, [hl]
call nz, UpdateCinnabarGymGateTileBlocks
ResetEvent EVENT_2A7
ret
.LoadNames:
ld hl, .CityName
ld de, .LeaderName
jp LoadGymLeaderAndCityName
.CityName:
db "CINNABAR ISLAND@"
.LeaderName:
db "BLAINE@"
CinnabarGymResetScripts:
xor a
ld [wJoyIgnore], a
ld [wCinnabarGymCurScript], a
ld [wCurMapScript], a
ld [wOpponentAfterWrongAnswer], a
ret
CinnabarGymSetTrainerHeader:
ldh a, [hSpriteIndexOrTextID]
ld [wTrainerHeaderFlagBit], a
ret
CinnabarGym_ScriptPointers:
dw CinnabarGymScript0
dw CinnabarGymScript1
dw CinnabarGymScript2
dw CinnabarGymBlainePostBattle
CinnabarGymScript0:
ld a, [wOpponentAfterWrongAnswer]
and a
ret z
ldh [hSpriteIndex], a
cp $4
jr nz, .asm_757c3
ld a, PLAYER_DIR_DOWN
ld [wPlayerMovingDirection], a
ld de, MovementNpcToLeftAndUp
jr .MoveSprite
.asm_757c3
ld de, MovementNpcToLeft
ld a, PLAYER_DIR_RIGHT
ld [wPlayerMovingDirection], a
.MoveSprite
call MoveSprite
ld a, $1
ld [wCinnabarGymCurScript], a
ld [wCurMapScript], a
ret
MovementNpcToLeftAndUp:
db NPC_MOVEMENT_LEFT
db NPC_MOVEMENT_UP
db -1 ; end
MovementNpcToLeft:
db NPC_MOVEMENT_LEFT
db -1 ; end
CinnabarGymScript1:
ld a, [wd730]
bit 0, a
ret nz
xor a
ld [wJoyIgnore], a
ld a, [wOpponentAfterWrongAnswer]
ld [wTrainerHeaderFlagBit], a
ldh [hSpriteIndexOrTextID], a
jp DisplayTextID
CinnabarGymFlagAction:
predef_jump FlagActionPredef
CinnabarGymScript2:
ld a, [wIsInBattle]
cp $ff
jp z, CinnabarGymResetScripts
ld a, [wTrainerHeaderFlagBit]
ldh [hGymGateIndex], a
AdjustEventBit EVENT_BEAT_CINNABAR_GYM_TRAINER_0, 2
ld c, a
ld b, FLAG_TEST
EventFlagAddress hl, EVENT_BEAT_CINNABAR_GYM_TRAINER_0
call CinnabarGymFlagAction
ld a, c
and a
jr nz, .asm_7581b
call WaitForSoundToFinish
ld a, SFX_GO_INSIDE
call PlaySound
call WaitForSoundToFinish
.asm_7581b
ld a, [wTrainerHeaderFlagBit]
ldh [hGymGateIndex], a
AdjustEventBit EVENT_BEAT_CINNABAR_GYM_TRAINER_0, 2
ld c, a
ld b, FLAG_SET
EventFlagAddress hl, EVENT_BEAT_CINNABAR_GYM_TRAINER_0
call CinnabarGymFlagAction
ld a, [wTrainerHeaderFlagBit]
sub $2
AdjustEventBit EVENT_CINNABAR_GYM_GATE0_UNLOCKED, 0
ld c, a
ld b, FLAG_SET
EventFlagAddress hl, EVENT_CINNABAR_GYM_GATE0_UNLOCKED
call CinnabarGymFlagAction
call UpdateCinnabarGymGateTileBlocks
xor a
ld [wJoyIgnore], a
ld [wOpponentAfterWrongAnswer], a
ld a, $0
ld [wCinnabarGymCurScript], a
ld [wCurMapScript], a
ret
CinnabarGymBlainePostBattle:
ld a, [wIsInBattle]
cp $ff
jp z, CinnabarGymResetScripts
ld a, $f0
ld [wJoyIgnore], a
; fallthrough
CinnabarGymReceiveTM38:
ld a, $a
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
SetEvent EVENT_BEAT_BLAINE
lb bc, TM_FIRE_BLAST, 1
call GiveItem
jr nc, .BagFull
ld a, $b
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
SetEvent EVENT_GOT_TM38
jr .gymVictory
.BagFull
ld a, $c
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
.gymVictory
ld hl, wObtainedBadges
set BIT_VOLCANOBADGE, [hl]
ld hl, wBeatGymFlags
set BIT_VOLCANOBADGE, [hl]
; deactivate gym trainers
SetEventRange EVENT_BEAT_CINNABAR_GYM_TRAINER_0, EVENT_BEAT_CINNABAR_GYM_TRAINER_6
ld hl, wCurrentMapScriptFlags
set 5, [hl]
jp CinnabarGymResetScripts
CinnabarGym_TextPointers:
dw BlaineText
dw CinnabarGymTrainerText1
dw CinnabarGymTrainerText2
dw CinnabarGymTrainerText3
dw CinnabarGymTrainerText4
dw CinnabarGymTrainerText5
dw CinnabarGymTrainerText6
dw CinnabarGymTrainerText7
dw CinnabarGymGuideText
dw BlaineVolcanoBadgeInfoText
dw ReceivedTM38Text
dw TM38NoRoomText
CinnabarGymScript_758b7:
ldh a, [hSpriteIndexOrTextID]
ld [wSpriteIndex], a
call EngageMapTrainer
call InitBattleEnemyParameters
ld hl, wd72d
set 6, [hl]
set 7, [hl]
ld a, [wSpriteIndex]
cp $1
jr z, .asm_758d4
ld a, $2
jr .asm_758d6
.asm_758d4
ld a, $3
.asm_758d6
ld [wCinnabarGymCurScript], a
ld [wCurMapScript], a
jp TextScriptEnd
BlaineText:
text_asm
CheckEvent EVENT_BEAT_BLAINE
jr z, .beforeBeat
CheckEventReuseA EVENT_GOT_TM38
jr nz, .afterBeat
call z, CinnabarGymReceiveTM38
call DisableWaitingAfterTextDisplay
jp TextScriptEnd
.afterBeat
ld hl, BlainePostBattleAdviceText
call PrintText
jp TextScriptEnd
.beforeBeat
ld hl, BlainePreBattleText
call PrintText
ld hl, ReceivedVolcanoBadgeText
ld de, ReceivedVolcanoBadgeText
call SaveEndBattleTextPointers
ld a, $7
ld [wGymLeaderNo], a
jp CinnabarGymScript_758b7
BlainePreBattleText:
text_far _BlainePreBattleText
text_end
ReceivedVolcanoBadgeText:
text_far _ReceivedVolcanoBadgeText
sound_get_key_item ; actually plays the second channel of SFX_BALL_POOF due to the wrong music bank being loaded
text_waitbutton
text_end
BlainePostBattleAdviceText:
text_far _BlainePostBattleAdviceText
text_end
BlaineVolcanoBadgeInfoText:
text_far _BlaineVolcanoBadgeInfoText
text_end
ReceivedTM38Text:
text_far _ReceivedTM38Text
sound_get_item_1
text_far _TM38ExplanationText
text_end
TM38NoRoomText:
text_far _TM38NoRoomText
text_end
CinnabarGymTrainerText1:
text_asm
call CinnabarGymSetTrainerHeader
CheckEvent EVENT_BEAT_CINNABAR_GYM_TRAINER_0
jr nz, .asm_46bb4
ld hl, CinnabarGymBattleText2
call PrintText
ld hl, CinnabarGymEndBattleText2
ld de, CinnabarGymEndBattleText2
call SaveEndBattleTextPointers
jp CinnabarGymScript_758b7
.asm_46bb4
ld hl, CinnabarGymAfterBattleText2
call PrintText
jp TextScriptEnd
CinnabarGymBattleText2:
text_far _CinnabarGymBattleText2
text_end
CinnabarGymEndBattleText2:
text_far _CinnabarGymEndBattleText2
text_end
CinnabarGymAfterBattleText2:
text_far _CinnabarGymAfterBattleText2
text_end
CinnabarGymTrainerText2:
text_asm
call CinnabarGymSetTrainerHeader
CheckEvent EVENT_BEAT_CINNABAR_GYM_TRAINER_1
jr nz, .asm_4b406
ld hl, CinnabarGymBattleText1
call PrintText
ld hl, CinnabarGymEndBattleText1
ld de, CinnabarGymEndBattleText1
call SaveEndBattleTextPointers
jp CinnabarGymScript_758b7
.asm_4b406
ld hl, CinnabarGymAfterBattleText1
call PrintText
jp TextScriptEnd
CinnabarGymBattleText1:
text_far _CinnabarGymBattleText1
text_end
CinnabarGymEndBattleText1:
text_far _CinnabarGymEndBattleText1
text_end
CinnabarGymAfterBattleText1:
text_far _CinnabarGymAfterBattleText1
text_end
CinnabarGymTrainerText3:
text_asm
call CinnabarGymSetTrainerHeader
CheckEvent EVENT_BEAT_CINNABAR_GYM_TRAINER_2
jr nz, .afterBeat
ld hl, CinnabarGymBattleText3
call PrintText
ld hl, CinnabarGymEndBattleText3
ld de, CinnabarGymEndBattleText3
call SaveEndBattleTextPointers
jp CinnabarGymScript_758b7
.afterBeat
ld hl, CinnabarGymAfterBattleText3
call PrintText
jp TextScriptEnd
CinnabarGymBattleText3:
text_far _CinnabarGymBattleText3
text_end
CinnabarGymEndBattleText3:
text_far _CinnabarGymEndBattleText3
text_end
CinnabarGymAfterBattleText3:
text_far _CinnabarGymAfterBattleText3
text_end
CinnabarGymTrainerText4:
text_asm
call CinnabarGymSetTrainerHeader
CheckEvent EVENT_BEAT_CINNABAR_GYM_TRAINER_3
jr nz, .afterBeat
ld hl, CinnabarGymBattleText4
call PrintText
ld hl, CinnabarGymEndBattleText4
ld de, CinnabarGymEndBattleText4
call SaveEndBattleTextPointers
jp CinnabarGymScript_758b7
.afterBeat
ld hl, CinnabarGymAfterBattleText4
call PrintText
jp TextScriptEnd
CinnabarGymBattleText4:
text_far _CinnabarGymBattleText4
text_end
CinnabarGymEndBattleText4:
text_far _CinnabarGymEndBattleText4
text_end
CinnabarGymAfterBattleText4:
text_far _CinnabarGymAfterBattleText4
text_end
CinnabarGymTrainerText5:
text_asm
call CinnabarGymSetTrainerHeader
CheckEvent EVENT_BEAT_CINNABAR_GYM_TRAINER_4
jr nz, .afterBeat
ld hl, CinnabarGymBattleText5
call PrintText
ld hl, CinnabarGymEndBattleText5
ld de, CinnabarGymEndBattleText5
call SaveEndBattleTextPointers
jp CinnabarGymScript_758b7
.afterBeat
ld hl, CinnabarGymAfterBattleText5
call PrintText
jp TextScriptEnd
CinnabarGymBattleText5:
text_far _CinnabarGymBattleText5
text_end
CinnabarGymEndBattleText5:
text_far _CinnabarGymEndBattleText5
text_end
CinnabarGymAfterBattleText5:
text_far _CinnabarGymAfterBattleText5
text_end
CinnabarGymTrainerText6:
text_asm
call CinnabarGymSetTrainerHeader
CheckEvent EVENT_BEAT_CINNABAR_GYM_TRAINER_5
jr nz, .afterBeat
ld hl, CinnabarGymBattleText6
call PrintText
ld hl, CinnabarGymEndBattleText6
ld de, CinnabarGymEndBattleText6
call SaveEndBattleTextPointers
jp CinnabarGymScript_758b7
.afterBeat
ld hl, CinnabarGymAfterBattleText6
call PrintText
jp TextScriptEnd
CinnabarGymBattleText6:
text_far _CinnabarGymBattleText6
text_end
CinnabarGymEndBattleText6:
text_far _CinnabarGymEndBattleText6
text_end
CinnabarGymAfterBattleText6:
text_far _CinnabarGymAfterBattleText6
text_end
CinnabarGymTrainerText7:
text_asm
call CinnabarGymSetTrainerHeader
CheckEvent EVENT_BEAT_CINNABAR_GYM_TRAINER_6
jr nz, .afterBeat
ld hl, CinnabarGymBattleText7
call PrintText
ld hl, CinnabarGymEndBattleText7
ld de, CinnabarGymEndBattleText7
call SaveEndBattleTextPointers
jp CinnabarGymScript_758b7
.afterBeat
ld hl, CinnabarGymAfterBattleText7
call PrintText
jp TextScriptEnd
CinnabarGymBattleText7:
text_far _CinnabarGymBattleText7
text_end
CinnabarGymEndBattleText7:
text_far _CinnabarGymEndBattleText7
text_end
CinnabarGymAfterBattleText7:
text_far _CinnabarGymAfterBattleText7
text_end
CinnabarGymGuideText:
text_asm
CheckEvent EVENT_BEAT_BLAINE
jr nz, .afterBeat
ld hl, CinnabarGymGuidePreBattleText
jr .done
.afterBeat
ld hl, CinnabarGymGuidePostBattleText
.done
call PrintText
jp TextScriptEnd
CinnabarGymGuidePreBattleText:
text_far _CinnabarGymGuidePreBattleText
text_end
CinnabarGymGuidePostBattleText:
text_far _CinnabarGymGuidePostBattleText
text_end
|