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RedsHouse2FScript:
call EnableAutoTextBoxDrawing
ld hl, RedsHouse2FScriptPointers
ld a, [wRedsHouse2CurScript]
jp CallFunctionInTable
RedsHouse2FScriptPointers:
dw RedsHouse2FScript0
dw RedsHouse2FScript1
RedsHouse2FScript0:
xor a
ld [hJoyHeld], a
ld a, PLAYER_DIR_UP
ld [wPlayerMovingDirection], a
ld a, 1
ld [wRedsHouse2CurScript], a
ret
RedsHouse2FScript1:
ret
RedsHouse2FTextPointers:
db "@"
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