diff options
author | Marcus Huderle <huderlem@gmail.com> | 2017-12-19 14:51:10 -0600 |
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committer | Marcus Huderle <huderlem@gmail.com> | 2017-12-19 14:51:10 -0600 |
commit | 030611fd93070a802f581c0cbb882fc21d553307 (patch) | |
tree | 00b25a89726f5c51887165b35752835144cdf326 | |
parent | 5cdafb90dda83aa270b8fcf34051478da9ec82d9 (diff) |
Decompile battle_anim heated_rock
-rwxr-xr-x | asm/heated_rock.s | 292 | ||||
-rw-r--r-- | ld_script.txt | 2 | ||||
-rw-r--r-- | src/battle/anim/heated_rock.c | 205 |
3 files changed, 206 insertions, 293 deletions
diff --git a/asm/heated_rock.s b/asm/heated_rock.s index eb957a6f1..3adb3a99d 100755 --- a/asm/heated_rock.s +++ b/asm/heated_rock.s @@ -6,297 +6,5 @@ .text @ heated_rock - - thumb_func_start sub_80D58FC -sub_80D58FC: @ 80D58FC - push {r4,lr} - adds r4, r0, 0 - bl sub_80D59B0 - adds r0, r4, 0 - adds r0, 0x3E - ldrb r1, [r0] - movs r0, 0x4 - ands r0, r1 - cmp r0, 0 - beq _080D5936 - ldr r3, _080D593C @ =gTasks - movs r0, 0x3C - ldrsh r1, [r4, r0] - lsls r1, 1 - movs r0, 0x3A - ldrsh r2, [r4, r0] - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - adds r1, r0 - adds r3, 0x8 - adds r1, r3 - ldrh r0, [r1] - subs r0, 0x1 - strh r0, [r1] - adds r0, r4, 0 - bl DestroySprite -_080D5936: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080D593C: .4byte gTasks - thumb_func_end sub_80D58FC - - thumb_func_start sub_80D5940 -sub_80D5940: @ 80D5940 - push {r4,lr} - lsls r0, 24 - lsrs r0, 24 - ldr r2, _080D5978 @ =gSprites - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r2 - ldrh r2, [r1, 0x26] - ldrh r0, [r1, 0x22] - adds r2, r0 - adds r1, 0x29 - movs r0, 0 - ldrsb r0, [r1, r0] - adds r0, r2 - lsls r0, 16 - lsrs r4, r0, 16 - ldr r0, _080D597C @ =gBattleAnimBankAttacker - ldrb r0, [r0] - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - bne _080D5980 - lsls r0, r4, 16 - movs r1, 0x94 - lsls r1, 15 - b _080D5986 - .align 2, 0 -_080D5978: .4byte gSprites -_080D597C: .4byte gBattleAnimBankAttacker -_080D5980: - lsls r0, r4, 16 - movs r1, 0xB0 - lsls r1, 14 -_080D5986: - adds r0, r1 - lsrs r4, r0, 16 - adds r0, r4, 0 - pop {r4} - pop {r1} - bx r1 - thumb_func_end sub_80D5940 - - thumb_func_start sub_80D5994 -sub_80D5994: @ 80D5994 - movs r3, 0 - strh r3, [r0, 0x2E] - strh r3, [r0, 0x30] - ldrh r3, [r0, 0x20] - lsls r3, 3 - strh r3, [r0, 0x32] - ldrh r3, [r0, 0x22] - lsls r3, 3 - strh r3, [r0, 0x34] - lsls r1, 3 - strh r1, [r0, 0x36] - lsls r2, 3 - strh r2, [r0, 0x38] - bx lr - thumb_func_end sub_80D5994 - - thumb_func_start sub_80D59B0 -sub_80D59B0: @ 80D59B0 - push {lr} - adds r2, r0, 0 - ldrh r0, [r2, 0x2E] - adds r0, 0x1 - strh r0, [r2, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x2 - ble _080D59DA - movs r0, 0 - strh r0, [r2, 0x2E] - ldrh r0, [r2, 0x30] - adds r0, 0x1 - strh r0, [r2, 0x30] - ldrh r0, [r2, 0x30] - adds r1, r0, 0 - muls r1, r0 - adds r0, r1, 0 - ldrh r3, [r2, 0x34] - adds r0, r3 - strh r0, [r2, 0x34] -_080D59DA: - ldrh r0, [r2, 0x36] - ldrh r1, [r2, 0x32] - adds r0, r1 - strh r0, [r2, 0x32] - lsls r0, 16 - asrs r0, 19 - strh r0, [r2, 0x20] - ldrh r1, [r2, 0x38] - ldrh r3, [r2, 0x34] - adds r1, r3 - strh r1, [r2, 0x34] - lsls r1, 16 - asrs r3, r1, 19 - strh r3, [r2, 0x22] - adds r0, 0x8 - lsls r0, 16 - movs r1, 0x80 - lsls r1, 17 - cmp r0, r1 - bhi _080D5A10 - adds r1, r3, 0 - movs r0, 0x8 - negs r0, r0 - cmp r1, r0 - blt _080D5A10 - cmp r1, 0x78 - ble _080D5A1C -_080D5A10: - adds r0, r2, 0 - adds r0, 0x3E - ldrb r1, [r0] - movs r2, 0x4 - orrs r1, r2 - strb r1, [r0] -_080D5A1C: - pop {r0} - bx r0 - thumb_func_end sub_80D59B0 - - thumb_func_start sub_80D5A20 -sub_80D5A20: @ 80D5A20 - push {r4,r5,lr} - ldr r3, _080D5A64 @ =gBattleAnimArgs - ldrh r1, [r3] - movs r2, 0 - strh r1, [r0, 0x20] - ldrh r1, [r3, 0x2] - strh r1, [r0, 0x22] - strh r2, [r0, 0x2E] - strh r2, [r0, 0x30] - strh r2, [r0, 0x32] - ldrh r1, [r3, 0x4] - strh r1, [r0, 0x3A] - ldrh r1, [r3, 0x6] - strh r1, [r0, 0x3C] - ldrh r4, [r0, 0x4] - lsls r2, r4, 22 - lsrs r2, 22 - movs r5, 0x8 - ldrsh r1, [r3, r5] - lsls r1, 4 - adds r2, r1 - ldr r3, _080D5A68 @ =0x000003ff - adds r1, r3, 0 - ands r2, r1 - ldr r1, _080D5A6C @ =0xfffffc00 - ands r1, r4 - orrs r1, r2 - strh r1, [r0, 0x4] - ldr r1, _080D5A70 @ =sub_80D5A74 - str r1, [r0, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080D5A64: .4byte gBattleAnimArgs -_080D5A68: .4byte 0x000003ff -_080D5A6C: .4byte 0xfffffc00 -_080D5A70: .4byte sub_80D5A74 - thumb_func_end sub_80D5A20 - - thumb_func_start sub_80D5A74 -sub_80D5A74: @ 80D5A74 - push {r4,lr} - adds r2, r0, 0 - movs r1, 0x2E - ldrsh r0, [r2, r1] - cmp r0, 0x1 - beq _080D5AA6 - cmp r0, 0x1 - bgt _080D5A8A - cmp r0, 0 - beq _080D5A90 - b _080D5B04 -_080D5A8A: - cmp r0, 0x2 - beq _080D5AC4 - b _080D5B04 -_080D5A90: - ldrh r1, [r2, 0x3A] - movs r3, 0x3A - ldrsh r0, [r2, r3] - cmp r0, 0 - beq _080D5AA0 - subs r0, r1, 0x1 - strh r0, [r2, 0x3A] - b _080D5B04 -_080D5AA0: - ldrh r0, [r2, 0x2E] - adds r0, 0x1 - strh r0, [r2, 0x2E] -_080D5AA6: - ldrh r0, [r2, 0x22] - adds r0, 0x8 - strh r0, [r2, 0x22] - lsls r0, 16 - asrs r0, 16 - ldrh r3, [r2, 0x3C] - movs r4, 0x3C - ldrsh r1, [r2, r4] - cmp r0, r1 - blt _080D5B04 - strh r3, [r2, 0x22] - ldrh r0, [r2, 0x2E] - adds r0, 0x1 - strh r0, [r2, 0x2E] - b _080D5B04 -_080D5AC4: - ldrh r0, [r2, 0x30] - adds r0, 0x1 - strh r0, [r2, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080D5AF0 - movs r0, 0 - strh r0, [r2, 0x30] - ldrh r0, [r2, 0x32] - adds r0, 0x1 - strh r0, [r2, 0x32] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _080D5AEC - ldr r0, _080D5AE8 @ =0x0000fffd - b _080D5AEE - .align 2, 0 -_080D5AE8: .4byte 0x0000fffd -_080D5AEC: - movs r0, 0x3 -_080D5AEE: - strh r0, [r2, 0x26] -_080D5AF0: - ldrh r0, [r2, 0x34] - adds r0, 0x1 - strh r0, [r2, 0x34] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x10 - ble _080D5B04 - adds r0, r2, 0 - bl move_anim_8072740 -_080D5B04: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80D5A74 .align 2, 0 @ Don't pad with nop. diff --git a/ld_script.txt b/ld_script.txt index 4c71810d9..3b759ebef 100644 --- a/ld_script.txt +++ b/ld_script.txt @@ -281,7 +281,7 @@ SECTIONS { asm/fire.o(.text); src/battle/anim/sunlight.o(.text); asm/fire_2.o(.text); - asm/heated_rock.o(.text); + src/battle/anim/heated_rock.o(.text); asm/wisp_orb.o(.text); asm/wisp_fire.o(.text); asm/thunder.o(.text); diff --git a/src/battle/anim/heated_rock.c b/src/battle/anim/heated_rock.c new file mode 100644 index 000000000..1d59669cf --- /dev/null +++ b/src/battle/anim/heated_rock.c @@ -0,0 +1,205 @@ +#include "global.h" +#include "battle_anim.h" +#include "rom_8077ABC.h" + +extern s16 gBattleAnimArgs[8]; +extern u8 gBattleAnimBankAttacker; +extern u8 gBattleAnimBankTarget; +extern u16 gBattleTypeFlags; + +void sub_80D59B0(struct Sprite *); +static void sub_80D5A74(struct Sprite *); + +// heated_rock (moves heated rock sprites) +// Used in Eruption. + +void sub_80D58FC(struct Sprite *sprite) +{ + sub_80D59B0(sprite); + + if (sprite->invisible) + { + gTasks[sprite->data[6]].data[sprite->data[7]]--; + DestroySprite(sprite); + } +} + +u16 sub_80D5940(u8 spriteId) +{ + u16 var1 = gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y + gSprites[spriteId].centerToCornerVecY; + + if (GetBankSide(gBattleAnimBankAttacker) == 0) + { + var1 = ((var1 << 16) + 0x4A0000) >> 16; + } + else + { + var1 = ((var1 << 16) + 0x2C0000) >> 16; + } + + return var1; +} + +void sub_80D5994(struct Sprite *sprite, s16 x, s16 y) +{ + sprite->data[0] = 0; + sprite->data[1] = 0; + sprite->data[2] = (u16)sprite->pos1.x * 8; + sprite->data[3] = (u16)sprite->pos1.y * 8; + sprite->data[4] = x * 8; + sprite->data[5] = y * 8; +} + +#ifdef NONMATCHING +void sub_80D59B0(struct Sprite *sprite) +{ + int var1; + int var2; + + if (++sprite->data[0] > 2) + { + sprite->data[0] = 0; + ++sprite->data[1]; + sprite->data[3] += ((u16)sprite->data[1] * (u16)sprite->data[1]); + } + + var1 = (u16)sprite->data[4] + (u16)sprite->data[2]; + sprite->data[2] = var1; + var1 = (s16)var1 >> 3; + sprite->pos1.x = var1; + + var2 = (u16)sprite->data[5] + (u16)sprite->data[3]; + sprite->data[3] = var2; + var2 = (s16)var2 >> 3; + sprite->pos1.y = var2; + + if ((u32)((var1 + 8) << 16) > 0x1000000 || var2 < -8 || var2 > 120) + { + sprite->invisible = 1; + } +} +#else +__attribute__((naked)) +void sub_80D59B0(struct Sprite *sprite) +{ + asm(".syntax unified\n\ + push {lr}\n\ + adds r2, r0, 0\n\ + ldrh r0, [r2, 0x2E]\n\ + adds r0, 0x1\n\ + strh r0, [r2, 0x2E]\n\ + lsls r0, 16\n\ + asrs r0, 16\n\ + cmp r0, 0x2\n\ + ble _080D59DA\n\ + movs r0, 0\n\ + strh r0, [r2, 0x2E]\n\ + ldrh r0, [r2, 0x30]\n\ + adds r0, 0x1\n\ + strh r0, [r2, 0x30]\n\ + ldrh r0, [r2, 0x30]\n\ + adds r1, r0, 0\n\ + muls r1, r0\n\ + adds r0, r1, 0\n\ + ldrh r3, [r2, 0x34]\n\ + adds r0, r3\n\ + strh r0, [r2, 0x34]\n\ +_080D59DA:\n\ + ldrh r0, [r2, 0x36]\n\ + ldrh r1, [r2, 0x32]\n\ + adds r0, r1\n\ + strh r0, [r2, 0x32]\n\ + lsls r0, 16\n\ + asrs r0, 19\n\ + strh r0, [r2, 0x20]\n\ + ldrh r1, [r2, 0x38]\n\ + ldrh r3, [r2, 0x34]\n\ + adds r1, r3\n\ + strh r1, [r2, 0x34]\n\ + lsls r1, 16\n\ + asrs r3, r1, 19\n\ + strh r3, [r2, 0x22]\n\ + adds r0, 0x8\n\ + lsls r0, 16\n\ + movs r1, 0x80\n\ + lsls r1, 17\n\ + cmp r0, r1\n\ + bhi _080D5A10\n\ + adds r1, r3, 0\n\ + movs r0, 0x8\n\ + negs r0, r0\n\ + cmp r1, r0\n\ + blt _080D5A10\n\ + cmp r1, 0x78\n\ + ble _080D5A1C\n\ +_080D5A10:\n\ + adds r0, r2, 0\n\ + adds r0, 0x3E\n\ + ldrb r1, [r0]\n\ + movs r2, 0x4\n\ + orrs r1, r2\n\ + strb r1, [r0]\n\ +_080D5A1C:\n\ + pop {r0}\n\ + bx r0\n\ + .syntax divided\n"); +} +#endif // NONMATCHING + +void sub_80D5A20(struct Sprite *sprite) +{ + sprite->pos1.x = gBattleAnimArgs[0]; + sprite->pos1.y = gBattleAnimArgs[1]; + + sprite->data[0] = 0; + sprite->data[1] = 0; + sprite->data[2] = 0; + sprite->data[6] = gBattleAnimArgs[2]; + sprite->data[7] = gBattleAnimArgs[3]; + + sprite->oam.tileNum += gBattleAnimArgs[4] * 16; + sprite->callback = sub_80D5A74; +} + +static void sub_80D5A74(struct Sprite *sprite) +{ + switch (sprite->data[0]) + { + case 0: + if (sprite->data[6] != 0) + { + sprite->data[6]--; + return; + } + + sprite->data[0]++; + // fall through + case 1: + sprite->pos1.y += 8; + if (sprite->pos1.y >= sprite->data[7]) + { + sprite->pos1.y = sprite->data[7]; + sprite->data[0]++; + } + break; + case 2: + if (++sprite->data[1] > 1) + { + sprite->data[1] = 0; + if ((++sprite->data[2] & 1) != 0) + { + sprite->pos2.y = -3; + } + else + { + sprite->pos2.y = 3; + } + } + + if (++sprite->data[3] > 16) + { + move_anim_8072740(sprite); + } + break; + } +} |