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Mansion1Script: ; 442af (11:42af)
call Mansion1Subscript1
call EnableAutoTextBoxDrawing
ld hl, Mansion1TrainerHeaders
ld de, Mansion1ScriptPointers
ld a, [W_MANSION1CURSCRIPT]
call ExecuteCurMapScriptInTable
ld [W_MANSION1CURSCRIPT], a
ret
Mansion1Subscript1: ; 442c5 (11:42c5)
ld hl, wd126
bit 5, [hl]
res 5, [hl]
ret z
ld a, [wd796]
bit 0, a
jr nz, .asm_442ec
ld bc, $060c
call Mansion1Script_4430b
ld bc, $0308
call Mansion1Script_44304
ld bc, $080a
call Mansion1Script_44304
ld bc, $0d0d
jp Mansion1Script_44304
.asm_442ec
ld bc, $060c
call Mansion1Script_44304
ld bc, $0308
call Mansion1Script_4430b
ld bc, $080a
call Mansion1Script_4430b
ld bc, $0d0d
jp Mansion1Script_4430b
Mansion1Script_44304: ; 44304 (11:4304)
ld a, $2d
ld [wd09f], a
jr Mansion1ReplaceBlock
Mansion1Script_4430b: ; 4430b (11:430b)
ld a, $e
ld [wd09f], a
Mansion1ReplaceBlock: ; 44310 (11:4310)
predef ReplaceTileBlock
ret
Mansion1Script_Switches: ; 44316 (11:4316)
ld a, [wSpriteStateData1 + 9]
cp SPRITE_FACING_UP
ret nz
xor a
ld [hJoyHeld], a
ld a, $4
ld [hSpriteIndexOrTextID], a
jp DisplayTextID
Mansion1ScriptPointers: ; 44326 (11:4326)
dw CheckFightingMapTrainers
dw DisplayEnemyTrainerTextAndStartBattle
dw EndTrainerBattle
Mansion1TextPointers: ; 4432c (11:432c)
dw Mansion1Text1
dw PickUpItemText
dw PickUpItemText
dw Mansion1Text4
Mansion1TrainerHeaders: ; 44334 (11:4334)
Mansion1TrainerHeader0: ; 44334 (11:4334)
db $1 ; flag's bit
db ($3 << 4) ; trainer's view range
dw wd798 ; flag's byte
dw Mansion1BattleText2 ; TextBeforeBattle
dw Mansion1AfterBattleText2 ; TextAfterBattle
dw Mansion1EndBattleText2 ; TextEndBattle
dw Mansion1EndBattleText2 ; TextEndBattle
db $ff
Mansion1Text1: ; 44341 (11:4341)
TX_ASM
ld hl, Mansion1TrainerHeader0
call TalkToTrainer
jp TextScriptEnd
Mansion1BattleText2: ; 4434b (11:434b)
TX_FAR _Mansion1BattleText2
db "@"
Mansion1EndBattleText2: ; 44350 (11:4350)
TX_FAR _Mansion1EndBattleText2
db "@"
Mansion1AfterBattleText2: ; 44355 (11:4355)
TX_FAR _Mansion1AfterBattleText2
db "@"
Mansion1Text4: ; 4435a (11:435a)
TX_ASM
ld hl, MansionSwitchText
call PrintText
call YesNoChoice
ld a, [wCurrentMenuItem]
and a
jr nz, .asm_4438c
ld a, $1
ld [wDoNotWaitForButtonPressAfterDisplayingText], a
ld hl, wd126
set 5, [hl]
ld hl, MansionSwitchPressedText
call PrintText
ld a, (SFX_02_57 - SFX_Headers_02) / 3
call PlaySound
ld hl, wd796
bit 0, [hl]
set 0, [hl]
jr z, .asm_44392
res 0, [hl]
jr .asm_44392
.asm_4438c
ld hl, MansionSwitchNotPressedText
call PrintText
.asm_44392
jp TextScriptEnd
MansionSwitchText: ; 44395 (11:4395)
TX_FAR _MansionSwitchText
db "@"
MansionSwitchPressedText: ; 4439a (11:439a)
TX_FAR _MansionSwitchPressedText
db "@"
MansionSwitchNotPressedText: ; 4439f (11:439f)
TX_FAR _MansionSwitchNotPressedText
db "@"
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