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RocketHideout3Script:
call EnableAutoTextBoxDrawing
ld hl, RocketHideout3TrainerHeader0
ld de, RocketHideout3ScriptPointers
ld a, [wRocketHideout3CurScript]
call ExecuteCurMapScriptInTable
ld [wRocketHideout3CurScript], a
ret
RocketHideout3ScriptPointers:
dw RocketHideout3Script0
dw DisplayEnemyTrainerTextAndStartBattle
dw EndTrainerBattle
dw RocketHideout3Script3
RocketHideout3Script0:
ld a, [wYCoord]
ld b, a
ld a, [wXCoord]
ld c, a
ld hl, RocketHideout3ArrowTilePlayerMovement
call DecodeArrowMovementRLE
cp $ff
jp z, CheckFightingMapTrainers
ld hl, wd736
set 7, [hl]
call StartSimulatingJoypadStates
ld a, SFX_ARROW_TILES
call PlaySound
ld a, $ff
ld [wJoyIgnore], a
ld a, $3
ld [wCurMapScript], a
ret
;format:
;db y,x
;dw pointer to movement
RocketHideout3ArrowTilePlayerMovement:
db $d,$a
dw RocketHideout3ArrowMovement6
db $13,$a
dw RocketHideout3ArrowMovement1
db $12,$b
dw RocketHideout3ArrowMovement2
db $b,$c
dw RocketHideout3ArrowMovement3
db $11,$c
dw RocketHideout3ArrowMovement4
db $14,$c
dw RocketHideout3ArrowMovement5
db $10,$d
dw RocketHideout3ArrowMovement6
db $b,$e
dw RocketHideout3ArrowMovement7
db $f,$e
dw RocketHideout3ArrowMovement6
db $11,$e
dw RocketHideout3ArrowMovement8
db $13,$e
dw RocketHideout3ArrowMovement9
db $10,$f
dw RocketHideout3ArrowMovement7
db $12,$f
dw RocketHideout3ArrowMovement10
db $d,$10
dw RocketHideout3ArrowMovement11
db $c,$11
dw RocketHideout3ArrowMovement10
db $10,$12
dw RocketHideout3ArrowMovement12
db $FF
;format: direction, count
;each list is read starting from the $FF and working backwards
RocketHideout3ArrowMovement1:
db D_RIGHT,$04
db D_UP,$04
db D_RIGHT,$04
db $FF
RocketHideout3ArrowMovement2:
db D_DOWN,$04
db D_RIGHT,$04
db $FF
RocketHideout3ArrowMovement3:
db D_LEFT,$02
db $FF
RocketHideout3ArrowMovement4:
db D_RIGHT,$04
db D_UP,$02
db D_RIGHT,$02
db $FF
RocketHideout3ArrowMovement5:
db D_RIGHT,$04
db D_UP,$02
db D_RIGHT,$02
db D_UP,$03
db $FF
RocketHideout3ArrowMovement6:
db D_RIGHT,$04
db $FF
RocketHideout3ArrowMovement7:
db D_RIGHT,$02
db $FF
RocketHideout3ArrowMovement8:
db D_RIGHT,$04
db D_UP,$02
db $FF
RocketHideout3ArrowMovement9:
db D_RIGHT,$04
db D_UP,$04
db $FF
RocketHideout3ArrowMovement10:
db D_DOWN,$04
db $FF
RocketHideout3ArrowMovement11:
db D_UP,$02
db $FF
RocketHideout3ArrowMovement12:
db D_UP,$01
db $FF
RocketHideout3Script3:
ld a, [wSimulatedJoypadStatesIndex]
and a
jp nz, LoadSpinnerArrowTiles
xor a
ld [wJoyIgnore], a
ld hl, wd736
res 7, [hl]
ld a, $0
ld [wCurMapScript], a
ret
RocketHideout3TextPointers:
dw RocketHideout3Text1
dw RocketHideout3Text2
dw PickUpItemText
dw PickUpItemText
RocketHideout3TrainerHeader0:
dbEventFlagBit EVENT_BEAT_ROCKET_HIDEOUT_3_TRAINER_0
db ($2 << 4) ; trainer's view range
dwEventFlagAddress EVENT_BEAT_ROCKET_HIDEOUT_3_TRAINER_0
dw RocketHideout3BattleText2 ; TextBeforeBattle
dw RocketHideout3AfterBattleTxt2 ; TextAfterBattle
dw RocketHideout3EndBattleText2 ; TextEndBattle
dw RocketHideout3EndBattleText2 ; TextEndBattle
RocketHideout3TrainerHeader1:
dbEventFlagBit EVENT_BEAT_ROCKET_HIDEOUT_3_TRAINER_1
db ($4 << 4) ; trainer's view range
dwEventFlagAddress EVENT_BEAT_ROCKET_HIDEOUT_3_TRAINER_1
dw RocketHideout3BattleTxt ; TextBeforeBattle
dw RocketHideout3AfterBattleText3 ; TextAfterBattle
dw RocketHideout3EndBattleText3 ; TextEndBattle
dw RocketHideout3EndBattleText3 ; TextEndBattle
db $ff
RocketHideout3Text1:
TX_ASM
ld hl, RocketHideout3TrainerHeader0
call TalkToTrainer
jp TextScriptEnd
RocketHideout3BattleText2:
TX_FAR _RocketHideout3BattleText2
db "@"
RocketHideout3EndBattleText2:
TX_FAR _RocketHideout3EndBattleText2
db "@"
RocketHideout3AfterBattleTxt2:
TX_FAR _RocketHideout3AfterBattleTxt2
db "@"
RocketHideout3Text2:
TX_ASM
ld hl, RocketHideout3TrainerHeader1
call TalkToTrainer
jp TextScriptEnd
RocketHideout3BattleTxt:
TX_FAR _RocketHideout3BattleTxt
db "@"
RocketHideout3EndBattleText3:
TX_FAR _RocketHideout3EndBattleText3
db "@"
RocketHideout3AfterBattleText3:
TX_FAR _RocketHide3AfterBattleText3
db "@"
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