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authorMarcus Huderle <huderlem@gmail.com>2018-05-07 18:13:19 -0700
committerMarcus Huderle <huderlem@gmail.com>2018-05-07 18:13:19 -0700
commit1ba6cb3fed17b09d64609101655c47e2a5aa2d2a (patch)
tree557cfed89d065ef2f9c196bac1b5c83e83bd48f2
parent260f61d63342e1b6a93d241f5447844209166414 (diff)
Decopmile battle_anim_812C144 up through sub_812D790()
-rw-r--r--asm/battle_anim_812C144.s1835
-rwxr-xr-xsrc/battle/battle_anim_812C144.c716
2 files changed, 715 insertions, 1836 deletions
diff --git a/asm/battle_anim_812C144.s b/asm/battle_anim_812C144.s
index 6264b1ead..6345d9d3b 100644
--- a/asm/battle_anim_812C144.s
+++ b/asm/battle_anim_812C144.s
@@ -5,1841 +5,6 @@
.text
- thumb_func_start sub_812CA04
-sub_812CA04: @ 812CA04
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0x5
- bhi _0812CAC4
- lsls r0, 2
- ldr r1, _0812CA1C @ =_0812CA20
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_0812CA1C: .4byte _0812CA20
- .align 2, 0
-_0812CA20:
- .4byte _0812CA38
- .4byte _0812CA56
- .4byte _0812CA76
- .4byte _0812CA56
- .4byte _0812CA96
- .4byte _0812CAA6
-_0812CA38:
- adds r2, r4, 0
- adds r2, 0x3E
- ldrb r1, [r2]
- movs r0, 0x5
- negs r0, r0
- ands r0, r1
- strb r0, [r2]
- adds r0, r4, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x20
- ands r0, r1
- cmp r0, 0
- beq _0812CAC4
- b _0812CA9E
-_0812CA56:
- ldrh r0, [r4, 0x30]
- adds r0, 0x75
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 24
- strh r0, [r4, 0x24]
- ldrh r0, [r4, 0x32]
- adds r0, 0x1
- strh r0, [r4, 0x32]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x15
- bne _0812CAC4
- movs r0, 0
- strh r0, [r4, 0x32]
- b _0812CA9E
-_0812CA76:
- ldrh r0, [r4, 0x30]
- subs r0, 0x75
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 24
- strh r0, [r4, 0x24]
- ldrh r0, [r4, 0x32]
- adds r0, 0x1
- strh r0, [r4, 0x32]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x29
- bne _0812CAC4
- movs r0, 0
- strh r0, [r4, 0x32]
- b _0812CA9E
-_0812CA96:
- adds r0, r4, 0
- movs r1, 0x1
- bl ChangeSpriteAffineAnim
-_0812CA9E:
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- b _0812CAC4
-_0812CAA6:
- adds r0, r4, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x20
- ands r0, r1
- cmp r0, 0
- beq _0812CAC4
- adds r2, r4, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- ldr r0, _0812CACC @ =sub_812CAD0
- str r0, [r4, 0x1C]
-_0812CAC4:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_0812CACC: .4byte sub_812CAD0
- thumb_func_end sub_812CA04
-
- thumb_func_start sub_812CAD0
-sub_812CAD0: @ 812CAD0
- push {r4,lr}
- ldr r2, _0812CAF4 @ =REG_WINOUT
- ldr r3, _0812CAF8 @ =0x00003f3f
- adds r1, r3, 0
- strh r1, [r2]
- movs r3, 0x80
- lsls r3, 19
- ldrh r1, [r3]
- movs r4, 0x80
- lsls r4, 8
- adds r2, r4, 0
- eors r1, r2
- strh r1, [r3]
- bl DestroyAnimSprite
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_0812CAF4: .4byte REG_WINOUT
-_0812CAF8: .4byte 0x00003f3f
- thumb_func_end sub_812CAD0
-
- thumb_func_start sub_812CAFC
-sub_812CAFC: @ 812CAFC
- push {r4-r6,lr}
- adds r5, r0, 0
- ldr r6, _0812CB70 @ =gBattleAnimArgs
- movs r1, 0x6
- ldrsh r0, [r6, r1]
- cmp r0, 0
- bne _0812CB28
- ldr r4, _0812CB74 @ =gAnimBankAttacker
- ldrb r0, [r4]
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
-_0812CB28:
- ldrh r0, [r6]
- ldrh r2, [r5, 0x20]
- adds r0, r2
- movs r3, 0
- strh r0, [r5, 0x20]
- ldrh r0, [r6, 0x2]
- ldrh r4, [r5, 0x22]
- adds r0, r4
- strh r0, [r5, 0x22]
- ldrh r2, [r5, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- adds r1, 0x10
- ldr r4, _0812CB78 @ =0x000003ff
- adds r0, r4, 0
- ands r1, r0
- ldr r0, _0812CB7C @ =0xfffffc00
- ands r0, r2
- orrs r0, r1
- strh r0, [r5, 0x4]
- movs r1, 0x4
- ldrsh r0, [r6, r1]
- cmp r0, 0
- bne _0812CB84
- ldrb r1, [r5, 0x3]
- movs r0, 0x3F
- negs r0, r0
- ands r0, r1
- movs r1, 0x10
- orrs r0, r1
- strb r0, [r5, 0x3]
- ldr r0, _0812CB80 @ =0x0000fff4
- strh r0, [r5, 0x24]
- movs r0, 0x2
- b _0812CB8A
- .align 2, 0
-_0812CB70: .4byte gBattleAnimArgs
-_0812CB74: .4byte gAnimBankAttacker
-_0812CB78: .4byte 0x000003ff
-_0812CB7C: .4byte 0xfffffc00
-_0812CB80: .4byte 0x0000fff4
-_0812CB84:
- movs r0, 0xC
- strh r0, [r5, 0x24]
- ldr r0, _0812CBA8 @ =0x0000fffe
-_0812CB8A:
- strh r0, [r5, 0x30]
- ldr r1, _0812CBAC @ =gBattleAnimArgs
- ldrh r0, [r1, 0x8]
- strh r0, [r5, 0x2E]
- movs r2, 0x34
- ldrsh r0, [r5, r2]
- cmp r0, 0xFF
- beq _0812CB9E
- ldrh r0, [r1, 0x4]
- strh r0, [r5, 0x34]
-_0812CB9E:
- ldr r0, _0812CBB0 @ =sub_812CBB4
- str r0, [r5, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_0812CBA8: .4byte 0x0000fffe
-_0812CBAC: .4byte gBattleAnimArgs
-_0812CBB0: .4byte sub_812CBB4
- thumb_func_end sub_812CAFC
-
- thumb_func_start sub_812CBB4
-sub_812CBB4: @ 812CBB4
- push {r4,lr}
- adds r4, r0, 0
- ldrh r2, [r4, 0x32]
- movs r1, 0x32
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _0812CBF2
- ldrh r0, [r4, 0x30]
- ldrh r1, [r4, 0x24]
- adds r0, r1
- strh r0, [r4, 0x24]
- lsls r0, 16
- cmp r0, 0
- bne _0812CC12
- adds r0, r2, 0x1
- strh r0, [r4, 0x32]
- movs r1, 0x34
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _0812CC12
- movs r0, 0x40
- negs r0, r0
- bl BattleAnimAdjustPanning
- adds r1, r0, 0
- lsls r1, 24
- asrs r1, 24
- movs r0, 0xDE
- bl PlaySE1WithPanning
- b _0812CC12
-_0812CBF2:
- ldrh r0, [r4, 0x24]
- ldrh r1, [r4, 0x30]
- subs r0, r1
- strh r0, [r4, 0x24]
- movs r1, 0x24
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bge _0812CC04
- negs r0, r0
-_0812CC04:
- cmp r0, 0xC
- bne _0812CC12
- ldrh r0, [r4, 0x2E]
- subs r0, 0x1
- strh r0, [r4, 0x2E]
- subs r0, r2, 0x1
- strh r0, [r4, 0x32]
-_0812CC12:
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _0812CC20
- adds r0, r4, 0
- bl DestroyAnimSprite
-_0812CC20:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_812CBB4
-
- thumb_func_start sub_812CC28
-sub_812CC28: @ 812CC28
- push {lr}
- ldrb r2, [r0, 0x1]
- movs r1, 0xD
- negs r1, r1
- ands r1, r2
- movs r2, 0x8
- orrs r1, r2
- strb r1, [r0, 0x1]
- movs r1, 0xFF
- strh r1, [r0, 0x34]
- bl sub_812CAFC
- pop {r0}
- bx r0
- thumb_func_end sub_812CC28
-
- thumb_func_start sub_812CC44
-sub_812CC44: @ 812CC44
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _0812CC7A
- ldr r1, _0812CC88 @ =REG_WININ
- ldr r2, _0812CC8C @ =0x00001f3f
- adds r0, r2, 0
- strh r0, [r1]
- ldr r1, _0812CC90 @ =gBattle_WIN1H
- ldr r2, _0812CC94 @ =0x000098f0
- adds r0, r2, 0
- strh r0, [r1]
- ldr r1, _0812CC98 @ =gBattle_WIN1V
- movs r0, 0xA0
- strh r0, [r1]
- ldr r1, _0812CC9C @ =REG_WIN1H
- ldr r0, _0812CCA0 @ =gBattle_WIN0H
- ldrh r0, [r0]
- strh r0, [r1]
- adds r1, 0x4
- ldr r0, _0812CCA4 @ =gBattle_WIN0V
- ldrh r0, [r0]
- strh r0, [r1]
-_0812CC7A:
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_0812CC88: .4byte REG_WININ
-_0812CC8C: .4byte 0x00001f3f
-_0812CC90: .4byte gBattle_WIN1H
-_0812CC94: .4byte 0x000098f0
-_0812CC98: .4byte gBattle_WIN1V
-_0812CC9C: .4byte REG_WIN1H
-_0812CCA0: .4byte gBattle_WIN0H
-_0812CCA4: .4byte gBattle_WIN0V
- thumb_func_end sub_812CC44
-
- thumb_func_start sub_812CCA8
-sub_812CCA8: @ 812CCA8
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _0812CCCA
- ldr r1, _0812CCD8 @ =REG_WININ
- ldr r2, _0812CCDC @ =0x00003f3f
- adds r0, r2, 0
- strh r0, [r1]
- ldr r0, _0812CCE0 @ =gBattle_WIN1H
- movs r1, 0
- strh r1, [r0]
- ldr r0, _0812CCE4 @ =gBattle_WIN1V
- strh r1, [r0]
-_0812CCCA:
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_0812CCD8: .4byte REG_WININ
-_0812CCDC: .4byte 0x00003f3f
-_0812CCE0: .4byte gBattle_WIN1H
-_0812CCE4: .4byte gBattle_WIN1V
- thumb_func_end sub_812CCA8
-
- thumb_func_start sub_812CCE8
-sub_812CCE8: @ 812CCE8
- push {r4-r6,lr}
- adds r5, r0, 0
- ldr r6, _0812CCFC @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r6, r1]
- cmp r0, 0
- bne _0812CD04
- ldr r4, _0812CD00 @ =gAnimBankAttacker
- b _0812CD06
- .align 2, 0
-_0812CCFC: .4byte gBattleAnimArgs
-_0812CD00: .4byte gAnimBankAttacker
-_0812CD04:
- ldr r4, _0812CD58 @ =gAnimBankTarget
-_0812CD06:
- ldrb r0, [r4]
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r6, [r6, 0x2]
- adds r0, r6
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- ldr r2, _0812CD5C @ =gBattleAnimArgs
- ldrh r0, [r2, 0x4]
- strh r0, [r5, 0x26]
- movs r3, 0
- lsls r0, 16
- asrs r0, 16
- ldrh r4, [r2, 0x6]
- movs r6, 0x6
- ldrsh r1, [r2, r6]
- cmp r0, r1
- ble _0812CD3E
- movs r3, 0x1
-_0812CD3E:
- strh r3, [r5, 0x2E]
- movs r0, 0
- strh r0, [r5, 0x30]
- ldrh r0, [r2, 0x8]
- strh r0, [r5, 0x32]
- ldrh r0, [r2, 0xA]
- strh r0, [r5, 0x34]
- strh r4, [r5, 0x36]
- ldr r0, _0812CD60 @ =sub_812CD64
- str r0, [r5, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_0812CD58: .4byte gAnimBankTarget
-_0812CD5C: .4byte gBattleAnimArgs
-_0812CD60: .4byte sub_812CD64
- thumb_func_end sub_812CCE8
-
- thumb_func_start sub_812CD64
-sub_812CD64: @ 812CD64
- push {lr}
- adds r2, r0, 0
- ldrh r0, [r2, 0x32]
- ldrh r1, [r2, 0x30]
- adds r0, r1
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r2, 0x30]
- ldr r1, _0812CDAC @ =gSineTable
- movs r3, 0x30
- ldrsh r0, [r2, r3]
- lsls r0, 1
- adds r0, r1
- ldrh r0, [r0]
- lsls r0, 16
- asrs r0, 20
- strh r0, [r2, 0x24]
- ldrh r0, [r2, 0x34]
- ldrh r3, [r2, 0x26]
- adds r1, r0, r3
- strh r1, [r2, 0x26]
- movs r3, 0x2E
- ldrsh r0, [r2, r3]
- cmp r0, 0
- beq _0812CDB0
- lsls r0, r1, 16
- asrs r0, 16
- movs r3, 0x36
- ldrsh r1, [r2, r3]
- cmp r0, r1
- bge _0812CDC2
- adds r0, r2, 0
- bl DestroyAnimSprite
- b _0812CDC2
- .align 2, 0
-_0812CDAC: .4byte gSineTable
-_0812CDB0:
- lsls r0, r1, 16
- asrs r0, 16
- movs r3, 0x36
- ldrsh r1, [r2, r3]
- cmp r0, r1
- ble _0812CDC2
- adds r0, r2, 0
- bl DestroyAnimSprite
-_0812CDC2:
- pop {r0}
- bx r0
- thumb_func_end sub_812CD64
-
- thumb_func_start sub_812CDC8
-sub_812CDC8: @ 812CDC8
- push {r4-r7,lr}
- sub sp, 0xC
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r0, _0812CDE8 @ =gTasks
- adds r5, r1, r0
- ldr r0, _0812CDEC @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _0812CDF4
- ldr r4, _0812CDF0 @ =gAnimBankAttacker
- b _0812CDF6
- .align 2, 0
-_0812CDE8: .4byte gTasks
-_0812CDEC: .4byte gBattleAnimArgs
-_0812CDF0: .4byte gAnimBankAttacker
-_0812CDF4:
- ldr r4, _0812CE3C @ =gAnimBankTarget
-_0812CDF6:
- ldrb r0, [r4]
- bl sub_8077FC0
- lsls r0, 24
- lsrs r6, r0, 24
- ldrb r0, [r4]
- bl GetBattlerPosition_permutated
- lsls r0, 24
- lsrs r7, r0, 24
- adds r0, r6, 0
- adds r1, r0, 0
- adds r1, 0x24
- movs r2, 0
- strh r1, [r5, 0x8]
- strh r1, [r5, 0xA]
- subs r0, 0x21
- strh r0, [r5, 0xC]
- cmp r0, 0
- bge _0812CE20
- strh r2, [r5, 0xC]
-_0812CE20:
- ldrh r0, [r5, 0x8]
- strh r0, [r5, 0xE]
- movs r0, 0x8
- strh r0, [r5, 0x10]
- ldr r1, _0812CE40 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x2]
- strh r0, [r5, 0x12]
- strh r2, [r5, 0x14]
- strh r2, [r5, 0x16]
- cmp r7, 0x1
- bne _0812CE48
- ldr r0, _0812CE44 @ =gBattle_BG1_X
- b _0812CE4A
- .align 2, 0
-_0812CE3C: .4byte gAnimBankTarget
-_0812CE40: .4byte gBattleAnimArgs
-_0812CE44: .4byte gBattle_BG1_X
-_0812CE48:
- ldr r0, _0812CE68 @ =gBattle_BG2_X
-_0812CE4A:
- ldrh r2, [r0]
- strh r2, [r5, 0x18]
- adds r3, r2, 0
- adds r3, 0xF0
- strh r3, [r5, 0x1A]
- ldrh r0, [r1, 0x4]
- strh r0, [r5, 0x1C]
- movs r4, 0x4
- ldrsh r0, [r1, r4]
- cmp r0, 0
- bne _0812CE6C
- strh r3, [r5, 0x1E]
- ldrh r3, [r5, 0x18]
- b _0812CE70
- .align 2, 0
-_0812CE68: .4byte gBattle_BG2_X
-_0812CE6C:
- strh r2, [r5, 0x1E]
- ldrh r3, [r5, 0x1A]
-_0812CE70:
- movs r0, 0
- strh r0, [r5, 0x26]
- ldrh r1, [r5, 0xC]
- lsls r2, r1, 16
- asrs r1, r2, 16
- movs r6, 0xE
- ldrsh r0, [r5, r6]
- cmp r1, r0
- bgt _0812CEA6
- ldr r4, _0812CEB0 @ =gScanlineEffectRegBuffers
- movs r0, 0xF0
- lsls r0, 3
- adds r0, r4
- mov r12, r0
-_0812CE8C:
- asrs r2, 16
- lsls r1, r2, 1
- adds r0, r1, r4
- strh r3, [r0]
- add r1, r12
- strh r3, [r1]
- adds r2, 0x1
- lsls r2, 16
- asrs r1, r2, 16
- movs r6, 0xE
- ldrsh r0, [r5, r6]
- cmp r1, r0
- ble _0812CE8C
-_0812CEA6:
- cmp r7, 0x1
- bne _0812CEB8
- ldr r0, _0812CEB4 @ =REG_BG1HOFS
- b _0812CEBA
- .align 2, 0
-_0812CEB0: .4byte gScanlineEffectRegBuffers
-_0812CEB4: .4byte REG_BG1HOFS
-_0812CEB8:
- ldr r0, _0812CEE4 @ =REG_BG2HOFS
-_0812CEBA:
- str r0, [sp]
- ldr r0, _0812CEE8 @ =0xa2600001
- str r0, [sp, 0x4]
- mov r1, sp
- movs r2, 0
- movs r0, 0x1
- strb r0, [r1, 0x8]
- mov r0, sp
- strb r2, [r0, 0x9]
- ldr r0, [sp]
- ldr r1, [sp, 0x4]
- ldr r2, [sp, 0x8]
- bl ScanlineEffect_SetParams
- ldr r0, _0812CEEC @ =sub_812CEF0
- str r0, [r5]
- add sp, 0xC
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_0812CEE4: .4byte REG_BG2HOFS
-_0812CEE8: .4byte 0xa2600001
-_0812CEEC: .4byte sub_812CEF0
- thumb_func_end sub_812CDC8
-
- thumb_func_start sub_812CEF0
-sub_812CEF0: @ 812CEF0
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r7, r0, 24
- lsls r0, r7, 2
- adds r0, r7
- lsls r0, 3
- ldr r1, _0812CF40 @ =gTasks
- adds r4, r0, r1
- ldrh r0, [r4, 0x8]
- ldrh r1, [r4, 0x12]
- subs r0, r1
- strh r0, [r4, 0x8]
- lsls r0, 16
- asrs r0, 16
- ldrh r2, [r4, 0xC]
- movs r3, 0xC
- ldrsh r1, [r4, r3]
- cmp r0, r1
- bge _0812CF18
- strh r2, [r4, 0x8]
-_0812CF18:
- ldrh r1, [r4, 0x10]
- movs r2, 0x10
- ldrsh r0, [r4, r2]
- cmp r0, 0
- bne _0812CF44
- ldrh r0, [r4, 0xA]
- ldrh r1, [r4, 0x12]
- subs r0, r1
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- ldrh r2, [r4, 0xC]
- movs r3, 0xC
- ldrsh r1, [r4, r3]
- cmp r0, r1
- bge _0812CF48
- strh r2, [r4, 0xA]
- movs r0, 0x1
- strh r0, [r4, 0x26]
- b _0812CF48
- .align 2, 0
-_0812CF40: .4byte gTasks
-_0812CF44:
- subs r0, r1, 0x1
- strh r0, [r4, 0x10]
-_0812CF48:
- ldrh r0, [r4, 0x14]
- adds r0, 0x1
- strh r0, [r4, 0x14]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _0812CF74
- movs r0, 0
- strh r0, [r4, 0x14]
- movs r1, 0
- movs r2, 0x16
- ldrsh r0, [r4, r2]
- cmp r0, 0
- bne _0812CF66
- movs r1, 0x1
-_0812CF66:
- strh r1, [r4, 0x16]
- cmp r1, 0
- beq _0812CF70
- ldrh r0, [r4, 0x18]
- b _0812CF72
-_0812CF70:
- ldrh r0, [r4, 0x1A]
-_0812CF72:
- strh r0, [r4, 0x20]
-_0812CF74:
- ldrh r1, [r4, 0x8]
- lsls r3, r1, 16
- asrs r1, r3, 16
- movs r2, 0xA
- ldrsh r0, [r4, r2]
- cmp r1, r0
- bge _0812CFA8
- ldr r5, _0812D000 @ =gScanlineEffectRegBuffers
- movs r0, 0xF0
- lsls r0, 3
- adds r6, r5, r0
-_0812CF8A:
- asrs r3, 16
- lsls r1, r3, 1
- adds r2, r1, r5
- ldrh r0, [r4, 0x20]
- strh r0, [r2]
- adds r1, r6
- ldrh r0, [r4, 0x20]
- strh r0, [r1]
- adds r3, 0x1
- lsls r3, 16
- asrs r1, r3, 16
- movs r2, 0xA
- ldrsh r0, [r4, r2]
- cmp r1, r0
- blt _0812CF8A
-_0812CFA8:
- ldrh r1, [r4, 0xA]
- lsls r3, r1, 16
- asrs r1, r3, 16
- movs r2, 0xE
- ldrsh r0, [r4, r2]
- cmp r1, r0
- bgt _0812CFDC
- ldr r5, _0812D000 @ =gScanlineEffectRegBuffers
- movs r0, 0xF0
- lsls r0, 3
- adds r6, r5, r0
-_0812CFBE:
- asrs r3, 16
- lsls r1, r3, 1
- adds r2, r1, r5
- ldrh r0, [r4, 0x1E]
- strh r0, [r2]
- adds r1, r6
- ldrh r0, [r4, 0x1E]
- strh r0, [r1]
- adds r3, 0x1
- lsls r3, 16
- asrs r1, r3, 16
- movs r2, 0xE
- ldrsh r0, [r4, r2]
- cmp r1, r0
- ble _0812CFBE
-_0812CFDC:
- movs r3, 0x26
- ldrsh r0, [r4, r3]
- cmp r0, 0
- beq _0812CFF8
- movs r1, 0x1C
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _0812CFF2
- ldr r1, _0812D004 @ =gScanlineEffect
- movs r0, 0x3
- strb r0, [r1, 0x15]
-_0812CFF2:
- adds r0, r7, 0
- bl DestroyAnimVisualTask
-_0812CFF8:
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_0812D000: .4byte gScanlineEffectRegBuffers
-_0812D004: .4byte gScanlineEffect
- thumb_func_end sub_812CEF0
-
- thumb_func_start sub_812D008
-sub_812D008: @ 812D008
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r4, r0, 2
- adds r4, r0
- lsls r4, 3
- ldr r0, _0812D05C @ =gTasks
- adds r4, r0
- movs r5, 0
- strh r5, [r4, 0x8]
- strh r5, [r4, 0xA]
- ldr r6, _0812D060 @ =gAnimBankAttacker
- ldrb r0, [r6]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0xC]
- ldrb r0, [r6]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0xE]
- movs r0, 0x20
- strh r0, [r4, 0x10]
- ldr r0, _0812D064 @ =0x0000ffec
- strh r0, [r4, 0x12]
- strh r5, [r4, 0x14]
- movs r0, 0
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x26]
- ldr r0, _0812D068 @ =sub_812D06C
- str r0, [r4]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_0812D05C: .4byte gTasks
-_0812D060: .4byte gAnimBankAttacker
-_0812D064: .4byte 0x0000ffec
-_0812D068: .4byte sub_812D06C
- thumb_func_end sub_812D008
-
- thumb_func_start sub_812D06C
-sub_812D06C: @ 812D06C
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- sub sp, 0x8
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, _0812D098 @ =gTasks
- adds r6, r0, r1
- movs r1, 0x8
- ldrsh r0, [r6, r1]
- cmp r0, 0x5
- bls _0812D08C
- b _0812D246
-_0812D08C:
- lsls r0, 2
- ldr r1, _0812D09C @ =_0812D0A0
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_0812D098: .4byte gTasks
-_0812D09C: .4byte _0812D0A0
- .align 2, 0
-_0812D0A0:
- .4byte _0812D0B8
- .4byte _0812D178
- .4byte _0812D1A6
- .4byte _0812D1BA
- .4byte _0812D1D0
- .4byte _0812D238
-_0812D0B8:
- movs r0, 0xC
- ldrsh r2, [r6, r0]
- ldrh r1, [r6, 0xA]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _0812D0CE
- movs r1, 0x10
- ldrsh r0, [r6, r1]
- subs r0, r2, r0
- b _0812D0D4
-_0812D0CE:
- movs r1, 0x10
- ldrsh r0, [r6, r1]
- adds r0, r2, r0
-_0812D0D4:
- lsls r0, 16
- lsrs r1, r0, 16
- ldrh r2, [r6, 0x12]
- ldrh r0, [r6, 0xE]
- adds r2, r0
- ldr r0, _0812D168 @ =gBattleAnimSpriteTemplate_83D7220
- lsls r1, 16
- asrs r1, 16
- lsls r2, 16
- asrs r2, 16
- ldrb r4, [r6, 0xA]
- movs r3, 0x6
- subs r3, r4
- lsls r3, 24
- lsrs r3, 24
- bl CreateSprite
- lsls r0, 24
- lsrs r4, r0, 24
- movs r0, 0x40
- negs r0, r0
- bl BattleAnimAdjustPanning
- adds r1, r0, 0
- lsls r1, 24
- asrs r1, 24
- movs r0, 0xBA
- bl PlaySE12WithPanning
- cmp r4, 0x40
- beq _0812D138
- ldr r5, _0812D16C @ =gSprites
- lsls r1, r4, 4
- adds r1, r4
- lsls r1, 2
- adds r3, r1, r5
- ldrh r0, [r6, 0xA]
- movs r2, 0x1
- ands r2, r0
- adds r3, 0x3F
- ldrb r4, [r3]
- movs r0, 0x2
- negs r0, r0
- ands r0, r4
- orrs r0, r2
- strb r0, [r3]
- adds r5, 0x1C
- adds r1, r5
- ldr r0, _0812D170 @ =SpriteCallbackDummy
- str r0, [r1]
-_0812D138:
- ldrh r1, [r6, 0xA]
- movs r4, 0x1
- adds r0, r4, 0
- ands r0, r1
- cmp r0, 0
- beq _0812D150
- ldrh r0, [r6, 0x10]
- subs r0, 0x6
- strh r0, [r6, 0x10]
- ldrh r0, [r6, 0x12]
- subs r0, 0x6
- strh r0, [r6, 0x12]
-_0812D150:
- ldrh r1, [r6, 0x26]
- lsls r1, 24
- lsrs r1, 24
- ldr r2, _0812D174 @ =gUnknown_08402400
- adds r0, r6, 0
- bl sub_80798F4
- ldrh r0, [r6, 0xA]
- adds r0, 0x1
- strh r0, [r6, 0xA]
- strh r4, [r6, 0x8]
- b _0812D246
- .align 2, 0
-_0812D168: .4byte gBattleAnimSpriteTemplate_83D7220
-_0812D16C: .4byte gSprites
-_0812D170: .4byte SpriteCallbackDummy
-_0812D174: .4byte gUnknown_08402400
-_0812D178:
- adds r0, r6, 0
- bl sub_807992C
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0
- bne _0812D246
- movs r2, 0xA
- ldrsh r1, [r6, r2]
- cmp r1, 0x6
- bne _0812D198
- movs r0, 0x8
- strh r0, [r6, 0x14]
- movs r0, 0x3
- strh r0, [r6, 0x8]
- b _0812D246
-_0812D198:
- cmp r1, 0x2
- bgt _0812D19E
- movs r0, 0xA
-_0812D19E:
- strh r0, [r6, 0x14]
- movs r0, 0x2
- strh r0, [r6, 0x8]
- b _0812D246
-_0812D1A6:
- ldrh r0, [r6, 0x14]
- movs r2, 0x14
- ldrsh r1, [r6, r2]
- cmp r1, 0
- beq _0812D1B6
- subs r0, 0x1
- strh r0, [r6, 0x14]
- b _0812D246
-_0812D1B6:
- strh r1, [r6, 0x8]
- b _0812D246
-_0812D1BA:
- ldrh r1, [r6, 0x14]
- movs r2, 0x14
- ldrsh r0, [r6, r2]
- cmp r0, 0
- beq _0812D1CA
- subs r0, r1, 0x1
- strh r0, [r6, 0x14]
- b _0812D246
-_0812D1CA:
- movs r0, 0x4
- strh r0, [r6, 0x8]
- b _0812D246
-_0812D1D0:
- movs r5, 0
- movs r7, 0
- ldr r3, _0812D22C @ =gSprites
- movs r0, 0x1C
- adds r0, r3
- mov r8, r0
-_0812D1DC:
- lsls r0, r5, 4
- adds r0, r5
- lsls r4, r0, 2
- adds r0, r3, 0
- adds r0, 0x14
- adds r0, r4, r0
- ldr r1, [r0]
- ldr r0, _0812D230 @ =gBattleAnimSpriteTemplate_83D7220
- cmp r1, r0
- bne _0812D218
- adds r0, r4, r3
- strh r2, [r0, 0x2E]
- movs r1, 0x6
- strh r1, [r0, 0x30]
- movs r1, 0x2
- str r2, [sp]
- str r3, [sp, 0x4]
- bl StartSpriteAnim
- mov r0, r8
- adds r1, r4, r0
- ldr r0, _0812D234 @ =sub_812D254
- str r0, [r1]
- adds r0, r7, 0x1
- lsls r0, 16
- lsrs r7, r0, 16
- ldr r2, [sp]
- ldr r3, [sp, 0x4]
- cmp r7, 0x6
- beq _0812D222
-_0812D218:
- adds r0, r5, 0x1
- lsls r0, 16
- lsrs r5, r0, 16
- cmp r5, 0x3F
- bls _0812D1DC
-_0812D222:
- strh r7, [r6, 0x14]
- movs r0, 0x5
- strh r0, [r6, 0x8]
- b _0812D246
- .align 2, 0
-_0812D22C: .4byte gSprites
-_0812D230: .4byte gBattleAnimSpriteTemplate_83D7220
-_0812D234: .4byte sub_812D254
-_0812D238:
- movs r1, 0x14
- ldrsh r0, [r6, r1]
- cmp r0, 0
- bne _0812D246
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_0812D246:
- add sp, 0x8
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_812D06C
-
- thumb_func_start sub_812D254
-sub_812D254: @ 812D254
- push {r4,lr}
- adds r4, r0, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x10
- ands r0, r1
- cmp r0, 0
- beq _0812D288
- ldr r3, _0812D290 @ =gTasks
- movs r0, 0x30
- ldrsh r1, [r4, r0]
- lsls r1, 1
- movs r0, 0x2E
- ldrsh r2, [r4, r0]
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- adds r1, r0
- adds r3, 0x8
- adds r1, r3
- ldrh r0, [r1]
- subs r0, 0x1
- strh r0, [r1]
- adds r0, r4, 0
- bl DestroySprite
-_0812D288:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_0812D290: .4byte gTasks
- thumb_func_end sub_812D254
-
- thumb_func_start sub_812D294
-sub_812D294: @ 812D294
- push {r4,r5,lr}
- adds r5, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _0812D2A8
- adds r0, r5, 0
- movs r1, 0
- bl InitAnimSpritePos
-_0812D2A8:
- ldrh r0, [r5, 0x2E]
- adds r0, 0x1
- strh r0, [r5, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x27
- bgt _0812D2DA
- ldrh r0, [r5, 0x2E]
- movs r1, 0x1
- ands r0, r1
- cmp r0, 0
- bne _0812D2CC
- adds r2, r5, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- b _0812D2D8
-_0812D2CC:
- adds r2, r5, 0
- adds r2, 0x3E
- ldrb r1, [r2]
- movs r0, 0x5
- negs r0, r0
- ands r0, r1
-_0812D2D8:
- strb r0, [r2]
-_0812D2DA:
- movs r2, 0x2E
- ldrsh r0, [r5, r2]
- cmp r0, 0x1E
- ble _0812D2F0
- adds r2, r5, 0
- adds r2, 0x3E
- ldrb r1, [r2]
- movs r0, 0x5
- negs r0, r0
- ands r0, r1
- strb r0, [r2]
-_0812D2F0:
- movs r1, 0x2E
- ldrsh r0, [r5, r1]
- cmp r0, 0x3D
- bne _0812D33C
- ldr r1, _0812D344 @ =DestroyAnimSprite
- adds r0, r5, 0
- bl StoreSpriteCallbackInData
- ldrh r0, [r5, 0x24]
- ldrh r2, [r5, 0x20]
- adds r0, r2
- movs r1, 0
- strh r0, [r5, 0x20]
- ldrh r0, [r5, 0x26]
- ldrh r2, [r5, 0x22]
- adds r0, r2
- strh r0, [r5, 0x22]
- strh r1, [r5, 0x24]
- strh r1, [r5, 0x26]
- movs r0, 0x14
- strh r0, [r5, 0x2E]
- ldr r4, _0812D348 @ =gAnimBankTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x32]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x36]
- ldr r0, _0812D34C @ =StartTranslateAnimSpriteByDeltas
- str r0, [r5, 0x1C]
-_0812D33C:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_0812D344: .4byte DestroyAnimSprite
-_0812D348: .4byte gAnimBankTarget
-_0812D34C: .4byte StartTranslateAnimSpriteByDeltas
- thumb_func_end sub_812D294
-
- thumb_func_start sub_812D350
-sub_812D350: @ 812D350
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r1, _0812D370 @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r4, r0, r1
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _0812D374
- cmp r0, 0x1
- beq _0812D394
- b _0812D3A6
- .align 2, 0
-_0812D370: .4byte gTasks
-_0812D374:
- movs r0, 0
- bl GetAnimBattlerSpriteId
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- ldr r2, _0812D390 @ =gUnknown_084024B0
- adds r0, r4, 0
- bl sub_80798F4
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _0812D3A6
- .align 2, 0
-_0812D390: .4byte gUnknown_084024B0
-_0812D394:
- adds r0, r4, 0
- bl sub_807992C
- lsls r0, 24
- cmp r0, 0
- bne _0812D3A6
- adds r0, r5, 0
- bl DestroyAnimVisualTask
-_0812D3A6:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_812D350
-
- thumb_func_start sub_812D3AC
-sub_812D3AC: @ 812D3AC
- push {r4-r6,lr}
- adds r5, r0, 0
- movs r0, 0
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r6, r0, 24
- movs r1, 0x2E
- ldrsh r0, [r5, r1]
- cmp r0, 0x1
- beq _0812D40C
- cmp r0, 0x1
- bgt _0812D3CC
- cmp r0, 0
- beq _0812D3D6
- b _0812D4AE
-_0812D3CC:
- cmp r0, 0x2
- beq _0812D43C
- cmp r0, 0x3
- beq _0812D490
- b _0812D4AE
-_0812D3D6:
- ldr r4, _0812D408 @ =gAnimBankAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- adds r0, r6, 0
- movs r1, 0
- bl sub_8078E70
- movs r0, 0x80
- lsls r0, 1
- strh r0, [r5, 0x30]
- strh r0, [r5, 0x32]
- b _0812D484
- .align 2, 0
-_0812D408: .4byte gAnimBankAttacker
-_0812D40C:
- ldrh r0, [r5, 0x30]
- adds r0, 0x60
- strh r0, [r5, 0x30]
- ldrh r0, [r5, 0x32]
- subs r0, 0x1A
- strh r0, [r5, 0x32]
- movs r2, 0x30
- ldrsh r1, [r5, r2]
- movs r0, 0x32
- ldrsh r2, [r5, r0]
- adds r0, r6, 0
- movs r3, 0
- bl obj_id_set_rotscale
- ldrh r0, [r5, 0x34]
- adds r0, 0x1
- strh r0, [r5, 0x34]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x5
- bne _0812D43C
- ldrh r0, [r5, 0x2E]
- adds r0, 0x1
- strh r0, [r5, 0x2E]
-_0812D43C:
- ldrh r0, [r5, 0x30]
- adds r0, 0x60
- strh r0, [r5, 0x30]
- ldrh r0, [r5, 0x32]
- adds r0, 0x30
- strh r0, [r5, 0x32]
- movs r2, 0x30
- ldrsh r1, [r5, r2]
- movs r0, 0x32
- ldrsh r2, [r5, r0]
- adds r0, r6, 0
- movs r3, 0
- bl obj_id_set_rotscale
- ldrh r0, [r5, 0x34]
- adds r0, 0x1
- strh r0, [r5, 0x34]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x9
- bne _0812D4AE
- movs r0, 0
- strh r0, [r5, 0x34]
- ldr r1, _0812D48C @ =gSprites
- lsls r0, r6, 4
- adds r0, r6
- lsls r0, 2
- adds r0, r1
- adds r0, 0x3E
- ldrb r1, [r0]
- movs r2, 0x4
- orrs r1, r2
- strb r1, [r0]
- adds r0, r6, 0
- bl sub_8078F40
-_0812D484:
- ldrh r0, [r5, 0x2E]
- adds r0, 0x1
- strh r0, [r5, 0x2E]
- b _0812D4AE
- .align 2, 0
-_0812D48C: .4byte gSprites
-_0812D490:
- ldrh r0, [r5, 0x26]
- subs r0, 0x6
- strh r0, [r5, 0x26]
- movs r1, 0x22
- ldrsh r0, [r5, r1]
- movs r2, 0x26
- ldrsh r1, [r5, r2]
- adds r0, r1
- movs r1, 0x20
- negs r1, r1
- cmp r0, r1
- bge _0812D4AE
- adds r0, r5, 0
- bl DestroyAnimSprite
-_0812D4AE:
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_812D3AC
-
- thumb_func_start sub_812D4B4
-sub_812D4B4: @ 812D4B4
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, _0812D4CC @ =gAnimBankAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _0812D4D4
- ldr r0, _0812D4D0 @ =0x0000fff0
- b _0812D4D8
- .align 2, 0
-_0812D4CC: .4byte gAnimBankAttacker
-_0812D4D0: .4byte 0x0000fff0
-_0812D4D4:
- movs r0, 0x80
- lsls r0, 1
-_0812D4D8:
- strh r0, [r4, 0x20]
- movs r0, 0
- strh r0, [r4, 0x22]
- ldr r0, _0812D4E8 @ =sub_812D4EC
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_0812D4E8: .4byte sub_812D4EC
- thumb_func_end sub_812D4B4
-
- thumb_func_start sub_812D4EC
-sub_812D4EC: @ 812D4EC
- push {r4,r5,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x2E]
- adds r0, 0x48
- strh r0, [r4, 0x2E]
- ldr r0, _0812D50C @ =gAnimBankAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _0812D510
- ldrh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 20
- b _0812D518
- .align 2, 0
-_0812D50C: .4byte gAnimBankAttacker
-_0812D510:
- ldrh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 20
- negs r0, r0
-_0812D518:
- strh r0, [r4, 0x24]
- ldrh r0, [r4, 0x30]
- adds r0, 0x10
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 24
- ldrh r1, [r4, 0x26]
- adds r5, r0, r1
- strh r5, [r4, 0x26]
- ldrh r0, [r4, 0x32]
- adds r0, 0x1
- strh r0, [r4, 0x32]
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x3
- bl __modsi3
- lsls r0, 16
- cmp r0, 0
- bne _0812D564
- ldr r0, _0812D584 @ =gSpriteTemplate_8402500
- ldrh r1, [r4, 0x24]
- ldrh r2, [r4, 0x20]
- adds r1, r2
- lsls r1, 16
- asrs r1, 16
- ldrh r2, [r4, 0x22]
- adds r2, r5
- lsls r2, 16
- asrs r2, 16
- adds r3, r4, 0
- adds r3, 0x43
- ldrb r3, [r3]
- adds r3, 0x1
- lsls r3, 24
- lsrs r3, 24
- bl CreateSpriteAndAnimate
-_0812D564:
- movs r1, 0x20
- ldrsh r0, [r4, r1]
- movs r2, 0x24
- ldrsh r1, [r4, r2]
- adds r0, r1
- adds r0, 0x20
- movs r1, 0x98
- lsls r1, 1
- cmp r0, r1
- bls _0812D57E
- adds r0, r4, 0
- bl DestroyAnimSprite
-_0812D57E:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_0812D584: .4byte gSpriteTemplate_8402500
- thumb_func_end sub_812D4EC
-
- thumb_func_start sub_812D588
-sub_812D588: @ 812D588
- push {r4,lr}
- adds r4, r0, 0
- bl Random
- movs r1, 0x3
- ands r0, r1
- cmp r0, 0
- bne _0812D5A2
- ldrh r2, [r4, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- adds r1, 0x4
- b _0812D5AA
-_0812D5A2:
- ldrh r2, [r4, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- adds r1, 0x5
-_0812D5AA:
- ldr r3, _0812D5DC @ =0x000003ff
- adds r0, r3, 0
- ands r1, r0
- ldr r0, _0812D5E0 @ =0xfffffc00
- ands r0, r2
- orrs r0, r1
- strh r0, [r4, 0x4]
- bl Random
- movs r1, 0x7
- ands r0, r1
- adds r1, r0, 0
- cmp r1, 0x3
- ble _0812D5CC
- negs r0, r1
- lsls r0, 24
- lsrs r0, 24
-_0812D5CC:
- lsls r0, 24
- asrs r0, 24
- strh r0, [r4, 0x26]
- ldr r0, _0812D5E4 @ =sub_812D5E8
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_0812D5DC: .4byte 0x000003ff
-_0812D5E0: .4byte 0xfffffc00
-_0812D5E4: .4byte sub_812D5E8
- thumb_func_end sub_812D588
-
- thumb_func_start sub_812D5E8
-sub_812D5E8: @ 812D5E8
- push {lr}
- adds r3, r0, 0
- ldrh r0, [r3, 0x2E]
- adds r0, 0x1
- strh r0, [r3, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1D
- bgt _0812D62A
- ldrh r0, [r3, 0x30]
- adds r0, 0x1
- strh r0, [r3, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x2
- bne _0812D65E
- movs r0, 0x3E
- adds r0, r3
- mov r12, r0
- ldrb r2, [r0]
- lsls r0, r2, 29
- lsrs r0, 31
- movs r1, 0x1
- eors r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- mov r1, r12
- strb r0, [r1]
- movs r0, 0
- b _0812D65C
-_0812D62A:
- movs r1, 0x30
- ldrsh r0, [r3, r1]
- cmp r0, 0x2
- bne _0812D640
- adds r2, r3, 0
- adds r2, 0x3E
- ldrb r1, [r2]
- movs r0, 0x5
- negs r0, r0
- ands r0, r1
- strb r0, [r2]
-_0812D640:
- movs r1, 0x30
- ldrsh r0, [r3, r1]
- cmp r0, 0x3
- bne _0812D658
- adds r2, r3, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- ldr r0, _0812D670 @ =0x0000ffff
- strh r0, [r3, 0x30]
-_0812D658:
- ldrh r0, [r3, 0x30]
- adds r0, 0x1
-_0812D65C:
- strh r0, [r3, 0x30]
-_0812D65E:
- movs r1, 0x2E
- ldrsh r0, [r3, r1]
- cmp r0, 0x3C
- ble _0812D66C
- adds r0, r3, 0
- bl DestroySprite
-_0812D66C:
- pop {r0}
- bx r0
- .align 2, 0
-_0812D670: .4byte 0x0000ffff
- thumb_func_end sub_812D5E8
-
- thumb_func_start sub_812D674
-sub_812D674: @ 812D674
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r0, 24
- adds r5, r0, 0
- ldr r1, _0812D6AC @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r4, r0, r1
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _0812D6B4
- movs r0, 0
- bl GetAnimBattlerSpriteId
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- ldr r2, _0812D6B0 @ =gUnknown_08402518
- adds r0, r4, 0
- bl sub_80798F4
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _0812D6C6
- .align 2, 0
-_0812D6AC: .4byte gTasks
-_0812D6B0: .4byte gUnknown_08402518
-_0812D6B4:
- adds r0, r4, 0
- bl sub_807992C
- lsls r0, 24
- cmp r0, 0
- bne _0812D6C6
- adds r0, r5, 0
- bl DestroyAnimVisualTask
-_0812D6C6:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_812D674
-
- thumb_func_start sub_812D6CC
-sub_812D6CC: @ 812D6CC
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r0, 24
- adds r5, r0, 0
- ldr r1, _0812D704 @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r4, r0, r1
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _0812D70C
- movs r0, 0
- bl GetAnimBattlerSpriteId
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- ldr r2, _0812D708 @ =gUnknown_08402540
- adds r0, r4, 0
- bl sub_80798F4
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _0812D71E
- .align 2, 0
-_0812D704: .4byte gTasks
-_0812D708: .4byte gUnknown_08402540
-_0812D70C:
- adds r0, r4, 0
- bl sub_807992C
- lsls r0, 24
- cmp r0, 0
- bne _0812D71E
- adds r0, r5, 0
- bl DestroyAnimVisualTask
-_0812D71E:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_812D6CC
-
- thumb_func_start sub_812D724
-sub_812D724: @ 812D724
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _0812D736
- cmp r0, 0x1
- beq _0812D760
- b _0812D788
-_0812D736:
- adds r0, r4, 0
- movs r1, 0
- bl InitAnimSpritePos
- movs r0, 0x90
- lsls r0, 4
- strh r0, [r4, 0x30]
- ldr r0, _0812D75C @ =gAnimBankAttacker
- ldrb r0, [r0]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x32]
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- b _0812D788
- .align 2, 0
-_0812D75C: .4byte gAnimBankAttacker
-_0812D760:
- ldrh r2, [r4, 0x30]
- lsls r1, r2, 16
- asrs r1, 24
- ldrh r0, [r4, 0x26]
- subs r0, r1
- strh r0, [r4, 0x26]
- subs r2, 0x60
- strh r2, [r4, 0x30]
- movs r2, 0x22
- ldrsh r0, [r4, r2]
- movs r2, 0x26
- ldrsh r1, [r4, r2]
- adds r0, r1
- movs r2, 0x32
- ldrsh r1, [r4, r2]
- cmp r0, r1
- ble _0812D788
- adds r0, r4, 0
- bl DestroyAnimSprite
-_0812D788:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_812D724
-
- thumb_func_start sub_812D790
-sub_812D790: @ 812D790
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r0, 24
- adds r5, r0, 0
- ldr r1, _0812D7C8 @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r4, r0, r1
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _0812D7D0
- movs r0, 0
- bl GetAnimBattlerSpriteId
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- ldr r2, _0812D7CC @ =gUnknown_08402590
- adds r0, r4, 0
- bl sub_80798F4
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _0812D7E2
- .align 2, 0
-_0812D7C8: .4byte gTasks
-_0812D7CC: .4byte gUnknown_08402590
-_0812D7D0:
- adds r0, r4, 0
- bl sub_807992C
- lsls r0, 24
- cmp r0, 0
- bne _0812D7E2
- adds r0, r5, 0
- bl DestroyAnimVisualTask
-_0812D7E2:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_812D790
-
thumb_func_start sub_812D7E8
sub_812D7E8: @ 812D7E8
push {r4-r7,lr}
diff --git a/src/battle/battle_anim_812C144.c b/src/battle/battle_anim_812C144.c
index 9fccb8918..601e3c6df 100755
--- a/src/battle/battle_anim_812C144.c
+++ b/src/battle/battle_anim_812C144.c
@@ -2,7 +2,10 @@
#include "battle.h"
#include "battle_anim.h"
#include "palette.h"
+#include "random.h"
#include "rom_8077ABC.h"
+#include "scanline_effect.h"
+#include "sound.h"
#include "trig.h"
extern s16 gBattleAnimArgs[];
@@ -12,6 +15,18 @@ extern u8 gAnimVisualTaskCount;
extern s32 gAnimMoveDmg;
extern u16 gBattle_WIN0H;
extern u16 gBattle_WIN0V;
+extern u16 gBattle_WIN1H;
+extern u16 gBattle_WIN1V;
+extern u16 gBattle_BG1_X;
+extern u16 gBattle_BG2_X;
+
+extern const struct SpriteTemplate gBattleAnimSpriteTemplate_83D7220;
+extern const struct SpriteTemplate gSpriteTemplate_8402500;
+extern const union AffineAnimCmd gUnknown_08402400[];
+extern const union AffineAnimCmd gUnknown_084024B0[];
+extern const union AffineAnimCmd gUnknown_08402518[];
+extern const union AffineAnimCmd gUnknown_08402540[];
+extern const union AffineAnimCmd gUnknown_08402590[];
extern u8 sub_8046234(s16 x, s16 y, u8 a3);
@@ -26,7 +41,16 @@ static void sub_812C588(u8 taskId);
static void sub_812C64C(u8 taskId);
static void sub_812C798(struct Sprite *sprite);
static void sub_812C7C8(struct Sprite *sprite);
-extern void sub_812CA04(struct Sprite *sprite);
+static void sub_812CA04(struct Sprite *sprite);
+static void sub_812CAD0(struct Sprite *sprite);
+static void sub_812CBB4(struct Sprite *sprite);
+static void sub_812CD64(struct Sprite *sprite);
+static void sub_812CEF0(u8 taskId);
+static void sub_812D06C(u8 taskId);
+static void sub_812D254(struct Sprite *sprite);
+static void sub_812D4EC(struct Sprite *sprite);
+static void sub_812D5E8(struct Sprite *sprite);
+
void sub_812C144(struct Sprite *sprite)
{
@@ -410,3 +434,693 @@ void sub_812C990(struct Sprite *sprite)
sprite->invisible = 1;
sprite->callback = sub_812CA04;
}
+
+static void sub_812CA04(struct Sprite *sprite)
+{
+ switch (sprite->data[0])
+ {
+ case 0:
+ sprite->invisible = 0;
+ if (sprite->affineAnimEnded)
+ sprite->data[0]++;
+ break;
+ case 1:
+ case 3:
+ sprite->data[1] += 117;
+ sprite->pos2.x = sprite->data[1] >> 8;
+ if (++sprite->data[2] == 21)
+ {
+ sprite->data[2] = 0;
+ sprite->data[0]++;
+ }
+ break;
+ case 2:
+ sprite->data[1] -= 117;
+ sprite->pos2.x = sprite->data[1] >> 8;
+ if (++sprite->data[2] == 41)
+ {
+ sprite->data[2] = 0;
+ sprite->data[0]++;
+ }
+ break;
+ case 4:
+ ChangeSpriteAffineAnim(sprite, 1);
+ sprite->data[0]++;
+ break;
+ case 5:
+ if (sprite->affineAnimEnded)
+ {
+ sprite->invisible = 1;
+ sprite->callback = sub_812CAD0;
+ }
+ break;
+ }
+}
+
+static void sub_812CAD0(struct Sprite *sprite)
+{
+ REG_WINOUT = 0x3F3F;
+ REG_DISPCNT ^= DISPCNT_OBJWIN_ON;
+ DestroyAnimSprite(sprite);
+}
+
+void sub_812CAFC(struct Sprite *sprite)
+{
+ if (gBattleAnimArgs[3] == 0)
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 0);
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 1);
+ }
+
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->oam.tileNum += 16;
+
+ if (gBattleAnimArgs[2] == 0)
+ {
+ sprite->oam.matrixNum = 8;
+ sprite->pos2.x = -12;
+ sprite->data[1] = 2;
+ }
+ else
+ {
+ sprite->pos2.x = 12;
+ sprite->data[1] = -2;
+ }
+
+ sprite->data[0] = gBattleAnimArgs[4];
+
+ if (sprite->data[3] != 255)
+ sprite->data[3] = gBattleAnimArgs[2];
+
+ sprite->callback = sub_812CBB4;
+}
+
+static void sub_812CBB4(struct Sprite *sprite)
+{
+ if (sprite->data[2] == 0)
+ {
+ sprite->pos2.x += sprite->data[1];
+ if (sprite->pos2.x == 0)
+ {
+ sprite->data[2]++;
+ if (sprite->data[3] == 0)
+ {
+ PlaySE1WithPanning(222, BattleAnimAdjustPanning(-64));
+ }
+ }
+ }
+ else
+ {
+ sprite->pos2.x -= sprite->data[1];
+ if (abs(sprite->pos2.x) == 12)
+ {
+ sprite->data[0]--;
+ sprite->data[2]--;
+ }
+
+ }
+
+ if (sprite->data[0] == 0)
+ DestroyAnimSprite(sprite);
+}
+
+void sub_812CC28(struct Sprite *sprite)
+{
+ sprite->oam.objMode = ST_OAM_OBJ_WINDOW;
+ sprite->data[3] = 255;
+ sub_812CAFC(sprite);
+}
+
+void sub_812CC44(u8 taskId)
+{
+ if (IsContest())
+ {
+ REG_WININ = 0x1F3F;
+ gBattle_WIN1H = 0x98F0;
+ gBattle_WIN1V = 0x00A0;
+ REG_WIN1H = gBattle_WIN0H;
+ REG_WIN1V = gBattle_WIN0V;
+ }
+
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_812CCA8(u8 taskId)
+{
+ if (IsContest())
+ {
+ REG_WININ = 0x3F3F;
+ gBattle_WIN1H = 0;
+ gBattle_WIN1V = 0;
+ }
+
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_812CCE8(struct Sprite *sprite)
+{
+ int var0;
+ if (gBattleAnimArgs[0] == 0)
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 0) + gBattleAnimArgs[1];
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 1);
+ }
+ else
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 0) + gBattleAnimArgs[1];
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 1);
+ }
+
+ sprite->pos2.y = gBattleAnimArgs[2];
+ var0 = 0;
+ if (sprite->pos2.y > gBattleAnimArgs[3])
+ var0 = 1;
+
+ sprite->data[0] = var0;
+ sprite->data[1] = 0;
+ sprite->data[2] = gBattleAnimArgs[4];
+ sprite->data[3] = gBattleAnimArgs[5];
+ sprite->data[4] = gBattleAnimArgs[3];
+ sprite->callback = sub_812CD64;
+}
+
+static void sub_812CD64(struct Sprite *sprite)
+{
+ sprite->data[1] = (sprite->data[1] + sprite->data[2]) & 0xFF;
+ sprite->pos2.x = gSineTable[sprite->data[1]] >> 4;
+ sprite->pos2.y += sprite->data[3];
+
+ if (sprite->data[0])
+ {
+ if (sprite->pos2.y < sprite->data[4])
+ DestroyAnimSprite(sprite);
+ }
+ else
+ {
+ if (sprite->pos2.y > sprite->data[4])
+ DestroyAnimSprite(sprite);
+ }
+}
+
+void sub_812CDC8(u8 taskId)
+{
+ s16 var0;
+ u8 toBG2;
+ s16 var2;
+ int var3;
+ int var4;
+ s16 i;
+ struct ScanlineEffectParams scanlineParams;
+ struct Task *task = &gTasks[taskId];
+
+ if (gBattleAnimArgs[0] == 0)
+ {
+ var0 = sub_8077FC0(gAnimBankAttacker);
+ toBG2 = GetBattlerPosition_permutated(gAnimBankAttacker);
+ }
+ else
+ {
+ var0 = sub_8077FC0(gAnimBankTarget);
+ toBG2 = GetBattlerPosition_permutated(gAnimBankTarget);
+ }
+
+ task->data[0] = var0 + 36;
+ task->data[1] = task->data[0];
+ task->data[2] = var0 - 33;
+ if (task->data[2] < 0)
+ task->data[2] = 0;
+
+ task->data[3] = task->data[0];
+ task->data[4] = 8;
+ task->data[5] = gBattleAnimArgs[1];
+ task->data[6] = 0;
+ task->data[7] = 0;
+
+ if (toBG2 == 1)
+ {
+ var3 = gBattle_BG1_X;
+ task->data[8] = var3;
+ var4 = var3 + 240;
+ }
+ else
+ {
+ var3 = gBattle_BG2_X;
+ task->data[8] = var3;
+ var4 = var3 + 240;
+ }
+
+ task->data[9] = var4;
+ task->data[10] = gBattleAnimArgs[2];
+
+ if (gBattleAnimArgs[2] == 0)
+ {
+ task->data[11] = var4;
+ var2 = task->data[8];
+ }
+ else
+ {
+ task->data[11] = var3;
+ var2 = task->data[9];
+ }
+
+ task->data[15] = 0;
+
+ i = task->data[2];
+ while (i <= task->data[3])
+ {
+ gScanlineEffectRegBuffers[0][i] = var2;
+ gScanlineEffectRegBuffers[1][i] = var2;
+ i++;
+ }
+
+ if (toBG2 == 1)
+ scanlineParams.dmaDest = &REG_BG1HOFS;
+ else
+ scanlineParams.dmaDest = &REG_BG2HOFS;
+
+ scanlineParams.dmaControl = 0xA2600001;
+ scanlineParams.initState = 1;
+ scanlineParams.unused9 = 0;
+ ScanlineEffect_SetParams(scanlineParams);
+
+ task->func = sub_812CEF0;
+}
+
+static void sub_812CEF0(u8 taskId)
+{
+ s16 i;
+ struct Task *task = &gTasks[taskId];
+
+ task->data[0] -= task->data[5];
+ if (task->data[0] < task->data[2])
+ task->data[0] = task->data[2];
+
+ if (task->data[4] == 0)
+ {
+ task->data[1] -= task->data[5];
+ if (task->data[1] < task->data[2])
+ {
+ task->data[1] = task->data[2];
+ task->data[15] = 1;
+ }
+ }
+ else
+ {
+ task->data[4]--;
+ }
+
+ if (++task->data[6] > 1)
+ {
+ task->data[6] = 0;
+ task->data[7] = task->data[7] == 0 ? 1 : 0;
+
+ if (task->data[7])
+ task->data[12] = task->data[8];
+ else
+ task->data[12] = task->data[9];
+ }
+
+ i = task->data[0];
+ while (i < task->data[1])
+ {
+ gScanlineEffectRegBuffers[0][i] = task->data[12];
+ gScanlineEffectRegBuffers[1][i] = task->data[12];
+ i++;
+ }
+
+ i = task->data[1];
+ while (i <= task->data[3])
+ {
+ gScanlineEffectRegBuffers[0][i] = task->data[11];
+ gScanlineEffectRegBuffers[1][i] = task->data[11];
+ i++;
+ }
+
+ if (task->data[15])
+ {
+ if (task->data[10])
+ gScanlineEffect.state = 3;
+
+ DestroyAnimVisualTask(taskId);
+ }
+}
+
+void sub_812D008(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ task->data[0] = 0;
+ task->data[1] = 0;
+ task->data[2] = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
+ task->data[3] = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
+ task->data[4] = 32;
+ task->data[5] = -20;
+ task->data[6] = 0;
+ task->data[15] = GetAnimBattlerSpriteId(0);
+ task->func = sub_812D06C;
+}
+
+static void sub_812D06C(u8 taskId)
+{
+ int var0, var1;
+ s16 x, y;
+ u16 i, j;
+ u8 spriteId;
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ var0 = task->data[2];
+ if (task->data[1] & 1)
+ {
+ var1 = task->data[4];
+ x = var0 - var1;
+ }
+ else
+ {
+ var1 = task->data[4];
+ x = var0 + var1;
+ }
+
+ y = task->data[3] + task->data[5];
+ spriteId = CreateSprite(&gBattleAnimSpriteTemplate_83D7220, x, y, 6 - task->data[1]);
+ PlaySE12WithPanning(186, BattleAnimAdjustPanning(-64));
+
+ if (spriteId != MAX_SPRITES)
+ {
+ gSprites[spriteId].hFlip = task->data[1] & 1;
+ gSprites[spriteId].callback = SpriteCallbackDummy;
+ }
+
+ if (task->data[1] & 1)
+ {
+ task->data[4] -= 6;
+ task->data[5] -= 6;
+ }
+
+ sub_80798F4(task, task->data[15], gUnknown_08402400);
+ task->data[1]++;
+ task->data[0] = 1;
+ break;
+ case 1:
+ if (sub_807992C(task) == 0)
+ {
+ if (task->data[1] == 6)
+ {
+ task->data[6] = 8;
+ task->data[0] = 3;
+ }
+ else
+ {
+ if (task->data[1] <= 2)
+ task->data[6] = 10;
+ else
+ task->data[6] = 0;
+
+ task->data[0] = 2;
+ }
+ }
+ break;
+ case 2:
+ if (task->data[6] != 0)
+ task->data[6]--;
+ else
+ task->data[0] = 0;
+ break;
+ case 3:
+ if (task->data[6] != 0)
+ task->data[6]--;
+ else
+ task->data[0] = 4;
+ break;
+ case 4:
+ for (i = 0, j = 0; i < MAX_SPRITES; i++)
+ {
+ if (gSprites[i].template == &gBattleAnimSpriteTemplate_83D7220)
+ {
+ gSprites[i].data[0] = taskId;
+ gSprites[i].data[1] = 6;
+ StartSpriteAnim(&gSprites[i], 2);
+ gSprites[i].callback = sub_812D254;
+
+ if (++j == 6)
+ break;
+ }
+ }
+
+ task->data[6] = j;
+ task->data[0] = 5;
+ break;
+ case 5:
+ if (task->data[6] == 0)
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+static void sub_812D254(struct Sprite *sprite)
+{
+ if (sprite->animEnded)
+ {
+ gTasks[sprite->data[0]].data[sprite->data[1]]--;
+ DestroySprite(sprite);
+ }
+}
+
+void sub_812D294(struct Sprite *sprite)
+{
+ if (sprite->data[0] == 0)
+ InitAnimSpritePos(sprite, 0);
+
+ sprite->data[0]++;
+ if (sprite->data[0] < 40)
+ {
+ u16 var = sprite->data[0];
+ if ((var & 1) == 0)
+ sprite->invisible = 1;
+ else
+ sprite->invisible = 0;
+ }
+
+ if (sprite->data[0] > 30)
+ sprite->invisible = 0;
+
+ if (sprite->data[0] == 61)
+ {
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos2.x = 0;
+ sprite->pos2.y = 0;
+ sprite->data[0] = 20;
+ sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2);
+ sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3);
+ sprite->callback = StartTranslateAnimSpriteByDeltas;
+ }
+}
+
+void sub_812D350(u8 taskId)
+{
+ switch (gTasks[taskId].data[0])
+ {
+ case 0:
+ sub_80798F4(&gTasks[taskId], GetAnimBattlerSpriteId(0), &gUnknown_084024B0);
+ gTasks[taskId].data[0]++;
+ break;
+ case 1:
+ if (sub_807992C(&gTasks[taskId]) == 0)
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+void sub_812D3AC(struct Sprite *sprite)
+{
+ u8 spriteId = GetAnimBattlerSpriteId(0);
+
+ switch (sprite->data[0])
+ {
+ case 0:
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
+ sub_8078E70(spriteId, 0);
+ sprite->data[1] = 256;
+ sprite->data[2] = 256;
+ sprite->data[0]++;
+ break;
+ case 1:
+ sprite->data[1] += 96;
+ sprite->data[2] -= 26;
+ obj_id_set_rotscale(spriteId, sprite->data[1], sprite->data[2], 0);
+
+ if (++sprite->data[3] == 5)
+ sprite->data[0]++;
+ // fall through
+ case 2:
+ sprite->data[1] += 96;
+ sprite->data[2] += 48;
+ obj_id_set_rotscale(spriteId, sprite->data[1], sprite->data[2], 0);
+
+ if (++sprite->data[3] == 9)
+ {
+ sprite->data[3] = 0;
+ gSprites[spriteId].invisible = 1;
+ sub_8078F40(spriteId);
+ sprite->data[0]++;
+ }
+ break;
+ case 3:
+ sprite->pos2.y -= 6;
+ if (sprite->pos1.y + sprite->pos2.y < -32)
+ DestroyAnimSprite(sprite);
+ break;
+ }
+}
+
+void sub_812D4B4(struct Sprite *sprite)
+{
+ if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER)
+ sprite->pos1.x = -16;
+ else
+ sprite->pos1.x = 256;
+
+ sprite->pos1.y = 0;
+ sprite->callback = sub_812D4EC;
+}
+
+static void sub_812D4EC(struct Sprite *sprite)
+{
+ u32 newX;
+
+ sprite->data[0] += 72;
+ if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER)
+ sprite->pos2.x = sprite->data[0] >> 4;
+ else
+ sprite->pos2.x = -(sprite->data[0] >> 4);
+
+ sprite->data[1] += 16;
+ sprite->pos2.y += sprite->data[1] >> 8;
+
+ if (++sprite->data[2] % 3 == 0)
+ {
+ CreateSpriteAndAnimate(
+ &gSpriteTemplate_8402500,
+ sprite->pos1.x + sprite->pos2.x,
+ sprite->pos1.y + sprite->pos2.y,
+ sprite->subpriority + 1);
+ }
+
+ newX = sprite->pos1.x + sprite->pos2.x + 32;
+ if (newX > 304)
+ DestroyAnimSprite(sprite);
+}
+
+void sub_812D588(struct Sprite *sprite)
+{
+ u8 rand;
+ s8 y;
+
+ rand = Random() & 3;
+ if (rand == 0)
+ sprite->oam.tileNum += 4;
+ else
+ sprite->oam.tileNum += 5;
+
+ y = Random() & 7;
+ if (y > 3)
+ y = -y;
+
+ sprite->pos2.y = y;
+ sprite->callback = sub_812D5E8;
+}
+
+static void sub_812D5E8(struct Sprite *sprite)
+{
+ if (++sprite->data[0] < 30)
+ {
+ if (++sprite->data[1] == 2)
+ {
+ sprite->invisible ^= 1;
+ sprite->data[1] = 0;
+ }
+ }
+ else
+ {
+ if (sprite->data[1] == 2)
+ sprite->invisible = 0;
+
+ if (sprite->data[1] == 3)
+ {
+ sprite->invisible = 1;
+ sprite->data[1] = -1;
+ }
+
+ sprite->data[1]++;
+ }
+
+ if (sprite->data[0] > 60)
+ DestroySprite(sprite);
+}
+
+void sub_812D674(u8 taskId)
+{
+ if (gTasks[taskId].data[0] == 0)
+ {
+ sub_80798F4(&gTasks[taskId], GetAnimBattlerSpriteId(0), &gUnknown_08402518);
+ gTasks[taskId].data[0]++;
+ }
+ else
+ {
+ if (sub_807992C(&gTasks[taskId]) == 0)
+ DestroyAnimVisualTask(taskId);
+ }
+}
+
+void sub_812D6CC(u8 taskId)
+{
+ if (gTasks[taskId].data[0] == 0)
+ {
+ sub_80798F4(&gTasks[taskId], GetAnimBattlerSpriteId(0), &gUnknown_08402540);
+ gTasks[taskId].data[0]++;
+ }
+ else
+ {
+ if (sub_807992C(&gTasks[taskId]) == 0)
+ DestroyAnimVisualTask(taskId);
+ }
+}
+
+void sub_812D724(struct Sprite *sprite)
+{
+ switch (sprite->data[0])
+ {
+ case 0:
+ InitAnimSpritePos(sprite, 0);
+ sprite->data[1] = 0x900;
+ sprite->data[2] = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
+ sprite->data[0]++;
+ break;
+ case 1:
+ sprite->pos2.y -= sprite->data[1] >> 8;
+ sprite->data[1] -= 96;
+ if (sprite->pos1.y + sprite->pos2.y > sprite->data[2])
+ DestroyAnimSprite(sprite);
+ break;
+ }
+}
+
+void sub_812D790(u8 taskId)
+{
+ if (gTasks[taskId].data[0] == 0)
+ {
+ sub_80798F4(&gTasks[taskId], GetAnimBattlerSpriteId(0), &gUnknown_08402590);
+ gTasks[taskId].data[0]++;
+ }
+ else
+ {
+ if (sub_807992C(&gTasks[taskId]) == 0)
+ DestroyAnimVisualTask(taskId);
+ }
+}