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_DaisyInitialText::
text "Hi <PLAYER>!"
line "<RIVAL> is out at"
cont "Grandpa's lab."
done
_DaisyOfferMapText::
text "Grandpa asked you"
line "to run an errand?"
cont "Here, this will"
cont "help you!"
prompt
_GotMapText::
text "<PLAYER> got a"
line "@"
text_ram wStringBuffer
text "!@"
text_end
_DaisyBagFullText::
text "You have too much"
line "stuff with you."
done
_DaisyUseMapText::
text "Use the TOWN MAP"
line "to find out where"
cont "you are."
done
_BluesHouseDaisyWalkingText::
text "#MON are living"
line "things! If they"
cont "get tired, give"
cont "them a rest!"
done
_BluesHouseTownMapText::
text "It's a big map!"
line "This is useful!"
done
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