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ViridianForest_Script:
call EnableAutoTextBoxDrawing
ld hl, ViridianForestTrainerHeaders
ld de, ViridianForest_ScriptPointers
ld a, [wViridianForestCurScript]
call ExecuteCurMapScriptInTable
ld [wViridianForestCurScript], a
ret
ViridianForest_ScriptPointers:
dw CheckFightingMapTrainers
dw DisplayEnemyTrainerTextAndStartBattle
dw EndTrainerBattle
ViridianForest_TextPointers:
dw ViridianForestText1
dw ViridianForestText2
dw ViridianForestText3
dw ViridianForestText4
dw PickUpItemText
dw PickUpItemText
dw PickUpItemText
dw ViridianForestText8
dw ViridianForestText9
dw ViridianForestText10
dw ViridianForestText11
dw ViridianForestText12
dw ViridianForestText13
dw ViridianForestText14
ViridianForestTrainerHeaders:
def_trainers 2
ViridianForestTrainerHeader0:
trainer EVENT_BEAT_VIRIDIAN_FOREST_TRAINER_0, 4, ViridianForestBattleText1, ViridianForestEndBattleText1, ViridianForestAfterBattleText1
ViridianForestTrainerHeader1:
trainer EVENT_BEAT_VIRIDIAN_FOREST_TRAINER_1, 4, ViridianForestBattleText2, ViridianForestEndBattleText2, ViridianForestAfterBattleText2
ViridianForestTrainerHeader2:
trainer EVENT_BEAT_VIRIDIAN_FOREST_TRAINER_2, 1, ViridianForestBattleText3, ViridianForestEndBattleText3, ViridianForestAfterBattleText3
db -1 ; end
ViridianForestText1:
text_far _ViridianForestText1
text_end
ViridianForestText2:
text_asm
ld hl, ViridianForestTrainerHeader0
call TalkToTrainer
jp TextScriptEnd
ViridianForestText3:
text_asm
ld hl, ViridianForestTrainerHeader1
call TalkToTrainer
jp TextScriptEnd
ViridianForestText4:
text_asm
ld hl, ViridianForestTrainerHeader2
call TalkToTrainer
jp TextScriptEnd
ViridianForestBattleText1:
text_far _ViridianForestBattleText1
text_end
ViridianForestEndBattleText1:
text_far _ViridianForestEndBattleText1
text_end
ViridianForestAfterBattleText1:
text_far _ViridianFrstAfterBattleText1
text_end
ViridianForestBattleText2:
text_far _ViridianForestBattleText2
text_end
ViridianForestEndBattleText2:
text_far _ViridianForestEndBattleText2
text_end
ViridianForestAfterBattleText2:
text_far _ViridianFrstAfterBattleText2
text_end
ViridianForestBattleText3:
text_far _ViridianForestBattleText3
text_end
ViridianForestEndBattleText3:
text_far _ViridianForestEndBattleText3
text_end
ViridianForestAfterBattleText3:
text_far _ViridianFrstAfterBattleText3
text_end
ViridianForestText8:
text_far _ViridianForestText8
text_end
ViridianForestText9:
text_far _ViridianForestText9
text_end
ViridianForestText10:
text_far _ViridianForestText10
text_end
ViridianForestText11:
text_far _ViridianForestText11
text_end
ViridianForestText12:
text_far _ViridianForestText12
text_end
ViridianForestText13:
text_far _ViridianForestText13
text_end
ViridianForestText14:
text_far _ViridianForestText14
text_end
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