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authorMax <mparisi@stevens.edu>2020-11-06 20:42:51 -0500
committerMax <mparisi@stevens.edu>2020-11-06 20:42:51 -0500
commit2f182e1a106325772fa3f93c01f0d153b839d5a6 (patch)
tree82d08fc669ff375d62183cc70ced3fb73b3dcbe0 /include/GSanimationObject.h
parent2b3b7eb1888430659fd6839e220542f19b22ae3c (diff)
add headers for GSanimationObject and GSblendObject
Diffstat (limited to 'include/GSanimationObject.h')
-rw-r--r--include/GSanimationObject.h20
1 files changed, 20 insertions, 0 deletions
diff --git a/include/GSanimationObject.h b/include/GSanimationObject.h
new file mode 100644
index 0000000..206acf6
--- /dev/null
+++ b/include/GSanimationObject.h
@@ -0,0 +1,20 @@
+#ifndef POKEREVO_GSANIMATIONOBJECT_H
+#define POKEREVO_GSANIMATIONOBJECT_H
+
+#include "GShierMemObject.h"
+#include "code_801DD5C8.h"
+
+class GSanimationObject : public GShierMemObject
+{
+protected:
+ gUnkClass8* unk0;
+ gUnkClass7* unk4;
+public:
+ GSanimationObject(gUnkClass8* list);
+ ~GSanimationObject();
+ void func_801DD9C8(float p2);
+ gUnkClass8* func_801DDA94(u16 id);
+ void func_801DDABC(u16 id, u16 p3, float p4, float p5);
+};
+
+#endif //POKEREVO_GSANIMATIONOBJECT_H