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RocketHideoutB2F_Script:
call EnableAutoTextBoxDrawing
ld hl, RocketHideout2TrainerHeader0
ld de, RocketHideoutB2F_ScriptPointers
ld a, [wRocketHideoutB2FCurScript]
call ExecuteCurMapScriptInTable
ld [wRocketHideoutB2FCurScript], a
ret
RocketHideoutB2F_ScriptPointers:
dw RocketHideout2Script0
dw DisplayEnemyTrainerTextAndStartBattle
dw EndTrainerBattle
dw RocketHideout2Script3
RocketHideout2Script0:
ld a, [wYCoord]
ld b, a
ld a, [wXCoord]
ld c, a
ld hl, RocketHideout2ArrowTilePlayerMovement
call DecodeArrowMovementRLE
cp $ff
jp z, CheckFightingMapTrainers
ld hl, wd736
set 7, [hl]
call StartSimulatingJoypadStates
ld a, SFX_ARROW_TILES
call PlaySound
ld a, $ff
ld [wJoyIgnore], a
ld a, $3
ld [wCurMapScript], a
ret
;format:
;db y,x
;dw pointer to movement
RocketHideout2ArrowTilePlayerMovement:
db $9,$4
dw RocketHideout2ArrowMovement1
db $b,$4
dw RocketHideout2ArrowMovement2
db $f,$4
dw RocketHideout2ArrowMovement3
db $10,$4
dw RocketHideout2ArrowMovement4
db $13,$4
dw RocketHideout2ArrowMovement1
db $16,$4
dw RocketHideout2ArrowMovement5
db $e,$5
dw RocketHideout2ArrowMovement6
db $16,$6
dw RocketHideout2ArrowMovement7
db $18,$6
dw RocketHideout2ArrowMovement8
db $9,$8
dw RocketHideout2ArrowMovement9
db $c,$8
dw RocketHideout2ArrowMovement10
db $f,$8
dw RocketHideout2ArrowMovement8
db $13,$8
dw RocketHideout2ArrowMovement9
db $17,$8
dw RocketHideout2ArrowMovement11
db $e,$9
dw RocketHideout2ArrowMovement12
db $16,$9
dw RocketHideout2ArrowMovement12
db $9,$a
dw RocketHideout2ArrowMovement13
db $a,$a
dw RocketHideout2ArrowMovement14
db $f,$a
dw RocketHideout2ArrowMovement15
db $11,$a
dw RocketHideout2ArrowMovement16
db $13,$a
dw RocketHideout2ArrowMovement17
db $19,$a
dw RocketHideout2ArrowMovement2
db $e,$b
dw RocketHideout2ArrowMovement18
db $10,$b
dw RocketHideout2ArrowMovement19
db $12,$b
dw RocketHideout2ArrowMovement12
db $9,$c
dw RocketHideout2ArrowMovement20
db $b,$c
dw RocketHideout2ArrowMovement21
db $d,$c
dw RocketHideout2ArrowMovement22
db $11,$c
dw RocketHideout2ArrowMovement23
db $a,$d
dw RocketHideout2ArrowMovement24
db $c,$d
dw RocketHideout2ArrowMovement25
db $10,$d
dw RocketHideout2ArrowMovement26
db $12,$d
dw RocketHideout2ArrowMovement27
db $13,$d
dw RocketHideout2ArrowMovement28
db $16,$d
dw RocketHideout2ArrowMovement29
db $17,$d
dw RocketHideout2ArrowMovement30
db $11,$e
dw RocketHideout2ArrowMovement31
db $10,$f
dw RocketHideout2ArrowMovement12
db $e,$10
dw RocketHideout2ArrowMovement32
db $10,$10
dw RocketHideout2ArrowMovement33
db $12,$10
dw RocketHideout2ArrowMovement34
db $a,$11
dw RocketHideout2ArrowMovement35
db $b,$11
dw RocketHideout2ArrowMovement36
db $FF
;format: direction, count
;each list is read starting from the $FF and working backwards
RocketHideout2ArrowMovement1:
db D_LEFT,$02
db $FF
RocketHideout2ArrowMovement2:
db D_RIGHT,$04
db $FF
RocketHideout2ArrowMovement3:
db D_UP,$04
db D_RIGHT,$04
db $FF
RocketHideout2ArrowMovement4:
db D_UP,$04
db D_RIGHT,$04
db D_UP,$01
db $FF
RocketHideout2ArrowMovement5:
db D_LEFT,$02
db D_UP,$03
db $FF
RocketHideout2ArrowMovement6:
db D_DOWN,$02
db D_RIGHT,$04
db $FF
RocketHideout2ArrowMovement7:
db D_UP,$02
db $FF
RocketHideout2ArrowMovement8:
db D_UP,$04
db $FF
RocketHideout2ArrowMovement9:
db D_LEFT,$06
db $FF
RocketHideout2ArrowMovement10:
db D_UP,$01
db $FF
RocketHideout2ArrowMovement11:
db D_LEFT,$06
db D_UP,$04
db $FF
RocketHideout2ArrowMovement12:
db D_DOWN,$02
db $FF
RocketHideout2ArrowMovement13:
db D_LEFT,$08
db $FF
RocketHideout2ArrowMovement14:
db D_LEFT,$08
db D_UP,$01
db $FF
RocketHideout2ArrowMovement15:
db D_LEFT,$08
db D_UP,$06
db $FF
RocketHideout2ArrowMovement16:
db D_UP,$02
db D_RIGHT,$04
db $FF
RocketHideout2ArrowMovement17:
db D_UP,$02
db D_RIGHT,$04
db D_UP,$02
db $FF
RocketHideout2ArrowMovement18:
db D_DOWN,$02
db D_RIGHT,$04
db D_DOWN,$02
db $FF
RocketHideout2ArrowMovement19:
db D_DOWN,$02
db D_RIGHT,$04
db $FF
RocketHideout2ArrowMovement20:
db D_LEFT,$0A
db $FF
RocketHideout2ArrowMovement21:
db D_LEFT,$0A
db D_UP,$02
db $FF
RocketHideout2ArrowMovement22:
db D_LEFT,$0A
db D_UP,$04
db $FF
RocketHideout2ArrowMovement23:
db D_UP,$02
db D_RIGHT,$02
db $FF
RocketHideout2ArrowMovement24:
db D_RIGHT,$01
db D_DOWN,$02
db $FF
RocketHideout2ArrowMovement25:
db D_RIGHT,$01
db $FF
RocketHideout2ArrowMovement26:
db D_DOWN,$02
db D_RIGHT,$02
db $FF
RocketHideout2ArrowMovement27:
db D_DOWN,$02
db D_LEFT,$02
db $FF
RocketHideout2ArrowMovement28:
db D_UP,$02
db D_RIGHT,$04
db D_UP,$02
db D_LEFT,$03
db $FF
RocketHideout2ArrowMovement29:
db D_DOWN,$02
db D_LEFT,$04
db $FF
RocketHideout2ArrowMovement30:
db D_LEFT,$06
db D_UP,$04
db D_LEFT,$05
db $FF
RocketHideout2ArrowMovement31:
db D_UP,$02
db $FF
RocketHideout2ArrowMovement32:
db D_UP,$01
db $FF
RocketHideout2ArrowMovement33:
db D_UP,$03
db $FF
RocketHideout2ArrowMovement34:
db D_UP,$05
db $FF
RocketHideout2ArrowMovement35:
db D_RIGHT,$01
db D_DOWN,$02
db D_LEFT,$04
db $FF
RocketHideout2ArrowMovement36:
db D_LEFT,$0A
db D_UP,$02
db D_LEFT,$05
db $FF
RocketHideout2Script3:
ld a, [wSimulatedJoypadStatesIndex]
and a
jr nz, LoadSpinnerArrowTiles
xor a
ld [wJoyIgnore], a
ld hl, wd736
res 7, [hl]
ld a, $0
ld [wCurMapScript], a
ret
INCLUDE "engine/overworld/spinners.asm"
RocketHideoutB2F_TextPointers:
dw RocketHideout2Text1
dw PickUpItemText
dw PickUpItemText
dw PickUpItemText
dw PickUpItemText
RocketHideout2TrainerHeader0:
trainer EVENT_BEAT_ROCKET_HIDEOUT_2_TRAINER_0, 4, RocketHideout2BattleText2, RocketHideout2EndBattleText2, RocketHideout2AfterBattleTxt2
db -1 ; end
RocketHideout2Text1:
text_asm
ld hl, RocketHideout2TrainerHeader0
call TalkToTrainer
jp TextScriptEnd
RocketHideout2BattleText2:
text_far _RocketHideout2BattleText2
text_end
RocketHideout2EndBattleText2:
text_far _RocketHideout2EndBattleText2
text_end
RocketHideout2AfterBattleTxt2:
text_far _RocketHideout2AfterBattleTxt2
text_end
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