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|
RocketHideout2Script: ; 44e27 (11:4e27)
call EnableAutoTextBoxDrawing
ld hl, RocketHideout2TrainerHeaders
ld de, RocketHideout2ScriptPointers
ld a, [W_ROCKETHIDEOUT2CURSCRIPT]
call ExecuteCurMapScriptInTable
ld [W_ROCKETHIDEOUT2CURSCRIPT], a
ret
RocketHideout2ScriptPointers: ; 44e3a (11:4e3a)
dw RocketHideout2Script0
dw Func_324c
dw EndTrainerBattle
dw RocketHideout2Script3
RocketHideout2Script0: ; 44e42 (11:4e42)
ld a, [W_YCOORD]
ld b, a
ld a, [W_XCOORD]
ld c, a
ld hl, RocketHideout2ArrowTilePlayerMovement
call Func_3442
cp $ff
jp z, CheckFightingMapTrainers
ld hl, $d736
set 7, [hl]
call Func_3486
ld a, (SFX_02_52 - SFX_Headers_02) / 3
call PlaySound
ld a, $ff
ld [wJoyIgnore], a
ld a, $3
ld [W_CURMAPSCRIPT], a
ret
;format:
;db y,x
;dw pointer to movement
RocketHideout2ArrowTilePlayerMovement: ; 44e6d (11:4e6d)
db $9,$4
dw RocketHideout2ArrowMovement1
db $b,$4
dw RocketHideout2ArrowMovement2
db $f,$4
dw RocketHideout2ArrowMovement3
db $10,$4
dw RocketHideout2ArrowMovement4
db $13,$4
dw RocketHideout2ArrowMovement1
db $16,$4
dw RocketHideout2ArrowMovement5
db $e,$5
dw RocketHideout2ArrowMovement6
db $16,$6
dw RocketHideout2ArrowMovement7
db $18,$6
dw RocketHideout2ArrowMovement8
db $9,$8
dw RocketHideout2ArrowMovement9
db $c,$8
dw RocketHideout2ArrowMovement10
db $f,$8
dw RocketHideout2ArrowMovement8
db $13,$8
dw RocketHideout2ArrowMovement9
db $17,$8
dw RocketHideout2ArrowMovement11
db $e,$9
dw RocketHideout2ArrowMovement12
db $16,$9
dw RocketHideout2ArrowMovement12
db $9,$a
dw RocketHideout2ArrowMovement13
db $a,$a
dw RocketHideout2ArrowMovement14
db $f,$a
dw RocketHideout2ArrowMovement15
db $11,$a
dw RocketHideout2ArrowMovement16
db $13,$a
dw RocketHideout2ArrowMovement17
db $19,$a
dw RocketHideout2ArrowMovement2
db $e,$b
dw RocketHideout2ArrowMovement18
db $10,$b
dw RocketHideout2ArrowMovement19
db $12,$b
dw RocketHideout2ArrowMovement12
db $9,$c
dw RocketHideout2ArrowMovement20
db $b,$c
dw RocketHideout2ArrowMovement21
db $d,$c
dw RocketHideout2ArrowMovement22
db $11,$c
dw RocketHideout2ArrowMovement23
db $a,$d
dw RocketHideout2ArrowMovement24
db $c,$d
dw RocketHideout2ArrowMovement25
db $10,$d
dw RocketHideout2ArrowMovement26
db $12,$d
dw RocketHideout2ArrowMovement27
db $13,$d
dw RocketHideout2ArrowMovement28
db $16,$d
dw RocketHideout2ArrowMovement29
db $17,$d
dw RocketHideout2ArrowMovement30
db $11,$e
dw RocketHideout2ArrowMovement31
db $10,$f
dw RocketHideout2ArrowMovement12
db $e,$10
dw RocketHideout2ArrowMovement32
db $10,$10
dw RocketHideout2ArrowMovement33
db $12,$10
dw RocketHideout2ArrowMovement34
db $a,$11
dw RocketHideout2ArrowMovement35
db $b,$11
dw RocketHideout2ArrowMovement36
db $FF
;format: direction, count
;right: $10
;left: $20
;up: $40
;down: $80
;each list is read starting from the $FF and working backwards
RocketHideout2ArrowMovement1: ; 44f1a (11:4f1a)
db $20,$02
db $FF
RocketHideout2ArrowMovement2: ; 44f1d (11:4f1d)
db $10,$04
db $FF
RocketHideout2ArrowMovement3: ; 44f20 (11:4f20)
db $40,$04
db $10,$04
db $FF
RocketHideout2ArrowMovement4: ; 44f25 (11:4f25)
db $40,$04
db $10,$04
db $40,$01
db $FF
RocketHideout2ArrowMovement5: ; 44f2c (11:4f2c)
db $20,$02
db $40,$03
db $FF
RocketHideout2ArrowMovement6: ; 44f31 (11:4f31)
db $80,$02
db $10,$04
db $FF
RocketHideout2ArrowMovement7: ; 44f36 (11:4f36)
db $40,$02
db $FF
RocketHideout2ArrowMovement8: ; 44f39 (11:4f39)
db $40,$04
db $FF
RocketHideout2ArrowMovement9: ; 44f3c (11:4f3c)
db $20,$06
db $FF
RocketHideout2ArrowMovement10: ; 44f3f (11:4f3f)
db $40,$01
db $FF
RocketHideout2ArrowMovement11: ; 44f42 (11:4f42)
db $20,$06
db $40,$04
db $FF
RocketHideout2ArrowMovement12: ; 44f47 (11:4f47)
db $80,$02
db $FF
RocketHideout2ArrowMovement13: ; 44f4a (11:4f4a)
db $20,$08
db $FF
RocketHideout2ArrowMovement14: ; 44f4d (11:4f4d)
db $20,$08
db $40,$01
db $FF
RocketHideout2ArrowMovement15: ; 44f52 (11:4f52)
db $20,$08
db $40,$06
db $FF
RocketHideout2ArrowMovement16: ; 44f57 (11:4f57)
db $40,$02
db $10,$04
db $FF
RocketHideout2ArrowMovement17: ; 44f5c (11:4f5c)
db $40,$02
db $10,$04
db $40,$02
db $FF
RocketHideout2ArrowMovement18: ; 44f63 (11:4f63)
db $80,$02
db $10,$04
db $80,$02
db $FF
RocketHideout2ArrowMovement19: ; 44f6a (11:4f6a)
db $80,$02
db $10,$04
db $FF
RocketHideout2ArrowMovement20: ; 44f6f (11:4f6f)
db $20,$0A
db $FF
RocketHideout2ArrowMovement21: ; 44f72 (11:4f72)
db $20,$0A
db $40,$02
db $FF
RocketHideout2ArrowMovement22: ; 44f77 (11:4f77)
db $20,$0A
db $40,$04
db $FF
RocketHideout2ArrowMovement23: ; 44f7c (11:4f7c)
db $40,$02
db $10,$02
db $FF
RocketHideout2ArrowMovement24: ; 44f81 (11:4f81)
db $10,$01
db $80,$02
db $FF
RocketHideout2ArrowMovement25: ; 44f86 (11:4f86)
db $10,$01
db $FF
RocketHideout2ArrowMovement26: ; 44f89 (11:4f89)
db $80,$02
db $10,$02
db $FF
RocketHideout2ArrowMovement27: ; 44f8e (11:4f8e)
db $80,$02
db $20,$02
db $FF
RocketHideout2ArrowMovement28: ; 44f93 (11:4f93)
db $40,$02
db $10,$04
db $40,$02
db $20,$03
db $FF
RocketHideout2ArrowMovement29: ; 44f9c (11:4f9c)
db $80,$02
db $20,$04
db $FF
RocketHideout2ArrowMovement30: ; 44fa1 (11:4fa1)
db $20,$06
db $40,$04
db $20,$05
db $FF
RocketHideout2ArrowMovement31: ; 44fa8 (11:4fa8)
db $40,$02
db $FF
RocketHideout2ArrowMovement32: ; 44fab (11:4fab)
db $40,$01
db $FF
RocketHideout2ArrowMovement33: ; 44fae (11:4fae)
db $40,$03
db $FF
RocketHideout2ArrowMovement34: ; 44fb1 (11:4fb1)
db $40,$05
db $FF
RocketHideout2ArrowMovement35: ; 44fb4 (11:4fb4)
db $10,$01
db $80,$02
db $20,$04
db $FF
RocketHideout2ArrowMovement36: ; 44fbb (11:4fbb)
db $20,$0A
db $40,$02
db $20,$05
db $FF
RocketHideout2Script3: ; 44fc2 (11:4fc2)
ld a, [$cd38]
and a
jr nz, LoadSpinnerArrowTiles
xor a
ld [wJoyIgnore], a
ld hl, $d736
res 7, [hl]
ld a, $0
ld [W_CURMAPSCRIPT], a
ret
LoadSpinnerArrowTiles: ; 44fd7 (11:4fd7)
ld a, [$c102]
srl a
srl a
ld hl, SpinnerPlayerFacingDirections ; $5083
ld c, a
ld b, $0
add hl, bc
ld a, [hl]
ld [$c102], a
ld a, [W_CURMAPTILESET] ; $d367
cp FACILITY
ld hl, SpinnerArrowTilePointers1 ; $5023
jr z, .asm_44ff6
ld hl, SpinnerArrowTilePointers2 ; $5053
.asm_44ff6
ld a, [$cd38]
bit 0, a
jr nz, .asm_45001
ld de, $18
add hl, de
.asm_45001
ld a, $4
ld bc, $0
.asm_45006
push af
push hl
push bc
add hl, bc
ld a, [hli]
ld e, a
ld a, [hli]
ld d, a
ld a, [hli]
ld c, a
ld a, [hli]
ld b, a
ld a, [hli]
ld h, [hl]
ld l, a
call CopyVideoData
pop bc
ld a, $6
add c
ld c, a
pop hl
pop af
dec a
jr nz, .asm_45006
ret
SpinnerArrowTilePointers1: ; 45023 (11:5023)
dw SpinnerArrowAnimTiles ;address from within tileset graphics
db 1 ;number of tiles to copy?
db BANK(SpinnerArrowAnimTiles) ;bank of tileset graphics
dw $9200 ;where to load in VRAM
dw SpinnerArrowAnimTiles + $10
db 1
db BANK(SpinnerArrowAnimTiles)
dw $9210
dw SpinnerArrowAnimTiles + $20
db 1
db BANK(SpinnerArrowAnimTiles)
dw $9300
dw SpinnerArrowAnimTiles + $30
db 1
db BANK(SpinnerArrowAnimTiles)
dw $9310
dw Facility_GFX + $200
db 1
db BANK(Facility_GFX)
dw $9200
dw Facility_GFX + $210
db 1
db BANK(Facility_GFX)
dw $9210
dw Facility_GFX + $300
db 1
db BANK(Facility_GFX)
dw $9300
dw Facility_GFX + $310
db 1
db BANK(Facility_GFX)
dw $9310
SpinnerArrowTilePointers2: ; 45053 (11:5053)
dw SpinnerArrowAnimTiles + $10
db 1
db BANK(SpinnerArrowAnimTiles)
dw $93C0
dw SpinnerArrowAnimTiles + $30
db 1
db BANK(SpinnerArrowAnimTiles)
dw $93D0
dw SpinnerArrowAnimTiles
db 1
db BANK(SpinnerArrowAnimTiles)
dw $94C0
dw SpinnerArrowAnimTiles + $20
db 1
db BANK(SpinnerArrowAnimTiles)
dw $94D0
dw Gym_GFX + $3C0
db 1
db BANK(Facility_GFX)
dw $93C0
dw Gym_GFX + $3D0
db 1
db BANK(Facility_GFX)
dw $93D0
dw Gym_GFX + $4C0
db 1
db BANK(Facility_GFX)
dw $94C0
dw Gym_GFX + $4D0
db 1
db BANK(Facility_GFX)
dw $94D0
SpinnerPlayerFacingDirections: ; 45083 (11:5083)
; This isn't the order of the facing directions. Rather, it's a list of
; the facing directions that come next. For example, when the player is
; facing down (00), the next facing direction is left (08).
db $08 ; down -> left
db $0C ; up -> right
db $04 ; left -> up
db $00 ; right -> down
; these tiles are the animation for the tiles that push the player in dungeons like Rocket HQ
SpinnerArrowAnimTiles: ; 45087 (11:5087)
INCBIN "gfx/spinner_arrow.2bpp"
RocketHideout2TextPointers: ; 450c7 (11:50c7)
dw RocketHideout2Text1
dw Predef5CText
dw Predef5CText
dw Predef5CText
dw Predef5CText
RocketHideout2TrainerHeaders: ; 450d1 (11:50d1)
RocketHideout2TrainerHeader0: ; 450d1 (11:50d1)
db $1 ; flag's bit
db ($4 << 4) ; trainer's view range
dw $d817 ; flag's byte
dw RocketHideout2BattleText2 ; 0x50e8 TextBeforeBattle
dw RocketHideout2AfterBattleTxt2 ; 0x50f2 TextAfterBattle
dw RocketHideout2EndBattleText2 ; 0x50ed TextEndBattle
dw RocketHideout2EndBattleText2 ; 0x50ed TextEndBattle
db $ff
RocketHideout2Text1: ; 450de (11:50de)
db $08 ; asm
ld hl, RocketHideout2TrainerHeader0
call TalkToTrainer
jp TextScriptEnd
RocketHideout2BattleText2: ; 450e8 (11:50e8)
TX_FAR _RocketHideout2BattleText2
db "@"
RocketHideout2EndBattleText2: ; 450ed (11:50ed)
TX_FAR _RocketHideout2EndBattleText2
db "@"
RocketHideout2AfterBattleTxt2: ; 450f2 (11:50f2)
TX_FAR _RocketHideout2AfterBattleTxt2
db "@"
|