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#ifndef POKEREVO_OSALLOC_H
#define POKEREVO_OSALLOC_H
#ifdef __cplusplus
extern "C" {
#endif
#if 0
extern volatile OSHeapHandle __OSCurrHeap; // used in OSInitAlloc
#endif
typedef s32 OSHeapHandle;
typedef struct Cell Cell;
struct Cell {
Cell* prev;
Cell* next;
long size;
};
typedef struct {
long size;
Cell *free;
Cell *allocated;
} HeapDesc;
typedef struct {
volatile OSHeapHandle currentHeap;
int numHeaps;
void* arenaStart;
void* arenaEnd;
HeapDesc* heapArray;
} OSHeapInfo;
Cell *DLInsert(Cell *original, Cell *inserted);
void *OSAllocFromHeap(OSHeapHandle heap, u32 size);
void OSFreeToHeap(OSHeapHandle heap, void *ptr);
#ifdef __cplusplus
}
#endif
#endif //POKEREVO_OSALLOC_H
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