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authorYamaArashi <shadow962@live.com>2016-01-23 19:25:10 -0800
committerYamaArashi <shadow962@live.com>2016-01-23 19:25:10 -0800
commit065dd8a47d862417ccb03cea61a777dc902a1eec (patch)
tree2a7fd21b2809ba85de9ef661343fd6b4736ccf28
parentc28e509c2e664f433bbb209dbbb76f07454ee670 (diff)
move descriptions and nature names
-rw-r--r--asm/rom.s10
-rw-r--r--data/data2.s10
-rw-r--r--data/text/move_descriptions.s1419
-rw-r--r--data/text/nature_names.s103
4 files changed, 1532 insertions, 10 deletions
diff --git a/asm/rom.s b/asm/rom.s
index fc0f90b68..b812d37b5 100644
--- a/asm/rom.s
+++ b/asm/rom.s
@@ -137351,7 +137351,7 @@ _080443C8:
_080443CC: .4byte gUnknown_0820A864
_080443D0: .4byte 0x02020004
_080443D4: .4byte 0x02000520
-_080443D8: .4byte gUnknown_083C1004
+_080443D8: .4byte gNatureNames
_080443DC:
adds r0, r1, 0
subs r0, 0x4B
@@ -328917,7 +328917,7 @@ _080A048A:
bx r0
.align 2
_080A0490: .4byte 0x0000ffff
-_080A0494: .4byte gUnknown_083C09D8
+_080A0494: .4byte gMoveDescriptions
thumb_func_end sub_80A046C
thumb_func_start sub_80A0498
@@ -329374,7 +329374,7 @@ _080A07DA:
b _080A0934
.align 2
_080A0838: .4byte 0x020234cc
-_080A083C: .4byte gUnknown_083C1004
+_080A083C: .4byte gNatureNames
_080A0840: .4byte gUnknown_0842D0E6
_080A0844: .4byte gUnknown_0842D0E7
_080A0848: .4byte 0x020231cc
@@ -496144,7 +496144,7 @@ _080F1998: .4byte 0x000087dc
_080F199C: .4byte 0x0000893f
_080F19A0: .4byte 0x03004360
_080F19A4: .4byte gUnknown_08410E76
-_080F19A8: .4byte gUnknown_083C1004
+_080F19A8: .4byte gNatureNames
_080F19AC:
ldr r1, _080F19D0
adds r0, r5, 0
@@ -632713,7 +632713,7 @@ _08133BA4:
.align 2
_08133BF8: .4byte gUnknown_08402E39
_08133BFC: .4byte gUnknown_08402E24
-_08133C00: .4byte gUnknown_083C09D8
+_08133C00: .4byte gMoveDescriptions
_08133C04:
cmp r3, 0
beq _08133C5C
diff --git a/data/data2.s b/data/data2.s
index ab7c5c73f..6628801bd 100644
--- a/data/data2.s
+++ b/data/data2.s
@@ -2717,13 +2717,13 @@ gUnknown_083BC660: ; 83BC660
.incbin "baserom.gba", 0x003bc660, 0x8
gUnknown_083BC668: ; 83BC668
- .incbin "baserom.gba", 0x003bc668, 0x4370
+ .incbin "baserom.gba", 0x003bc668, 0x18
-gUnknown_083C09D8: ; 83C09D8
- .incbin "baserom.gba", 0x003c09d8, 0x62c
+; 83BC680
+ .include "data/text/move_descriptions.s"
-gUnknown_083C1004: ; 83C1004
- .incbin "baserom.gba", 0x003c1004, 0x64
+; 83C0F60
+ .include "data/text/nature_names.s"
gUnknown_083C1068: ; 83C1068
.incbin "baserom.gba", 0x003c1068, 0x150
diff --git a/data/text/move_descriptions.s b/data/text/move_descriptions.s
new file mode 100644
index 000000000..0ae38500e
--- /dev/null
+++ b/data/text/move_descriptions.s
@@ -0,0 +1,1419 @@
+gMoveDescription_Pound: ; 83BC680
+ .charmapstr "Pounds the foe with{next}forelegs or tail.$"
+
+gMoveDescription_KarateChop: ; 83BC6A6
+ .charmapstr "A chopping attack with a{next}high critical-hit ratio.$"
+
+gMoveDescription_DoubleSlap: ; 83BC6D8
+ .charmapstr "Repeatedly slaps the foe{next}2 to 5 times.$"
+
+gMoveDescription_CometPunch: ; 83BC6FF
+ .charmapstr "Repeatedly punches the foe{next}2 to 5 times.$"
+
+gMoveDescription_MegaPunch: ; 83BC728
+ .charmapstr "A strong punch thrown with{next}incredible power.$"
+
+gMoveDescription_PayDay: ; 83BC755
+ .charmapstr "Throws coins at the foe.{next}Money is recovered after.$"
+
+gMoveDescription_FirePunch: ; 83BC788
+ .charmapstr "A fiery punch that may burn{next}the foe.$"
+
+gMoveDescription_IcePunch: ; 83BC7AD
+ .charmapstr "An icy punch that may{next}freeze the foe.$"
+
+gMoveDescription_ThunderPunch: ; 83BC7D3
+ .charmapstr "An electrified punch that{next}may paralyze the foe.$"
+
+gMoveDescription_Scratch: ; 83BC803
+ .charmapstr "Scratches the foe with{next}sharp claws.$"
+
+gMoveDescription_ViceGrip: ; 83BC827
+ .charmapstr "Grips the foe with large and{next}powerful pincers.$"
+
+gMoveDescription_Guillotine: ; 83BC856
+ .charmapstr "A powerful pincer attack{next}that may cause fainting.$"
+
+gMoveDescription_RazorWind: ; 83BC888
+ .charmapstr "A 2-turn move that strikes{next}the foe on the 2nd turn.$"
+
+gMoveDescription_SwordsDance: ; 83BC8BC
+ .charmapstr "A fighting dance that{next}sharply raises ATTACK.$"
+
+gMoveDescription_Cut: ; 83BC8E9
+ .charmapstr "Cuts the foe with sharp{next}scythes, claws, etc.$"
+
+gMoveDescription_Gust: ; 83BC916
+ .charmapstr "Strikes the foe with a gust{next}of wind whipped up by wings.$"
+
+gMoveDescription_WingAttack: ; 83BC94F
+ .charmapstr "Strikes the foe with wings{next}spread wide.$"
+
+gMoveDescription_Whirlwind: ; 83BC977
+ .charmapstr "Blows away the foe with{next}wind and ends the battle.$"
+
+gMoveDescription_Fly: ; 83BC9A9
+ .charmapstr "Flies up on the first turn,{next}then strikes the next turn.$"
+
+gMoveDescription_Bind: ; 83BC9E1
+ .charmapstr "Binds and squeezes the foe{next}for 2 to 5 turns.$"
+
+gMoveDescription_Slam: ; 83BCA0E
+ .charmapstr "Slams the foe with a long{next}tail, vine, etc.$"
+
+gMoveDescription_VineWhip: ; 83BCA39
+ .charmapstr "Strikes the foe with{next}slender, whiplike vines.$"
+
+gMoveDescription_Stomp: ; 83BCA67
+ .charmapstr "Stomps the enemy with a big{next}foot. May cause flinching.$"
+
+gMoveDescription_DoubleKick: ; 83BCA9E
+ .charmapstr "A double-kicking attack{next}that strikes the foe twice.$"
+
+gMoveDescription_MegaKick: ; 83BCAD2
+ .charmapstr "An extremely powerful kick{next}with intense force.$"
+
+gMoveDescription_JumpKick: ; 83BCB01
+ .charmapstr "A strong jumping kick. May{next}miss and hurt the kicker.$"
+
+gMoveDescription_RollingKick: ; 83BCB36
+ .charmapstr "A fast kick delivered from{next}a rapid spin.$"
+
+gMoveDescription_SandAttack: ; 83BCB5F
+ .charmapstr "Reduces the foe’s accuracy{next}by hurling sand in its face.$"
+
+gMoveDescription_Headbutt: ; 83BCB97
+ .charmapstr "A ramming attack that may{next}cause flinching.$"
+
+gMoveDescription_HornAttack: ; 83BCBC2
+ .charmapstr "Jabs the foe with sharp{next}horns.$"
+
+gMoveDescription_FuryAttack: ; 83BCBE1
+ .charmapstr "Jabs the foe 2 to 5 times{next}with sharp horns, etc.$"
+
+gMoveDescription_HornDrill: ; 83BCC12
+ .charmapstr "A one-hit KO attack that{next}uses a horn like a drill.$"
+
+gMoveDescription_Tackle: ; 83BCC45
+ .charmapstr "Charges the foe with a full-{next}body tackle.$"
+
+gMoveDescription_BodySlam: ; 83BCC6F
+ .charmapstr "A full-body slam that may{next}cause paralysis.$"
+
+gMoveDescription_Wrap: ; 83BCC9A
+ .charmapstr "Wraps and squeezes the foe{next}2 to 5 times with vines, etc.$"
+
+gMoveDescription_TakeDown: ; 83BCCD3
+ .charmapstr "A reckless charge attack{next}that also hurts the user.$"
+
+gMoveDescription_Thrash: ; 83BCD06
+ .charmapstr "A rampage of 2 to 3 turns{next}that confuses the user.$"
+
+gMoveDescription_DoubleEdge: ; 83BCD38
+ .charmapstr "A life-risking tackle that{next}also hurts the user.$"
+
+gMoveDescription_TailWhip: ; 83BCD68
+ .charmapstr "Wags the tail to lower the{next}foe’s DEFENSE.$"
+
+gMoveDescription_PoisonSting: ; 83BCD92
+ .charmapstr "A toxic attack with barbs,{next}etc., that may poison.$"
+
+gMoveDescription_Twineedle: ; 83BCDC4
+ .charmapstr "Stingers on the forelegs{next}jab the foe twice.$"
+
+gMoveDescription_PinMissile: ; 83BCDF0
+ .charmapstr "Sharp pins are fired to{next}strike 2 to 5 times.$"
+
+gMoveDescription_Leer: ; 83BCE1D
+ .charmapstr "Frightens the foe with a{next}leer to lower DEFENSE.$"
+
+gMoveDescription_Bite: ; 83BCE4D
+ .charmapstr "Bites with vicious fangs.{next}May cause flinching.$"
+
+gMoveDescription_Growl: ; 83BCE7C
+ .charmapstr "Growls cutely to reduce the{next}foe’s ATTACK.$"
+
+gMoveDescription_Roar: ; 83BCEA6
+ .charmapstr "Makes the foe flee to end{next}the battle.$"
+
+gMoveDescription_Sing: ; 83BCECC
+ .charmapstr "A soothing song lulls the{next}foe into a deep slumber.$"
+
+gMoveDescription_Supersonic: ; 83BCEFF
+ .charmapstr "Emits bizarre sound waves{next}that may confuse the foe.$"
+
+gMoveDescription_SonicBoom: ; 83BCF33
+ .charmapstr "Launches shock waves that{next}always inflict 20 HP damage.$"
+
+gMoveDescription_Disable: ; 83BCF6A
+ .charmapstr "Psychically disables one of{next}the foe’s moves.$"
+
+gMoveDescription_Acid: ; 83BCF97
+ .charmapstr "Sprays a hide-melting acid.{next}May lower DEFENSE.$"
+
+gMoveDescription_Ember: ; 83BCFC6
+ .charmapstr "A weak fire attack that may{next}inflict a burn.$"
+
+gMoveDescription_Flamethrower: ; 83BCFF2
+ .charmapstr "A powerful fire attack that{next}may inflict a burn.$"
+
+gMoveDescription_Mist: ; 83BD022
+ .charmapstr "Creates a mist that stops{next}reduction of abilities.$"
+
+gMoveDescription_WaterGun: ; 83BD054
+ .charmapstr "Squirts water to attack{next}the foe.$"
+
+gMoveDescription_HydroPump: ; 83BD075
+ .charmapstr "Blasts water at high power{next}to strike the foe.$"
+
+gMoveDescription_Surf: ; 83BD0A3
+ .charmapstr "Creates a huge wave, then{next}crashes it down on the foe.$"
+
+gMoveDescription_IceBeam: ; 83BD0D9
+ .charmapstr "Blasts the foe with an icy{next}beam that may freeze it.$"
+
+gMoveDescription_Blizzard: ; 83BD10D
+ .charmapstr "Hits the foe with an icy{next}storm that may freeze it.$"
+
+gMoveDescription_Psybeam: ; 83BD140
+ .charmapstr "Fires a peculiar ray that{next}may confuse the foe.$"
+
+gMoveDescription_BubbleBeam: ; 83BD16F
+ .charmapstr "Forcefully sprays bubbles{next}that may lower SPEED.$"
+
+gMoveDescription_AuroraBeam: ; 83BD19F
+ .charmapstr "Fires a rainbow-colored{next}beam that may lower ATTACK.$"
+
+gMoveDescription_HyperBeam: ; 83BD1D3
+ .charmapstr "Powerful, but leaves the{next}user immobile the next turn.$"
+
+gMoveDescription_Peck: ; 83BD209
+ .charmapstr "Attacks the foe with a{next}jabbing beak, etc.$"
+
+gMoveDescription_DrillPeck: ; 83BD233
+ .charmapstr "A corkscrewing attack with{next}the beak acting as a drill.$"
+
+gMoveDescription_Submission: ; 83BD26A
+ .charmapstr "A reckless body slam that{next}also hurts the user.$"
+
+gMoveDescription_LowKick: ; 83BD299
+ .charmapstr "A kick that inflicts more{next}damage on heavier foes.$"
+
+gMoveDescription_Counter: ; 83BD2CB
+ .charmapstr "Retaliates any physical hit{next}with double the power.$"
+
+gMoveDescription_SeismicToss: ; 83BD2FE
+ .charmapstr "Inflicts damage identical{next}to the user’s level.$"
+
+gMoveDescription_Strength: ; 83BD32D
+ .charmapstr "Builds enormous power,{next}then slams the foe.$"
+
+gMoveDescription_Absorb: ; 83BD358
+ .charmapstr "An attack that absorbs{next}half the damage inflicted.$"
+
+gMoveDescription_MegaDrain: ; 83BD38A
+ .charmapstr "An attack that absorbs{next}half the damage inflicted.$"
+
+gMoveDescription_LeechSeed: ; 83BD3BC
+ .charmapstr "Plants a seed on the foe to{next}steal HP on every turn.$"
+
+gMoveDescription_Growth: ; 83BD3F0
+ .charmapstr "Forces the body to grow{next}and heightens SP. ATK.$"
+
+gMoveDescription_RazorLeaf: ; 83BD41F
+ .charmapstr "Cuts the enemy with leaves.{next}High critical-hit ratio.$"
+
+gMoveDescription_SolarBeam: ; 83BD454
+ .charmapstr "Absorbs light in one turn,{next}then attacks next turn.$"
+
+gMoveDescription_PoisonPowder: ; 83BD487
+ .charmapstr "Scatters a toxic powder{next}that may poison the foe.$"
+
+gMoveDescription_StunSpore: ; 83BD4B8
+ .charmapstr "Scatters a powder that may{next}paralyze the foe.$"
+
+gMoveDescription_SleepPowder: ; 83BD4E5
+ .charmapstr "Scatters a powder that may{next}cause the foe to sleep.$"
+
+gMoveDescription_PetalDance: ; 83BD518
+ .charmapstr "A rampage of 2 to 3 turns{next}that confuses the user.$"
+
+gMoveDescription_StringShot: ; 83BD54A
+ .charmapstr "Binds the foe with string{next}to reduce its SPEED.$"
+
+gMoveDescription_DragonRage: ; 83BD579
+ .charmapstr "Launches shock waves that{next}always inflict 40 HP damage.$"
+
+gMoveDescription_FireSpin: ; 83BD5B0
+ .charmapstr "Traps the foe in a ring of{next}fire for 2 to 5 turns.$"
+
+gMoveDescription_ThunderShock: ; 83BD5E2
+ .charmapstr "An electrical attack that{next}may paralyze the foe.$"
+
+gMoveDescription_Thunderbolt: ; 83BD612
+ .charmapstr "A strong electrical attack{next}that may paralyze the foe.$"
+
+gMoveDescription_ThunderWave: ; 83BD648
+ .charmapstr "A weak jolt of electricity{next}that paralyzes the foe.$"
+
+gMoveDescription_Thunder: ; 83BD67B
+ .charmapstr "A lightning attack that may{next}cause paralysis.$"
+
+gMoveDescription_RockThrow: ; 83BD6A8
+ .charmapstr "Throws small rocks to{next}strike the foe.$"
+
+gMoveDescription_Earthquake: ; 83BD6CE
+ .charmapstr "A powerful quake, but has{next}no effect on flying foes.$"
+
+gMoveDescription_Fissure: ; 83BD702
+ .charmapstr "A one-hit KO move that{next}drops the foe in a fissure.$"
+
+gMoveDescription_Dig: ; 83BD735
+ .charmapstr "Digs underground the first{next}turn and strikes next turn.$"
+
+gMoveDescription_Toxic: ; 83BD76C
+ .charmapstr "Poisons the foe with an{next}intensifying toxin.$"
+
+gMoveDescription_Confusion: ; 83BD798
+ .charmapstr "A psychic attack that may{next}cause confusion.$"
+
+gMoveDescription_Psychic: ; 83BD7C3
+ .charmapstr "A powerful psychic attack{next}that may lower SP. DEF.$"
+
+gMoveDescription_Hypnosis: ; 83BD7F5
+ .charmapstr "A hypnotizing move that{next}may induce sleep.$"
+
+gMoveDescription_Meditate: ; 83BD81F
+ .charmapstr "Meditates in a peaceful{next}fashion to raise ATTACK.$"
+
+gMoveDescription_Agility: ; 83BD850
+ .charmapstr "Relaxes the body to sharply{next}boost SPEED.$"
+
+gMoveDescription_QuickAttack: ; 83BD879
+ .charmapstr "An extremely fast attack{next}that always strikes first.$"
+
+gMoveDescription_Rage: ; 83BD8AD
+ .charmapstr "Raises the user’s ATTACK{next}every time it is hit.$"
+
+gMoveDescription_Teleport: ; 83BD8DC
+ .charmapstr "A psychic move for fleeing{next}from battle instantly.$"
+
+gMoveDescription_NightShade: ; 83BD90E
+ .charmapstr "Inflicts damage identical{next}to the user’s level.$"
+
+gMoveDescription_Mimic: ; 83BD93D
+ .charmapstr "Copies a move used by the{next}foe during one battle.$"
+
+gMoveDescription_Screech: ; 83BD96E
+ .charmapstr "Emits a screech to sharply{next}reduce the foe’s DEFENSE.$"
+
+gMoveDescription_DoubleTeam: ; 83BD9A3
+ .charmapstr "Creates illusory copies to{next}raise evasiveness.$"
+
+gMoveDescription_Recover: ; 83BD9D1
+ .charmapstr "Recovers up to half the{next}user’s maximum HP.$"
+
+gMoveDescription_Harden: ; 83BD9FC
+ .charmapstr "Stiffens the body’s {next}muscles to raise DEFENSE.$"
+
+gMoveDescription_Minimize: ; 83BDA2B
+ .charmapstr "Minimizes the user’s size{next}to raise evasiveness.$"
+
+gMoveDescription_Smokescreen: ; 83BDA5B
+ .charmapstr "Lowers the foe’s accuracy{next}using smoke, ink, etc.$"
+
+gMoveDescription_ConfuseRay: ; 83BDA8C
+ .charmapstr "A sinister ray that{next}confuses the foe.$"
+
+gMoveDescription_Withdraw: ; 83BDAB2
+ .charmapstr "Withdraws the body into its{next}hard shell to raise DEFENSE.$"
+
+gMoveDescription_DefenseCurl: ; 83BDAEB
+ .charmapstr "Curls up to conceal weak{next}spots and raise DEFENSE.$"
+
+gMoveDescription_Barrier: ; 83BDB1D
+ .charmapstr "Creates a barrier that{next}sharply raises DEFENSE.$"
+
+gMoveDescription_LightScreen: ; 83BDB4C
+ .charmapstr "Creates a wall of light that{next}lowers SP. ATK damage.$"
+
+gMoveDescription_Haze: ; 83BDB80
+ .charmapstr "Creates a black haze that{next}eliminates all stat changes.$"
+
+gMoveDescription_Reflect: ; 83BDBB7
+ .charmapstr "Creates a wall of light that{next}weakens physical attacks.$"
+
+gMoveDescription_FocusEnergy: ; 83BDBEE
+ .charmapstr "Focuses power to raise the{next}critical-hit ratio.$"
+
+gMoveDescription_Bide: ; 83BDC1D
+ .charmapstr "Endures attack for 2{next}turns to retaliate double.$"
+
+gMoveDescription_Metronome: ; 83BDC4D
+ .charmapstr "Waggles a finger to use any{next}POKéMON move at random.$"
+
+gMoveDescription_MirrorMove: ; 83BDC81
+ .charmapstr "Counters the foe’s attack{next}with the same move.$"
+
+gMoveDescription_SelfDestruct: ; 83BDCAF
+ .charmapstr "Inflicts severe damage but{next}makes the user faint.$"
+
+gMoveDescription_EggBomb: ; 83BDCE0
+ .charmapstr "An egg is forcibly hurled at{next}the foe.$"
+
+gMoveDescription_Lick: ; 83BDD06
+ .charmapstr "Licks with a long tongue to{next}injure. May also paralyze.$"
+
+gMoveDescription_Smog: ; 83BDD3D
+ .charmapstr "An exhaust-gas attack{next}that may also poison.$"
+
+gMoveDescription_Sludge: ; 83BDD69
+ .charmapstr "Sludge is hurled to inflict{next}damage. May also poison.$"
+
+gMoveDescription_BoneClub: ; 83BDD9E
+ .charmapstr "Clubs the foe with a bone.{next}May cause flinching.$"
+
+gMoveDescription_FireBlast: ; 83BDDCE
+ .charmapstr "A fiery blast that scorches{next}all. May cause a burn.$"
+
+gMoveDescription_Waterfall: ; 83BDE01
+ .charmapstr "Charges the foe with speed{next}to climb waterfalls.$"
+
+gMoveDescription_Clamp: ; 83BDE31
+ .charmapstr "Traps and squeezes the{next}foe for 2 to 5 turns.$"
+
+gMoveDescription_Swift: ; 83BDE5E
+ .charmapstr "Sprays star-shaped rays{next}that never miss.$"
+
+gMoveDescription_SkullBash: ; 83BDE87
+ .charmapstr "Tucks in the head, then{next}attacks on the next turn.$"
+
+gMoveDescription_SpikeCannon: ; 83BDEB9
+ .charmapstr "Launches sharp spikes that{next}strike 2 to 5 times.$"
+
+gMoveDescription_Constrict: ; 83BDEE9
+ .charmapstr "Constricts to inflict pain.{next}May lower SPEED.$"
+
+gMoveDescription_Amnesia: ; 83BDF16
+ .charmapstr "Forgets about something{next}and sharply raises SP. DEF.$"
+
+gMoveDescription_Kinesis: ; 83BDF4A
+ .charmapstr "Distracts the foe.{next}May lower accuracy.$"
+
+gMoveDescription_SoftBoiled: ; 83BDF71
+ .charmapstr "Recovers up to half the{next}user’s maximum HP.$"
+
+gMoveDescription_HiJumpKick: ; 83BDF9C
+ .charmapstr "A jumping knee kick. If it{next}misses, the user is hurt.$"
+
+gMoveDescription_Glare: ; 83BDFD1
+ .charmapstr "Intimidates and frightens{next}the foe into paralysis.$"
+
+gMoveDescription_DreamEater: ; 83BE003
+ .charmapstr "Takes one half the damage{next}inflicted on a sleeping foe.$"
+
+gMoveDescription_PoisonGas: ; 83BE03A
+ .charmapstr "Envelops the foe in a toxic{next}gas that may poison.$"
+
+gMoveDescription_Barrage: ; 83BE06B
+ .charmapstr "Hurls round objects at the{next}foe 2 to 5 times.$"
+
+gMoveDescription_LeechLife: ; 83BE098
+ .charmapstr "An attack that steals half{next}the damage inflicted.$"
+
+gMoveDescription_LovelyKiss: ; 83BE0C9
+ .charmapstr "Demands a kiss with a scary{next}face that induces sleep.$"
+
+gMoveDescription_SkyAttack: ; 83BE0FE
+ .charmapstr "Searches out weak spots,{next}then strikes the next turn.$"
+
+gMoveDescription_Transform: ; 83BE133
+ .charmapstr "Alters the user’s cells to{next}become a copy of the foe.$"
+
+gMoveDescription_Bubble: ; 83BE168
+ .charmapstr "An attack using bubbles.{next}May lower the foe’s SPEED.$"
+
+gMoveDescription_DizzyPunch: ; 83BE19C
+ .charmapstr "A rhythmic punch that may{next}confuse the foe.$"
+
+gMoveDescription_Spore: ; 83BE1C7
+ .charmapstr "Scatters a cloud of spores{next}that always induce sleep.$"
+
+gMoveDescription_Flash: ; 83BE1FC
+ .charmapstr "Looses a powerful blast of{next}light that cuts accuracy.$"
+
+gMoveDescription_Psywave: ; 83BE231
+ .charmapstr "Attacks with a psychic{next}wave of varying intensity.$"
+
+gMoveDescription_Splash: ; 83BE263
+ .charmapstr "It’s just a splash...{next}Has no effect whatsoever.$"
+
+gMoveDescription_AcidArmor: ; 83BE293
+ .charmapstr "Liquifies the user’s body{next}to sharply raise DEFENSE.$"
+
+gMoveDescription_Crabhammer: ; 83BE2C7
+ .charmapstr "Hammers with a pincer. Has a{next}high critical-hit ratio.$"
+
+gMoveDescription_Explosion: ; 83BE2FD
+ .charmapstr "Inflicts severe damage but{next}makes the user faint.$"
+
+gMoveDescription_FurySwipes: ; 83BE32E
+ .charmapstr "Rakes the foe with sharp{next}claws, etc., 2 to 5 times.$"
+
+gMoveDescription_Bonemerang: ; 83BE362
+ .charmapstr "Throws a bone boomerang{next}that strikes twice.$"
+
+gMoveDescription_Rest: ; 83BE38E
+ .charmapstr "The user sleeps for 2 turns,{next}restoring HP and status.$"
+
+gMoveDescription_RockSlide: ; 83BE3C4
+ .charmapstr "Large boulders are hurled.{next}May cause flinching.$"
+
+gMoveDescription_HyperFang: ; 83BE3F4
+ .charmapstr "Attacks with sharp fangs.{next}May cause flinching.$"
+
+gMoveDescription_Sharpen: ; 83BE423
+ .charmapstr "Reduces the polygon count{next}and raises ATTACK.$"
+
+gMoveDescription_Conversion: ; 83BE450
+ .charmapstr "Changes the user’s type{next}into an own move’s type.$"
+
+gMoveDescription_TriAttack: ; 83BE481
+ .charmapstr "Fires three types of beams{next}at the same time.$"
+
+gMoveDescription_SuperFang: ; 83BE4AE
+ .charmapstr "Attacks with sharp fangs{next}and cuts half the foe’s HP.$"
+
+gMoveDescription_Slash: ; 83BE4E3
+ .charmapstr "Slashes with claws, etc. Has{next}a high critical-hit ratio.$"
+
+gMoveDescription_Substitute: ; 83BE51B
+ .charmapstr "Creates a decoy using 1/4{next}of the user’s maximum HP.$"
+
+gMoveDescription_Struggle: ; 83BE54F
+ .charmapstr "Used only if all PP are gone.{next}Also hurts the user a little.$"
+
+gMoveDescription_Sketch: ; 83BE58B
+ .charmapstr "Copies the foe’s last move{next}permanently.$"
+
+gMoveDescription_TripleKick: ; 83BE5B3
+ .charmapstr "Kicks the foe 3 times in a{next}row with rising intensity.$"
+
+gMoveDescription_Thief: ; 83BE5E9
+ .charmapstr "While attacking, it may{next}steal the foe’s held item.$"
+
+gMoveDescription_SpiderWeb: ; 83BE61C
+ .charmapstr "Ensnares the foe to stop it{next}from fleeing or switching.$"
+
+gMoveDescription_MindReader: ; 83BE653
+ .charmapstr "Senses the foe’s action to{next}ensure the next move’s hit.$"
+
+gMoveDescription_Nightmare: ; 83BE68A
+ .charmapstr "Inflicts 1/4 damage on a{next}sleeping foe every turn.$"
+
+gMoveDescription_FlameWheel: ; 83BE6BC
+ .charmapstr "A fiery charge attack that{next}may inflict a burn.$"
+
+gMoveDescription_Snore: ; 83BE6EB
+ .charmapstr "A loud attack that can be{next}used only while asleep.$"
+
+gMoveDescription_Curse: ; 83BE71D
+ .charmapstr "A move that functions{next}differently for GHOSTS.$"
+
+gMoveDescription_Flail: ; 83BE74B
+ .charmapstr "Inflicts more damage when{next}the user’s HP is down.$"
+
+gMoveDescription_Conversion2: ; 83BE77C
+ .charmapstr "Makes the user resistant{next}to the last attack’s type.$"
+
+gMoveDescription_Aeroblast: ; 83BE7B0
+ .charmapstr "Launches a vacuumed blast.{next}High critical-hit ratio.$"
+
+gMoveDescription_CottonSpore: ; 83BE7E4
+ .charmapstr "Spores cling to the foe,{next}sharply reducing SPEED.$"
+
+gMoveDescription_Reversal: ; 83BE815
+ .charmapstr "Inflicts more damage when{next}the user’s HP is down.$"
+
+gMoveDescription_Spite: ; 83BE846
+ .charmapstr "Spitefully cuts the PP{next}of the foe’s last move.$"
+
+gMoveDescription_PowderSnow: ; 83BE875
+ .charmapstr "Blasts the foe with a snowy{next}gust. May cause freezing.$"
+
+gMoveDescription_Protect: ; 83BE8AB
+ .charmapstr "Evades attack, but may fail{next}if used in succession.$"
+
+gMoveDescription_MachPunch: ; 83BE8DE
+ .charmapstr "A punch is thrown at wicked{next}speed to strike first.$"
+
+gMoveDescription_ScaryFace: ; 83BE911
+ .charmapstr "Frightens with a scary face{next}to sharply reduce SPEED.$"
+
+gMoveDescription_FaintAttack: ; 83BE946
+ .charmapstr "Draws the foe close, then{next}strikes without fail.$"
+
+gMoveDescription_SweetKiss: ; 83BE976
+ .charmapstr "Demands a kiss with a cute{next}look. May cause confusion.$"
+
+gMoveDescription_BellyDrum: ; 83BE9AC
+ .charmapstr "Maximizes ATTACK while{next}sacrificing HP.$"
+
+gMoveDescription_SludgeBomb: ; 83BE9D3
+ .charmapstr "Sludge is hurled to inflict{next}damage. May also poison.$"
+
+gMoveDescription_MudSlap: ; 83BEA08
+ .charmapstr "Hurls mud in the foe’s face{next}to reduce its accuracy.$"
+
+gMoveDescription_Octazooka: ; 83BEA3C
+ .charmapstr "Fires a lump of ink to{next}damage and cut accuracy.$"
+
+gMoveDescription_Spikes: ; 83BEA6C
+ .charmapstr "Sets spikes that hurt a {next}foe switching out.$"
+
+gMoveDescription_ZapCannon: ; 83BEA98
+ .charmapstr "Powerful and sure to cause{next}paralysis, but inaccurate.$"
+
+gMoveDescription_Foresight: ; 83BEACE
+ .charmapstr "Negates the foe’s efforts{next}to heighten evasiveness.$"
+
+gMoveDescription_DestinyBond: ; 83BEB01
+ .charmapstr "If the user faints, the foe{next}is also made to faint.$"
+
+gMoveDescription_PerishSong: ; 83BEB34
+ .charmapstr "Any POKéMON hearing this{next}song faints in 3 turns.$"
+
+gMoveDescription_IcyWind: ; 83BEB65
+ .charmapstr "A chilling attack that{next}lowers the foe’s SPEED.$"
+
+gMoveDescription_Detect: ; 83BEB94
+ .charmapstr "Evades attack, but may fail{next}if used in succession.$"
+
+gMoveDescription_BoneRush: ; 83BEBC7
+ .charmapstr "Strikes the foe with a bone{next}in hand 2 to 5 times.$"
+
+gMoveDescription_LockOn: ; 83BEBF9
+ .charmapstr "Locks on to the foe to{next}ensure the next move hits.$"
+
+gMoveDescription_Outrage: ; 83BEC2B
+ .charmapstr "A rampage of 2 to 3 turns{next}that confuses the user.$"
+
+gMoveDescription_Sandstorm: ; 83BEC5D
+ .charmapstr "Causes a sandstorm that{next}rages for several turns.$"
+
+gMoveDescription_GigaDrain: ; 83BEC8E
+ .charmapstr "An attack that steals half{next}the damage inflicted.$"
+
+gMoveDescription_Endure: ; 83BECBF
+ .charmapstr "Endures any attack for{next}1 turn, leaving at least 1HP.$"
+
+gMoveDescription_Charm: ; 83BECF4
+ .charmapstr "Charms the foe and sharply{next}reduces its ATTACK.$"
+
+gMoveDescription_Rollout: ; 83BED23
+ .charmapstr "An attack lasting 5 turns{next}with rising intensity.$"
+
+gMoveDescription_FalseSwipe: ; 83BED54
+ .charmapstr "An attack that leaves the{next}foe with at least 1 HP.$"
+
+gMoveDescription_Swagger: ; 83BED86
+ .charmapstr "Confuses the foe, but also{next}sharply raises ATTACK.$"
+
+gMoveDescription_MilkDrink: ; 83BEDB8
+ .charmapstr "Recovers up to half the{next}user’s maximum HP.$"
+
+gMoveDescription_Spark: ; 83BEDE3
+ .charmapstr "An electrified tackle that{next}may paralyze the foe.$"
+
+gMoveDescription_FuryCutter: ; 83BEE14
+ .charmapstr "An attack that intensifies{next}on each successive hit.$"
+
+gMoveDescription_SteelWing: ; 83BEE47
+ .charmapstr "Strikes the foe with hard{next}wings spread wide.$"
+
+gMoveDescription_MeanLook: ; 83BEE74
+ .charmapstr "Fixes the foe with a mean{next}look that prevents escape.$"
+
+gMoveDescription_Attract: ; 83BEEA9
+ .charmapstr "Makes the opposite gender{next}less likely to attack.$"
+
+gMoveDescription_SleepTalk: ; 83BEEDA
+ .charmapstr "Uses an own move randomly{next}while asleep.$"
+
+gMoveDescription_HealBell: ; 83BEF02
+ .charmapstr "Chimes soothingly to heal{next}all status abnormalities.$"
+
+gMoveDescription_Return: ; 83BEF36
+ .charmapstr "An attack that increases{next}in power with friendship.$"
+
+gMoveDescription_Present: ; 83BEF69
+ .charmapstr "A gift in the form of a{next}bomb. May restore HP.$"
+
+gMoveDescription_Frustration: ; 83BEF97
+ .charmapstr "An attack that is stronger{next}if the TRAINER is disliked.$"
+
+gMoveDescription_Safeguard: ; 83BEFCE
+ .charmapstr "A mystical force prevents{next}all status problems.$"
+
+gMoveDescription_PainSplit: ; 83BEFFD
+ .charmapstr "Adds the user and foe’s HP,{next}then shares them equally.$"
+
+gMoveDescription_SacredFire: ; 83BF033
+ .charmapstr "A mystical fire attack that{next}may inflict a burn.$"
+
+gMoveDescription_Magnitude: ; 83BF063
+ .charmapstr "A ground-shaking attack{next}of random intensity.$"
+
+gMoveDescription_DynamicPunch: ; 83BF090
+ .charmapstr "Powerful and sure to cause{next}confusion, but inaccurate.$"
+
+gMoveDescription_Megahorn: ; 83BF0C6
+ .charmapstr "A brutal ramming attack{next}using out-thrust horns.$"
+
+gMoveDescription_DragonBreath: ; 83BF0F6
+ .charmapstr "Strikes the foe with an{next}incredible blast of breath.$"
+
+gMoveDescription_BatonPass: ; 83BF12A
+ .charmapstr "Switches out the user while{next}keeping effects in play.$"
+
+gMoveDescription_Encore: ; 83BF15F
+ .charmapstr "Makes the foe repeat its{next}last move over 2 to 6 turns.$"
+
+gMoveDescription_Pursuit: ; 83BF195
+ .charmapstr "Inflicts bad damage if used{next}on a foe switching out.$"
+
+gMoveDescription_RapidSpin: ; 83BF1C9
+ .charmapstr "Spins the body at high{next}speed to strike the foe.$"
+
+gMoveDescription_SweetScent: ; 83BF1F9
+ .charmapstr "Allures the foe to reduce{next}evasiveness.$"
+
+gMoveDescription_IronTail: ; 83BF220
+ .charmapstr "Attacks with a rock-hard{next}tail. May lower DEFENSE.$"
+
+gMoveDescription_MetalClaw: ; 83BF252
+ .charmapstr "A claw attack that may{next}raise the user’s ATTACK.$"
+
+gMoveDescription_VitalThrow: ; 83BF282
+ .charmapstr "Makes the user’s move last,{next}but it never misses.$"
+
+gMoveDescription_MorningSun: ; 83BF2B3
+ .charmapstr "Restores HP. The amount{next}varies with the weather.$"
+
+gMoveDescription_Synthesis: ; 83BF2E4
+ .charmapstr "Restores HP. The amount{next}varies with the weather.$"
+
+gMoveDescription_Moonlight: ; 83BF315
+ .charmapstr "Restores HP. The amount{next}varies with the weather.$"
+
+gMoveDescription_HiddenPower: ; 83BF346
+ .charmapstr "The effectiveness varies{next}with the user.$"
+
+gMoveDescription_CrossChop: ; 83BF36E
+ .charmapstr "A double-chopping attack.{next}High critical-hit ratio.$"
+
+gMoveDescription_Twister: ; 83BF3A1
+ .charmapstr "Whips up a vicious twister{next}to tear at the foe.$"
+
+gMoveDescription_RainDance: ; 83BF3D0
+ .charmapstr "Boosts the power of WATER-{next}type moves for 5 turns.$"
+
+gMoveDescription_SunnyDay: ; 83BF403
+ .charmapstr "Boosts the power of FIRE-{next}type moves for 5 turns.$"
+
+gMoveDescription_Crunch: ; 83BF435
+ .charmapstr "Crunches with sharp fangs.{next}May lower SP. DEF.$"
+
+gMoveDescription_MirrorCoat: ; 83BF463
+ .charmapstr "Counters the foe’s special{next}attack at double the power.$"
+
+gMoveDescription_PsychUp: ; 83BF49A
+ .charmapstr "Copies the foe’s effect(s){next}and gives to the user.$"
+
+gMoveDescription_ExtremeSpeed: ; 83BF4CC
+ .charmapstr "An extremely fast and{next}powerful attack.$"
+
+gMoveDescription_AncientPower: ; 83BF4F3
+ .charmapstr "An attack that may raise{next}all stats.$"
+
+gMoveDescription_ShadowBall: ; 83BF517
+ .charmapstr "Hurls a black blob that may{next}lower the foe’s SP. DEF.$"
+
+gMoveDescription_FutureSight: ; 83BF54C
+ .charmapstr "Heightens inner power to{next}strike 2 turns later.$"
+
+gMoveDescription_RockSmash: ; 83BF57B
+ .charmapstr "A rock-crushing attack{next}that may lower DEFENSE.$"
+
+gMoveDescription_Whirlpool: ; 83BF5AA
+ .charmapstr "Traps and hurts the foe in{next}a whirlpool for 2 to 5 turns.$"
+
+gMoveDescription_BeatUp: ; 83BF5E3
+ .charmapstr "Summons party POKéMON to{next}join in the attack.$"
+
+gMoveDescription_FakeOut: ; 83BF610
+ .charmapstr "A 1st-turn, 1st-strike move{next}that causes flinching.$"
+
+gMoveDescription_Uproar: ; 83BF643
+ .charmapstr "Causes an uproar for 2 to 5{next}turns and prevents sleep.$"
+
+gMoveDescription_Stockpile: ; 83BF679
+ .charmapstr "Charges up power for up to{next}3 turns.$"
+
+gMoveDescription_SpitUp: ; 83BF69D
+ .charmapstr "Releases stockpiled power{next}(the more the better).$"
+
+gMoveDescription_Swallow: ; 83BF6CE
+ .charmapstr "Absorbs stockpiled power{next}and restores HP.$"
+
+gMoveDescription_HeatWave: ; 83BF6F8
+ .charmapstr "Exhales a hot breath on the{next}foe. May inflict a burn.$"
+
+gMoveDescription_Hail: ; 83BF72D
+ .charmapstr "Summons a hailstorm that{next}strikes every turn.$"
+
+gMoveDescription_Torment: ; 83BF75A
+ .charmapstr "Torments the foe and stops{next}successive use of a move.$"
+
+gMoveDescription_Flatter: ; 83BF78F
+ .charmapstr "Confuses the foe, but{next}raises its SP. ATK.$"
+
+gMoveDescription_WillOWisp: ; 83BF7B9
+ .charmapstr "Inflicts a burn on the foe{next}with intense fire.$"
+
+gMoveDescription_Memento: ; 83BF7E7
+ .charmapstr "The user faints and lowers{next}the foe’s abilities.$"
+
+gMoveDescription_Facade: ; 83BF817
+ .charmapstr "Boosts ATTACK when burned,{next}paralyzed, or poisoned.$"
+
+gMoveDescription_FocusPunch: ; 83BF84A
+ .charmapstr "A powerful loyalty attack.{next}The user flinches if hit.$"
+
+gMoveDescription_SmellingSalt: ; 83BF87F
+ .charmapstr "Powerful against paralyzed{next}foes, but also heals them.$"
+
+gMoveDescription_FollowMe: ; 83BF8B5
+ .charmapstr "Draws attention to make{next}foes attack only the user.$"
+
+gMoveDescription_NaturePower: ; 83BF8E8
+ .charmapstr "The type of attack varies{next}depending on the location.$"
+
+gMoveDescription_Charge: ; 83BF91D
+ .charmapstr "Charges power to boost the{next}electric move used next.$"
+
+gMoveDescription_Taunt: ; 83BF951
+ .charmapstr "Taunts the foe into only{next}using attack moves.$"
+
+gMoveDescription_HelpingHand: ; 83BF97E
+ .charmapstr "Boosts the power of the{next}recipient’s moves.$"
+
+gMoveDescription_Trick: ; 83BF9A9
+ .charmapstr "Tricks the foe into trading{next}held items.$"
+
+gMoveDescription_RolePlay: ; 83BF9D1
+ .charmapstr "Mimics the target and{next}copies its special ability.$"
+
+gMoveDescription_Wish: ; 83BFA03
+ .charmapstr "A wish that restores HP.{next}It takes time to work.$"
+
+gMoveDescription_Assist: ; 83BFA33
+ .charmapstr "Attacks randomly with one{next}of the partner’s moves.$"
+
+gMoveDescription_Ingrain: ; 83BFA65
+ .charmapstr "Lays roots that restore HP.{next}The user can’t switch out.$"
+
+gMoveDescription_Superpower: ; 83BFA9C
+ .charmapstr "Boosts strength sharply,{next}but lowers abilities.$"
+
+gMoveDescription_MagicCoat: ; 83BFACB
+ .charmapstr "Reflects special effects{next}back to the attacker.$"
+
+gMoveDescription_Recycle: ; 83BFAFA
+ .charmapstr "Recycles a used item for{next}one more use.$"
+
+gMoveDescription_Revenge: ; 83BFB21
+ .charmapstr "An attack that gains power{next}if injured by the foe.$"
+
+gMoveDescription_BrickBreak: ; 83BFB53
+ .charmapstr "Destroys barriers such as{next}REFLECT and causes damage.$"
+
+gMoveDescription_Yawn: ; 83BFB88
+ .charmapstr "Lulls the foe into yawning,{next}then sleeping next turn.$"
+
+gMoveDescription_KnockOff: ; 83BFBBD
+ .charmapstr "Knocks down the foe’s held{next}item to prevent its use.$"
+
+gMoveDescription_Endeavor: ; 83BFBF1
+ .charmapstr "Gains power if the user’s HP{next}is lower than the foe’s HP.$"
+
+gMoveDescription_Eruption: ; 83BFC2A
+ .charmapstr "The higher the user’s HP,{next}the more damage caused.$"
+
+gMoveDescription_SkillSwap: ; 83BFC5C
+ .charmapstr "The user swaps special{next}abilities with the target.$"
+
+gMoveDescription_Imprison: ; 83BFC8E
+ .charmapstr "Prevents foes from using{next}moves known by the user.$"
+
+gMoveDescription_Refresh: ; 83BFCC0
+ .charmapstr "Heals poisoning, paralysis,{next}or a burn.$"
+
+gMoveDescription_Grudge: ; 83BFCE7
+ .charmapstr "If the user faints, deletes{next}the PP of the final move.$"
+
+gMoveDescription_Snatch: ; 83BFD1D
+ .charmapstr "Steals the effects of the{next}move the foe uses next.$"
+
+gMoveDescription_SecretPower: ; 83BFD4F
+ .charmapstr "An attack with effects{next}that vary by location.$"
+
+gMoveDescription_Dive: ; 83BFD7D
+ .charmapstr "Dives underwater the first{next}turn and strikes next turn.$"
+
+gMoveDescription_ArmThrust: ; 83BFDB4
+ .charmapstr "Straight-arm punches that{next}strike the foe 2 to 5 times.$"
+
+gMoveDescription_Camouflage: ; 83BFDEB
+ .charmapstr "Alters the POKéMON’s type{next}depending on the location.$"
+
+gMoveDescription_TailGlow: ; 83BFE20
+ .charmapstr "Flashes a light that sharply{next}raises SP. ATK.$"
+
+gMoveDescription_LusterPurge: ; 83BFE4D
+ .charmapstr "Attacks with a burst of{next}light. May lower SP. DEF.$"
+
+gMoveDescription_MistBall: ; 83BFE7F
+ .charmapstr "Attacks with a flurry of{next}down. May lower SP. ATK.$"
+
+gMoveDescription_FeatherDance: ; 83BFEB1
+ .charmapstr "Envelops the foe with down{next}to sharply reduce ATTACK.$"
+
+gMoveDescription_TeeterDance: ; 83BFEE6
+ .charmapstr "Confuses all POKéMON on{next}the scene.$"
+
+gMoveDescription_BlazeKick: ; 83BFF09
+ .charmapstr "A kick with a high critical-{next}hit ratio. May cause a burn.$"
+
+gMoveDescription_MudSport: ; 83BFF43
+ .charmapstr "Covers the user in mud to{next}raise electrical resistance.$"
+
+gMoveDescription_IceBall: ; 83BFF7A
+ .charmapstr "A 5-turn attack that gains{next}power on successive hits.$"
+
+gMoveDescription_NeedleArm: ; 83BFFAF
+ .charmapstr "Attacks with thorny arms.{next}May cause flinching.$"
+
+gMoveDescription_SlackOff: ; 83BFFDE
+ .charmapstr "Slacks off and restores{next}half the maximum HP.$"
+
+gMoveDescription_HyperVoice: ; 83C000B
+ .charmapstr "A loud attack that uses{next}sound waves to injure.$"
+
+gMoveDescription_PoisonFang: ; 83C003A
+ .charmapstr "A sharp-fanged attack.{next}May badly poison the foe.$"
+
+gMoveDescription_CrushClaw: ; 83C006B
+ .charmapstr "Tears at the foe with sharp{next}claws. May lower DEFENSE.$"
+
+gMoveDescription_BlastBurn: ; 83C00A1
+ .charmapstr "Powerful, but leaves the{next}user immobile the next turn.$"
+
+gMoveDescription_HydroCannon: ; 83C00D7
+ .charmapstr "Powerful, but leaves the{next}user immobile the next turn.$"
+
+gMoveDescription_MeteorMash: ; 83C010D
+ .charmapstr "Fires a meteor-like punch.{next}May raise ATTACK.$"
+
+gMoveDescription_Astonish: ; 83C013A
+ .charmapstr "An attack that may shock{next}the foe into flinching.$"
+
+gMoveDescription_WeatherBall: ; 83C016B
+ .charmapstr "The move’s type and power{next}change with the weather.$"
+
+gMoveDescription_Aromatherapy: ; 83C019E
+ .charmapstr "Heals all status problems{next}with a soothing scent.$"
+
+gMoveDescription_FakeTears: ; 83C01CF
+ .charmapstr "Feigns crying to sharply{next}lower the foe’s SP. DEF.$"
+
+gMoveDescription_AirCutter: ; 83C0201
+ .charmapstr "Hacks with razorlike wind.{next}High critical-hit ratio.$"
+
+gMoveDescription_Overheat: ; 83C0235
+ .charmapstr "Allows a full-power attack,{next}but sharply lowers SP. ATK.$"
+
+gMoveDescription_OdorSleuth: ; 83C026D
+ .charmapstr "Negates the foe’s efforts{next}to heighten evasiveness.$"
+
+gMoveDescription_RockTomb: ; 83C02A0
+ .charmapstr "Stops the foe from moving{next}with rocks and cuts SPEED.$"
+
+gMoveDescription_SilverWind: ; 83C02D5
+ .charmapstr "A powdery attack that may{next}raise abilities.$"
+
+gMoveDescription_MetalSound: ; 83C0300
+ .charmapstr "Emits a horrible screech{next}that sharply lowers SP. DEF.$"
+
+gMoveDescription_GrassWhistle: ; 83C0336
+ .charmapstr "Lulls the foe into sleep{next}with a pleasant melody.$"
+
+gMoveDescription_Tickle: ; 83C0367
+ .charmapstr "Makes the foe laugh to{next}lower ATTACK and DEFENSE.$"
+
+gMoveDescription_CosmicPower: ; 83C0398
+ .charmapstr "Raises DEFENSE and SP. DEF{next}with a mystic power.$"
+
+gMoveDescription_WaterSpout: ; 83C03C8
+ .charmapstr "Inflicts more damage if the{next}user’s HP is high.$"
+
+gMoveDescription_SignalBeam: ; 83C03F7
+ .charmapstr "A strange beam attack that{next}may confuse the foe.$"
+
+gMoveDescription_ShadowPunch: ; 83C0427
+ .charmapstr "An unavoidable punch that{next}is thrown from shadows.$"
+
+gMoveDescription_Extrasensory: ; 83C0459
+ .charmapstr "Attacks with a peculiar{next}power. May cause flinching.$"
+
+gMoveDescription_SkyUppercut: ; 83C048D
+ .charmapstr "An uppercut thrown as if{next}leaping into the sky.$"
+
+gMoveDescription_SandTomb: ; 83C04BC
+ .charmapstr "Traps and hurts the foe in{next}quicksand for 2 to 5 turns.$"
+
+gMoveDescription_SheerCold: ; 83C04F3
+ .charmapstr "A chilling attack that{next}causes fainting if it hits.$"
+
+gMoveDescription_MuddyWater: ; 83C0526
+ .charmapstr "Attacks with muddy water.{next}May lower accuracy.$"
+
+gMoveDescription_BulletSeed: ; 83C0554
+ .charmapstr "Shoots 2 to 5 seeds in a row{next}to strike the foe.$"
+
+gMoveDescription_AerialAce: ; 83C0584
+ .charmapstr "An extremely speedy and{next}unavoidable attack.$"
+
+gMoveDescription_IcicleSpear: ; 83C05B0
+ .charmapstr "Attacks the foe by firing{next}2 to 5 icicles in a row.$"
+
+gMoveDescription_IronDefense: ; 83C05E3
+ .charmapstr "Hardens the body’s surface{next}to sharply raise DEFENSE.$"
+
+gMoveDescription_Block: ; 83C0618
+ .charmapstr "Blocks the foe’s way to{next}prevent escape.$"
+
+gMoveDescription_Howl: ; 83C0640
+ .charmapstr "Howls to raise the spirit{next}and boosts ATTACK.$"
+
+gMoveDescription_DragonClaw: ; 83C066D
+ .charmapstr "Slashes the foe with sharp{next}claws.$"
+
+gMoveDescription_FrenzyPlant: ; 83C068F
+ .charmapstr "Powerful, but leaves the{next}user immobile the next turn.$"
+
+gMoveDescription_BulkUp: ; 83C06C5
+ .charmapstr "Bulks up the body to boost{next}both ATTACK and DEFENSE.$"
+
+gMoveDescription_Bounce: ; 83C06F9
+ .charmapstr "Bounces up, then down the{next}next turn. May paralyze.$"
+
+gMoveDescription_MudShot: ; 83C072C
+ .charmapstr "Hurls mud at the foe and{next}reduces SPEED.$"
+
+gMoveDescription_PoisonTail: ; 83C0754
+ .charmapstr "Has a high critical-hit{next}ratio. May also poison.$"
+
+gMoveDescription_Covet: ; 83C0784
+ .charmapstr "Cutely begs to obtain an{next}item held by the foe.$"
+
+gMoveDescription_VoltTackle: ; 83C07B3
+ .charmapstr "A life-risking tackle that{next}slightly hurts the user.$"
+
+gMoveDescription_MagicalLeaf: ; 83C07E7
+ .charmapstr "Attacks with a strange leaf{next}that cannot be evaded.$"
+
+gMoveDescription_WaterSport: ; 83C081A
+ .charmapstr "The user becomes soaked to{next}raise resistance to fire.$"
+
+gMoveDescription_CalmMind: ; 83C084F
+ .charmapstr "Raises SP. ATK and SP. DEF{next}by focusing the mind.$"
+
+gMoveDescription_LeafBlade: ; 83C0880
+ .charmapstr "Slashes with a sharp leaf.{next}High critical-hit ratio.$"
+
+gMoveDescription_DragonDance: ; 83C08B4
+ .charmapstr "A mystical dance that ups{next}ATTACK and SPEED.$"
+
+gMoveDescription_RockBlast: ; 83C08E0
+ .charmapstr "Hurls boulders at the foe{next}2 to 5 times in a row.$"
+
+gMoveDescription_ShockWave: ; 83C0911
+ .charmapstr "A fast and unavoidable{next}electric attack.$"
+
+gMoveDescription_WaterPulse: ; 83C0939
+ .charmapstr "Attacks with ultrasonic{next}waves. May confuse the foe$"
+
+gMoveDescription_DoomDesire: ; 83C096C
+ .charmapstr "Summons strong sunlight to{next}attack 2 turns later.$"
+
+gMoveDescription_PsychoBoost: ; 83C099D
+ .charmapstr "Allows a full-power attack,{next}but sharply lowers SP. ATK.$"
+
+ .align 2
+
+gMoveDescriptions: ; 83C09D8
+ .4byte gMoveDescription_Pound
+ .4byte gMoveDescription_KarateChop
+ .4byte gMoveDescription_DoubleSlap
+ .4byte gMoveDescription_CometPunch
+ .4byte gMoveDescription_MegaPunch
+ .4byte gMoveDescription_PayDay
+ .4byte gMoveDescription_FirePunch
+ .4byte gMoveDescription_IcePunch
+ .4byte gMoveDescription_ThunderPunch
+ .4byte gMoveDescription_Scratch
+ .4byte gMoveDescription_ViceGrip
+ .4byte gMoveDescription_Guillotine
+ .4byte gMoveDescription_RazorWind
+ .4byte gMoveDescription_SwordsDance
+ .4byte gMoveDescription_Cut
+ .4byte gMoveDescription_Gust
+ .4byte gMoveDescription_WingAttack
+ .4byte gMoveDescription_Whirlwind
+ .4byte gMoveDescription_Fly
+ .4byte gMoveDescription_Bind
+ .4byte gMoveDescription_Slam
+ .4byte gMoveDescription_VineWhip
+ .4byte gMoveDescription_Stomp
+ .4byte gMoveDescription_DoubleKick
+ .4byte gMoveDescription_MegaKick
+ .4byte gMoveDescription_JumpKick
+ .4byte gMoveDescription_RollingKick
+ .4byte gMoveDescription_SandAttack
+ .4byte gMoveDescription_Headbutt
+ .4byte gMoveDescription_HornAttack
+ .4byte gMoveDescription_FuryAttack
+ .4byte gMoveDescription_HornDrill
+ .4byte gMoveDescription_Tackle
+ .4byte gMoveDescription_BodySlam
+ .4byte gMoveDescription_Wrap
+ .4byte gMoveDescription_TakeDown
+ .4byte gMoveDescription_Thrash
+ .4byte gMoveDescription_DoubleEdge
+ .4byte gMoveDescription_TailWhip
+ .4byte gMoveDescription_PoisonSting
+ .4byte gMoveDescription_Twineedle
+ .4byte gMoveDescription_PinMissile
+ .4byte gMoveDescription_Leer
+ .4byte gMoveDescription_Bite
+ .4byte gMoveDescription_Growl
+ .4byte gMoveDescription_Roar
+ .4byte gMoveDescription_Sing
+ .4byte gMoveDescription_Supersonic
+ .4byte gMoveDescription_SonicBoom
+ .4byte gMoveDescription_Disable
+ .4byte gMoveDescription_Acid
+ .4byte gMoveDescription_Ember
+ .4byte gMoveDescription_Flamethrower
+ .4byte gMoveDescription_Mist
+ .4byte gMoveDescription_WaterGun
+ .4byte gMoveDescription_HydroPump
+ .4byte gMoveDescription_Surf
+ .4byte gMoveDescription_IceBeam
+ .4byte gMoveDescription_Blizzard
+ .4byte gMoveDescription_Psybeam
+ .4byte gMoveDescription_BubbleBeam
+ .4byte gMoveDescription_AuroraBeam
+ .4byte gMoveDescription_HyperBeam
+ .4byte gMoveDescription_Peck
+ .4byte gMoveDescription_DrillPeck
+ .4byte gMoveDescription_Submission
+ .4byte gMoveDescription_LowKick
+ .4byte gMoveDescription_Counter
+ .4byte gMoveDescription_SeismicToss
+ .4byte gMoveDescription_Strength
+ .4byte gMoveDescription_Absorb
+ .4byte gMoveDescription_MegaDrain
+ .4byte gMoveDescription_LeechSeed
+ .4byte gMoveDescription_Growth
+ .4byte gMoveDescription_RazorLeaf
+ .4byte gMoveDescription_SolarBeam
+ .4byte gMoveDescription_PoisonPowder
+ .4byte gMoveDescription_StunSpore
+ .4byte gMoveDescription_SleepPowder
+ .4byte gMoveDescription_PetalDance
+ .4byte gMoveDescription_StringShot
+ .4byte gMoveDescription_DragonRage
+ .4byte gMoveDescription_FireSpin
+ .4byte gMoveDescription_ThunderShock
+ .4byte gMoveDescription_Thunderbolt
+ .4byte gMoveDescription_ThunderWave
+ .4byte gMoveDescription_Thunder
+ .4byte gMoveDescription_RockThrow
+ .4byte gMoveDescription_Earthquake
+ .4byte gMoveDescription_Fissure
+ .4byte gMoveDescription_Dig
+ .4byte gMoveDescription_Toxic
+ .4byte gMoveDescription_Confusion
+ .4byte gMoveDescription_Psychic
+ .4byte gMoveDescription_Hypnosis
+ .4byte gMoveDescription_Meditate
+ .4byte gMoveDescription_Agility
+ .4byte gMoveDescription_QuickAttack
+ .4byte gMoveDescription_Rage
+ .4byte gMoveDescription_Teleport
+ .4byte gMoveDescription_NightShade
+ .4byte gMoveDescription_Mimic
+ .4byte gMoveDescription_Screech
+ .4byte gMoveDescription_DoubleTeam
+ .4byte gMoveDescription_Recover
+ .4byte gMoveDescription_Harden
+ .4byte gMoveDescription_Minimize
+ .4byte gMoveDescription_Smokescreen
+ .4byte gMoveDescription_ConfuseRay
+ .4byte gMoveDescription_Withdraw
+ .4byte gMoveDescription_DefenseCurl
+ .4byte gMoveDescription_Barrier
+ .4byte gMoveDescription_LightScreen
+ .4byte gMoveDescription_Haze
+ .4byte gMoveDescription_Reflect
+ .4byte gMoveDescription_FocusEnergy
+ .4byte gMoveDescription_Bide
+ .4byte gMoveDescription_Metronome
+ .4byte gMoveDescription_MirrorMove
+ .4byte gMoveDescription_SelfDestruct
+ .4byte gMoveDescription_EggBomb
+ .4byte gMoveDescription_Lick
+ .4byte gMoveDescription_Smog
+ .4byte gMoveDescription_Sludge
+ .4byte gMoveDescription_BoneClub
+ .4byte gMoveDescription_FireBlast
+ .4byte gMoveDescription_Waterfall
+ .4byte gMoveDescription_Clamp
+ .4byte gMoveDescription_Swift
+ .4byte gMoveDescription_SkullBash
+ .4byte gMoveDescription_SpikeCannon
+ .4byte gMoveDescription_Constrict
+ .4byte gMoveDescription_Amnesia
+ .4byte gMoveDescription_Kinesis
+ .4byte gMoveDescription_SoftBoiled
+ .4byte gMoveDescription_HiJumpKick
+ .4byte gMoveDescription_Glare
+ .4byte gMoveDescription_DreamEater
+ .4byte gMoveDescription_PoisonGas
+ .4byte gMoveDescription_Barrage
+ .4byte gMoveDescription_LeechLife
+ .4byte gMoveDescription_LovelyKiss
+ .4byte gMoveDescription_SkyAttack
+ .4byte gMoveDescription_Transform
+ .4byte gMoveDescription_Bubble
+ .4byte gMoveDescription_DizzyPunch
+ .4byte gMoveDescription_Spore
+ .4byte gMoveDescription_Flash
+ .4byte gMoveDescription_Psywave
+ .4byte gMoveDescription_Splash
+ .4byte gMoveDescription_AcidArmor
+ .4byte gMoveDescription_Crabhammer
+ .4byte gMoveDescription_Explosion
+ .4byte gMoveDescription_FurySwipes
+ .4byte gMoveDescription_Bonemerang
+ .4byte gMoveDescription_Rest
+ .4byte gMoveDescription_RockSlide
+ .4byte gMoveDescription_HyperFang
+ .4byte gMoveDescription_Sharpen
+ .4byte gMoveDescription_Conversion
+ .4byte gMoveDescription_TriAttack
+ .4byte gMoveDescription_SuperFang
+ .4byte gMoveDescription_Slash
+ .4byte gMoveDescription_Substitute
+ .4byte gMoveDescription_Struggle
+ .4byte gMoveDescription_Sketch
+ .4byte gMoveDescription_TripleKick
+ .4byte gMoveDescription_Thief
+ .4byte gMoveDescription_SpiderWeb
+ .4byte gMoveDescription_MindReader
+ .4byte gMoveDescription_Nightmare
+ .4byte gMoveDescription_FlameWheel
+ .4byte gMoveDescription_Snore
+ .4byte gMoveDescription_Curse
+ .4byte gMoveDescription_Flail
+ .4byte gMoveDescription_Conversion2
+ .4byte gMoveDescription_Aeroblast
+ .4byte gMoveDescription_CottonSpore
+ .4byte gMoveDescription_Reversal
+ .4byte gMoveDescription_Spite
+ .4byte gMoveDescription_PowderSnow
+ .4byte gMoveDescription_Protect
+ .4byte gMoveDescription_MachPunch
+ .4byte gMoveDescription_ScaryFace
+ .4byte gMoveDescription_FaintAttack
+ .4byte gMoveDescription_SweetKiss
+ .4byte gMoveDescription_BellyDrum
+ .4byte gMoveDescription_SludgeBomb
+ .4byte gMoveDescription_MudSlap
+ .4byte gMoveDescription_Octazooka
+ .4byte gMoveDescription_Spikes
+ .4byte gMoveDescription_ZapCannon
+ .4byte gMoveDescription_Foresight
+ .4byte gMoveDescription_DestinyBond
+ .4byte gMoveDescription_PerishSong
+ .4byte gMoveDescription_IcyWind
+ .4byte gMoveDescription_Detect
+ .4byte gMoveDescription_BoneRush
+ .4byte gMoveDescription_LockOn
+ .4byte gMoveDescription_Outrage
+ .4byte gMoveDescription_Sandstorm
+ .4byte gMoveDescription_GigaDrain
+ .4byte gMoveDescription_Endure
+ .4byte gMoveDescription_Charm
+ .4byte gMoveDescription_Rollout
+ .4byte gMoveDescription_FalseSwipe
+ .4byte gMoveDescription_Swagger
+ .4byte gMoveDescription_MilkDrink
+ .4byte gMoveDescription_Spark
+ .4byte gMoveDescription_FuryCutter
+ .4byte gMoveDescription_SteelWing
+ .4byte gMoveDescription_MeanLook
+ .4byte gMoveDescription_Attract
+ .4byte gMoveDescription_SleepTalk
+ .4byte gMoveDescription_HealBell
+ .4byte gMoveDescription_Return
+ .4byte gMoveDescription_Present
+ .4byte gMoveDescription_Frustration
+ .4byte gMoveDescription_Safeguard
+ .4byte gMoveDescription_PainSplit
+ .4byte gMoveDescription_SacredFire
+ .4byte gMoveDescription_Magnitude
+ .4byte gMoveDescription_DynamicPunch
+ .4byte gMoveDescription_Megahorn
+ .4byte gMoveDescription_DragonBreath
+ .4byte gMoveDescription_BatonPass
+ .4byte gMoveDescription_Encore
+ .4byte gMoveDescription_Pursuit
+ .4byte gMoveDescription_RapidSpin
+ .4byte gMoveDescription_SweetScent
+ .4byte gMoveDescription_IronTail
+ .4byte gMoveDescription_MetalClaw
+ .4byte gMoveDescription_VitalThrow
+ .4byte gMoveDescription_MorningSun
+ .4byte gMoveDescription_Synthesis
+ .4byte gMoveDescription_Moonlight
+ .4byte gMoveDescription_HiddenPower
+ .4byte gMoveDescription_CrossChop
+ .4byte gMoveDescription_Twister
+ .4byte gMoveDescription_RainDance
+ .4byte gMoveDescription_SunnyDay
+ .4byte gMoveDescription_Crunch
+ .4byte gMoveDescription_MirrorCoat
+ .4byte gMoveDescription_PsychUp
+ .4byte gMoveDescription_ExtremeSpeed
+ .4byte gMoveDescription_AncientPower
+ .4byte gMoveDescription_ShadowBall
+ .4byte gMoveDescription_FutureSight
+ .4byte gMoveDescription_RockSmash
+ .4byte gMoveDescription_Whirlpool
+ .4byte gMoveDescription_BeatUp
+ .4byte gMoveDescription_FakeOut
+ .4byte gMoveDescription_Uproar
+ .4byte gMoveDescription_Stockpile
+ .4byte gMoveDescription_SpitUp
+ .4byte gMoveDescription_Swallow
+ .4byte gMoveDescription_HeatWave
+ .4byte gMoveDescription_Hail
+ .4byte gMoveDescription_Torment
+ .4byte gMoveDescription_Flatter
+ .4byte gMoveDescription_WillOWisp
+ .4byte gMoveDescription_Memento
+ .4byte gMoveDescription_Facade
+ .4byte gMoveDescription_FocusPunch
+ .4byte gMoveDescription_SmellingSalt
+ .4byte gMoveDescription_FollowMe
+ .4byte gMoveDescription_NaturePower
+ .4byte gMoveDescription_Charge
+ .4byte gMoveDescription_Taunt
+ .4byte gMoveDescription_HelpingHand
+ .4byte gMoveDescription_Trick
+ .4byte gMoveDescription_RolePlay
+ .4byte gMoveDescription_Wish
+ .4byte gMoveDescription_Assist
+ .4byte gMoveDescription_Ingrain
+ .4byte gMoveDescription_Superpower
+ .4byte gMoveDescription_MagicCoat
+ .4byte gMoveDescription_Recycle
+ .4byte gMoveDescription_Revenge
+ .4byte gMoveDescription_BrickBreak
+ .4byte gMoveDescription_Yawn
+ .4byte gMoveDescription_KnockOff
+ .4byte gMoveDescription_Endeavor
+ .4byte gMoveDescription_Eruption
+ .4byte gMoveDescription_SkillSwap
+ .4byte gMoveDescription_Imprison
+ .4byte gMoveDescription_Refresh
+ .4byte gMoveDescription_Grudge
+ .4byte gMoveDescription_Snatch
+ .4byte gMoveDescription_SecretPower
+ .4byte gMoveDescription_Dive
+ .4byte gMoveDescription_ArmThrust
+ .4byte gMoveDescription_Camouflage
+ .4byte gMoveDescription_TailGlow
+ .4byte gMoveDescription_LusterPurge
+ .4byte gMoveDescription_MistBall
+ .4byte gMoveDescription_FeatherDance
+ .4byte gMoveDescription_TeeterDance
+ .4byte gMoveDescription_BlazeKick
+ .4byte gMoveDescription_MudSport
+ .4byte gMoveDescription_IceBall
+ .4byte gMoveDescription_NeedleArm
+ .4byte gMoveDescription_SlackOff
+ .4byte gMoveDescription_HyperVoice
+ .4byte gMoveDescription_PoisonFang
+ .4byte gMoveDescription_CrushClaw
+ .4byte gMoveDescription_BlastBurn
+ .4byte gMoveDescription_HydroCannon
+ .4byte gMoveDescription_MeteorMash
+ .4byte gMoveDescription_Astonish
+ .4byte gMoveDescription_WeatherBall
+ .4byte gMoveDescription_Aromatherapy
+ .4byte gMoveDescription_FakeTears
+ .4byte gMoveDescription_AirCutter
+ .4byte gMoveDescription_Overheat
+ .4byte gMoveDescription_OdorSleuth
+ .4byte gMoveDescription_RockTomb
+ .4byte gMoveDescription_SilverWind
+ .4byte gMoveDescription_MetalSound
+ .4byte gMoveDescription_GrassWhistle
+ .4byte gMoveDescription_Tickle
+ .4byte gMoveDescription_CosmicPower
+ .4byte gMoveDescription_WaterSpout
+ .4byte gMoveDescription_SignalBeam
+ .4byte gMoveDescription_ShadowPunch
+ .4byte gMoveDescription_Extrasensory
+ .4byte gMoveDescription_SkyUppercut
+ .4byte gMoveDescription_SandTomb
+ .4byte gMoveDescription_SheerCold
+ .4byte gMoveDescription_MuddyWater
+ .4byte gMoveDescription_BulletSeed
+ .4byte gMoveDescription_AerialAce
+ .4byte gMoveDescription_IcicleSpear
+ .4byte gMoveDescription_IronDefense
+ .4byte gMoveDescription_Block
+ .4byte gMoveDescription_Howl
+ .4byte gMoveDescription_DragonClaw
+ .4byte gMoveDescription_FrenzyPlant
+ .4byte gMoveDescription_BulkUp
+ .4byte gMoveDescription_Bounce
+ .4byte gMoveDescription_MudShot
+ .4byte gMoveDescription_PoisonTail
+ .4byte gMoveDescription_Covet
+ .4byte gMoveDescription_VoltTackle
+ .4byte gMoveDescription_MagicalLeaf
+ .4byte gMoveDescription_WaterSport
+ .4byte gMoveDescription_CalmMind
+ .4byte gMoveDescription_LeafBlade
+ .4byte gMoveDescription_DragonDance
+ .4byte gMoveDescription_RockBlast
+ .4byte gMoveDescription_ShockWave
+ .4byte gMoveDescription_WaterPulse
+ .4byte gMoveDescription_DoomDesire
+ .4byte gMoveDescription_PsychoBoost
diff --git a/data/text/nature_names.s b/data/text/nature_names.s
new file mode 100644
index 000000000..e99be43e7
--- /dev/null
+++ b/data/text/nature_names.s
@@ -0,0 +1,103 @@
+gNatureName_Hardy: ; 83C0F60
+ .charmapstr "HARDY$"
+
+gNatureName_Lonely: ; 83C0F66
+ .charmapstr "LONELY$"
+
+gNatureName_Brave: ; 83C0F6D
+ .charmapstr "BRAVE$"
+
+gNatureName_Adamant: ; 83C0F73
+ .charmapstr "ADAMANT$"
+
+gNatureName_Naughty: ; 83C0F7B
+ .charmapstr "NAUGHTY$"
+
+gNatureName_Bold: ; 83C0F83
+ .charmapstr "BOLD$"
+
+gNatureName_Docile: ; 83C0F88
+ .charmapstr "DOCILE$"
+
+gNatureName_Relaxed: ; 83C0F8F
+ .charmapstr "RELAXED$"
+
+gNatureName_Impish: ; 83C0F97
+ .charmapstr "IMPISH$"
+
+gNatureName_Lax: ; 83C0F9E
+ .charmapstr "LAX$"
+
+gNatureName_Timid: ; 83C0FA2
+ .charmapstr "TIMID$"
+
+gNatureName_Hasty: ; 83C0FA8
+ .charmapstr "HASTY$"
+
+gNatureName_Serious: ; 83C0FAE
+ .charmapstr "SERIOUS$"
+
+gNatureName_Jolly: ; 83C0FB6
+ .charmapstr "JOLLY$"
+
+gNatureName_Naive: ; 83C0FBC
+ .charmapstr "NAIVE$"
+
+gNatureName_Modest: ; 83C0FC2
+ .charmapstr "MODEST$"
+
+gNatureName_Mild: ; 83C0FC9
+ .charmapstr "MILD$"
+
+gNatureName_Quiet: ; 83C0FCE
+ .charmapstr "QUIET$"
+
+gNatureName_Bashful: ; 83C0FD4
+ .charmapstr "BASHFUL$"
+
+gNatureName_Rash: ; 83C0FDC
+ .charmapstr "RASH$"
+
+gNatureName_Calm: ; 83C0FE1
+ .charmapstr "CALM$"
+
+gNatureName_Gentle: ; 83C0FE6
+ .charmapstr "GENTLE$"
+
+gNatureName_Sassy: ; 83C0FED
+ .charmapstr "SASSY$"
+
+gNatureName_Careful: ; 83C0FF3
+ .charmapstr "CAREFUL$"
+
+gNatureName_Quirky: ; 83C0FFB
+ .charmapstr "QUIRKY$"
+
+ .align 2
+
+gNatureNames: ; 83C1004
+ .4byte gNatureName_Hardy
+ .4byte gNatureName_Lonely
+ .4byte gNatureName_Brave
+ .4byte gNatureName_Adamant
+ .4byte gNatureName_Naughty
+ .4byte gNatureName_Bold
+ .4byte gNatureName_Docile
+ .4byte gNatureName_Relaxed
+ .4byte gNatureName_Impish
+ .4byte gNatureName_Lax
+ .4byte gNatureName_Timid
+ .4byte gNatureName_Hasty
+ .4byte gNatureName_Serious
+ .4byte gNatureName_Jolly
+ .4byte gNatureName_Naive
+ .4byte gNatureName_Modest
+ .4byte gNatureName_Mild
+ .4byte gNatureName_Quiet
+ .4byte gNatureName_Bashful
+ .4byte gNatureName_Rash
+ .4byte gNatureName_Calm
+ .4byte gNatureName_Gentle
+ .4byte gNatureName_Sassy
+ .4byte gNatureName_Careful
+ .4byte gNatureName_Quirky