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Mansion3Script: ; 521ee (14:61ee)
call Mansion3Script_52204
call EnableAutoTextBoxDrawing
ld hl, Mansion3TrainerHeader0
ld de, Mansion3ScriptPointers
ld a, [W_MANSION3CURSCRIPT]
call ExecuteCurMapScriptInTable
ld [W_MANSION3CURSCRIPT], a
ret
Mansion3Script_52204: ; 52204 (14:6204)
ld hl, wd126
bit 5, [hl]
res 5, [hl]
ret z
ld a, [wd796]
bit 0, a
jr nz, .asm_52224
ld a, $e
ld bc, $207
call Mansion2Script_5202f
ld a, $5f
ld bc, $507
call Mansion2Script_5202f
ret
.asm_52224
ld a, $5f
ld bc, $207
call Mansion2Script_5202f
ld a, $e
ld bc, $507
call Mansion2Script_5202f
ret
Mansion3ScriptPointers: ; 52235 (14:6235)
dw Mansion3Script0
dw DisplayEnemyTrainerTextAndStartBattle
dw EndTrainerBattle
Mansion3Script0: ; 5223b (14:623b)
ld hl, CoordsData_52254
call Mansion3Script_5225b
ld a, [wWhichDungeonWarp]
and a
jp z, CheckFightingMapTrainers
cp $3
ld a, $a5
jr nz, .asm_52250
ld a, $d6
.asm_52250
ld [wDungeonWarpDestinationMap], a
ret
CoordsData_52254: ; 52254 (14:6254)
db $0E,$10
db $0E,$11
db $0E,$13
db $FF
Mansion3Script_5225b: ; 5225b (14:625b)
xor a
ld [wWhichDungeonWarp], a
ld a, [wd72d]
bit 4, a
ret nz
call ArePlayerCoordsInArray
ret nc
ld a, [wWhichTrade]
ld [wWhichDungeonWarp], a
ld hl, wd72d
set 4, [hl]
ld hl, wd732
set 4, [hl]
ret
Mansion3Script_Switches: ; 5227a (14:627a)
ld a, [wSpriteStateData1 + 9]
cp SPRITE_FACING_UP
ret nz
xor a
ld [hJoyHeld], a
ld a, $6
ld [hSpriteIndexOrTextID], a
jp DisplayTextID
Mansion3TextPointers: ; 5228a (14:628a)
dw Mansion3Text1
dw Mansion3Text2
dw PickUpItemText
dw PickUpItemText
dw Mansion3Text5
dw Mansion3Text6
Mansion3TrainerHeaders: ; 52296 (14:6296)
Mansion3TrainerHeader0: ; 52296 (14:6296)
db $1 ; flag's bit
db ($0 << 4) ; trainer's view range
dw wd849 ; flag's byte
dw Mansion3BattleText1 ; TextBeforeBattle
dw Mansion3AfterBattleText1 ; TextAfterBattle
dw Mansion3EndBattleText1 ; TextEndBattle
dw Mansion3EndBattleText1 ; TextEndBattle
Mansion3TrainerHeader2: ; 522a2 (14:62a2)
db $2 ; flag's bit
db ($2 << 4) ; trainer's view range
dw wd849 ; flag's byte
dw Mansion3BattleText2 ; TextBeforeBattle
dw Mansion3AfterBattleText2 ; TextAfterBattle
dw Mansion3EndBattleText2 ; TextEndBattle
dw Mansion3EndBattleText2 ; TextEndBattle
db $ff
Mansion3Text1: ; 522af (14:62af)
TX_ASM
ld hl, Mansion3TrainerHeader0
call TalkToTrainer
jp TextScriptEnd
Mansion3Text2: ; 522b9 (14:62b9)
TX_ASM
ld hl, Mansion3TrainerHeader2
call TalkToTrainer
jp TextScriptEnd
Mansion3BattleText1: ; 522c3 (14:62c3)
TX_FAR _Mansion3BattleText1
db "@"
Mansion3EndBattleText1: ; 522c8 (14:62c8)
TX_FAR _Mansion3EndBattleText1
db "@"
Mansion3AfterBattleText1: ; 522cd (14:62cd)
TX_FAR _Mansion3AfterBattleText1
db "@"
Mansion3BattleText2: ; 522d2 (14:62d2)
TX_FAR _Mansion3BattleText2
db "@"
Mansion3EndBattleText2: ; 522d7 (14:62d7)
TX_FAR _Mansion3EndBattleText2
db "@"
Mansion3AfterBattleText2: ; 522dc (14:62dc)
TX_FAR _Mansion3AfterBattleText2
db "@"
Mansion3Text5: ; 522e1 (14:62e1)
TX_FAR _Mansion3Text5
db "@"
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