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VictoryRoad1F_Script:
ld hl, wCurrentMapScriptFlags
bit 5, [hl]
res 5, [hl]
call nz, .next
call EnableAutoTextBoxDrawing
ld hl, VictoryRoad1TrainerHeaders
ld de, VictoryRoad1F_ScriptPointers
ld a, [wVictoryRoad1FCurScript]
call ExecuteCurMapScriptInTable
ld [wVictoryRoad1FCurScript], a
ret
.next
CheckEvent EVENT_VICTORY_ROAD_1_BOULDER_ON_SWITCH
ret z
ld a, $1d
ld [wNewTileBlockID], a
lb bc, 6, 4
predef_jump ReplaceTileBlock
VictoryRoad1F_ScriptPointers:
dw VictoryRoad1Script0
dw DisplayEnemyTrainerTextAndStartBattle
dw EndTrainerBattle
VictoryRoad1Script0:
CheckEvent EVENT_VICTORY_ROAD_1_BOULDER_ON_SWITCH
jp nz, CheckFightingMapTrainers
ld hl, CoordsData_5da5c
call CheckBoulderCoords
jp nc, CheckFightingMapTrainers
ld hl, wCurrentMapScriptFlags
set 5, [hl]
SetEvent EVENT_VICTORY_ROAD_1_BOULDER_ON_SWITCH
ret
CoordsData_5da5c:
dbmapcoord 17, 13
db -1 ; end
VictoryRoad1F_TextPointers:
dw VictoryRoad1Text1
dw VictoryRoad1Text2
dw PickUpItemText
dw PickUpItemText
dw BoulderText
dw BoulderText
dw BoulderText
VictoryRoad1TrainerHeaders:
def_trainers
VictoryRoad1TrainerHeader0:
trainer EVENT_BEAT_VICTORY_ROAD_1_TRAINER_0, 2, VictoryRoad1BattleText1, VictoryRoad1EndBattleText1, VictoryRoad1AfterBattleText1
VictoryRoad1TrainerHeader1:
trainer EVENT_BEAT_VICTORY_ROAD_1_TRAINER_1, 2, VictoryRoad1BattleText2, VictoryRoad1EndBattleText2, VictoryRoad1AfterBattleText2
db -1 ; end
VictoryRoad1Text1:
text_asm
ld hl, VictoryRoad1TrainerHeader0
call TalkToTrainer
jp TextScriptEnd
VictoryRoad1Text2:
text_asm
ld hl, VictoryRoad1TrainerHeader1
call TalkToTrainer
jp TextScriptEnd
VictoryRoad1BattleText1:
text_far _VictoryRoad1BattleText1
text_end
VictoryRoad1EndBattleText1:
text_far _VictoryRoad1EndBattleText1
text_end
VictoryRoad1AfterBattleText1:
text_far _VictoryRoad1AfterBattleText1
text_end
VictoryRoad1BattleText2:
text_far _VictoryRoad1BattleText2
text_end
VictoryRoad1EndBattleText2:
text_far _VictoryRoad1EndBattleText2
text_end
VictoryRoad1AfterBattleText2:
text_far _VictoryRoad1AfterBattleText2
text_end
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