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authorMax <34987259+mparisi20@users.noreply.github.com>2020-11-06 21:01:27 -0500
committerGitHub <noreply@github.com>2020-11-06 21:01:27 -0500
commit2ae7b5c414293c202ef46942ad0fa34ad373763f (patch)
treea224fd4c07715992b6f750e73a6d7bacc04f32ca /include/GSanimationObject.h
parent5818130a789d0326c52b72b42240aaf16e5ecbe9 (diff)
parent3e5884629d7d078c791a2c8bae9d93042f06dcab (diff)
Merge pull request #156 from mparisi20/master
decompile code_801DD8C0.o
Diffstat (limited to 'include/GSanimationObject.h')
-rw-r--r--include/GSanimationObject.h20
1 files changed, 20 insertions, 0 deletions
diff --git a/include/GSanimationObject.h b/include/GSanimationObject.h
new file mode 100644
index 0000000..206acf6
--- /dev/null
+++ b/include/GSanimationObject.h
@@ -0,0 +1,20 @@
+#ifndef POKEREVO_GSANIMATIONOBJECT_H
+#define POKEREVO_GSANIMATIONOBJECT_H
+
+#include "GShierMemObject.h"
+#include "code_801DD5C8.h"
+
+class GSanimationObject : public GShierMemObject
+{
+protected:
+ gUnkClass8* unk0;
+ gUnkClass7* unk4;
+public:
+ GSanimationObject(gUnkClass8* list);
+ ~GSanimationObject();
+ void func_801DD9C8(float p2);
+ gUnkClass8* func_801DDA94(u16 id);
+ void func_801DDABC(u16 id, u16 p3, float p4, float p5);
+};
+
+#endif //POKEREVO_GSANIMATIONOBJECT_H