diff options
author | YamaArashi <shadow962@live.com> | 2016-01-23 19:25:10 -0800 |
---|---|---|
committer | YamaArashi <shadow962@live.com> | 2016-01-23 19:25:10 -0800 |
commit | 065dd8a47d862417ccb03cea61a777dc902a1eec (patch) | |
tree | 2a7fd21b2809ba85de9ef661343fd6b4736ccf28 | |
parent | c28e509c2e664f433bbb209dbbb76f07454ee670 (diff) |
move descriptions and nature names
-rw-r--r-- | asm/rom.s | 10 | ||||
-rw-r--r-- | data/data2.s | 10 | ||||
-rw-r--r-- | data/text/move_descriptions.s | 1419 | ||||
-rw-r--r-- | data/text/nature_names.s | 103 |
4 files changed, 1532 insertions, 10 deletions
@@ -137351,7 +137351,7 @@ _080443C8: _080443CC: .4byte gUnknown_0820A864 _080443D0: .4byte 0x02020004 _080443D4: .4byte 0x02000520 -_080443D8: .4byte gUnknown_083C1004 +_080443D8: .4byte gNatureNames _080443DC: adds r0, r1, 0 subs r0, 0x4B @@ -328917,7 +328917,7 @@ _080A048A: bx r0 .align 2 _080A0490: .4byte 0x0000ffff -_080A0494: .4byte gUnknown_083C09D8 +_080A0494: .4byte gMoveDescriptions thumb_func_end sub_80A046C thumb_func_start sub_80A0498 @@ -329374,7 +329374,7 @@ _080A07DA: b _080A0934 .align 2 _080A0838: .4byte 0x020234cc -_080A083C: .4byte gUnknown_083C1004 +_080A083C: .4byte gNatureNames _080A0840: .4byte gUnknown_0842D0E6 _080A0844: .4byte gUnknown_0842D0E7 _080A0848: .4byte 0x020231cc @@ -496144,7 +496144,7 @@ _080F1998: .4byte 0x000087dc _080F199C: .4byte 0x0000893f _080F19A0: .4byte 0x03004360 _080F19A4: .4byte gUnknown_08410E76 -_080F19A8: .4byte gUnknown_083C1004 +_080F19A8: .4byte gNatureNames _080F19AC: ldr r1, _080F19D0 adds r0, r5, 0 @@ -632713,7 +632713,7 @@ _08133BA4: .align 2 _08133BF8: .4byte gUnknown_08402E39 _08133BFC: .4byte gUnknown_08402E24 -_08133C00: .4byte gUnknown_083C09D8 +_08133C00: .4byte gMoveDescriptions _08133C04: cmp r3, 0 beq _08133C5C diff --git a/data/data2.s b/data/data2.s index ab7c5c73f..6628801bd 100644 --- a/data/data2.s +++ b/data/data2.s @@ -2717,13 +2717,13 @@ gUnknown_083BC660: ; 83BC660 .incbin "baserom.gba", 0x003bc660, 0x8 gUnknown_083BC668: ; 83BC668 - .incbin "baserom.gba", 0x003bc668, 0x4370 + .incbin "baserom.gba", 0x003bc668, 0x18 -gUnknown_083C09D8: ; 83C09D8 - .incbin "baserom.gba", 0x003c09d8, 0x62c +; 83BC680 + .include "data/text/move_descriptions.s" -gUnknown_083C1004: ; 83C1004 - .incbin "baserom.gba", 0x003c1004, 0x64 +; 83C0F60 + .include "data/text/nature_names.s" gUnknown_083C1068: ; 83C1068 .incbin "baserom.gba", 0x003c1068, 0x150 diff --git a/data/text/move_descriptions.s b/data/text/move_descriptions.s new file mode 100644 index 000000000..0ae38500e --- /dev/null +++ b/data/text/move_descriptions.s @@ -0,0 +1,1419 @@ +gMoveDescription_Pound: ; 83BC680 + .charmapstr "Pounds the foe with{next}forelegs or tail.$" + +gMoveDescription_KarateChop: ; 83BC6A6 + .charmapstr "A chopping attack with a{next}high critical-hit ratio.$" + +gMoveDescription_DoubleSlap: ; 83BC6D8 + .charmapstr "Repeatedly slaps the foe{next}2 to 5 times.$" + +gMoveDescription_CometPunch: ; 83BC6FF + .charmapstr "Repeatedly punches the foe{next}2 to 5 times.$" + +gMoveDescription_MegaPunch: ; 83BC728 + .charmapstr "A strong punch thrown with{next}incredible power.$" + +gMoveDescription_PayDay: ; 83BC755 + .charmapstr "Throws coins at the foe.{next}Money is recovered after.$" + +gMoveDescription_FirePunch: ; 83BC788 + .charmapstr "A fiery punch that may burn{next}the foe.$" + +gMoveDescription_IcePunch: ; 83BC7AD + .charmapstr "An icy punch that may{next}freeze the foe.$" + +gMoveDescription_ThunderPunch: ; 83BC7D3 + .charmapstr "An electrified punch that{next}may paralyze the foe.$" + +gMoveDescription_Scratch: ; 83BC803 + .charmapstr "Scratches the foe with{next}sharp claws.$" + +gMoveDescription_ViceGrip: ; 83BC827 + .charmapstr "Grips the foe with large and{next}powerful pincers.$" + +gMoveDescription_Guillotine: ; 83BC856 + .charmapstr "A powerful pincer attack{next}that may cause fainting.$" + +gMoveDescription_RazorWind: ; 83BC888 + .charmapstr "A 2-turn move that strikes{next}the foe on the 2nd turn.$" + +gMoveDescription_SwordsDance: ; 83BC8BC + .charmapstr "A fighting dance that{next}sharply raises ATTACK.$" + +gMoveDescription_Cut: ; 83BC8E9 + .charmapstr "Cuts the foe with sharp{next}scythes, claws, etc.$" + +gMoveDescription_Gust: ; 83BC916 + .charmapstr "Strikes the foe with a gust{next}of wind whipped up by wings.$" + +gMoveDescription_WingAttack: ; 83BC94F + .charmapstr "Strikes the foe with wings{next}spread wide.$" + +gMoveDescription_Whirlwind: ; 83BC977 + .charmapstr "Blows away the foe with{next}wind and ends the battle.$" + +gMoveDescription_Fly: ; 83BC9A9 + .charmapstr "Flies up on the first turn,{next}then strikes the next turn.$" + +gMoveDescription_Bind: ; 83BC9E1 + .charmapstr "Binds and squeezes the foe{next}for 2 to 5 turns.$" + +gMoveDescription_Slam: ; 83BCA0E + .charmapstr "Slams the foe with a long{next}tail, vine, etc.$" + +gMoveDescription_VineWhip: ; 83BCA39 + .charmapstr "Strikes the foe with{next}slender, whiplike vines.$" + +gMoveDescription_Stomp: ; 83BCA67 + .charmapstr "Stomps the enemy with a big{next}foot. May cause flinching.$" + +gMoveDescription_DoubleKick: ; 83BCA9E + .charmapstr "A double-kicking attack{next}that strikes the foe twice.$" + +gMoveDescription_MegaKick: ; 83BCAD2 + .charmapstr "An extremely powerful kick{next}with intense force.$" + +gMoveDescription_JumpKick: ; 83BCB01 + .charmapstr "A strong jumping kick. May{next}miss and hurt the kicker.$" + +gMoveDescription_RollingKick: ; 83BCB36 + .charmapstr "A fast kick delivered from{next}a rapid spin.$" + +gMoveDescription_SandAttack: ; 83BCB5F + .charmapstr "Reduces the foe’s accuracy{next}by hurling sand in its face.$" + +gMoveDescription_Headbutt: ; 83BCB97 + .charmapstr "A ramming attack that may{next}cause flinching.$" + +gMoveDescription_HornAttack: ; 83BCBC2 + .charmapstr "Jabs the foe with sharp{next}horns.$" + +gMoveDescription_FuryAttack: ; 83BCBE1 + .charmapstr "Jabs the foe 2 to 5 times{next}with sharp horns, etc.$" + +gMoveDescription_HornDrill: ; 83BCC12 + .charmapstr "A one-hit KO attack that{next}uses a horn like a drill.$" + +gMoveDescription_Tackle: ; 83BCC45 + .charmapstr "Charges the foe with a full-{next}body tackle.$" + +gMoveDescription_BodySlam: ; 83BCC6F + .charmapstr "A full-body slam that may{next}cause paralysis.$" + +gMoveDescription_Wrap: ; 83BCC9A + .charmapstr "Wraps and squeezes the foe{next}2 to 5 times with vines, etc.$" + +gMoveDescription_TakeDown: ; 83BCCD3 + .charmapstr "A reckless charge attack{next}that also hurts the user.$" + +gMoveDescription_Thrash: ; 83BCD06 + .charmapstr "A rampage of 2 to 3 turns{next}that confuses the user.$" + +gMoveDescription_DoubleEdge: ; 83BCD38 + .charmapstr "A life-risking tackle that{next}also hurts the user.$" + +gMoveDescription_TailWhip: ; 83BCD68 + .charmapstr "Wags the tail to lower the{next}foe’s DEFENSE.$" + +gMoveDescription_PoisonSting: ; 83BCD92 + .charmapstr "A toxic attack with barbs,{next}etc., that may poison.$" + +gMoveDescription_Twineedle: ; 83BCDC4 + .charmapstr "Stingers on the forelegs{next}jab the foe twice.$" + +gMoveDescription_PinMissile: ; 83BCDF0 + .charmapstr "Sharp pins are fired to{next}strike 2 to 5 times.$" + +gMoveDescription_Leer: ; 83BCE1D + .charmapstr "Frightens the foe with a{next}leer to lower DEFENSE.$" + +gMoveDescription_Bite: ; 83BCE4D + .charmapstr "Bites with vicious fangs.{next}May cause flinching.$" + +gMoveDescription_Growl: ; 83BCE7C + .charmapstr "Growls cutely to reduce the{next}foe’s ATTACK.$" + +gMoveDescription_Roar: ; 83BCEA6 + .charmapstr "Makes the foe flee to end{next}the battle.$" + +gMoveDescription_Sing: ; 83BCECC + .charmapstr "A soothing song lulls the{next}foe into a deep slumber.$" + +gMoveDescription_Supersonic: ; 83BCEFF + .charmapstr "Emits bizarre sound waves{next}that may confuse the foe.$" + +gMoveDescription_SonicBoom: ; 83BCF33 + .charmapstr "Launches shock waves that{next}always inflict 20 HP damage.$" + +gMoveDescription_Disable: ; 83BCF6A + .charmapstr "Psychically disables one of{next}the foe’s moves.$" + +gMoveDescription_Acid: ; 83BCF97 + .charmapstr "Sprays a hide-melting acid.{next}May lower DEFENSE.$" + +gMoveDescription_Ember: ; 83BCFC6 + .charmapstr "A weak fire attack that may{next}inflict a burn.$" + +gMoveDescription_Flamethrower: ; 83BCFF2 + .charmapstr "A powerful fire attack that{next}may inflict a burn.$" + +gMoveDescription_Mist: ; 83BD022 + .charmapstr "Creates a mist that stops{next}reduction of abilities.$" + +gMoveDescription_WaterGun: ; 83BD054 + .charmapstr "Squirts water to attack{next}the foe.$" + +gMoveDescription_HydroPump: ; 83BD075 + .charmapstr "Blasts water at high power{next}to strike the foe.$" + +gMoveDescription_Surf: ; 83BD0A3 + .charmapstr "Creates a huge wave, then{next}crashes it down on the foe.$" + +gMoveDescription_IceBeam: ; 83BD0D9 + .charmapstr "Blasts the foe with an icy{next}beam that may freeze it.$" + +gMoveDescription_Blizzard: ; 83BD10D + .charmapstr "Hits the foe with an icy{next}storm that may freeze it.$" + +gMoveDescription_Psybeam: ; 83BD140 + .charmapstr "Fires a peculiar ray that{next}may confuse the foe.$" + +gMoveDescription_BubbleBeam: ; 83BD16F + .charmapstr "Forcefully sprays bubbles{next}that may lower SPEED.$" + +gMoveDescription_AuroraBeam: ; 83BD19F + .charmapstr "Fires a rainbow-colored{next}beam that may lower ATTACK.$" + +gMoveDescription_HyperBeam: ; 83BD1D3 + .charmapstr "Powerful, but leaves the{next}user immobile the next turn.$" + +gMoveDescription_Peck: ; 83BD209 + .charmapstr "Attacks the foe with a{next}jabbing beak, etc.$" + +gMoveDescription_DrillPeck: ; 83BD233 + .charmapstr "A corkscrewing attack with{next}the beak acting as a drill.$" + +gMoveDescription_Submission: ; 83BD26A + .charmapstr "A reckless body slam that{next}also hurts the user.$" + +gMoveDescription_LowKick: ; 83BD299 + .charmapstr "A kick that inflicts more{next}damage on heavier foes.$" + +gMoveDescription_Counter: ; 83BD2CB + .charmapstr "Retaliates any physical hit{next}with double the power.$" + +gMoveDescription_SeismicToss: ; 83BD2FE + .charmapstr "Inflicts damage identical{next}to the user’s level.$" + +gMoveDescription_Strength: ; 83BD32D + .charmapstr "Builds enormous power,{next}then slams the foe.$" + +gMoveDescription_Absorb: ; 83BD358 + .charmapstr "An attack that absorbs{next}half the damage inflicted.$" + +gMoveDescription_MegaDrain: ; 83BD38A + .charmapstr "An attack that absorbs{next}half the damage inflicted.$" + +gMoveDescription_LeechSeed: ; 83BD3BC + .charmapstr "Plants a seed on the foe to{next}steal HP on every turn.$" + +gMoveDescription_Growth: ; 83BD3F0 + .charmapstr "Forces the body to grow{next}and heightens SP. ATK.$" + +gMoveDescription_RazorLeaf: ; 83BD41F + .charmapstr "Cuts the enemy with leaves.{next}High critical-hit ratio.$" + +gMoveDescription_SolarBeam: ; 83BD454 + .charmapstr "Absorbs light in one turn,{next}then attacks next turn.$" + +gMoveDescription_PoisonPowder: ; 83BD487 + .charmapstr "Scatters a toxic powder{next}that may poison the foe.$" + +gMoveDescription_StunSpore: ; 83BD4B8 + .charmapstr "Scatters a powder that may{next}paralyze the foe.$" + +gMoveDescription_SleepPowder: ; 83BD4E5 + .charmapstr "Scatters a powder that may{next}cause the foe to sleep.$" + +gMoveDescription_PetalDance: ; 83BD518 + .charmapstr "A rampage of 2 to 3 turns{next}that confuses the user.$" + +gMoveDescription_StringShot: ; 83BD54A + .charmapstr "Binds the foe with string{next}to reduce its SPEED.$" + +gMoveDescription_DragonRage: ; 83BD579 + .charmapstr "Launches shock waves that{next}always inflict 40 HP damage.$" + +gMoveDescription_FireSpin: ; 83BD5B0 + .charmapstr "Traps the foe in a ring of{next}fire for 2 to 5 turns.$" + +gMoveDescription_ThunderShock: ; 83BD5E2 + .charmapstr "An electrical attack that{next}may paralyze the foe.$" + +gMoveDescription_Thunderbolt: ; 83BD612 + .charmapstr "A strong electrical attack{next}that may paralyze the foe.$" + +gMoveDescription_ThunderWave: ; 83BD648 + .charmapstr "A weak jolt of electricity{next}that paralyzes the foe.$" + +gMoveDescription_Thunder: ; 83BD67B + .charmapstr "A lightning attack that may{next}cause paralysis.$" + +gMoveDescription_RockThrow: ; 83BD6A8 + .charmapstr "Throws small rocks to{next}strike the foe.$" + +gMoveDescription_Earthquake: ; 83BD6CE + .charmapstr "A powerful quake, but has{next}no effect on flying foes.$" + +gMoveDescription_Fissure: ; 83BD702 + .charmapstr "A one-hit KO move that{next}drops the foe in a fissure.$" + +gMoveDescription_Dig: ; 83BD735 + .charmapstr "Digs underground the first{next}turn and strikes next turn.$" + +gMoveDescription_Toxic: ; 83BD76C + .charmapstr "Poisons the foe with an{next}intensifying toxin.$" + +gMoveDescription_Confusion: ; 83BD798 + .charmapstr "A psychic attack that may{next}cause confusion.$" + +gMoveDescription_Psychic: ; 83BD7C3 + .charmapstr "A powerful psychic attack{next}that may lower SP. DEF.$" + +gMoveDescription_Hypnosis: ; 83BD7F5 + .charmapstr "A hypnotizing move that{next}may induce sleep.$" + +gMoveDescription_Meditate: ; 83BD81F + .charmapstr "Meditates in a peaceful{next}fashion to raise ATTACK.$" + +gMoveDescription_Agility: ; 83BD850 + .charmapstr "Relaxes the body to sharply{next}boost SPEED.$" + +gMoveDescription_QuickAttack: ; 83BD879 + .charmapstr "An extremely fast attack{next}that always strikes first.$" + +gMoveDescription_Rage: ; 83BD8AD + .charmapstr "Raises the user’s ATTACK{next}every time it is hit.$" + +gMoveDescription_Teleport: ; 83BD8DC + .charmapstr "A psychic move for fleeing{next}from battle instantly.$" + +gMoveDescription_NightShade: ; 83BD90E + .charmapstr "Inflicts damage identical{next}to the user’s level.$" + +gMoveDescription_Mimic: ; 83BD93D + .charmapstr "Copies a move used by the{next}foe during one battle.$" + +gMoveDescription_Screech: ; 83BD96E + .charmapstr "Emits a screech to sharply{next}reduce the foe’s DEFENSE.$" + +gMoveDescription_DoubleTeam: ; 83BD9A3 + .charmapstr "Creates illusory copies to{next}raise evasiveness.$" + +gMoveDescription_Recover: ; 83BD9D1 + .charmapstr "Recovers up to half the{next}user’s maximum HP.$" + +gMoveDescription_Harden: ; 83BD9FC + .charmapstr "Stiffens the body’s {next}muscles to raise DEFENSE.$" + +gMoveDescription_Minimize: ; 83BDA2B + .charmapstr "Minimizes the user’s size{next}to raise evasiveness.$" + +gMoveDescription_Smokescreen: ; 83BDA5B + .charmapstr "Lowers the foe’s accuracy{next}using smoke, ink, etc.$" + +gMoveDescription_ConfuseRay: ; 83BDA8C + .charmapstr "A sinister ray that{next}confuses the foe.$" + +gMoveDescription_Withdraw: ; 83BDAB2 + .charmapstr "Withdraws the body into its{next}hard shell to raise DEFENSE.$" + +gMoveDescription_DefenseCurl: ; 83BDAEB + .charmapstr "Curls up to conceal weak{next}spots and raise DEFENSE.$" + +gMoveDescription_Barrier: ; 83BDB1D + .charmapstr "Creates a barrier that{next}sharply raises DEFENSE.$" + +gMoveDescription_LightScreen: ; 83BDB4C + .charmapstr "Creates a wall of light that{next}lowers SP. ATK damage.$" + +gMoveDescription_Haze: ; 83BDB80 + .charmapstr "Creates a black haze that{next}eliminates all stat changes.$" + +gMoveDescription_Reflect: ; 83BDBB7 + .charmapstr "Creates a wall of light that{next}weakens physical attacks.$" + +gMoveDescription_FocusEnergy: ; 83BDBEE + .charmapstr "Focuses power to raise the{next}critical-hit ratio.$" + +gMoveDescription_Bide: ; 83BDC1D + .charmapstr "Endures attack for 2{next}turns to retaliate double.$" + +gMoveDescription_Metronome: ; 83BDC4D + .charmapstr "Waggles a finger to use any{next}POKéMON move at random.$" + +gMoveDescription_MirrorMove: ; 83BDC81 + .charmapstr "Counters the foe’s attack{next}with the same move.$" + +gMoveDescription_SelfDestruct: ; 83BDCAF + .charmapstr "Inflicts severe damage but{next}makes the user faint.$" + +gMoveDescription_EggBomb: ; 83BDCE0 + .charmapstr "An egg is forcibly hurled at{next}the foe.$" + +gMoveDescription_Lick: ; 83BDD06 + .charmapstr "Licks with a long tongue to{next}injure. May also paralyze.$" + +gMoveDescription_Smog: ; 83BDD3D + .charmapstr "An exhaust-gas attack{next}that may also poison.$" + +gMoveDescription_Sludge: ; 83BDD69 + .charmapstr "Sludge is hurled to inflict{next}damage. May also poison.$" + +gMoveDescription_BoneClub: ; 83BDD9E + .charmapstr "Clubs the foe with a bone.{next}May cause flinching.$" + +gMoveDescription_FireBlast: ; 83BDDCE + .charmapstr "A fiery blast that scorches{next}all. May cause a burn.$" + +gMoveDescription_Waterfall: ; 83BDE01 + .charmapstr "Charges the foe with speed{next}to climb waterfalls.$" + +gMoveDescription_Clamp: ; 83BDE31 + .charmapstr "Traps and squeezes the{next}foe for 2 to 5 turns.$" + +gMoveDescription_Swift: ; 83BDE5E + .charmapstr "Sprays star-shaped rays{next}that never miss.$" + +gMoveDescription_SkullBash: ; 83BDE87 + .charmapstr "Tucks in the head, then{next}attacks on the next turn.$" + +gMoveDescription_SpikeCannon: ; 83BDEB9 + .charmapstr "Launches sharp spikes that{next}strike 2 to 5 times.$" + +gMoveDescription_Constrict: ; 83BDEE9 + .charmapstr "Constricts to inflict pain.{next}May lower SPEED.$" + +gMoveDescription_Amnesia: ; 83BDF16 + .charmapstr "Forgets about something{next}and sharply raises SP. DEF.$" + +gMoveDescription_Kinesis: ; 83BDF4A + .charmapstr "Distracts the foe.{next}May lower accuracy.$" + +gMoveDescription_SoftBoiled: ; 83BDF71 + .charmapstr "Recovers up to half the{next}user’s maximum HP.$" + +gMoveDescription_HiJumpKick: ; 83BDF9C + .charmapstr "A jumping knee kick. If it{next}misses, the user is hurt.$" + +gMoveDescription_Glare: ; 83BDFD1 + .charmapstr "Intimidates and frightens{next}the foe into paralysis.$" + +gMoveDescription_DreamEater: ; 83BE003 + .charmapstr "Takes one half the damage{next}inflicted on a sleeping foe.$" + +gMoveDescription_PoisonGas: ; 83BE03A + .charmapstr "Envelops the foe in a toxic{next}gas that may poison.$" + +gMoveDescription_Barrage: ; 83BE06B + .charmapstr "Hurls round objects at the{next}foe 2 to 5 times.$" + +gMoveDescription_LeechLife: ; 83BE098 + .charmapstr "An attack that steals half{next}the damage inflicted.$" + +gMoveDescription_LovelyKiss: ; 83BE0C9 + .charmapstr "Demands a kiss with a scary{next}face that induces sleep.$" + +gMoveDescription_SkyAttack: ; 83BE0FE + .charmapstr "Searches out weak spots,{next}then strikes the next turn.$" + +gMoveDescription_Transform: ; 83BE133 + .charmapstr "Alters the user’s cells to{next}become a copy of the foe.$" + +gMoveDescription_Bubble: ; 83BE168 + .charmapstr "An attack using bubbles.{next}May lower the foe’s SPEED.$" + +gMoveDescription_DizzyPunch: ; 83BE19C + .charmapstr "A rhythmic punch that may{next}confuse the foe.$" + +gMoveDescription_Spore: ; 83BE1C7 + .charmapstr "Scatters a cloud of spores{next}that always induce sleep.$" + +gMoveDescription_Flash: ; 83BE1FC + .charmapstr "Looses a powerful blast of{next}light that cuts accuracy.$" + +gMoveDescription_Psywave: ; 83BE231 + .charmapstr "Attacks with a psychic{next}wave of varying intensity.$" + +gMoveDescription_Splash: ; 83BE263 + .charmapstr "It’s just a splash...{next}Has no effect whatsoever.$" + +gMoveDescription_AcidArmor: ; 83BE293 + .charmapstr "Liquifies the user’s body{next}to sharply raise DEFENSE.$" + +gMoveDescription_Crabhammer: ; 83BE2C7 + .charmapstr "Hammers with a pincer. Has a{next}high critical-hit ratio.$" + +gMoveDescription_Explosion: ; 83BE2FD + .charmapstr "Inflicts severe damage but{next}makes the user faint.$" + +gMoveDescription_FurySwipes: ; 83BE32E + .charmapstr "Rakes the foe with sharp{next}claws, etc., 2 to 5 times.$" + +gMoveDescription_Bonemerang: ; 83BE362 + .charmapstr "Throws a bone boomerang{next}that strikes twice.$" + +gMoveDescription_Rest: ; 83BE38E + .charmapstr "The user sleeps for 2 turns,{next}restoring HP and status.$" + +gMoveDescription_RockSlide: ; 83BE3C4 + .charmapstr "Large boulders are hurled.{next}May cause flinching.$" + +gMoveDescription_HyperFang: ; 83BE3F4 + .charmapstr "Attacks with sharp fangs.{next}May cause flinching.$" + +gMoveDescription_Sharpen: ; 83BE423 + .charmapstr "Reduces the polygon count{next}and raises ATTACK.$" + +gMoveDescription_Conversion: ; 83BE450 + .charmapstr "Changes the user’s type{next}into an own move’s type.$" + +gMoveDescription_TriAttack: ; 83BE481 + .charmapstr "Fires three types of beams{next}at the same time.$" + +gMoveDescription_SuperFang: ; 83BE4AE + .charmapstr "Attacks with sharp fangs{next}and cuts half the foe’s HP.$" + +gMoveDescription_Slash: ; 83BE4E3 + .charmapstr "Slashes with claws, etc. Has{next}a high critical-hit ratio.$" + +gMoveDescription_Substitute: ; 83BE51B + .charmapstr "Creates a decoy using 1/4{next}of the user’s maximum HP.$" + +gMoveDescription_Struggle: ; 83BE54F + .charmapstr "Used only if all PP are gone.{next}Also hurts the user a little.$" + +gMoveDescription_Sketch: ; 83BE58B + .charmapstr "Copies the foe’s last move{next}permanently.$" + +gMoveDescription_TripleKick: ; 83BE5B3 + .charmapstr "Kicks the foe 3 times in a{next}row with rising intensity.$" + +gMoveDescription_Thief: ; 83BE5E9 + .charmapstr "While attacking, it may{next}steal the foe’s held item.$" + +gMoveDescription_SpiderWeb: ; 83BE61C + .charmapstr "Ensnares the foe to stop it{next}from fleeing or switching.$" + +gMoveDescription_MindReader: ; 83BE653 + .charmapstr "Senses the foe’s action to{next}ensure the next move’s hit.$" + +gMoveDescription_Nightmare: ; 83BE68A + .charmapstr "Inflicts 1/4 damage on a{next}sleeping foe every turn.$" + +gMoveDescription_FlameWheel: ; 83BE6BC + .charmapstr "A fiery charge attack that{next}may inflict a burn.$" + +gMoveDescription_Snore: ; 83BE6EB + .charmapstr "A loud attack that can be{next}used only while asleep.$" + +gMoveDescription_Curse: ; 83BE71D + .charmapstr "A move that functions{next}differently for GHOSTS.$" + +gMoveDescription_Flail: ; 83BE74B + .charmapstr "Inflicts more damage when{next}the user’s HP is down.$" + +gMoveDescription_Conversion2: ; 83BE77C + .charmapstr "Makes the user resistant{next}to the last attack’s type.$" + +gMoveDescription_Aeroblast: ; 83BE7B0 + .charmapstr "Launches a vacuumed blast.{next}High critical-hit ratio.$" + +gMoveDescription_CottonSpore: ; 83BE7E4 + .charmapstr "Spores cling to the foe,{next}sharply reducing SPEED.$" + +gMoveDescription_Reversal: ; 83BE815 + .charmapstr "Inflicts more damage when{next}the user’s HP is down.$" + +gMoveDescription_Spite: ; 83BE846 + .charmapstr "Spitefully cuts the PP{next}of the foe’s last move.$" + +gMoveDescription_PowderSnow: ; 83BE875 + .charmapstr "Blasts the foe with a snowy{next}gust. May cause freezing.$" + +gMoveDescription_Protect: ; 83BE8AB + .charmapstr "Evades attack, but may fail{next}if used in succession.$" + +gMoveDescription_MachPunch: ; 83BE8DE + .charmapstr "A punch is thrown at wicked{next}speed to strike first.$" + +gMoveDescription_ScaryFace: ; 83BE911 + .charmapstr "Frightens with a scary face{next}to sharply reduce SPEED.$" + +gMoveDescription_FaintAttack: ; 83BE946 + .charmapstr "Draws the foe close, then{next}strikes without fail.$" + +gMoveDescription_SweetKiss: ; 83BE976 + .charmapstr "Demands a kiss with a cute{next}look. May cause confusion.$" + +gMoveDescription_BellyDrum: ; 83BE9AC + .charmapstr "Maximizes ATTACK while{next}sacrificing HP.$" + +gMoveDescription_SludgeBomb: ; 83BE9D3 + .charmapstr "Sludge is hurled to inflict{next}damage. May also poison.$" + +gMoveDescription_MudSlap: ; 83BEA08 + .charmapstr "Hurls mud in the foe’s face{next}to reduce its accuracy.$" + +gMoveDescription_Octazooka: ; 83BEA3C + .charmapstr "Fires a lump of ink to{next}damage and cut accuracy.$" + +gMoveDescription_Spikes: ; 83BEA6C + .charmapstr "Sets spikes that hurt a {next}foe switching out.$" + +gMoveDescription_ZapCannon: ; 83BEA98 + .charmapstr "Powerful and sure to cause{next}paralysis, but inaccurate.$" + +gMoveDescription_Foresight: ; 83BEACE + .charmapstr "Negates the foe’s efforts{next}to heighten evasiveness.$" + +gMoveDescription_DestinyBond: ; 83BEB01 + .charmapstr "If the user faints, the foe{next}is also made to faint.$" + +gMoveDescription_PerishSong: ; 83BEB34 + .charmapstr "Any POKéMON hearing this{next}song faints in 3 turns.$" + +gMoveDescription_IcyWind: ; 83BEB65 + .charmapstr "A chilling attack that{next}lowers the foe’s SPEED.$" + +gMoveDescription_Detect: ; 83BEB94 + .charmapstr "Evades attack, but may fail{next}if used in succession.$" + +gMoveDescription_BoneRush: ; 83BEBC7 + .charmapstr "Strikes the foe with a bone{next}in hand 2 to 5 times.$" + +gMoveDescription_LockOn: ; 83BEBF9 + .charmapstr "Locks on to the foe to{next}ensure the next move hits.$" + +gMoveDescription_Outrage: ; 83BEC2B + .charmapstr "A rampage of 2 to 3 turns{next}that confuses the user.$" + +gMoveDescription_Sandstorm: ; 83BEC5D + .charmapstr "Causes a sandstorm that{next}rages for several turns.$" + +gMoveDescription_GigaDrain: ; 83BEC8E + .charmapstr "An attack that steals half{next}the damage inflicted.$" + +gMoveDescription_Endure: ; 83BECBF + .charmapstr "Endures any attack for{next}1 turn, leaving at least 1HP.$" + +gMoveDescription_Charm: ; 83BECF4 + .charmapstr "Charms the foe and sharply{next}reduces its ATTACK.$" + +gMoveDescription_Rollout: ; 83BED23 + .charmapstr "An attack lasting 5 turns{next}with rising intensity.$" + +gMoveDescription_FalseSwipe: ; 83BED54 + .charmapstr "An attack that leaves the{next}foe with at least 1 HP.$" + +gMoveDescription_Swagger: ; 83BED86 + .charmapstr "Confuses the foe, but also{next}sharply raises ATTACK.$" + +gMoveDescription_MilkDrink: ; 83BEDB8 + .charmapstr "Recovers up to half the{next}user’s maximum HP.$" + +gMoveDescription_Spark: ; 83BEDE3 + .charmapstr "An electrified tackle that{next}may paralyze the foe.$" + +gMoveDescription_FuryCutter: ; 83BEE14 + .charmapstr "An attack that intensifies{next}on each successive hit.$" + +gMoveDescription_SteelWing: ; 83BEE47 + .charmapstr "Strikes the foe with hard{next}wings spread wide.$" + +gMoveDescription_MeanLook: ; 83BEE74 + .charmapstr "Fixes the foe with a mean{next}look that prevents escape.$" + +gMoveDescription_Attract: ; 83BEEA9 + .charmapstr "Makes the opposite gender{next}less likely to attack.$" + +gMoveDescription_SleepTalk: ; 83BEEDA + .charmapstr "Uses an own move randomly{next}while asleep.$" + +gMoveDescription_HealBell: ; 83BEF02 + .charmapstr "Chimes soothingly to heal{next}all status abnormalities.$" + +gMoveDescription_Return: ; 83BEF36 + .charmapstr "An attack that increases{next}in power with friendship.$" + +gMoveDescription_Present: ; 83BEF69 + .charmapstr "A gift in the form of a{next}bomb. May restore HP.$" + +gMoveDescription_Frustration: ; 83BEF97 + .charmapstr "An attack that is stronger{next}if the TRAINER is disliked.$" + +gMoveDescription_Safeguard: ; 83BEFCE + .charmapstr "A mystical force prevents{next}all status problems.$" + +gMoveDescription_PainSplit: ; 83BEFFD + .charmapstr "Adds the user and foe’s HP,{next}then shares them equally.$" + +gMoveDescription_SacredFire: ; 83BF033 + .charmapstr "A mystical fire attack that{next}may inflict a burn.$" + +gMoveDescription_Magnitude: ; 83BF063 + .charmapstr "A ground-shaking attack{next}of random intensity.$" + +gMoveDescription_DynamicPunch: ; 83BF090 + .charmapstr "Powerful and sure to cause{next}confusion, but inaccurate.$" + +gMoveDescription_Megahorn: ; 83BF0C6 + .charmapstr "A brutal ramming attack{next}using out-thrust horns.$" + +gMoveDescription_DragonBreath: ; 83BF0F6 + .charmapstr "Strikes the foe with an{next}incredible blast of breath.$" + +gMoveDescription_BatonPass: ; 83BF12A + .charmapstr "Switches out the user while{next}keeping effects in play.$" + +gMoveDescription_Encore: ; 83BF15F + .charmapstr "Makes the foe repeat its{next}last move over 2 to 6 turns.$" + +gMoveDescription_Pursuit: ; 83BF195 + .charmapstr "Inflicts bad damage if used{next}on a foe switching out.$" + +gMoveDescription_RapidSpin: ; 83BF1C9 + .charmapstr "Spins the body at high{next}speed to strike the foe.$" + +gMoveDescription_SweetScent: ; 83BF1F9 + .charmapstr "Allures the foe to reduce{next}evasiveness.$" + +gMoveDescription_IronTail: ; 83BF220 + .charmapstr "Attacks with a rock-hard{next}tail. May lower DEFENSE.$" + +gMoveDescription_MetalClaw: ; 83BF252 + .charmapstr "A claw attack that may{next}raise the user’s ATTACK.$" + +gMoveDescription_VitalThrow: ; 83BF282 + .charmapstr "Makes the user’s move last,{next}but it never misses.$" + +gMoveDescription_MorningSun: ; 83BF2B3 + .charmapstr "Restores HP. The amount{next}varies with the weather.$" + +gMoveDescription_Synthesis: ; 83BF2E4 + .charmapstr "Restores HP. The amount{next}varies with the weather.$" + +gMoveDescription_Moonlight: ; 83BF315 + .charmapstr "Restores HP. The amount{next}varies with the weather.$" + +gMoveDescription_HiddenPower: ; 83BF346 + .charmapstr "The effectiveness varies{next}with the user.$" + +gMoveDescription_CrossChop: ; 83BF36E + .charmapstr "A double-chopping attack.{next}High critical-hit ratio.$" + +gMoveDescription_Twister: ; 83BF3A1 + .charmapstr "Whips up a vicious twister{next}to tear at the foe.$" + +gMoveDescription_RainDance: ; 83BF3D0 + .charmapstr "Boosts the power of WATER-{next}type moves for 5 turns.$" + +gMoveDescription_SunnyDay: ; 83BF403 + .charmapstr "Boosts the power of FIRE-{next}type moves for 5 turns.$" + +gMoveDescription_Crunch: ; 83BF435 + .charmapstr "Crunches with sharp fangs.{next}May lower SP. DEF.$" + +gMoveDescription_MirrorCoat: ; 83BF463 + .charmapstr "Counters the foe’s special{next}attack at double the power.$" + +gMoveDescription_PsychUp: ; 83BF49A + .charmapstr "Copies the foe’s effect(s){next}and gives to the user.$" + +gMoveDescription_ExtremeSpeed: ; 83BF4CC + .charmapstr "An extremely fast and{next}powerful attack.$" + +gMoveDescription_AncientPower: ; 83BF4F3 + .charmapstr "An attack that may raise{next}all stats.$" + +gMoveDescription_ShadowBall: ; 83BF517 + .charmapstr "Hurls a black blob that may{next}lower the foe’s SP. DEF.$" + +gMoveDescription_FutureSight: ; 83BF54C + .charmapstr "Heightens inner power to{next}strike 2 turns later.$" + +gMoveDescription_RockSmash: ; 83BF57B + .charmapstr "A rock-crushing attack{next}that may lower DEFENSE.$" + +gMoveDescription_Whirlpool: ; 83BF5AA + .charmapstr "Traps and hurts the foe in{next}a whirlpool for 2 to 5 turns.$" + +gMoveDescription_BeatUp: ; 83BF5E3 + .charmapstr "Summons party POKéMON to{next}join in the attack.$" + +gMoveDescription_FakeOut: ; 83BF610 + .charmapstr "A 1st-turn, 1st-strike move{next}that causes flinching.$" + +gMoveDescription_Uproar: ; 83BF643 + .charmapstr "Causes an uproar for 2 to 5{next}turns and prevents sleep.$" + +gMoveDescription_Stockpile: ; 83BF679 + .charmapstr "Charges up power for up to{next}3 turns.$" + +gMoveDescription_SpitUp: ; 83BF69D + .charmapstr "Releases stockpiled power{next}(the more the better).$" + +gMoveDescription_Swallow: ; 83BF6CE + .charmapstr "Absorbs stockpiled power{next}and restores HP.$" + +gMoveDescription_HeatWave: ; 83BF6F8 + .charmapstr "Exhales a hot breath on the{next}foe. May inflict a burn.$" + +gMoveDescription_Hail: ; 83BF72D + .charmapstr "Summons a hailstorm that{next}strikes every turn.$" + +gMoveDescription_Torment: ; 83BF75A + .charmapstr "Torments the foe and stops{next}successive use of a move.$" + +gMoveDescription_Flatter: ; 83BF78F + .charmapstr "Confuses the foe, but{next}raises its SP. ATK.$" + +gMoveDescription_WillOWisp: ; 83BF7B9 + .charmapstr "Inflicts a burn on the foe{next}with intense fire.$" + +gMoveDescription_Memento: ; 83BF7E7 + .charmapstr "The user faints and lowers{next}the foe’s abilities.$" + +gMoveDescription_Facade: ; 83BF817 + .charmapstr "Boosts ATTACK when burned,{next}paralyzed, or poisoned.$" + +gMoveDescription_FocusPunch: ; 83BF84A + .charmapstr "A powerful loyalty attack.{next}The user flinches if hit.$" + +gMoveDescription_SmellingSalt: ; 83BF87F + .charmapstr "Powerful against paralyzed{next}foes, but also heals them.$" + +gMoveDescription_FollowMe: ; 83BF8B5 + .charmapstr "Draws attention to make{next}foes attack only the user.$" + +gMoveDescription_NaturePower: ; 83BF8E8 + .charmapstr "The type of attack varies{next}depending on the location.$" + +gMoveDescription_Charge: ; 83BF91D + .charmapstr "Charges power to boost the{next}electric move used next.$" + +gMoveDescription_Taunt: ; 83BF951 + .charmapstr "Taunts the foe into only{next}using attack moves.$" + +gMoveDescription_HelpingHand: ; 83BF97E + .charmapstr "Boosts the power of the{next}recipient’s moves.$" + +gMoveDescription_Trick: ; 83BF9A9 + .charmapstr "Tricks the foe into trading{next}held items.$" + +gMoveDescription_RolePlay: ; 83BF9D1 + .charmapstr "Mimics the target and{next}copies its special ability.$" + +gMoveDescription_Wish: ; 83BFA03 + .charmapstr "A wish that restores HP.{next}It takes time to work.$" + +gMoveDescription_Assist: ; 83BFA33 + .charmapstr "Attacks randomly with one{next}of the partner’s moves.$" + +gMoveDescription_Ingrain: ; 83BFA65 + .charmapstr "Lays roots that restore HP.{next}The user can’t switch out.$" + +gMoveDescription_Superpower: ; 83BFA9C + .charmapstr "Boosts strength sharply,{next}but lowers abilities.$" + +gMoveDescription_MagicCoat: ; 83BFACB + .charmapstr "Reflects special effects{next}back to the attacker.$" + +gMoveDescription_Recycle: ; 83BFAFA + .charmapstr "Recycles a used item for{next}one more use.$" + +gMoveDescription_Revenge: ; 83BFB21 + .charmapstr "An attack that gains power{next}if injured by the foe.$" + +gMoveDescription_BrickBreak: ; 83BFB53 + .charmapstr "Destroys barriers such as{next}REFLECT and causes damage.$" + +gMoveDescription_Yawn: ; 83BFB88 + .charmapstr "Lulls the foe into yawning,{next}then sleeping next turn.$" + +gMoveDescription_KnockOff: ; 83BFBBD + .charmapstr "Knocks down the foe’s held{next}item to prevent its use.$" + +gMoveDescription_Endeavor: ; 83BFBF1 + .charmapstr "Gains power if the user’s HP{next}is lower than the foe’s HP.$" + +gMoveDescription_Eruption: ; 83BFC2A + .charmapstr "The higher the user’s HP,{next}the more damage caused.$" + +gMoveDescription_SkillSwap: ; 83BFC5C + .charmapstr "The user swaps special{next}abilities with the target.$" + +gMoveDescription_Imprison: ; 83BFC8E + .charmapstr "Prevents foes from using{next}moves known by the user.$" + +gMoveDescription_Refresh: ; 83BFCC0 + .charmapstr "Heals poisoning, paralysis,{next}or a burn.$" + +gMoveDescription_Grudge: ; 83BFCE7 + .charmapstr "If the user faints, deletes{next}the PP of the final move.$" + +gMoveDescription_Snatch: ; 83BFD1D + .charmapstr "Steals the effects of the{next}move the foe uses next.$" + +gMoveDescription_SecretPower: ; 83BFD4F + .charmapstr "An attack with effects{next}that vary by location.$" + +gMoveDescription_Dive: ; 83BFD7D + .charmapstr "Dives underwater the first{next}turn and strikes next turn.$" + +gMoveDescription_ArmThrust: ; 83BFDB4 + .charmapstr "Straight-arm punches that{next}strike the foe 2 to 5 times.$" + +gMoveDescription_Camouflage: ; 83BFDEB + .charmapstr "Alters the POKéMON’s type{next}depending on the location.$" + +gMoveDescription_TailGlow: ; 83BFE20 + .charmapstr "Flashes a light that sharply{next}raises SP. ATK.$" + +gMoveDescription_LusterPurge: ; 83BFE4D + .charmapstr "Attacks with a burst of{next}light. May lower SP. DEF.$" + +gMoveDescription_MistBall: ; 83BFE7F + .charmapstr "Attacks with a flurry of{next}down. May lower SP. ATK.$" + +gMoveDescription_FeatherDance: ; 83BFEB1 + .charmapstr "Envelops the foe with down{next}to sharply reduce ATTACK.$" + +gMoveDescription_TeeterDance: ; 83BFEE6 + .charmapstr "Confuses all POKéMON on{next}the scene.$" + +gMoveDescription_BlazeKick: ; 83BFF09 + .charmapstr "A kick with a high critical-{next}hit ratio. May cause a burn.$" + +gMoveDescription_MudSport: ; 83BFF43 + .charmapstr "Covers the user in mud to{next}raise electrical resistance.$" + +gMoveDescription_IceBall: ; 83BFF7A + .charmapstr "A 5-turn attack that gains{next}power on successive hits.$" + +gMoveDescription_NeedleArm: ; 83BFFAF + .charmapstr "Attacks with thorny arms.{next}May cause flinching.$" + +gMoveDescription_SlackOff: ; 83BFFDE + .charmapstr "Slacks off and restores{next}half the maximum HP.$" + +gMoveDescription_HyperVoice: ; 83C000B + .charmapstr "A loud attack that uses{next}sound waves to injure.$" + +gMoveDescription_PoisonFang: ; 83C003A + .charmapstr "A sharp-fanged attack.{next}May badly poison the foe.$" + +gMoveDescription_CrushClaw: ; 83C006B + .charmapstr "Tears at the foe with sharp{next}claws. May lower DEFENSE.$" + +gMoveDescription_BlastBurn: ; 83C00A1 + .charmapstr "Powerful, but leaves the{next}user immobile the next turn.$" + +gMoveDescription_HydroCannon: ; 83C00D7 + .charmapstr "Powerful, but leaves the{next}user immobile the next turn.$" + +gMoveDescription_MeteorMash: ; 83C010D + .charmapstr "Fires a meteor-like punch.{next}May raise ATTACK.$" + +gMoveDescription_Astonish: ; 83C013A + .charmapstr "An attack that may shock{next}the foe into flinching.$" + +gMoveDescription_WeatherBall: ; 83C016B + .charmapstr "The move’s type and power{next}change with the weather.$" + +gMoveDescription_Aromatherapy: ; 83C019E + .charmapstr "Heals all status problems{next}with a soothing scent.$" + +gMoveDescription_FakeTears: ; 83C01CF + .charmapstr "Feigns crying to sharply{next}lower the foe’s SP. DEF.$" + +gMoveDescription_AirCutter: ; 83C0201 + .charmapstr "Hacks with razorlike wind.{next}High critical-hit ratio.$" + +gMoveDescription_Overheat: ; 83C0235 + .charmapstr "Allows a full-power attack,{next}but sharply lowers SP. ATK.$" + +gMoveDescription_OdorSleuth: ; 83C026D + .charmapstr "Negates the foe’s efforts{next}to heighten evasiveness.$" + +gMoveDescription_RockTomb: ; 83C02A0 + .charmapstr "Stops the foe from moving{next}with rocks and cuts SPEED.$" + +gMoveDescription_SilverWind: ; 83C02D5 + .charmapstr "A powdery attack that may{next}raise abilities.$" + +gMoveDescription_MetalSound: ; 83C0300 + .charmapstr "Emits a horrible screech{next}that sharply lowers SP. DEF.$" + +gMoveDescription_GrassWhistle: ; 83C0336 + .charmapstr "Lulls the foe into sleep{next}with a pleasant melody.$" + +gMoveDescription_Tickle: ; 83C0367 + .charmapstr "Makes the foe laugh to{next}lower ATTACK and DEFENSE.$" + +gMoveDescription_CosmicPower: ; 83C0398 + .charmapstr "Raises DEFENSE and SP. DEF{next}with a mystic power.$" + +gMoveDescription_WaterSpout: ; 83C03C8 + .charmapstr "Inflicts more damage if the{next}user’s HP is high.$" + +gMoveDescription_SignalBeam: ; 83C03F7 + .charmapstr "A strange beam attack that{next}may confuse the foe.$" + +gMoveDescription_ShadowPunch: ; 83C0427 + .charmapstr "An unavoidable punch that{next}is thrown from shadows.$" + +gMoveDescription_Extrasensory: ; 83C0459 + .charmapstr "Attacks with a peculiar{next}power. May cause flinching.$" + +gMoveDescription_SkyUppercut: ; 83C048D + .charmapstr "An uppercut thrown as if{next}leaping into the sky.$" + +gMoveDescription_SandTomb: ; 83C04BC + .charmapstr "Traps and hurts the foe in{next}quicksand for 2 to 5 turns.$" + +gMoveDescription_SheerCold: ; 83C04F3 + .charmapstr "A chilling attack that{next}causes fainting if it hits.$" + +gMoveDescription_MuddyWater: ; 83C0526 + .charmapstr "Attacks with muddy water.{next}May lower accuracy.$" + +gMoveDescription_BulletSeed: ; 83C0554 + .charmapstr "Shoots 2 to 5 seeds in a row{next}to strike the foe.$" + +gMoveDescription_AerialAce: ; 83C0584 + .charmapstr "An extremely speedy and{next}unavoidable attack.$" + +gMoveDescription_IcicleSpear: ; 83C05B0 + .charmapstr "Attacks the foe by firing{next}2 to 5 icicles in a row.$" + +gMoveDescription_IronDefense: ; 83C05E3 + .charmapstr "Hardens the body’s surface{next}to sharply raise DEFENSE.$" + +gMoveDescription_Block: ; 83C0618 + .charmapstr "Blocks the foe’s way to{next}prevent escape.$" + +gMoveDescription_Howl: ; 83C0640 + .charmapstr "Howls to raise the spirit{next}and boosts ATTACK.$" + +gMoveDescription_DragonClaw: ; 83C066D + .charmapstr "Slashes the foe with sharp{next}claws.$" + +gMoveDescription_FrenzyPlant: ; 83C068F + .charmapstr "Powerful, but leaves the{next}user immobile the next turn.$" + +gMoveDescription_BulkUp: ; 83C06C5 + .charmapstr "Bulks up the body to boost{next}both ATTACK and DEFENSE.$" + +gMoveDescription_Bounce: ; 83C06F9 + .charmapstr "Bounces up, then down the{next}next turn. May paralyze.$" + +gMoveDescription_MudShot: ; 83C072C + .charmapstr "Hurls mud at the foe and{next}reduces SPEED.$" + +gMoveDescription_PoisonTail: ; 83C0754 + .charmapstr "Has a high critical-hit{next}ratio. May also poison.$" + +gMoveDescription_Covet: ; 83C0784 + .charmapstr "Cutely begs to obtain an{next}item held by the foe.$" + +gMoveDescription_VoltTackle: ; 83C07B3 + .charmapstr "A life-risking tackle that{next}slightly hurts the user.$" + +gMoveDescription_MagicalLeaf: ; 83C07E7 + .charmapstr "Attacks with a strange leaf{next}that cannot be evaded.$" + +gMoveDescription_WaterSport: ; 83C081A + .charmapstr "The user becomes soaked to{next}raise resistance to fire.$" + +gMoveDescription_CalmMind: ; 83C084F + .charmapstr "Raises SP. ATK and SP. DEF{next}by focusing the mind.$" + +gMoveDescription_LeafBlade: ; 83C0880 + .charmapstr "Slashes with a sharp leaf.{next}High critical-hit ratio.$" + +gMoveDescription_DragonDance: ; 83C08B4 + .charmapstr "A mystical dance that ups{next}ATTACK and SPEED.$" + +gMoveDescription_RockBlast: ; 83C08E0 + .charmapstr "Hurls boulders at the foe{next}2 to 5 times in a row.$" + +gMoveDescription_ShockWave: ; 83C0911 + .charmapstr "A fast and unavoidable{next}electric attack.$" + +gMoveDescription_WaterPulse: ; 83C0939 + .charmapstr "Attacks with ultrasonic{next}waves. May confuse the foe$" + +gMoveDescription_DoomDesire: ; 83C096C + .charmapstr "Summons strong sunlight to{next}attack 2 turns later.$" + +gMoveDescription_PsychoBoost: ; 83C099D + .charmapstr "Allows a full-power attack,{next}but sharply lowers SP. ATK.$" + + .align 2 + +gMoveDescriptions: ; 83C09D8 + .4byte gMoveDescription_Pound + .4byte gMoveDescription_KarateChop + .4byte gMoveDescription_DoubleSlap + .4byte gMoveDescription_CometPunch + .4byte gMoveDescription_MegaPunch + .4byte gMoveDescription_PayDay + .4byte gMoveDescription_FirePunch + .4byte gMoveDescription_IcePunch + .4byte gMoveDescription_ThunderPunch + .4byte gMoveDescription_Scratch + .4byte gMoveDescription_ViceGrip + .4byte gMoveDescription_Guillotine + .4byte gMoveDescription_RazorWind + .4byte gMoveDescription_SwordsDance + .4byte gMoveDescription_Cut + .4byte gMoveDescription_Gust + .4byte gMoveDescription_WingAttack + .4byte gMoveDescription_Whirlwind + .4byte gMoveDescription_Fly + .4byte gMoveDescription_Bind + .4byte gMoveDescription_Slam + .4byte gMoveDescription_VineWhip + .4byte gMoveDescription_Stomp + .4byte gMoveDescription_DoubleKick + .4byte gMoveDescription_MegaKick + .4byte gMoveDescription_JumpKick + .4byte gMoveDescription_RollingKick + .4byte gMoveDescription_SandAttack + .4byte gMoveDescription_Headbutt + .4byte gMoveDescription_HornAttack + .4byte gMoveDescription_FuryAttack + .4byte gMoveDescription_HornDrill + .4byte gMoveDescription_Tackle + .4byte gMoveDescription_BodySlam + .4byte gMoveDescription_Wrap + .4byte gMoveDescription_TakeDown + .4byte gMoveDescription_Thrash + .4byte gMoveDescription_DoubleEdge + .4byte gMoveDescription_TailWhip + .4byte gMoveDescription_PoisonSting + .4byte gMoveDescription_Twineedle + .4byte gMoveDescription_PinMissile + .4byte gMoveDescription_Leer + .4byte gMoveDescription_Bite + .4byte gMoveDescription_Growl + .4byte gMoveDescription_Roar + .4byte gMoveDescription_Sing + .4byte gMoveDescription_Supersonic + .4byte gMoveDescription_SonicBoom + .4byte gMoveDescription_Disable + .4byte gMoveDescription_Acid + .4byte gMoveDescription_Ember + .4byte gMoveDescription_Flamethrower + .4byte gMoveDescription_Mist + .4byte gMoveDescription_WaterGun + .4byte gMoveDescription_HydroPump + .4byte gMoveDescription_Surf + .4byte gMoveDescription_IceBeam + .4byte gMoveDescription_Blizzard + .4byte gMoveDescription_Psybeam + .4byte gMoveDescription_BubbleBeam + .4byte gMoveDescription_AuroraBeam + .4byte gMoveDescription_HyperBeam + .4byte gMoveDescription_Peck + .4byte gMoveDescription_DrillPeck + .4byte gMoveDescription_Submission + .4byte gMoveDescription_LowKick + .4byte gMoveDescription_Counter + .4byte gMoveDescription_SeismicToss + .4byte gMoveDescription_Strength + .4byte gMoveDescription_Absorb + .4byte gMoveDescription_MegaDrain + .4byte gMoveDescription_LeechSeed + .4byte gMoveDescription_Growth + .4byte gMoveDescription_RazorLeaf + .4byte gMoveDescription_SolarBeam + .4byte gMoveDescription_PoisonPowder + .4byte gMoveDescription_StunSpore + .4byte gMoveDescription_SleepPowder + .4byte gMoveDescription_PetalDance + .4byte gMoveDescription_StringShot + .4byte gMoveDescription_DragonRage + .4byte gMoveDescription_FireSpin + .4byte gMoveDescription_ThunderShock + .4byte gMoveDescription_Thunderbolt + .4byte gMoveDescription_ThunderWave + .4byte gMoveDescription_Thunder + .4byte gMoveDescription_RockThrow + .4byte gMoveDescription_Earthquake + .4byte gMoveDescription_Fissure + .4byte gMoveDescription_Dig + .4byte gMoveDescription_Toxic + .4byte gMoveDescription_Confusion + .4byte gMoveDescription_Psychic + .4byte gMoveDescription_Hypnosis + .4byte gMoveDescription_Meditate + .4byte gMoveDescription_Agility + .4byte gMoveDescription_QuickAttack + .4byte gMoveDescription_Rage + .4byte gMoveDescription_Teleport + .4byte gMoveDescription_NightShade + .4byte gMoveDescription_Mimic + .4byte gMoveDescription_Screech + .4byte gMoveDescription_DoubleTeam + .4byte gMoveDescription_Recover + .4byte gMoveDescription_Harden + .4byte gMoveDescription_Minimize + .4byte gMoveDescription_Smokescreen + .4byte gMoveDescription_ConfuseRay + .4byte gMoveDescription_Withdraw + .4byte gMoveDescription_DefenseCurl + .4byte gMoveDescription_Barrier + .4byte gMoveDescription_LightScreen + .4byte gMoveDescription_Haze + .4byte gMoveDescription_Reflect + .4byte gMoveDescription_FocusEnergy + .4byte gMoveDescription_Bide + .4byte gMoveDescription_Metronome + .4byte gMoveDescription_MirrorMove + .4byte gMoveDescription_SelfDestruct + .4byte gMoveDescription_EggBomb + .4byte gMoveDescription_Lick + .4byte gMoveDescription_Smog + .4byte gMoveDescription_Sludge + .4byte gMoveDescription_BoneClub + .4byte gMoveDescription_FireBlast + .4byte gMoveDescription_Waterfall + .4byte gMoveDescription_Clamp + .4byte gMoveDescription_Swift + .4byte gMoveDescription_SkullBash + .4byte gMoveDescription_SpikeCannon + .4byte gMoveDescription_Constrict + .4byte gMoveDescription_Amnesia + .4byte gMoveDescription_Kinesis + .4byte gMoveDescription_SoftBoiled + .4byte gMoveDescription_HiJumpKick + .4byte gMoveDescription_Glare + .4byte gMoveDescription_DreamEater + .4byte gMoveDescription_PoisonGas + .4byte gMoveDescription_Barrage + .4byte gMoveDescription_LeechLife + .4byte gMoveDescription_LovelyKiss + .4byte gMoveDescription_SkyAttack + .4byte gMoveDescription_Transform + .4byte gMoveDescription_Bubble + .4byte gMoveDescription_DizzyPunch + .4byte gMoveDescription_Spore + .4byte gMoveDescription_Flash + .4byte gMoveDescription_Psywave + .4byte gMoveDescription_Splash + .4byte gMoveDescription_AcidArmor + .4byte gMoveDescription_Crabhammer + .4byte gMoveDescription_Explosion + .4byte gMoveDescription_FurySwipes + .4byte gMoveDescription_Bonemerang + .4byte gMoveDescription_Rest + .4byte gMoveDescription_RockSlide + .4byte gMoveDescription_HyperFang + .4byte gMoveDescription_Sharpen + .4byte gMoveDescription_Conversion + .4byte gMoveDescription_TriAttack + .4byte gMoveDescription_SuperFang + .4byte gMoveDescription_Slash + .4byte gMoveDescription_Substitute + .4byte gMoveDescription_Struggle + .4byte gMoveDescription_Sketch + .4byte gMoveDescription_TripleKick + .4byte gMoveDescription_Thief + .4byte gMoveDescription_SpiderWeb + .4byte gMoveDescription_MindReader + .4byte gMoveDescription_Nightmare + .4byte gMoveDescription_FlameWheel + .4byte gMoveDescription_Snore + .4byte gMoveDescription_Curse + .4byte gMoveDescription_Flail + .4byte gMoveDescription_Conversion2 + .4byte gMoveDescription_Aeroblast + .4byte gMoveDescription_CottonSpore + .4byte gMoveDescription_Reversal + .4byte gMoveDescription_Spite + .4byte gMoveDescription_PowderSnow + .4byte gMoveDescription_Protect + .4byte gMoveDescription_MachPunch + .4byte gMoveDescription_ScaryFace + .4byte gMoveDescription_FaintAttack + .4byte gMoveDescription_SweetKiss + .4byte gMoveDescription_BellyDrum + .4byte gMoveDescription_SludgeBomb + .4byte gMoveDescription_MudSlap + .4byte gMoveDescription_Octazooka + .4byte gMoveDescription_Spikes + .4byte gMoveDescription_ZapCannon + .4byte gMoveDescription_Foresight + .4byte gMoveDescription_DestinyBond + .4byte gMoveDescription_PerishSong + .4byte gMoveDescription_IcyWind + .4byte gMoveDescription_Detect + .4byte gMoveDescription_BoneRush + .4byte gMoveDescription_LockOn + .4byte gMoveDescription_Outrage + .4byte gMoveDescription_Sandstorm + .4byte gMoveDescription_GigaDrain + .4byte gMoveDescription_Endure + .4byte gMoveDescription_Charm + .4byte gMoveDescription_Rollout + .4byte gMoveDescription_FalseSwipe + .4byte gMoveDescription_Swagger + .4byte gMoveDescription_MilkDrink + .4byte gMoveDescription_Spark + .4byte gMoveDescription_FuryCutter + .4byte gMoveDescription_SteelWing + .4byte gMoveDescription_MeanLook + .4byte gMoveDescription_Attract + .4byte gMoveDescription_SleepTalk + .4byte gMoveDescription_HealBell + .4byte gMoveDescription_Return + .4byte gMoveDescription_Present + .4byte gMoveDescription_Frustration + .4byte gMoveDescription_Safeguard + .4byte gMoveDescription_PainSplit + .4byte gMoveDescription_SacredFire + .4byte gMoveDescription_Magnitude + .4byte gMoveDescription_DynamicPunch + .4byte gMoveDescription_Megahorn + .4byte gMoveDescription_DragonBreath + .4byte gMoveDescription_BatonPass + .4byte gMoveDescription_Encore + .4byte gMoveDescription_Pursuit + .4byte gMoveDescription_RapidSpin + .4byte gMoveDescription_SweetScent + .4byte gMoveDescription_IronTail + .4byte gMoveDescription_MetalClaw + .4byte gMoveDescription_VitalThrow + .4byte gMoveDescription_MorningSun + .4byte gMoveDescription_Synthesis + .4byte gMoveDescription_Moonlight + .4byte gMoveDescription_HiddenPower + .4byte gMoveDescription_CrossChop + .4byte gMoveDescription_Twister + .4byte gMoveDescription_RainDance + .4byte gMoveDescription_SunnyDay + .4byte gMoveDescription_Crunch + .4byte gMoveDescription_MirrorCoat + .4byte gMoveDescription_PsychUp + .4byte gMoveDescription_ExtremeSpeed + .4byte gMoveDescription_AncientPower + .4byte gMoveDescription_ShadowBall + .4byte gMoveDescription_FutureSight + .4byte gMoveDescription_RockSmash + .4byte gMoveDescription_Whirlpool + .4byte gMoveDescription_BeatUp + .4byte gMoveDescription_FakeOut + .4byte gMoveDescription_Uproar + .4byte gMoveDescription_Stockpile + .4byte gMoveDescription_SpitUp + .4byte gMoveDescription_Swallow + .4byte gMoveDescription_HeatWave + .4byte gMoveDescription_Hail + .4byte gMoveDescription_Torment + .4byte gMoveDescription_Flatter + .4byte gMoveDescription_WillOWisp + .4byte gMoveDescription_Memento + .4byte gMoveDescription_Facade + .4byte gMoveDescription_FocusPunch + .4byte gMoveDescription_SmellingSalt + .4byte gMoveDescription_FollowMe + .4byte gMoveDescription_NaturePower + .4byte gMoveDescription_Charge + .4byte gMoveDescription_Taunt + .4byte gMoveDescription_HelpingHand + .4byte gMoveDescription_Trick + .4byte gMoveDescription_RolePlay + .4byte gMoveDescription_Wish + .4byte gMoveDescription_Assist + .4byte gMoveDescription_Ingrain + .4byte gMoveDescription_Superpower + .4byte gMoveDescription_MagicCoat + .4byte gMoveDescription_Recycle + .4byte gMoveDescription_Revenge + .4byte gMoveDescription_BrickBreak + .4byte gMoveDescription_Yawn + .4byte gMoveDescription_KnockOff + .4byte gMoveDescription_Endeavor + .4byte gMoveDescription_Eruption + .4byte gMoveDescription_SkillSwap + .4byte gMoveDescription_Imprison + .4byte gMoveDescription_Refresh + .4byte gMoveDescription_Grudge + .4byte gMoveDescription_Snatch + .4byte gMoveDescription_SecretPower + .4byte gMoveDescription_Dive + .4byte gMoveDescription_ArmThrust + .4byte gMoveDescription_Camouflage + .4byte gMoveDescription_TailGlow + .4byte gMoveDescription_LusterPurge + .4byte gMoveDescription_MistBall + .4byte gMoveDescription_FeatherDance + .4byte gMoveDescription_TeeterDance + .4byte gMoveDescription_BlazeKick + .4byte gMoveDescription_MudSport + .4byte gMoveDescription_IceBall + .4byte gMoveDescription_NeedleArm + .4byte gMoveDescription_SlackOff + .4byte gMoveDescription_HyperVoice + .4byte gMoveDescription_PoisonFang + .4byte gMoveDescription_CrushClaw + .4byte gMoveDescription_BlastBurn + .4byte gMoveDescription_HydroCannon + .4byte gMoveDescription_MeteorMash + .4byte gMoveDescription_Astonish + .4byte gMoveDescription_WeatherBall + .4byte gMoveDescription_Aromatherapy + .4byte gMoveDescription_FakeTears + .4byte gMoveDescription_AirCutter + .4byte gMoveDescription_Overheat + .4byte gMoveDescription_OdorSleuth + .4byte gMoveDescription_RockTomb + .4byte gMoveDescription_SilverWind + .4byte gMoveDescription_MetalSound + .4byte gMoveDescription_GrassWhistle + .4byte gMoveDescription_Tickle + .4byte gMoveDescription_CosmicPower + .4byte gMoveDescription_WaterSpout + .4byte gMoveDescription_SignalBeam + .4byte gMoveDescription_ShadowPunch + .4byte gMoveDescription_Extrasensory + .4byte gMoveDescription_SkyUppercut + .4byte gMoveDescription_SandTomb + .4byte gMoveDescription_SheerCold + .4byte gMoveDescription_MuddyWater + .4byte gMoveDescription_BulletSeed + .4byte gMoveDescription_AerialAce + .4byte gMoveDescription_IcicleSpear + .4byte gMoveDescription_IronDefense + .4byte gMoveDescription_Block + .4byte gMoveDescription_Howl + .4byte gMoveDescription_DragonClaw + .4byte gMoveDescription_FrenzyPlant + .4byte gMoveDescription_BulkUp + .4byte gMoveDescription_Bounce + .4byte gMoveDescription_MudShot + .4byte gMoveDescription_PoisonTail + .4byte gMoveDescription_Covet + .4byte gMoveDescription_VoltTackle + .4byte gMoveDescription_MagicalLeaf + .4byte gMoveDescription_WaterSport + .4byte gMoveDescription_CalmMind + .4byte gMoveDescription_LeafBlade + .4byte gMoveDescription_DragonDance + .4byte gMoveDescription_RockBlast + .4byte gMoveDescription_ShockWave + .4byte gMoveDescription_WaterPulse + .4byte gMoveDescription_DoomDesire + .4byte gMoveDescription_PsychoBoost diff --git a/data/text/nature_names.s b/data/text/nature_names.s new file mode 100644 index 000000000..e99be43e7 --- /dev/null +++ b/data/text/nature_names.s @@ -0,0 +1,103 @@ +gNatureName_Hardy: ; 83C0F60 + .charmapstr "HARDY$" + +gNatureName_Lonely: ; 83C0F66 + .charmapstr "LONELY$" + +gNatureName_Brave: ; 83C0F6D + .charmapstr "BRAVE$" + +gNatureName_Adamant: ; 83C0F73 + .charmapstr "ADAMANT$" + +gNatureName_Naughty: ; 83C0F7B + .charmapstr "NAUGHTY$" + +gNatureName_Bold: ; 83C0F83 + .charmapstr "BOLD$" + +gNatureName_Docile: ; 83C0F88 + .charmapstr "DOCILE$" + +gNatureName_Relaxed: ; 83C0F8F + .charmapstr "RELAXED$" + +gNatureName_Impish: ; 83C0F97 + .charmapstr "IMPISH$" + +gNatureName_Lax: ; 83C0F9E + .charmapstr "LAX$" + +gNatureName_Timid: ; 83C0FA2 + .charmapstr "TIMID$" + +gNatureName_Hasty: ; 83C0FA8 + .charmapstr "HASTY$" + +gNatureName_Serious: ; 83C0FAE + .charmapstr "SERIOUS$" + +gNatureName_Jolly: ; 83C0FB6 + .charmapstr "JOLLY$" + +gNatureName_Naive: ; 83C0FBC + .charmapstr "NAIVE$" + +gNatureName_Modest: ; 83C0FC2 + .charmapstr "MODEST$" + +gNatureName_Mild: ; 83C0FC9 + .charmapstr "MILD$" + +gNatureName_Quiet: ; 83C0FCE + .charmapstr "QUIET$" + +gNatureName_Bashful: ; 83C0FD4 + .charmapstr "BASHFUL$" + +gNatureName_Rash: ; 83C0FDC + .charmapstr "RASH$" + +gNatureName_Calm: ; 83C0FE1 + .charmapstr "CALM$" + +gNatureName_Gentle: ; 83C0FE6 + .charmapstr "GENTLE$" + +gNatureName_Sassy: ; 83C0FED + .charmapstr "SASSY$" + +gNatureName_Careful: ; 83C0FF3 + .charmapstr "CAREFUL$" + +gNatureName_Quirky: ; 83C0FFB + .charmapstr "QUIRKY$" + + .align 2 + +gNatureNames: ; 83C1004 + .4byte gNatureName_Hardy + .4byte gNatureName_Lonely + .4byte gNatureName_Brave + .4byte gNatureName_Adamant + .4byte gNatureName_Naughty + .4byte gNatureName_Bold + .4byte gNatureName_Docile + .4byte gNatureName_Relaxed + .4byte gNatureName_Impish + .4byte gNatureName_Lax + .4byte gNatureName_Timid + .4byte gNatureName_Hasty + .4byte gNatureName_Serious + .4byte gNatureName_Jolly + .4byte gNatureName_Naive + .4byte gNatureName_Modest + .4byte gNatureName_Mild + .4byte gNatureName_Quiet + .4byte gNatureName_Bashful + .4byte gNatureName_Rash + .4byte gNatureName_Calm + .4byte gNatureName_Gentle + .4byte gNatureName_Sassy + .4byte gNatureName_Careful + .4byte gNatureName_Quirky |